NX/VITA: Pathfinding performance improvement

This commit is contained in:
Ian 2023-11-18 09:22:10 -05:00
parent 0ed6300efb
commit e9f3139f0e
6 changed files with 172 additions and 125 deletions

View file

@ -352,18 +352,19 @@ vec_t Length(vec3_t v)
float VectorNormalize (vec3_t v) float VectorNormalize (vec3_t v)
{ {
float ilength; float length, ilength;
ilength = rsqrt(DotProduct(v,v)); length = sqrt(DotProduct(v,v));
if (ilength) if (length)
{ {
ilength = 1/length;
v[0] *= ilength; v[0] *= ilength;
v[1] *= ilength; v[1] *= ilength;
v[2] *= ilength; v[2] *= ilength;
} }
return ilength; return length;
} }
void VectorInverse (vec3_t v) void VectorInverse (vec3_t v)

View file

@ -68,6 +68,7 @@ static inline int IS_NAN (float x) {
#define VectorNegate(a, b) ((b)[0] = -(a)[0], (b)[1] = -(a)[1], (b)[2] = -(a)[2]) #define VectorNegate(a, b) ((b)[0] = -(a)[0], (b)[1] = -(a)[1], (b)[2] = -(a)[2])
#define RAD2DEG( x ) ((float)(x) * (float)(180.f / M_PI)) #define RAD2DEG( x ) ((float)(x) * (float)(180.f / M_PI))
#define DEG2RAD( a ) ( a * M_PI ) / 180.0F //sB porting seperate viewmodel fov #define DEG2RAD( a ) ( a * M_PI ) / 180.0F //sB porting seperate viewmodel fov
#define VectorDistanceSquared(a,b)((a[0]-b[0])*(a[0]-b[0])+(a[1]-b[1])*(a[1]-b[1])+(a[2]-b[2])*(a[2]-b[2]))
//johnfitz -- courtesy of lordhavoc //johnfitz -- courtesy of lordhavoc
// QuakeSpasm: To avoid strict aliasing violations, use a float/int union instead of type punning. // QuakeSpasm: To avoid strict aliasing violations, use a float/int union instead of type punning.

