mirror of
https://github.com/nzp-team/quakespasm.git
synced 2024-11-21 11:21:07 +00:00
merge blubs micro ai revamp
tested in a round 20 game in warehouse2.
This commit is contained in:
parent
55ea762ab1
commit
91d516960d
4 changed files with 986 additions and 786 deletions
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@ -61,6 +61,7 @@ static inline int IS_NAN (float x) {
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#define DotProduct(x,y) (x[0]*y[0]+x[1]*y[1]+x[2]*y[2])
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#define DoublePrecisionDotProduct(x,y) ((double)x[0]*y[0]+(double)x[1]*y[1]+(double)x[2]*y[2])
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#define VectorLerp( v1, lerp, v2, c ) ((c)[0] = (v1)[0] + (lerp) * ((v2)[0] - (v1)[0]), (c)[1] = (v1)[1] + (lerp) * ((v2)[1] - (v1)[1]), (c)[2] = (v1)[2] + (lerp) * ((v2)[2] - (v1)[2]))
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#define VectorSubtract(a,b,c) {c[0]=a[0]-b[0];c[1]=a[1]-b[1];c[2]=a[2]-b[2];}
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#define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];}
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#define VectorCopy(a,b) {b[0]=a[0];b[1]=a[1];b[2]=a[2];}
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@ -69,6 +70,8 @@ static inline int IS_NAN (float x) {
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#define RAD2DEG( x ) ((float)(x) * (float)(180.f / M_PI))
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#define DEG2RAD( a ) ( a * M_PI ) / 180.0F //sB porting seperate viewmodel fov
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#define VectorDistanceSquared(a,b)((a[0]-b[0])*(a[0]-b[0])+(a[1]-b[1])*(a[1]-b[1])+(a[2]-b[2])*(a[2]-b[2]))
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#define VectorMax(a,b,out) {out[0]=a[0]>b[0]?a[0]:b[0]; out[1]=a[1]>b[1]?a[1]:b[1]; out[2]=a[2]>b[2]?a[2]:b[2];}
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#define VectorMin(a,b,out) {out[0]=a[0]<b[0]?a[0]:b[0]; out[1]=a[1]<b[1]?a[1]:b[1]; out[2]=a[2]<b[2]?a[2]:b[2];}
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//johnfitz -- courtesy of lordhavoc
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// QuakeSpasm: To avoid strict aliasing violations, use a float/int union instead of type punning.
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1424
source/pr_cmds.c
1424
source/pr_cmds.c
File diff suppressed because it is too large
Load diff
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@ -419,25 +419,47 @@ extern int minimum_memory;
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typedef struct
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{
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int pathlist [MAX_WAYPOINTS];
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int pathlist_length;
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int zombienum;
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} zombie_ai;
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typedef struct
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{
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vec3_t origin;
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int id;
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float g_score, f_score;
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int open; // Determine if the waypoint is "open" a.k.a avaible
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int target_id [8]; // Targets array number
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int open; // Determine if the waypoint is "open" a.k.a active
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char special[64]; //special tag is required for the closed waypoints
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int target [8]; //Each waypoint can have up to 8 targets
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float dist [8]; // Distance to the next waypoints
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int came_from; // Used for pathfinding store where we got here to this
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qboolean used; //if the waypoint is in use
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qboolean used; // Set to `qtrue` if this waypoint contains valid data (not an empty slot in a list)
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} waypoint_ai;
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extern waypoint_ai waypoints[MAX_WAYPOINTS];
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extern int n_waypoints;
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extern short closest_waypoints[MAX_EDICTS];
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// ----------------------------------------------------------------------------
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// Utils for using cstdlib qsort (Quick sort)
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//
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// Usage:
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// argsort_entry_t sort_values[10];
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//
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// for(int i = 0; i < 10; i++) {
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// sort_values[i].index = i;
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// sort_values[i].value = something;
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// }
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//
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// qsort(sort_values, 10, sizeof(argsort_entry_t), argsort_comparator);
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//
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// ----------------------------------------------------------------------------
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// Struct used for sorting a list of indices by some value
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typedef struct argsort_entry_s {
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int index;
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float value;
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} argsort_entry_t;
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extern int argsort_comparator(const void *lhs, const void *rhs);
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// ----------------------------------------------------------------------------
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#endif /* QUAKEDEFS_H */
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315
source/sv_main.c
315
source/sv_main.c
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@ -1682,17 +1682,21 @@ void W_stov (char *v, vec3_t out)
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}
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waypoint_ai waypoints[MAX_WAYPOINTS];
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int n_waypoints;
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//
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// Load_Waypoint_NZPBETA
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// Attempts to load an NZ:P Beta formatted
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// Waypoint file.
