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Fixed render issues with VitaGL
thanks rinn!
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2 changed files with 4 additions and 4 deletions
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@ -956,11 +956,11 @@ void GLWorld_CreateShaders (void)
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if (r_world_program != 0)
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{
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// get uniform locations
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#ifndef VITA
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texLoc = GL_GetUniformLocation (&r_world_program, "Tex");
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LMTexLoc = GL_GetUniformLocation (&r_world_program, "LMTex");
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fullbrightTexLoc = GL_GetUniformLocation (&r_world_program, "FullbrightTex");
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#endif
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useFullbrightTexLoc = GL_GetUniformLocation (&r_world_program, "UseFullbrightTex");
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useOverbrightLoc = GL_GetUniformLocation (&r_world_program, "UseOverbright");
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useAlphaTestLoc = GL_GetUniformLocation (&r_world_program, "UseAlphaTest");
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@ -1016,11 +1016,11 @@ void R_DrawTextureChains_GLSL (qmodel_t *model, entity_t *ent, texchain_t chain)
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GL_VertexAttribPointerFunc (LMCoordsAttrIndex, 2, GL_FLOAT, GL_FALSE, VERTEXSIZE * sizeof(float), ((float *)0) + 5);
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// set uniforms
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#ifndef VITA
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GL_Uniform1iFunc (texLoc, 0);
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GL_Uniform1iFunc (LMTexLoc, 1);
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GL_Uniform1iFunc (fullbrightTexLoc, 2);
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#endif
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GL_Uniform1iFunc (useFullbrightTexLoc, 0);
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GL_Uniform1iFunc (useOverbrightLoc, (int)gl_overbright.value);
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GL_Uniform1iFunc (useAlphaTestLoc, 0);
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