NX/VITA: Fix Waffe and PaP'd weapons having wrong crosshair

This commit is contained in:
cypress 2023-09-02 19:53:13 -04:00
parent 481d4a02e1
commit 2617a83d20

View file

@ -1574,13 +1574,12 @@ void SCR_DrawCrosshair (void)
} }
} }
if (cl.stats[STAT_ACTIVEWEAPON] == W_M2) if (cl.stats[STAT_ACTIVEWEAPON] == W_M2 || cl.stats[STAT_ACTIVEWEAPON] == W_TESLA || cl.stats[STAT_ACTIVEWEAPON] == W_FIW || cl.stats[STAT_ACTIVEWEAPON] == W_DG3)
{ {
Draw_CharacterRGBA ((vid.width)/4-4, (vid.height)*3/4, 'O', 255, col, col, 0.7); Draw_CharacterRGBA ((vid.width)/4-4, (vid.height)*3/4, 'O', 255, col, col, 0.7);
} }
else if (crosshair.value == 1 && cl.stats[STAT_ZOOM] != 1 && cl.stats[STAT_ZOOM] != 2 && cl.stats[STAT_ACTIVEWEAPON] != W_PANZER) else if (crosshair.value == 1 && cl.stats[STAT_ZOOM] != 1 && cl.stats[STAT_ZOOM] != 2 && cl.stats[STAT_ACTIVEWEAPON] != W_PANZER && cl.stats[STAT_ACTIVEWEAPON] != W_LONGINUS)
{ {
int x_value, y_value; int x_value, y_value;
int crosshair_offset = CrossHairWeapon() + cur_spread; int crosshair_offset = CrossHairWeapon() + cur_spread;