View file

@ -2302,7 +2302,7 @@ int CheckIfWayInList (int listnumber, int waynum)
float heuristic_cost_estimate (int start_way, int end_way) float heuristic_cost_estimate (int start_way, int end_way)
{ {
//for now we will just look the distance between. //for now we will just look the distance between.
return VecLength2(waypoints[start_way].origin, waypoints[end_way].origin); return VectorDistanceSquared(waypoints[start_way].origin, waypoints[end_way].origin);
} }
@ -2338,6 +2338,7 @@ void reconstruct_path(int start_node, int current_node)
//Con_DPrintf("reconstruct_path: waypoints[current].came_from %i is in list!\n", waypoints[current].came_from); //Con_DPrintf("reconstruct_path: waypoints[current].came_from %i is in list!\n", waypoints[current].came_from);
for (i = 0;i < 8; i++) for (i = 0;i < 8; i++)
{ {
if (waypoints[waypoints[current].came_from].target_id[i] < 0) break;
//Con_DPrintf("reconstruct_path for loop: waypoints[waypoints[current].came_from].target_id[i] = %i, current = %i\n", waypoints[waypoints[current].came_from].target_id[i], current) //Con_DPrintf("reconstruct_path for loop: waypoints[waypoints[current].came_from].target_id[i] = %i, current = %i\n", waypoints[waypoints[current].came_from].target_id[i], current)
if (waypoints[waypoints[current].came_from].target_id[i] == current) if (waypoints[waypoints[current].came_from].target_id[i] == current)
{ {
@ -2355,11 +2356,11 @@ void reconstruct_path(int start_node, int current_node)
s++; s++;
} }
Con_DPrintf("\nreconstruct_path: dumping the final list\n"); Con_DPrintf("\nreconstruct_path: dumping the final list\n");
for (s = MAX_WAYPOINTS - 1; s > -1; s--) /*for (s = MAX_WAYPOINTS - 1; s > -1; s--)
{ {
//if (proces_list[s]) //if (proces_list[s])
//Con_DPrintf("reconstruct_path final: s = %i, proces_list[s] = %i\n", s, proces_list[s]); //Con_DPrintf("reconstruct_path final: s = %i, proces_list[s] = %i\n", s, proces_list[s]);
} }*/
} }
int Pathfind (int start_way, int end_way)//note thease 2 are ARRAY locations. Not the waypoints names. int Pathfind (int start_way, int end_way)//note thease 2 are ARRAY locations. Not the waypoints names.
@ -2401,8 +2402,8 @@ int Pathfind (int start_way, int end_way)//note thease 2 are ARRAY locations. No
for (i = 0;i < 8; i++) for (i = 0;i < 8; i++)
{ {
//Con_DPrintf("Pathfind for start\n"); //Con_DPrintf("Pathfind for start\n");
if (waypoints[current].target_id[i] < 0) break;
if (!waypoints[waypoints[current].target_id[i]].open) if (!waypoints[waypoints[current].target_id[i]].open)
{ {
@ -2454,70 +2455,111 @@ Do_Pathfind
float Do_Pathfind (entity zombie, entity target) float Do_Pathfind (entity zombie, entity target)
================= =================
*/ */
float max_waypoint_distance = 750;
short closest_waypoints[MAX_EDICTS];
void Do_Pathfind (void) void Do_Pathfind (void)
{ {
float best_dist; int i, s;
float dist;
int i, s, best, best_target;
trace_t trace; trace_t trace;
edict_t *ent;
edict_t *zombie;
int entnum;
entnum = G_EDICTNUM(OFS_PARM0);
best = 0;
Con_DPrintf("Starting Do_Pathfind\n"); //we first need to look for closest point for both zombie and the player Con_DPrintf("Starting Do_Pathfind\n"); //we first need to look for closest point for both zombie and the player
zombie = G_EDICT(OFS_PARM0);
ent = G_EDICT(OFS_PARM1);
best_dist = 1000000000; int zombie_entnum = G_EDICTNUM(OFS_PARM0);
dist = 0; int target_entnum = G_EDICTNUM(OFS_PARM1);
edict_t * zombie = G_EDICT(OFS_PARM0);
edict_t * ent = G_EDICT(OFS_PARM1);
for (i = 0; i < MAX_WAYPOINTS; i++) float best_dist_z = max_waypoint_distance * max_waypoint_distance;
{ float dist_z = 0;
if (waypoints[i].used && waypoints[i].open) int best_z = -1;
{ float best_dist_e = max_waypoint_distance * max_waypoint_distance;
float dist_e = 0;
int best_e = -1;
int prevclosest = closest_waypoints[zombie_entnum];
if (prevclosest >= 0) {
trace = SV_Move (zombie->v.origin, vec3_origin, vec3_origin, waypoints[prevclosest].origin, 1, zombie);
if (trace.fraction >= 1) {
dist_z = VectorDistanceSquared(waypoints[prevclosest].origin, zombie->v.origin);
