VITA/NX: Prevent muzzleflash from clipping with world
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@ -2132,9 +2132,14 @@ void QMB_DrawParticles (void)
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continue;
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}
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}
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if (pt->texture == ptex_muzzleflash || pt->texture == ptex_muzzleflash2 || pt->texture == ptex_muzzleflash3)
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glDepthRange (0, 0.3);
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DRAW_PARTICLE_BILLBOARD(ptex, p, billboard);
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if (pt->texture == ptex_muzzleflash || pt->texture == ptex_muzzleflash2 || pt->texture == ptex_muzzleflash3)
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glDepthRange (0, 1);
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}
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break;
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