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NX/VITA: Bump intensity of idle viewmodel bobbing
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1 changed files with 6 additions and 5 deletions
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@ -241,9 +241,9 @@ float V_CalcBob (float speed,float which)//0 = regular, 1 = side bobbing
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speed = 0.25;
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if (which == 0)
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bob = cl_bobup.value * 10 * speed * (sprint * sprint) * sin(cl.time * 3.25 * sprint);
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else
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bob = cl_bobside.value * 50 * speed * (sprint * sprint * sprint) * sin((cl.time * sprint) - (M_PI * 0.25));
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bob = cl_bobup.value * 20 * speed * (sprint * sprint) * sin(cl.time * 3.25 * sprint);
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else
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bob = cl_bobside.value * 50 * speed * (sprint * sprint * sprint) * sin((cl.time * 2 * sprint) - (M_PI * 0.25));
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}
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// Normal walk/sprint bob.
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else {
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@ -252,9 +252,9 @@ float V_CalcBob (float speed,float which)//0 = regular, 1 = side bobbing
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//12.048 -> 4.3 = 100 -> 36ish, so replace 100 with 36
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if(which == 0)
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bob = cl_bobup.value * 24 * speed * (sprint * sprint) * sin((cl.time * 12.5 * sprint));//Pitch Bobbing 10
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bob = cl_bobup.value * 36 * speed * (sprint * sprint) * sin((cl.time * 12.5 * sprint));//Pitch Bobbing 10
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else if(which == 1)
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bob = cl_bobside.value * 24 * speed * (sprint * sprint * sprint) * sin((cl.time * 6.25 * sprint) - (M_PI * 0.25));//Yaw Bobbing 5
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bob = cl_bobside.value * 36 * speed * (sprint * sprint * sprint) * sin((cl.time * 6.25 * sprint) - (M_PI * 0.25));//Yaw Bobbing 5
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}
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return bob;
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@ -1258,6 +1258,7 @@ void V_Init (void)
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Cvar_RegisterVariable (&cl_bob);
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Cvar_RegisterVariable (&cl_bobcycle);
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Cvar_RegisterVariable (&cl_bobup);
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Cvar_RegisterVariable (&cl_bobside);
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Cvar_RegisterVariable (&v_kicktime);
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Cvar_RegisterVariable (&v_kickroll);
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