mirror of
https://github.com/nzp-team/quakespasm.git
synced 2024-11-10 06:32:03 +00:00
Fixed zombies getting stuck inside eachother on Vita and NX.
Also fixes some misc pathfinding bugs apparently :P
This commit is contained in:
parent
770fb49e68
commit
bcbd9ac17f
5 changed files with 39 additions and 17 deletions
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@ -483,11 +483,8 @@ void CL_RelinkEntities (void)
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for (j=0 ; j<3 ; j++)
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for (j=0 ; j<3 ; j++)
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{
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{
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delta[j] = ent->msg_origins[0][j] - ent->msg_origins[1][j];
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delta[j] = ent->msg_origins[0][j] - ent->msg_origins[1][j];
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if (delta[j] > 100 || delta[j] < -100)
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if (delta[j] > 100 || delta[j] < -100)//blubs check here for interpolating zombies
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{
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f = 1; // assume a teleportation, not a motion
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f = 1; // assume a teleportation, not a motion
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ent->lerpflags |= LERP_RESETMOVE; //johnfitz -- don't lerp teleports
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}
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}
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}
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//johnfitz -- don't cl_lerp entities that will be r_lerped
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//johnfitz -- don't cl_lerp entities that will be r_lerped
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@ -874,6 +874,25 @@ int TraceMove(vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edic
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return 0;
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return 0;
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}
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}
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void PF_tracemove(void)//progs side
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{
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float *start, *end, *mins, *maxs;
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int nomonsters;
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edict_t *ent;
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start = G_VECTOR(OFS_PARM0);
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mins = G_VECTOR(OFS_PARM1);
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maxs = G_VECTOR(OFS_PARM2);
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end = G_VECTOR(OFS_PARM3);
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nomonsters = G_FLOAT(OFS_PARM4);
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ent = G_EDICT(OFS_PARM5);
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Con_DPrintf ("TraceMove start, ");
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G_INT(OFS_RETURN) = TraceMove(start, mins, maxs, end,nomonsters,ent);
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Con_DPrintf ("TM end\n");
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return;
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}
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/*
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/*
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=================
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=================
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PF_checkpos
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PF_checkpos
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@ -3171,7 +3190,7 @@ static builtin_t pr_builtin[] =
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NULL, // #96
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NULL, // #96
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NULL, // #97
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NULL, // #97
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PF_FindFloat, // #98
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PF_FindFloat, // #98
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NULL, // #99
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PF_tracemove, // #99 sB reenabled
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NULL, // #100
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NULL, // #100
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NULL, // #101
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NULL, // #101
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NULL, // #102
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NULL, // #102
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@ -139,6 +139,7 @@ typedef struct client_s
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#define SOLID_BBOX 2 // touch on edge, block
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#define SOLID_BBOX 2 // touch on edge, block
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#define SOLID_SLIDEBOX 3 // touch on edge, but not an onground
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#define SOLID_SLIDEBOX 3 // touch on edge, but not an onground
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#define SOLID_BSP 4 // bsp clip, touch on edge, block
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#define SOLID_BSP 4 // bsp clip, touch on edge, block
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#define SOLID_CORPSE 5 // bsp clip, touch on edge, block
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// edict->deadflag values
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// edict->deadflag values
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#define DEAD_NO 0
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#define DEAD_NO 0
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@ -137,7 +137,7 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
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if (dz < 30)
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if (dz < 30)
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neworg[2] += 8;
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neworg[2] += 8;
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}
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}
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trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, neworg, false, ent);
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trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, neworg, MOVE_NOMONSTERS, ent); //sB fixing zombies, was FALSE thanks blubs
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if (trace.fraction == 1)
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if (trace.fraction == 1)
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{
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{
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@ -162,7 +162,7 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
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VectorCopy (neworg, end);
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VectorCopy (neworg, end);
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end[2] -= STEPSIZE*2;
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end[2] -= STEPSIZE*2;
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trace = SV_Move (neworg, ent->v.mins, ent->v.maxs, end, false, ent);
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trace = SV_Move (neworg, ent->v.mins, ent->v.maxs, end, MOVE_NOMONSTERS, ent); //sB see above
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if (trace.allsolid)
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if (trace.allsolid)
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return false;
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return false;
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@ -170,7 +170,7 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
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if (trace.startsolid)
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if (trace.startsolid)
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{
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{
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neworg[2] -= STEPSIZE;
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neworg[2] -= STEPSIZE;