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//
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void Load_Waypoint_NZPBETA()
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{
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void Load_Waypoint_NZPBETA() {
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char temp[64];
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int i, p, s;
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int h = 0;
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// Keep track of the waypoint with the highest index we've loaded
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int max_waypoint_idx = -1;
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int n_waypoints_parsed = 0;
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h = W_fopenbeta();
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@ -1700,18 +1704,16 @@ void Load_Waypoint_NZPBETA()
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return; // don't bother notifying..
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}
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for (i = 0; i < MAX_WAYPOINTS; i++)
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{
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for (i = 0; i < MAX_WAYPOINTS; i++) {
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waypoints[i].used = 0;
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waypoints[i].id = -1;
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// waypoints[i].id = -1;
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for (p = 0; p < 8; p++) {
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waypoints[i].target[p] = -1;
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waypoints[i].target_id[p] = -1;
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// waypoints[i].target_id[p] = -1;
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}
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}
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for (i = 0; i < MAX_EDICTS; i++)
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{
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for (i = 0; i < MAX_EDICTS; i++) {
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closest_waypoints[i] = -1;
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}
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@ -1721,99 +1723,174 @@ void Load_Waypoint_NZPBETA()
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vec3_t way_origin;
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int way_id;
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while (1)
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{
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while (1) {
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// End of file.
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if (!strcmp(W_fgets(h), ""))
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if (!strcmp(W_fgets(h), "")) {
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break;
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}
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W_stov(w_string_temp, way_origin); // <origin>
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way_id = atoi(W_fgets(h)); // <id>
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int waypoint_idx = atoi(W_fgets(h)) - 1; // <id> (1-based index, swap to 0-based)
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if (way_id >= MAX_WAYPOINTS)
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Sys_Error ("Waypoint with id %d past MAX_WAYPOINTS {%i)\n", way_id, MAX_WAYPOINTS);
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n_waypoints_parsed += 1;
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if(i > max_waypoint_idx) {
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max_waypoint_idx = i;
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}
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waypoints[way_id].id = way_id;
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VectorCopy(way_origin, waypoints[way_id].origin);
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if(waypoint_idx >= MAX_WAYPOINTS) {
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Sys_Error ("Waypoint with idx %d past MAX_WAYPOINTS {%i)\n", waypoint_idx, MAX_WAYPOINTS);
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}
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// <link1> - <link4>, <owner1> - <owner4>
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// waypoints[waypoint_idx].id = way_id;
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VectorCopy(way_origin, waypoints[waypoint_idx].origin);
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// [link1, link2, link3, link4, owner1, owner2, owner3, owner4]
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for(i = 0; i < 8; i++) {
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W_fgets(h);
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if (i < 4) {
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int id = atoi(w_string_temp);
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if (id > 0) {
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waypoints[way_id].target[i] = id;
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waypoints[way_id].target_id[i] = waypoints[way_id].target[i];
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// Skip "link1..link4"
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// Parse "owner1..owner4"
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if (i >= 4) {
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int src_waypoint_idx = atoi(w_string_temp) - 1; // Fix 0-based index
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if (src_waypoint_idx >= 0) {
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// Search for an empty slot in waypoint `src_waypoint_idx`
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for(int j = 0; j < 8; j++) {
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if(waypoints[src_waypoint_idx].target[j] < 0) {
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waypoints[src_waypoint_idx].target[j] = waypoint_idx;
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}
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}
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}
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}
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}
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waypoints[way_id].used = 1;
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waypoints[way_id].open = 1;
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waypoints[waypoint_idx].used = 1;
