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NX: Fix position of sniper scope
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1 changed files with 0 additions and 6 deletions
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@ -1552,14 +1552,8 @@ void SCR_DrawCrosshair (void)
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Draw_CharacterRGBA ((vid.width - 8)/4/* + crosshair_x*/, (vid.height - 8)*3/4/* + crosshair_y*/, '.', 255, col, col, 0.7);
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Draw_CharacterRGBA ((vid.width - 8)/4/* + crosshair_x*/, (vid.height - 8)*3/4/* + crosshair_y*/, '.', 255, col, col, 0.7);
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}
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}
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if (cl.stats[STAT_ZOOM] == 2) {
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if (cl.stats[STAT_ZOOM] == 2) {
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#ifdef VITA
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GL_SetCanvas(CANVAS_DEFAULT);
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GL_SetCanvas(CANVAS_DEFAULT);
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//Draw_StretchPic (0, 0, sniper_scope, vid.width, vid.height);
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Draw_AlphaStretchPic (0, 0, vid.width, vid.height, 255, sniper_scope);
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Draw_AlphaStretchPic (0, 0, vid.width, vid.height, 255, sniper_scope);
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#else
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Draw_AlphaStretchPic (0, 0, vid.width, vid.height, 1, sniper_scope);
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#endif
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}
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}
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if (Hitmark_Time > sv.time) {
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if (Hitmark_Time > sv.time) {
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Draw_Pic ((vid.width/2 - hitmark->width)/2,vid.height/2 + (vid.height/2 - hitmark->height)/2, hitmark);
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Draw_Pic ((vid.width/2 - hitmark->width)/2,vid.height/2 + (vid.height/2 - hitmark->height)/2, hitmark);
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