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Add dynamic FOV toggle to settings
as above so below
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9218e2ac94
commit
7364508152
4 changed files with 29 additions and 5 deletions
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@ -94,6 +94,7 @@ cvar_t scr_clock = {"scr_clock", "0", CVAR_NONE};
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cvar_t scr_viewsize = {"viewsize","100", CVAR_ARCHIVE};
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cvar_t scr_fov = {"fov","70",CVAR_NONE}; // 10 - 170
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cvar_t scr_fov_adapt = {"fov_adapt","1",CVAR_ARCHIVE};
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cvar_t scr_dynamic_fov = {"scr_dynamic_fov","1",CVAR_ARCHIVE}; //sB add dynamic FOV toggle
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cvar_t scr_conspeed = {"scr_conspeed","500",CVAR_ARCHIVE};
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cvar_t scr_centertime = {"scr_centertime","2",CVAR_NONE};
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cvar_t scr_showram = {"showram","1",CVAR_NONE};
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@ -691,6 +692,7 @@ void SCR_Init (void)
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Cvar_SetCallback (&scr_viewsize, SCR_Callback_refdef);
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Cvar_RegisterVariable (&scr_fov);
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Cvar_RegisterVariable (&scr_fov_adapt);
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Cvar_RegisterVariable (&scr_dynamic_fov); //sB add dynamic FOV toggle
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Cvar_RegisterVariable (&scr_viewsize);
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Cvar_RegisterVariable (&scr_conspeed);
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Cvar_RegisterVariable (&scr_showram);
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@ -1693,9 +1695,17 @@ void SCR_UpdateScreen (void)
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if(!original_fov)
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original_fov = scr_fov.value;
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//original_fov = scr_fov.value;
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if(scr_dynamic_fov.value == 0) //sB add dynamic FOV toggle
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{
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original_fov = 0;
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}
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else
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{
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scr_fov.value += (original_fov - 10 - scr_fov.value) * 0.3;
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Cvar_SetValue("fov",scr_fov.value);
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}
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}
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else if (cl.stats[STAT_ZOOM] == 0 && original_fov != 0)
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{
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if(scr_fov.value < (original_fov + 1))//+1 for accounting for floating point inaccuracies
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@ -51,6 +51,7 @@ extern cvar_t in_aimassist;
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extern cvar_t joy_invert;
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extern cvar_t crosshair;
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extern cvar_t scr_showfps;
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extern cvar_t scr_dynamic_fov;
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extern cvar_t host_maxfps;
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extern cvar_t r_fullbright;
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extern cvar_t gl_texturemode;
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@ -2143,8 +2144,19 @@ void M_Graphics_Settings_Draw (void)
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else
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Draw_ColoredStringScale(300, y + 160, "Enabled", 1, 1, 1, 1, 1.5f);
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// Back
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// Toggle Dynamic FOV
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if (gsettings_cursor == 8)
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Draw_ColoredStringScale(10, y + 175, "Dynamic FOV", 1, 0, 0, 1, 1.5f);
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else
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Draw_ColoredStringScale(10, y + 175, "Dynamic FOV", 1, 1, 1, 1, 1.5f);
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if (scr_dynamic_fov.value == 0)
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Draw_ColoredStringScale(300, y + 175, "Disabled", 1, 1, 1, 1, 1.5f);
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else
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Draw_ColoredStringScale(300, y + 175, "Enabled", 1, 1, 1, 1, 1.5f);
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// Back
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if (gsettings_cursor == 9)
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Draw_ColoredStringScale(10, y + 335, "Back", 1, 0, 0, 1, 1.5f);
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else
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Draw_ColoredStringScale(10, y + 335, "Back", 1, 1, 1, 1, 1.5f);
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@ -2157,6 +2169,7 @@ void M_Graphics_Settings_Draw (void)
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case 3: Draw_ColoredStringScale(10, y + 305, "Increase or Decrease Game Brightness.", 1, 1, 1, 1, 1.5f); break;
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case 6: Draw_ColoredStringScale(10, y + 305, "Toggle all non-realtime lights.", 1, 1, 1, 1, 1.5f); break;
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case 7: Draw_ColoredStringScale(10, y + 305, "Toggle texture filtering.", 1, 1, 1, 1, 1.5f); break;
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case 8: Draw_ColoredStringScale(10, y + 305, "Toggle Dynamic FOV.", 1, 1, 1, 1, 1.5f); break;
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default: break;
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}
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}
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@ -2170,7 +2183,8 @@ void M_Graphics_Settings_Key (int key)
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case 0: Cvar_SetValue("scr_showfps", scr_showfps.value ? 0 : 1); break;
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case 6: Cvar_SetValue("r_fullbright", r_fullbright.value ? 0 : 1); break;
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case 7: Cvar_Set("gl_texturemode", strcmp(gl_texturemode.string, "GL_LINEAR") ? "GL_LINEAR" : "GL_NEAREST_MIPMAP_LINEAR" ); break;
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case 8: M_Menu_Options_f (); break;
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case 8: Cvar_SetValue("scr_dynamic_fov", scr_dynamic_fov.value ? 0 : 1); break;
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case 9: M_Menu_Options_f (); break;
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default: break;
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}
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break;
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@ -233,11 +233,11 @@ float V_CalcBob (float speed,float which)//0 = regular, 1 = side bobbing
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{
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float bob = 0;
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float sprint = 1;
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if(cl.stats[STAT_ZOOM] == 3)
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sprint = 1.8 * speed_reduce (cl.stats[STAT_ACTIVEWEAPON]);//this gets sprinting speed in comparison to walk speed per weapon
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if(cl.stats[STAT_ZOOM] == 2)
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return 0;
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//12.048 -> 4.3 = 100 -> 36ish, so replace 100 with 36
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if(which == 0)
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bob = cl_bobup.value * 24 * speed * (sprint * sprint) * sin((cl.time * 12.5 * sprint));//Pitch Bobbing 10
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