VITA/NX: Consistent AI size for builtin and pathing

This commit is contained in:
cypress 2024-06-16 21:21:06 -07:00
parent c59ac1ae96
commit d1200a3956
1 changed files with 3 additions and 2 deletions

View File

@ -1422,6 +1422,8 @@ void PF_SetPlayerName(void)
MSG_WriteString (&client->message, s); MSG_WriteString (&client->message, s);
} }
#define MaxZombies 24
/* /*
================= =================
PF_MaxZombies PF_MaxZombies
@ -1434,7 +1436,7 @@ nzp_maxai()
*/ */
void PF_MaxZombies(void) void PF_MaxZombies(void)
{ {
G_FLOAT(OFS_RETURN) = 24; G_FLOAT(OFS_RETURN) = MaxZombies;
} }
/* /*
@ -2225,7 +2227,6 @@ int closedset[MAX_WAYPOINTS]; // The set of nodes already evaluated.
int openset[MAX_WAYPOINTS];//Actual sorted open list int openset[MAX_WAYPOINTS];//Actual sorted open list
int opensetRef[MAX_WAYPOINTS];//Reference values of open list int opensetRef[MAX_WAYPOINTS];//Reference values of open list
int opensetLength;//equivalent of javaScript's array[].length; int opensetLength;//equivalent of javaScript's array[].length;
#define MaxZombies 16
zombie_ai zombie_list[MaxZombies]; zombie_ai zombie_list[MaxZombies];