Fixed render issues with VitaGL

thanks rinn!
This commit is contained in:
Tyler Young 2022-12-22 17:17:16 -05:00
parent c00c821ecb
commit 579f9bde42
2 changed files with 4 additions and 4 deletions

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@ -956,11 +956,11 @@ void GLWorld_CreateShaders (void)
if (r_world_program != 0)
{
// get uniform locations
#ifndef VITA
texLoc = GL_GetUniformLocation (&r_world_program, "Tex");
LMTexLoc = GL_GetUniformLocation (&r_world_program, "LMTex");
fullbrightTexLoc = GL_GetUniformLocation (&r_world_program, "FullbrightTex");
#endif
useFullbrightTexLoc = GL_GetUniformLocation (&r_world_program, "UseFullbrightTex");
useOverbrightLoc = GL_GetUniformLocation (&r_world_program, "UseOverbright");
useAlphaTestLoc = GL_GetUniformLocation (&r_world_program, "UseAlphaTest");
@ -1016,11 +1016,11 @@ void R_DrawTextureChains_GLSL (qmodel_t *model, entity_t *ent, texchain_t chain)
GL_VertexAttribPointerFunc (LMCoordsAttrIndex, 2, GL_FLOAT, GL_FALSE, VERTEXSIZE * sizeof(float), ((float *)0) + 5);
// set uniforms
#ifndef VITA
GL_Uniform1iFunc (texLoc, 0);
GL_Uniform1iFunc (LMTexLoc, 1);
GL_Uniform1iFunc (fullbrightTexLoc, 2);
#endif
GL_Uniform1iFunc (useFullbrightTexLoc, 0);
GL_Uniform1iFunc (useOverbrightLoc, (int)gl_overbright.value);
GL_Uniform1iFunc (useAlphaTestLoc, 0);