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trace = SV_Move (neworg, ent->v.mins, ent->v.maxs, end, false, ent);
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trace = SV_Move (neworg, ent->v.mins, ent->v.maxs, end, MOVE_NOMONSTERS, ent); //sB
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if (trace.allsolid || trace.startsolid)
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if (trace.allsolid || trace.startsolid)
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return false;
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return false;
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}
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}
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@ -272,7 +272,7 @@ int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
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for (i=0 ; i<3 ; i++)
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for (i=0 ; i<3 ; i++)
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end[i] = ent->v.origin[i] + time_left * ent->v.velocity[i];
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end[i] = ent->v.origin[i] + time_left * ent->v.velocity[i];
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trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, false, ent);
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trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, MOVE_NOMONSTERS, ent);//Editted by blubs, we do want to ignore monsters in the trace
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if (trace.allsolid)
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if (trace.allsolid)
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{ // entity is trapped in another solid
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{ // entity is trapped in another solid
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@ -1102,7 +1102,7 @@ void SV_CheckStuck_IgnoreMonsters (edict_t *ent)
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void SV_PushAwayZombies(edict_t *ent)
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void SV_PushAwayZombies(edict_t *ent)
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{
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{
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edict_t *other_ent;
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edict_t *other_ent;
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float rad = 23;//approx. length of bbox corner
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float rad = 64;//approx. length of bbox corner
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float *org = ent->v.origin;
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float *org = ent->v.origin;
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vec3_t eorg;
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vec3_t eorg;
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int i, j;
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int i, j;
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@ -1110,25 +1110,30 @@ void SV_PushAwayZombies(edict_t *ent)
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other_ent = NEXT_EDICT(sv.edicts);
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other_ent = NEXT_EDICT(sv.edicts);
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for (i=1 ; i<sv.num_edicts ; i++, ent = NEXT_EDICT(other_ent))
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for (i=1 ; i<sv.num_edicts ; i++, ent = NEXT_EDICT(other_ent))
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{
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{
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if (other_ent->free)
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//if (other_ent->free)
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continue;
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//continue;
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//if (ent->v.solid == SOLID_NOT)
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//if (ent->v.solid == SOLID_NOT)
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// continue;
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// continue;
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if( other_ent->v.solid != SOLID_SLIDEBOX)
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if( other_ent->v.solid != SOLID_CORPSE)
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continue;
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continue;
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if( other_ent->v.movetype != MOVETYPE_WALK)
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if( other_ent->v.movetype != MOVETYPE_WALK)
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continue;
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continue;
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for (j=0 ; j<3 ; j++)
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for (j=0 ; j<3 ; j++)
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eorg[j] = org[j] - (other_ent->v.origin[j] + (other_ent->v.mins[j] + other_ent->v.maxs[j])*0.5);
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eorg[j] = org[j] - (other_ent->v.origin[j] + (other_ent->v.mins[j] + other_ent->v.maxs[j])*0.5);
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if (Length(eorg) > rad)
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if (Length(eorg) > rad)
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{
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Con_Printf ("Length Greater than bbox corner. \n");
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continue;
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continue;
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}
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//Process nearby zombie
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//Process nearby zombie
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for(j = 0; j < 2; j++)//only x & y
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for(j = 0; j < 2; j++)//only x & y
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other_ent->v.velocity[j] += (other_ent->v.origin[j] - ent->v.origin[j]) * 0.001;//push away other zombie
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{
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Con_Printf ("Pushing Zombie \n");
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other_ent->v.velocity[j] += (other_ent->v.origin[j] - ent->v.origin[j]) * 0.01;//push away other zombie was 0.001
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//ent->v.velocity[j] += (ent->v.origin[j] - other_ent->v.origin[j]) * 0.01;//push away self
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//ent->v.velocity[j] += (ent->v.origin[j] - other_ent->v.origin[j]) * 0.01;//push away self
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}
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}
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}
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}
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}
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//=============================
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//=============================
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void SV_Physics_Walk(edict_t *ent)
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void SV_Physics_Walk(edict_t *ent)
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@ -1147,7 +1152,7 @@ void SV_Physics_Walk(edict_t *ent)
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VectorCopy(ent->v.mins,old_mins);
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VectorCopy(ent->v.mins,old_mins);
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VectorCopy(ent->v.maxs,old_maxs);
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VectorCopy(ent->v.maxs,old_maxs);
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//'-16,-16,-32', '16,16,40'
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//'-16,-16,-32', '16,16,40' sB reenabled PushAwayZombies
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ent->v.mins[0] = -16; ent->v.mins[1] = -16; ent->v.mins[2] = -32;
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ent->v.mins[0] = -16; ent->v.mins[1] = -16; ent->v.mins[2] = -32;
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ent->v.maxs[0] = 16; ent->v.maxs[1] = 16; ent->v.maxs[2] = 40;
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ent->v.maxs[0] = 16; ent->v.maxs[1] = 16; ent->v.maxs[2] = 40;
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