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VITA/NX: Fix a -Wmisleading-identation warning
source/view.c:1174:1: warning: this 'else' clause does not guard... [-Wmisleading-indentation] 1174 | else | ^~~~ source/view.c:1181:2: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'else' 1181 | view2->origin[0] = view->origin[0]; | ^~~~~
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1 changed files with 26 additions and 27 deletions
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@ -241,12 +241,11 @@ float V_CalcBob (float speed,float which)//0 = regular, 1 = side bobbing
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speed = 0.25;
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if (which == 0)
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bob = cl_bobup.value * 20 * speed * (sprint * sprint) * sin(cl.time * 3.25 * sprint);
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else
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bob = cl_bobside.value * 50 * speed * (sprint * sprint * sprint) * sin((cl.time * 2 * sprint) - (M_PI * 0.25));
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}
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bob = cl_bobup.value * 20 * speed * (sprint * sprint) * sin(cl.time * 3.25 * sprint);
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else
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bob = cl_bobside.value * 50 * speed * (sprint * sprint * sprint) * sin((cl.time * 2 * sprint) - (M_PI * 0.25));
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} else {
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// Normal walk/sprint bob.
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else {
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if(cl.stats[STAT_ZOOM] == 3)
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sprint = 1.8; //this gets sprinting speed in comparison to walk speed per weapon
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@ -1153,37 +1152,37 @@ void V_CalcRefdef (void)
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VectorAdd (r_refdef.viewangles, lastPunchAngle, r_refdef.viewangles);
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VectorAdd (r_refdef.viewangles, cl.gun_kick, r_refdef.viewangles);
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// smooth out stair step ups
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if (cl.onground && ent->origin[2] - oldz > 0)
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{
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float steptime;
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// smooth out stair step ups
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if (cl.onground && ent->origin[2] - oldz > 0)
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{
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float steptime;
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steptime = cl.time - cl.oldtime;
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if (steptime < 0)
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//FIXME I_Error ("steptime < 0");
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steptime = 0;
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steptime = cl.time - cl.oldtime;
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if (steptime < 0)
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//FIXME I_Error ("steptime < 0");
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steptime = 0;
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oldz += steptime * 80;
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if (oldz > ent->origin[2])
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oldz += steptime * 80;
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if (oldz > ent->origin[2])
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oldz = ent->origin[2];
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if (ent->origin[2] - oldz > 12)
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oldz = ent->origin[2] - 12;
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r_refdef.vieworg[2] += oldz - ent->origin[2];
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view->origin[2] += oldz - ent->origin[2];
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}
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else
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oldz = ent->origin[2];
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if (ent->origin[2] - oldz > 12)
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oldz = ent->origin[2] - 12;
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r_refdef.vieworg[2] += oldz - ent->origin[2];
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view->origin[2] += oldz - ent->origin[2];
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}
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else
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oldz = ent->origin[2];
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// Naievil -- fixme third person
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//if (chase_active.value)
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// Chase_Update ();
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view2->origin[0] = view->origin[0];
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view2->origin[1] = view->origin[1];
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view2->origin[2] = view->origin[2];
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view2->angles[0] = view->angles[0];
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view2->angles[1] = view->angles[1];
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view2->angles[2] = view->angles[2];
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view2->origin[1] = view->origin[1];
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view2->origin[2] = view->origin[2];
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view2->angles[0] = view->angles[0];
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view2->angles[1] = view->angles[1];
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view2->angles[2] = view->angles[2];
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}
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/*
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