best_dist_z = dist_z;
best_z = prevclosest;
} else {
for (s = 0; s < 8; s++) {
int neighbor = waypoints[prevclosest].target_id[s];
if (neighbor < 0) break;
dist_z = VectorDistanceSquared(waypoints[neighbor].origin, zombie->v.origin);
if (dist_z < best_dist_z) {
trace = SV_Move (zombie->v.origin, vec3_origin, vec3_origin, waypoints[neighbor].origin, 1, zombie);
if (trace.fraction >= 1) {
best_dist_z = dist_z;
best_z = neighbor;
break;
}
}
}
}
}
// copypasta, forgive me
prevclosest = closest_waypoints[target_entnum];
if (prevclosest >= 0) {
trace = SV_Move (ent->v.origin, vec3_origin, vec3_origin, waypoints[prevclosest].origin, 1, ent);
if (trace.fraction >= 1) {
dist_e = VectorDistanceSquared(waypoints[prevclosest].origin, ent->v.origin);
best_dist_e = dist_e;
best_e = prevclosest;
} else {
for (s = 0; s < 8; s++) {
int neighbor = waypoints[prevclosest].target_id[s];
if (neighbor < 0) break;
dist_e = VectorDistanceSquared(waypoints[neighbor].origin, ent->v.origin);
if (dist_e < best_dist_e) {
trace = SV_Move (ent->v.origin, vec3_origin, vec3_origin, waypoints[neighbor].origin, 1, ent);
if (trace.fraction >= 1) {
best_dist_e = dist_e;
best_e = neighbor;
break;
}
}
}
}
}
for (i = 0; i < MAX_WAYPOINTS; i++) {
if (!waypoints[i].used || !waypoints[i].open)
continue;
dist_z = VectorDistanceSquared(waypoints[i].origin, zombie->v.origin);
if (dist_z < best_dist_z) {
trace = SV_Move (zombie->v.origin, vec3_origin, vec3_origin, waypoints[i].origin, 1, zombie); trace = SV_Move (zombie->v.origin, vec3_origin, vec3_origin, waypoints[i].origin, 1, zombie);
if (trace.fraction >= 1) if (trace.fraction >= 1) {
{ best_dist_z = dist_z;
dist = VecLength2(waypoints[i].origin, zombie->v.origin); best_z = i;
if(dist < best_dist)
{
best_dist = dist;
best = i;
}
} }
} }
}
best_dist = 1000000000; dist_e = VectorDistanceSquared(waypoints[i].origin, ent->v.origin);
dist = 0; if (dist_e < best_dist_e) {
best_target = 0;
for (i = 0; i < MAX_WAYPOINTS; i++)
{
if (waypoints[i].used && waypoints[i].open)
{
trace = SV_Move (ent->v.origin, vec3_origin, vec3_origin, waypoints[i].origin, 1, ent); trace = SV_Move (ent->v.origin, vec3_origin, vec3_origin, waypoints[i].origin, 1, ent);
if (trace.fraction >= 1) if (trace.fraction >= 1) {
{ best_dist_e = dist_e;
dist = VecLength2(waypoints[i].origin, ent->v.origin); best_e = i;
if(dist < best_dist)
{
best_dist = dist;
best_target = i;
}
} }
} }
} }
Con_DPrintf("Starting waypoint: %i, Ending waypoint: %i\n", best, best_target);
if (Pathfind(best, best_target)) closest_waypoints[zombie_entnum] = best_z;
closest_waypoints[target_entnum] = best_e;
Con_DPrintf("Starting waypoint: %i, Ending waypoint: %i\n", best_z, best_e);
if (Pathfind(best_z, best_e))
{ {
for (i = 0; i < MaxZombies; i++) for (i = 0; i < MaxZombies; i++)
{ {
if (entnum == zombie_list[i].zombienum) if (zombie_entnum == zombie_list[i].zombienum)
{ {
for (s = 0; s < MAX_WAYPOINTS; s++) for (s = 0; s < MAX_WAYPOINTS; s++)
{ {
@ -2531,7 +2573,7 @@ void Do_Pathfind (void)
{ {
if (!zombie_list[i].zombienum) if (!zombie_list[i].zombienum)
{ {
zombie_list[i].zombienum = entnum; zombie_list[i].zombienum = zombie_entnum;
for (s = 0; s < MAX_WAYPOINTS; s++) for (s = 0; s < MAX_WAYPOINTS; s++)
{ {
zombie_list[i].pathlist[s] = proces_list[s]; zombie_list[i].pathlist[s] = proces_list[s];
@ -2648,13 +2690,13 @@ void Get_Waypoint_Near (void)
{ {
if (waypoints[i].open) if (waypoints[i].open)
{ {
trace = SV_Move (ent->v.origin, vec3_origin, vec3_origin, waypoints[i].origin, 1, ent); dist = VecLength2(waypoints[i].origin, ent->v.origin);
dist = VecLength2(waypoints[i].origin, ent->v.origin);
//Con_DPrintf("Waypoint: %i, distance: %f, fraction: %f\n", i, dist, trace.fraction); //Con_DPrintf("Waypoint: %i, distance: %f, fraction: %f\n", i, dist, trace.fraction);
if (trace.fraction >= 1) if(dist < best_dist)
{ {
if(dist < best_dist) trace = SV_Move (ent->v.origin, vec3_origin, vec3_origin, waypoints[i].origin, 1, ent);
if (trace.fraction >= 1)
{ {
best_dist = dist; best_dist = dist;
best = i; best = i;

View file

@ -144,6 +144,9 @@ FIXME: walk all entities and NULL out references to this entity
*/ */
void ED_Free (edict_t *ed) void ED_Free (edict_t *ed)
{ {
// pathfind optimization:
closest_waypoints[NUM_FOR_EDICT(ed)] = -1;
SV_UnlinkEdict (ed); // unlink from world bsp SV_UnlinkEdict (ed); // unlink from world bsp
ed->free = true; ed->free = true;

View file

@ -337,6 +337,9 @@ typedef struct
#include "cdaudio.h" #include "cdaudio.h"
#include "glquake.h" #include "glquake.h"
#include <ctype.h>
extern short closest_waypoints[MAX_EDICTS];
//============================================================================= //=============================================================================
@ -434,6 +437,7 @@ typedef struct
} waypoint_ai; } waypoint_ai;
extern waypoint_ai waypoints[MAX_WAYPOINTS]; extern waypoint_ai waypoints[MAX_WAYPOINTS];
extern short closest_waypoints[MAX_EDICTS];
#endif /* QUAKEDEFS_H */ #endif /* QUAKEDEFS_H */

View file

@ -1668,12 +1668,22 @@ void Load_Waypoint ()
Con_DPrintf("No waypoint file (%s/maps/%s.way) found\n", com_gamedir, sv.name); Con_DPrintf("No waypoint file (%s/maps/%s.way) found\n", com_gamedir, sv.name);
return; return;
} }
for (i = 1; i < MAX_WAYPOINTS; i++) for (i = 0; i < MAX_WAYPOINTS; i++)
{ {
waypoints[i].used = 0; waypoints[i].used = 0;
waypoints[i].id = -1;
for (p = 0; p < 8; p++) {
waypoints[i].target[p] = -1;
waypoints[i].target_id[p] = -1;
}
} }
i = 1; for (i = 0; i < MAX_EDICTS; i++)
{
closest_waypoints[i] = -1;
}
i = 0;
Con_DPrintf("Loading waypoints\n"); Con_DPrintf("Loading waypoints\n");
while (1) while (1)
{ {
@ -1684,8 +1694,6 @@ void Load_Waypoint ()
} }
else else
{ {
if (i == MAX_WAYPOINTS)
Sys_Error ("Maximum waypoints loaded {%i)\n", MAX_WAYPOINTS);
W_fgets (h); W_fgets (h);
W_stov (W_substring (W_fgets (h), 9, 20), d); W_stov (W_substring (W_fgets (h), 9, 20), d);
@ -1693,7 +1701,13 @@ void Load_Waypoint ()
strcpy(temp, W_substring (W_fgets (h), 5, 20)); strcpy(temp, W_substring (W_fgets (h), 5, 20));
i = atoi (temp); i = atoi (temp);
waypoints[i].id = atoi (temp);
if (i >= MAX_WAYPOINTS)
Sys_Error ("Waypoint with id %d past MAX_WAYPOINTS {%i)\n", i, MAX_WAYPOINTS);
// what's the point of id and index being the same?
waypoints[i].id = i;
VectorCopy (d, waypoints[i].origin); VectorCopy (d, waypoints[i].origin);
strcpy(waypoints[i].special, W_substring (W_fgets (h), 10, 20)); strcpy(waypoints[i].special, W_substring (W_fgets (h), 10, 20));
@ -1703,35 +1717,18 @@ void Load_Waypoint ()
else else
waypoints[i].open = 1; waypoints[i].open = 1;
strcpy(temp, W_substring (W_fgets (h), 9, 20)); // Note: this block makes sure that empty/invalid neighbors are always packed to the end
waypoints[i].target[0] = atoi (temp); // In other words, when iterating from start, first empty means rest are empty too.
int slot = 0;
strcpy(temp, W_substring (W_fgets (h), 10, 20)); for (int t = 0; t < 8; t++) {
waypoints[i].target[1] = atoi (temp); int start = t == 0 ? 9 : 10;
strcpy(temp, W_substring (W_fgets (h), start, 20));
if (isdigit(temp[0])) {
strcpy(temp, W_substring (W_fgets (h), 10, 20)); waypoints[i].target[slot] = atoi (temp);
waypoints[i].target[2] = atoi (temp); waypoints[i].target_id[slot] = waypoints[i].target[slot];
slot++;
}
strcpy(temp, W_substring (W_fgets (h), 10, 20)); }
waypoints[i].target[3] = atoi (temp);
strcpy(temp, W_substring (W_fgets (h), 10, 20));
waypoints[i].target[4] = atoi (temp);
strcpy(temp, W_substring (W_fgets (h), 10, 20));
waypoints[i].target[5] = atoi (temp);
strcpy(temp, W_substring (W_fgets (h), 10, 20));
waypoints[i].target[6] = atoi (temp);
strcpy(temp, W_substring (W_fgets (h), 10, 20));
waypoints[i].target[7] = atoi (temp);
W_fgets (h); W_fgets (h);
W_fgets (h); W_fgets (h);
@ -1754,48 +1751,47 @@ void Load_Waypoint ()
} }
} }
Con_DPrintf("Total waypoints: %i\n", i); Con_DPrintf("Total waypoints: %i\n", i);
for (i = 1;i < MAX_WAYPOINTS; i++) //for sake of saving time later we are now going to save each targets array position and distace to each waypoint for (i = 0;i < MAX_WAYPOINTS; i++) //for sake of saving time later we are now going to save each targets array position and distace to each waypoint
{ {
for (p = 0;waypoints[i].target[p]; p++) for (p = 0;waypoints[i].target[p]; p++)
{ {
for (s = 1; s < MAX_WAYPOINTS; s++) if (waypoints[i].target[p] < 0) break;
for (s = 0; s < MAX_WAYPOINTS; s++)
{ {
if (s == MAX_WAYPOINTS) if (waypoints[i].target[p] == s)
Sys_Error ("Waypoint (%i) without a target!\n", s);
if (waypoints[i].target[p] == waypoints[s].id)
{ {
waypoints[i].dist[p] = VecLength2(waypoints[s].origin, waypoints[i].origin); waypoints[i].dist[p] = VecLength2(waypoints[s].origin, waypoints[i].origin);
waypoints[i].target_id[p] = s;
break; break;
} }
} }
} }
Con_DPrintf("Waypoint (%i)target: %i (%i, %f), target2: %i (%i, %f), target3: %i (%i, %f), target4: %i (%i, %f), target5: %i (%i, %f), target6: %i (%i, %f), target7: %i (%i, %f), target8: %i (%i, %f)\n", // Con_DPrintf("Waypoint (%i)target: %i (%i, %f), target2: %i (%i, %f), target3: %i (%i, %f), target4: %i (%i, %f), target5: %i (%i, %f), target6: %i (%i, %f), target7: %i (%i, %f), target8: %i (%i, %f)\n",
waypoints[i].id, // waypoints[i].id,
waypoints[i].target[0], // waypoints[i].target[0],
waypoints[i].target_id[0], // waypoints[i].target_id[0],
waypoints[i].dist[0], // waypoints[i].dist[0],
waypoints[i].target[1], // waypoints[i].target[1],
waypoints[i].target_id[1], // waypoints[i].target_id[1],
waypoints[i].dist[1], // waypoints[i].dist[1],
waypoints[i].target[2], // waypoints[i].target[2],
waypoints[i].target_id[2], // waypoints[i].target_id[2],
waypoints[i].dist[2], // waypoints[i].dist[2],
waypoints[i].target[3], // waypoints[i].target[3],
waypoints[i].target_id[3], // waypoints[i].target_id[3],
waypoints[i].dist[3], // waypoints[i].dist[3],
waypoints[i].target[4], // waypoints[i].target[4],
waypoints[i].target_id[4], // waypoints[i].target_id[4],
waypoints[i].dist[4], // waypoints[i].dist[4],
waypoints[i].target[5], // waypoints[i].target[5],
waypoints[i].target_id[5], // waypoints[i].target_id[5],
waypoints[i].dist[5], // waypoints[i].dist[5],
waypoints[i].target[6], // waypoints[i].target[6],
waypoints[i].target_id[6], // waypoints[i].target_id[6],
waypoints[i].dist[6], // waypoints[i].dist[6],
waypoints[i].target[7], // waypoints[i].target[7],
waypoints[i].target_id[7], // waypoints[i].target_id[7],
waypoints[i].dist[7]); // waypoints[i].dist[7]);
} }
W_fclose(h); W_fclose(h);
//Z_Free (w_string_temp); //Z_Free (w_string_temp);