Merge pull request #32 from ScatterBox/main
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commit
f3a84eb9c6
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@ -750,7 +750,6 @@ void Draw_ColorPic (int x, int y, qpic_t *pic, float r, float g, float b, float
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void Draw_ColorStretchPic (int x, int y, int width, int height, qpic_t *pic, float r, float g, float b, float alpha)
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void Draw_ColorStretchPic (int x, int y, int width, int height, qpic_t *pic, float r, float g, float b, float alpha)
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{
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{
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glpic_t *gl;
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glpic_t *gl;
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int i;
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if (alpha <= 1.0) {
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if (alpha <= 1.0) {
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glEnable (GL_BLEND);
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glEnable (GL_BLEND);
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@ -803,7 +802,7 @@ Draw_StretchPic
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void Draw_StretchPic (int x, int y, qpic_t *pic, int x_value, int y_value)
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void Draw_StretchPic (int x, int y, qpic_t *pic, int x_value, int y_value)
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{
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{
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glpic_t *gl;
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glpic_t *gl;
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int i;
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if (scrap_dirty)
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if (scrap_dirty)
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Scrap_Upload ();
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Scrap_Upload ();
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gl = (glpic_t *)pic->data;
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gl = (glpic_t *)pic->data;
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@ -881,6 +880,17 @@ void Draw_AlphaStretchPic (int x, int y, int width, int height, float alpha, qpi
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gl = (glpic_t *)pic->data;
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gl = (glpic_t *)pic->data;
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GL_Bind (gl->gltexture);
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GL_Bind (gl->gltexture);
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glBegin (GL_QUADS);
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glBegin (GL_QUADS);
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#ifdef VITA
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glTexCoord2f (0, 0);
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glVertex2f (x, y);
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glTexCoord2f (1, 0);
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glVertex2f (x+width, y);
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glTexCoord2f (1, 1);
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glVertex2f (x+width, y+height);
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glTexCoord2f (0, 1);
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glVertex2f (x, y+height);
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#else
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glTexCoord2f (gl->sl, gl->tl);
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glTexCoord2f (gl->sl, gl->tl);
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glVertex2f (x, y);
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glVertex2f (x, y);
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glTexCoord2f (gl->sh, gl->tl);
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glTexCoord2f (gl->sh, gl->tl);
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@ -889,6 +899,7 @@ void Draw_AlphaStretchPic (int x, int y, int width, int height, float alpha, qpi
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glVertex2f (x+width, y+height);
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glVertex2f (x+width, y+height);
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glTexCoord2f (gl->sl, gl->th);
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glTexCoord2f (gl->sl, gl->th);
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glVertex2f (x, y+height);
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glVertex2f (x, y+height);
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#endif
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glEnd ();
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glEnd ();
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if (alpha <= 1.0)
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if (alpha <= 1.0)
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@ -1511,7 +1511,13 @@ void SCR_DrawCrosshair (void)
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else if (crosshair.value && cl.stats[STAT_ZOOM] != 1 && cl.stats[STAT_ZOOM] != 2)
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else if (crosshair.value && cl.stats[STAT_ZOOM] != 1 && cl.stats[STAT_ZOOM] != 2)
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Draw_CharacterRGBA ((vid.width - 8)/4/* + crosshair_x*/, (vid.height - 8)*3/4/* + crosshair_y*/, '.', 255, col, col, 0.7);
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Draw_CharacterRGBA ((vid.width - 8)/4/* + crosshair_x*/, (vid.height - 8)*3/4/* + crosshair_y*/, '.', 255, col, col, 0.7);
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if (cl.stats[STAT_ZOOM] == 2) {
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if (cl.stats[STAT_ZOOM] == 2) {
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#ifdef VITA
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GL_SetCanvas(CANVAS_DEFAULT);
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//Draw_StretchPic (0, 0, sniper_scope, vid.width, vid.height);
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Draw_AlphaStretchPic (0, 0, vid.width, vid.height, 255, sniper_scope);
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#else
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Draw_AlphaStretchPic (0, 0, vid.width, vid.height, 1, sniper_scope);
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Draw_AlphaStretchPic (0, 0, vid.width, vid.height, 1, sniper_scope);
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#endif
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}
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}
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if (Hitmark_Time > sv.time) {
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if (Hitmark_Time > sv.time) {
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Draw_Pic ((vid.width/2 - hitmark->width)/2,vid.height/2 + (vid.height/2 - hitmark->height)/2, hitmark);
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Draw_Pic ((vid.width/2 - hitmark->width)/2,vid.height/2 + (vid.height/2 - hitmark->height)/2, hitmark);
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