NX/VITA: Unify progdefs.h across all sourceports

This commit is contained in:
cypress 2024-09-02 19:15:31 -07:00
parent cc0a33ccec
commit 0f58bd2cec
3 changed files with 166 additions and 205 deletions

View file

@ -1053,13 +1053,6 @@ void PR_LoadProgs (void)
for (i = 0; i < (int) sizeof(*progs) / 4; i++)
((int *)progs)[i] = LittleLong ( ((int *)progs)[i] );
// Naievil -- just fucking surpress this shit...
/*if (progs->version != PROG_VERSION)
Host_Error ("progs.dat has wrong version number (%i should be %i)", progs->version, PROG_VERSION);
if (progs->crc != PROGHEADER_CRC)
Host_Error ("progs.dat system vars have been modified, progdefs.h is out of date");
*/
pr_functions = (dfunction_t *)((byte *)progs + progs->ofs_functions);
pr_strings = (char *)progs + progs->ofs_strings;
if (progs->ofs_strings + progs->numstrings >= com_filesize)

View file

@ -1,28 +1,169 @@
/*
Copyright (C) 1996-2001 Id Software, Inc.
Copyright (C) 2002-2009 John Fitzgibbons and others
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
/* TODO: Use FTEQCC to autogenerate this. */
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __PROGDEFS_H
#define __PROGDEFS_H
#include "progdefs.q1"
#endif /* __PROGDEFS_H */
typedef struct
{
int pad[28];
int self;
int other;
int world;
float time;
float frametime;
float force_retouch;
string_t mapname;
float deathmatch;
float coop;
float teamplay;
float serverflags;
float rounds;
float rounds_change;
float parm1;
float parm2;
float parm3;
float parm4;
float parm5;
float parm6;
float parm7;
float parm8;
float parm9;
float parm10;
float parm11;
float parm12;
float parm13;
float parm14;
float parm15;
float parm16;
vec3_t v_forward;
vec3_t v_up;
vec3_t v_right;
float trace_allsolid;
float trace_startsolid;
float trace_fraction;
vec3_t trace_endpos;
vec3_t trace_plane_normal;
float trace_plane_dist;
int trace_ent;
float trace_inopen;
float trace_inwater;
int msg_entity;
func_t main;
func_t StartFrame;
func_t EndFrame;
func_t PlayerPreThink;
func_t PlayerPostThink;
func_t ClientKill;
func_t ClientConnect;
func_t PutClientInServer;
func_t ClientDisconnect;
func_t SetNewParms;
func_t SetChangeParms;
func_t ParseClientCommand; // special command calls
string_t CMD_STRING;
func_t Soft_Restart;
} globalvars_t;
typedef struct
{
float modelindex;
vec3_t absmin;
vec3_t absmax;
float ltime;
float movetype;
float solid;
vec3_t origin;
vec3_t oldorigin;
vec3_t velocity;
vec3_t angles;
vec3_t avelocity;
vec3_t punchangle;
string_t classname;
string_t model;
float frame;
float skin;
float iframetime;
float effects;
vec3_t mins;
vec3_t maxs;
vec3_t size;
func_t touch;
func_t use;
func_t think;
func_t blocked;
float nextthink;
int groundentity;
float health;
float points;
float kills;
float weapon;
string_t weaponmodel;
string_t weapon2model;
float weaponframe;
float weapon2frame;
float currentammo;
float currentmag;
float zoom;
float weaponskin;
float weapon2skin;
float primary_grenades;
float secondary_grenades;
float grenades;
float perks;
float takedamage;
int chain;
float deadflag;
vec3_t view_ofs;
float button0;
float button1;
float button2;
float button3;
float button4;
float button5;
float button6;
float button7;
float button8;
float impulse;
float fixangle;
vec3_t v_angle;
float idealpitch;
string_t netname;
int enemy;
float flags;
float colormap;
float team;
float max_health;
float teleport_time;
float waterlevel;
float watertype;
float ideal_yaw;
float yaw_speed;
int aiment;
int head;
int larm;
int rarm;
int goalentity;
float spawnflags;
string_t target;
string_t targetname;
float bleed_out;
float progress_bar;
int dmg_inflictor;
int owner;
vec3_t movedir;
string_t message;
float sounds;
string_t noise;
string_t noise1;
string_t noise2;
string_t noise3;
float x2_icon;
float insta_icon;
vec3_t ADS_Offset;
vec3_t Flash_Offset;
float Flash_Size;
string_t Weapon_Name;
string_t Weapon_Name_Touch;
float currentmag2;
float maxspeed;
float facingenemy;
float scale;
} entvars_t;

View file

@ -1,173 +0,0 @@
/* file generated by qcc, do not modify */
typedef struct
{ int pad[28];
int self;
int other;
int world;
float time;
float frametime;
float force_retouch;
string_t mapname;
float deathmatch;
float coop;
float teamplay;
float serverflags;
float rounds;
float rounds_change;
float parm1;
float parm2;
float parm3;
float parm4;
float parm5;
float parm6;
float parm7;
float parm8;
float parm9;
float parm10;
float parm11;
float parm12;
float parm13;
float parm14;
float parm15;
float parm16;
vec3_t v_forward;
vec3_t v_up;
vec3_t v_right;
float trace_allsolid;
float trace_startsolid;
float trace_fraction;
vec3_t trace_endpos;
vec3_t trace_plane_normal;
float trace_plane_dist;
int trace_ent;
float trace_inopen;
float trace_inwater;
int msg_entity;
func_t main;
func_t StartFrame;
func_t EndFrame;
func_t PlayerPreThink;
func_t PlayerPostThink;
func_t ClientKill;
func_t ClientConnect;
func_t PutClientInServer;
func_t ClientDisconnect;
func_t SetNewParms;
func_t SetChangeParms;
func_t ParseClientCommand; // special command calls
string_t CMD_STRING;
func_t Soft_Restart;
} globalvars_t;
typedef struct
{
float modelindex;
vec3_t absmin;
vec3_t absmax;
float ltime;
float movetype;
float solid;
vec3_t origin;
vec3_t oldorigin;
vec3_t velocity;
vec3_t angles;
vec3_t avelocity;
vec3_t punchangle;
string_t classname;
string_t model;
float frame;
float skin;
float iframetime;
float effects;
vec3_t mins;
vec3_t maxs;
vec3_t size;
func_t touch;
func_t use;
func_t think;
func_t blocked;
float nextthink;
int groundentity;
float health;
float points;
float kills;
float weapon;
string_t weaponmodel;
string_t weapon2model;
float weaponframe;
float weapon2frame;
float currentammo;
float currentmag;
float zoom;
float weaponskin;
float weapon2skin;
float primary_grenades;
float secondary_grenades;
float grenades;
float perks;
float takedamage;
int chain;
float deadflag;
vec3_t view_ofs;
float button0;
float button1;
float button2;
float button3;
float button4;
float button5;
float button6;
float button7;
float button8;
float impulse;
float fixangle;
vec3_t v_angle;
float idealpitch;
string_t netname;
int enemy;
float flags;
float colormap;
float team;
float max_health;
float teleport_time;
float waterlevel;
float watertype;
float ideal_yaw;
float yaw_speed;
int aiment;
int head;
int larm;
int rarm;
int goalentity;
float spawnflags;
string_t target;
string_t targetname;
float bleed_out;
float progress_bar;
int dmg_inflictor;
int owner;
vec3_t movedir;
string_t message;
float sounds;
string_t noise;
string_t noise1;
string_t noise2;
string_t noise3;
float x2_icon;
float insta_icon;
vec3_t ADS_Offset;
vec3_t Flash_Offset;
float Flash_Size;
string_t Weapon_Name;
string_t Weapon_Name_Touch;
float currentmag2;
float maxspeed;
float facingenemy;
float scale;
vec3_t colormod;
vec3_t glowmod;
float light_lev;
} entvars_t;
#define PROGHEADER_CRC 5927