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https://github.com/nzp-team/quakespasm.git
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NX/VITA: Considerable protocol bandwidth optimizations
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parent
bace222fce
commit
e7458c4824
5 changed files with 93 additions and 72 deletions
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@ -779,15 +779,12 @@ void CL_ParseClientdata (void)
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}
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//johnfitz
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for(i = 0; i < 3; i++)
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cl.ads_offset[i] = MSG_ReadFloat();
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// Flash_Offset
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for(i = 0; i < 3; i++)
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cl.flash_offset[i] = MSG_ReadFloat();
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cl.flash_size = MSG_ReadByte();
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if (bits & SU_PERKS)
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i = MSG_ReadLong ();
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i = MSG_ReadByte ();
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else
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i = 0;
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if (cl.perks != i)
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@ -981,18 +978,6 @@ void CL_ParseClientdata (void)
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else
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cl.facingenemy = 0;
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if (bits & SU_WEAPONNAME) {
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size_t len = MSG_ReadByte();
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for(i = 0; i < 32; i++) {
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cl.weaponname[i] = 0;
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}
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for(i = 0; i < len; i++) {
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cl.weaponname[i] = MSG_ReadChar();
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}
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}
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if (bits & SU_TOUCHNAME) {
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size_t len = MSG_ReadByte();
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@ -1006,7 +991,7 @@ void CL_ParseClientdata (void)
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}
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cl.onground = (bits & SU_ONGROUND) != 0;
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cl.inwater = (bits & SU_INWATER) != 0;
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// cl.inwater = (bits & SU_INWATER) != 0;
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if (bits & SU_WEAPONFRAME)
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cl.stats[STAT_WEAPONFRAME] = MSG_ReadByte ();
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@ -1018,18 +1003,45 @@ void CL_ParseClientdata (void)
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else
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cl.stats[STAT_WEAPONSKIN] = 0;
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if (bits & SU_WEAPON)
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// Active Weapon
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i = MSG_ReadByte ();
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if (cl.stats[STAT_ACTIVEWEAPON] != i)
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{
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cl.stats[STAT_ACTIVEWEAPON] = i;
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HUD_Change_time = Sys_DoubleTime() + 5;
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}
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// Weapon model index
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i = MSG_ReadByte();
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else
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i = 0;
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if (cl.stats[STAT_WEAPON] != i)
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{
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cl.stats[STAT_WEAPON] = i;
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Sbar_Changed ();
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}
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// Other weapon stats
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if (bits & SU_WEAPON) {
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// Weapon Name
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size_t len = MSG_ReadByte();
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for(i = 0; i < 32; i++) {
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cl.weaponname[i] = 0;
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}
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for(i = 0; i < len; i++) {
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cl.weaponname[i] = MSG_ReadChar();
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}
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// Weapon ADS Offset
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for(i = 0; i < 3; i++)
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cl.ads_offset[i] = MSG_ReadFloat();
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// Muzzle flash size
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cl.flash_size = MSG_ReadByte();
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}
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if (bits & SU_GRENADES)
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i = MSG_ReadLong ();
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i = MSG_ReadByte();
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else
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i = 0;
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@ -1039,7 +1051,7 @@ void CL_ParseClientdata (void)
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cl.stats[STAT_GRENADES] = i;
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}
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i = MSG_ReadShort ();
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i = MSG_ReadByte();
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if (cl.stats[STAT_PRIGRENADES] != i)
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{
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HUD_Change_time = Sys_DoubleTime() + 5;
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@ -1047,14 +1059,14 @@ void CL_ParseClientdata (void)
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}
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i = MSG_ReadShort ();
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i = MSG_ReadByte();