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waypoints[waypoint_idx].open = 1;
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}
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Con_DPrintf("Total waypoints: %i\n", way_id);
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for (i = 0; i < MAX_WAYPOINTS; i++) //for sake of saving time later we are now going to save each targets array position and distace to each waypoint
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{
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for (p = 0; waypoints[i].target[p]; p++)
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{
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if (waypoints[i].target[p] < 0) break;
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for (s = 0; s < MAX_WAYPOINTS; s++)
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{
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if (waypoints[i].target[p] == s)
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{
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waypoints[i].dist[p] = VecLength2(waypoints[s].origin, waypoints[i].origin);
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break;
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}
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Con_DPrintf("Total waypoints: %i, num parsed: %i\n", max_waypoint_idx, n_waypoints_parsed);
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// Store in global `n_waypoints`
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n_waypoints = max_waypoint_idx;
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// Cache distance between waypoints
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for(i = 0; i < MAX_WAYPOINTS; i++) {
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for(p = 0; p < 8; p++) {
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if(waypoints[i].target[p] < 0) {
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continue;
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}
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float dist = VecLength2(waypoints[s].origin, waypoints[i].origin);
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waypoints[i].dist[p] = dist;
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}
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Con_DPrintf("Waypoint (%i)\n target1: (%i, %f),\n target2: (%i, %f),\n target3: (%i, %f),\n target4: (%i, %f),\n target5: (%i, %f),\n target6: (%i, %f),\n target7: (%i, %f),\n target8: (%i, %f)\n",
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i,
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waypoints[i].target[0], waypoints[i].dist[0],
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waypoints[i].target[1], waypoints[i].dist[1],
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waypoints[i].target[2], waypoints[i].dist[2],
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waypoints[i].target[3], waypoints[i].dist[3],
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waypoints[i].target[4], waypoints[i].dist[4],
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waypoints[i].target[5], waypoints[i].dist[5],
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waypoints[i].target[6], waypoints[i].dist[6],
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waypoints[i].target[7], waypoints[i].dist[7]
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);
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}
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W_fclose(h);
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}
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//
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// Some waypoint slots in the global list may not have been loaded
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// Look for these empty slots, and shift all waypoints down to fill them
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// This also fixes waypoint reference links
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//
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void cleanup_waypoints() {
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int new_n_waypoints = 0;
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for(int i = 0; i < MAX_WAYPOINTS; i++) {
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// If waypoint slot is used, count it
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if(waypoints[i].used) {
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new_n_waypoints += 1;
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}
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// If waypoint slot is unused...
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else {
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// Update all waypoint link references greater than this waypoint slot index down one
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for(int j = 0; j < MAX_WAYPOINTS; j++) {
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if(waypoints[j].used) {
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for(int k = 0; k < 8; k++) {
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if(waypoints[j].target[k] > i) {
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waypoints[j].target[k] -= 1;
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}
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}
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}
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}
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// Move all waypoints after this down one slot:
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for(int j = i; j < MAX_WAYPOINTS - 1; j++) {
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memcpy(&(waypoints[j]), &(waypoints[j+1]), sizeof(waypoint_ai));
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}
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// Mark waypoint slot at the end of the list as unused
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waypoints[MAX_WAYPOINTS-1].used = 0;
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// Count how many used waypoint slots are to the right of index `i`
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int n_remaining_waypoints = 0;
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for(int j = i; j < MAX_WAYPOINTS - 1; j++) {
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if(waypoints[j].used) {
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n_remaining_waypoints += 1;
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}
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}
