VITA/NX: Consistent AI size for builtin and pathing

This commit is contained in:
cypress 2024-06-16 21:21:06 -07:00
parent c59ac1ae96
commit d1200a3956

View file

@ -1422,6 +1422,8 @@ void PF_SetPlayerName(void)
MSG_WriteString (&client->message, s);
}
#define MaxZombies 24
/*
=================
PF_MaxZombies
@ -1434,7 +1436,7 @@ nzp_maxai()
*/
void PF_MaxZombies(void)
{
G_FLOAT(OFS_RETURN) = 24;
G_FLOAT(OFS_RETURN) = MaxZombies;
}
/*
@ -2225,7 +2227,6 @@ int closedset[MAX_WAYPOINTS]; // The set of nodes already evaluated.
int openset[MAX_WAYPOINTS];//Actual sorted open list
int opensetRef[MAX_WAYPOINTS];//Reference values of open list
int opensetLength;//equivalent of javaScript's array[].length;
#define MaxZombies 16
zombie_ai zombie_list[MaxZombies];