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if (cl.stats[STAT_SECGRENADES] != i)
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{
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HUD_Change_time = Sys_DoubleTime() + 5;
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cl.stats[STAT_SECGRENADES] = i;
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}
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i = MSG_ReadShort ();
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i = MSG_ReadByte();
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if (cl.stats[STAT_HEALTH] != i)
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{
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cl.stats[STAT_HEALTH] = i;
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@ -1079,13 +1091,6 @@ void CL_ParseClientdata (void)
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if (cl.stats[STAT_ZOOM] != i)
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cl.stats[STAT_ZOOM] = i;
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i = MSG_ReadByte ();
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if (cl.stats[STAT_ACTIVEWEAPON] != i)
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{
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cl.stats[STAT_ACTIVEWEAPON] = i;
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HUD_Change_time = Sys_DoubleTime() + 5;
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}
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// This corresponds to SV_WriteClientdataToMessage
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i = MSG_ReadByte ();
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if (cl.stats[STAT_ROUNDS] != i)
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@ -46,6 +46,7 @@ typedef struct edict_s
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int leafnums[MAX_ENT_LEAFS];
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entity_state_t baseline;
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int last_weapon; /* cypress -- hack to avoid spamming a bunch of data, and only send on wep change */
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unsigned char alpha; /* johnfitz -- hack to support alpha since it's not part of entvars_t */
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qboolean sendinterval; /* johnfitz -- send time until nextthink to client for better lerp timing */
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@ -105,10 +105,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define SU_WEAPONALPHA (1<<25) // 1 byte, this is alpha for weaponmodel, uses ENTALPHA_ENCODE, not sent if ENTALPHA_DEFAULT
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#define SU_MAXSPEED (1<<26)
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#define SU_FACINGENEMY (1<<27)
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#define SU_WEAPONNAME (1<<28)
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#define SU_TOUCHNAME (1<<29)
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#define SU_UNUSED30 (1<<30)
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#define SU_EXTEND3 (1<<31) // another byte to follow, future expansion
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#define SU_TOUCHNAME (1<<28)
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#define SU_UNUSED30 (1<<29)
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#define SU_EXTEND3 (1<<30) // another byte to follow, future expansion
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//johnfitz
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// a sound with no channel is a local only sound
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2
source/qconsole.log
Normal file
2
source/qconsole.log
Normal file
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@ -0,0 +1,2 @@
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LOG started on: 12/02/2023 14:54:40
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Playing registered version.
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@ -838,20 +838,15 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
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if (ent->v.facingenemy)
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bits |= SU_FACINGENEMY;
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if (ent->v.Weapon_Name)
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bits |= SU_WEAPONNAME;
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if (ent->v.Weapon_Name_Touch)
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bits |= SU_TOUCHNAME;
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//if (ent->v.ADS_Offset[0])
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// bits |= SU_ADSOFS;
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if ( (int)ent->v.flags & FL_ONGROUND)
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bits |= SU_ONGROUND;
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if ( ent->v.waterlevel >= 2)
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bits |= SU_INWATER;
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// cypress - Water stuff is useless.
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// if ( ent->v.waterlevel >= 2)
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// bits |= SU_INWATER;
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for (i=0 ; i<3 ; i++)
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{
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@ -867,8 +862,10 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
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if (ent->v.weaponskin)
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bits |= SU_WEAPONSKIN;
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// if (ent->v.weapon)
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if ((int)ent->v.weapon != ent->last_weapon) {
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bits |= SU_WEAPON;
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ent->last_weapon = (int)ent->v.weapon; // cypress -- don't network a bunch of weapon shit. also, why is this a float?
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}
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if (ent->v.grenades)
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bits |= SU_GRENADES;
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@ -909,16 +906,15 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
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MSG_WriteChar (msg, ent->v.velocity[i]/16);
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}
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for(i = 0; i < 3; i++)
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MSG_WriteFloat(msg, ent->v.ADS_Offset[i]);
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// FIXME: We allow QC to change Flash_Offset on-the-fly
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// for left-handed weapons. May want to make this it's
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// own field, but until then it's float spam!
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for(i = 0; i < 3; i++)
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MSG_WriteFloat(msg, ent->v.Flash_Offset[i]);
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MSG_WriteByte(msg, ent->v.Flash_Size);
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// WHY WAS THIS A LONG????
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if (bits & SU_PERKS)
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MSG_WriteLong (msg, ent->v.perks);
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MSG_WriteByte (msg, ent->v.perks);
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if (bits & SU_MAXSPEED)
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MSG_WriteFloat (msg, ent->v.maxspeed);
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@ -926,17 +922,8 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
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if (bits & SU_FACINGENEMY)
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MSG_WriteByte (msg, ent->v.facingenemy);
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if (bits & SU_WEAPONNAME) {
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size_t len = 32;
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if (strlen(pr_strings+ent->v.Weapon_Name) < 32)
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len = strlen(pr_strings+ent->v.Weapon_Name);
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MSG_WriteByte(msg, len);
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for(i = 0; i < len; i++) {
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MSG_WriteChar(msg, (pr_strings+ent->v.Weapon_Name)[i]);
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}
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}
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// FIXME: I don't really like forcing a pass of 32 bytes per frame whenever
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// we touch a weapon or something. Kinda lame.
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if (bits & SU_TOUCHNAME) {
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size_t len = 32;
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if (strlen(pr_strings+ent->v.Weapon_Name_Touch) < 32)
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@ -952,20 +939,47 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
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MSG_WriteByte (msg, ent->v.weaponframe);
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if (bits & SU_WEAPONSKIN)
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MSG_WriteByte (msg, ent->v.weaponskin);
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if (bits & SU_WEAPON)
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// Active Weapon
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MSG_WriteByte (msg, ent->v.weapon);
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// Weapon model index
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MSG_WriteByte (msg, SV_ModelIndex(PR_GetString(ent->v.weaponmodel)));
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if (bits & SU_GRENADES)
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MSG_WriteLong (msg, ent->v.grenades);
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// Cypress -- SU_WEAPON exchanges are now a lot more involved, so they only
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// happen if absolutely necessary.
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if (bits & SU_WEAPON) {
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// Weapon Name
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size_t len = 32; // hard-coded 32 character limit, deal with it.
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if (strlen(pr_strings+ent->v.Weapon_Name) < 32)
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len = strlen(pr_strings+ent->v.Weapon_Name);
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MSG_WriteByte(msg, len);
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for(i = 0; i < len; i++) {
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MSG_WriteChar(msg, (pr_strings+ent->v.Weapon_Name)[i]);
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}
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// Weapon ADS Offset
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for(i = 0; i < 3; i++)
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MSG_WriteFloat(msg, ent->v.ADS_Offset[i]);
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// Muzzle flash size
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MSG_WriteByte(msg, ent->v.Flash_Size);
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}
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// Why the fuck was this a long?
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if (bits & SU_GRENADES)
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MSG_WriteByte(msg, ent->v.grenades);
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// Why the FUCK were these shorts?!?!?
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MSG_WriteByte (msg, ent->v.primary_grenades);
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MSG_WriteByte (msg, ent->v.secondary_grenades);
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MSG_WriteByte (msg, ent->v.health); // this one was id's 'fault'
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MSG_WriteShort (msg, ent->v.primary_grenades);
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MSG_WriteShort (msg, ent->v.secondary_grenades);
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MSG_WriteShort (msg, ent->v.health);
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MSG_WriteByte (msg, ent->v.currentammo);
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MSG_WriteByte (msg, ent->v.currentmag);
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MSG_WriteByte (msg, ent->v.zoom);
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MSG_WriteByte (msg, ent->v.weapon);
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MSG_WriteByte (msg, pr_global_struct->rounds); // This cooresponds to CL_ParseClientdata
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MSG_WriteByte (msg, pr_global_struct->rounds_change);
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MSG_WriteByte (msg, ent->v.x2_icon);
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