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// If no remaining used waypoint slots, stop
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if(n_remaining_waypoints == 0) {
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break;
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}
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// Search this index again
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i -= 1;
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}
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}
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n_waypoints = new_n_waypoints;
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}
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void Load_Waypoint ()
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{
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char temp[64];
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int i, p, s;
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int p, s;
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vec3_t d;
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int h = 0;
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// ---------------------------------------
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// Clear the structs
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// ---------------------------------------
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n_waypoints = 0;
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for (int i = 0; i < MAX_WAYPOINTS; i++) {
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waypoints[i].used = 0;
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// waypoints[i].id = -1;
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for (p = 0; p < 8; p++) {
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waypoints[i].target[p] = -1;
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// waypoints[i].target_id[p] = -1;
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}
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}
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for (int i = 0; i < MAX_EDICTS; i++) {
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closest_waypoints[i] = -1;
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}
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// ---------------------------------------
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h = W_fopen();
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w_string_temp = Z_Malloc(128);
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if (h == -1)
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{
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if (h == -1) {
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Con_DPrintf("No waypoint file (%s/maps/%s.way) found, trying beta format..\n", com_gamedir, sv.name);
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Load_Waypoint_NZPBETA();
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cleanup_waypoints();
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return;
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}
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for (i = 0; i < MAX_WAYPOINTS; i++)
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{
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waypoints[i].used = 0;
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waypoints[i].id = -1;
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for (p = 0; p < 8; p++) {
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waypoints[i].target[p] = -1;
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waypoints[i].target_id[p] = -1;
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}
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}
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for (i = 0; i < MAX_EDICTS; i++)
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{
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closest_waypoints[i] = -1;
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}
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i = 0;
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int i;
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// Keep track of the waypoint with the highest index we've loaded
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int max_waypoint_idx = -1;
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int n_waypoints_parsed = 0;
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Con_DPrintf("Loading waypoints\n");
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while (1)
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{
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if (strncmp(W_fgets (h), "Waypoint", 8))
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{
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while (1) {
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if (strncmp(W_fgets (h), "Waypoint", 8)) {
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Con_DPrintf("Last waypoint\n");
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break;
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}
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else
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{
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} else {
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W_fgets (h);
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W_stov (W_substring (W_fgets (h), 9, 20), d);
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@ -1822,19 +1899,23 @@ void Load_Waypoint ()
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i = atoi (temp);
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if (i >= MAX_WAYPOINTS)
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if (i >= MAX_WAYPOINTS) {
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Sys_Error ("Waypoint with id %d past MAX_WAYPOINTS {%i)\n", i, MAX_WAYPOINTS);
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}
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// what's the point of id and index being the same?
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waypoints[i].id = i;
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n_waypoints_parsed += 1;
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if(i > max_waypoint_idx) {
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max_waypoint_idx = i;
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}
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VectorCopy (d, waypoints[i].origin);
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strcpy(waypoints[i].special, W_substring (W_fgets (h), 10, 20));
