quakespasm/source/gl_hud.h

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2022-02-08 19:06:54 +00:00
/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// gl_hud.h -- status bar code
#include "quakedef.h"
void HUD_Draw (void);
void HUD_Init (void);
void HUD_NewMap (void);
//achievement stuff
#define MAX_ACHIEVEMENTS 5//23
typedef struct achievement_list_s
{
qpic_t *img;
int unlocked;
char name[64];
char description[256];
int progress;
} achievement_list_t;
void Achievement_Init (void);
extern achievement_list_t achievement_list[MAX_ACHIEVEMENTS];
extern qpic_t *achievement_locked;
extern char player_name[16];
extern double nameprint_time;
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extern int screenflash_color;
extern double screenflash_duration;
extern int screenflash_type;
extern double screenflash_worktime;
extern double screenflash_starttime;
void HUD_Parse_Achievement (int ach);