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if (waypoints[i].special[0])
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if (waypoints[i].special[0]) {
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waypoints[i].open = 0;
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else
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} else {
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waypoints[i].open = 1;
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}
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// Note: this block makes sure that empty/invalid neighbors are always packed to the end
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// In other words, when iterating from start, first empty means rest are empty too.
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@ -1844,7 +1925,6 @@ void Load_Waypoint ()
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strcpy(temp, W_substring (W_fgets (h), start, 20));
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if (isdigit(temp[0])) {
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waypoints[i].target[slot] = atoi (temp);
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waypoints[i].target_id[slot] = waypoints[i].target[slot];
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slot++;
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}
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}
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@ -1853,65 +1933,52 @@ void Load_Waypoint ()
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W_fgets (h);
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waypoints[i].used = 1;
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Con_DPrintf("Waypoint (%i) id: %i, tag: %s, open: %i, target: %i, target2: %i, target3: %i, target4: %i, target5: %i, target6: %i, target7: %i, target8: %i\n",
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i,
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waypoints[i].id,
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waypoints[i].special,
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waypoints[i].open,
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waypoints[i].target[0],
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waypoints[i].target[1],
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waypoints[i].target[2],
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waypoints[i].target[3],
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waypoints[i].target[4],
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waypoints[i].target[5],
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waypoints[i].target[6],
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waypoints[i].target[7]);
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Con_DPrintf("Waypoint (%i), tag: %s, open: %i, target1: %i, target2: %i, target3: %i, target4: %i, target5: %i, target6: %i, target7: %i, target8: %i\n",
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i,
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waypoints[i].special,
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waypoints[i].open,
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waypoints[i].target[0],
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waypoints[i].target[1],
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waypoints[i].target[2],
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waypoints[i].target[3],
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waypoints[i].target[4],
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waypoints[i].target[5],
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waypoints[i].target[6],
|
||||
waypoints[i].target[7]
|
||||
);
|
||||
}
|
||||
}
|
||||
Con_DPrintf("Total waypoints: %i\n", i);
|
||||
for (i = 0; i < MAX_WAYPOINTS; i++) //for sake of saving time later we are now going to save each targets array position and distace to each waypoint
|
||||
{
|
||||
for (p = 0; waypoints[i].target[p]; p++)
|
||||
{
|
||||
if (waypoints[i].target[p] < 0) break;
|
||||
|
||||
for (s = 0; s < MAX_WAYPOINTS; s++)
|
||||
{
|
||||
if (waypoints[i].target[p] == s)
|
||||
{
|
||||
waypoints[i].dist[p] = VecLength2(waypoints[s].origin, waypoints[i].origin);
|
||||
break;
|
||||
}
|
||||
Con_DPrintf("Total waypoints: %i, num parsed: %i\n", max_waypoint_idx, n_waypoints_parsed);
|
||||
// Store in global `n_waypoints`
|
||||
n_waypoints = max_waypoint_idx;
|
||||
// Cache distance between waypoints
|
||||
for(i = 0; i < MAX_WAYPOINTS; i++) {
|
||||
for(p = 0; p < 8; p++) {
|
||||
if(waypoints[i].target[p] < 0) {
|
||||
continue;
|
||||
}
|
||||
float dist = VecLength2(waypoints[s].origin, waypoints[i].origin);
|
||||
waypoints[i].dist[p] = dist;
|
||||
}
|
||||
Con_DPrintf("Waypoint (%i)\n target: %i (%i, %f),\n target2: %i (%i, %f),\n target3: %i (%i, %f),\n target4: %i (%i, %f),\n target5: %i (%i, %f),\n target6: %i (%i, %f),\n target7: %i (%i, %f),\n target8: %i (%i, %f)\n",
|
||||
waypoints[i].id,
|
||||
waypoints[i].target[0],
|
||||
waypoints[i].target_id[0],
|
||||
waypoints[i].dist[0],
|
||||
waypoints[i].target[1],
|
||||
waypoints[i].target_id[1],
|
||||
waypoints[i].dist[1],
|
||||
waypoints[i].target[2],
|
||||
waypoints[i].target_id[2],
|
||||
waypoints[i].dist[2],
|
||||
waypoints[i].target[3],
|
||||
waypoints[i].target_id[3],
|
||||
waypoints[i].dist[3],
|
||||
waypoints[i].target[4],
|
||||
waypoints[i].target_id[4],
|
||||
waypoints[i].dist[4],
|
||||
waypoints[i].target[5],
|
||||
waypoints[i].target_id[5],
|
||||
waypoints[i].dist[5],
|
||||
waypoints[i].target[6],
|
||||
waypoints[i].target_id[6],
|
||||
waypoints[i].dist[6],
|
||||
waypoints[i].target[7],
|
||||
waypoints[i].target_id[7],
|
||||
waypoints[i].dist[7]);
|
||||
Con_DPrintf("Waypoint (%i)\n target1: (%i, %f),\n target2: (%i, %f),\n target3: (%i, %f),\n target4: (%i, %f),\n target5: (%i, %f),\n target6: (%i, %f),\n target7: (%i, %f),\n target8: (%i, %f)\n",
|
||||
i,
|
||||
waypoints[i].target[0], waypoints[i].dist[0],
|
||||
waypoints[i].target[1], waypoints[i].dist[1],
|
||||
waypoints[i].target[2], waypoints[i].dist[2],
|
||||
waypoints[i].target[3], waypoints[i].dist[3],
|
||||
waypoints[i].target[4], waypoints[i].dist[4],
|
||||
waypoints[i].target[5], waypoints[i].dist[5],
|
||||
waypoints[i].target[6], waypoints[i].dist[6],
|
||||
waypoints[i].target[7], waypoints[i].dist[7]
|
||||
);
|
||||
}
|
||||
W_fclose(h);
|
||||
//Z_Free (w_string_temp);
|
||||
cleanup_waypoints();
|
||||
}
|
||||
|
||||
// Util for qsort
|
||||
int argsort_comparator(const void *lhs, const void *rhs) {
|
||||
return ((argsort_entry_t*)lhs)->value - ((argsort_entry_t*)rhs)->value;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue