mirror of
https://github.com/nzp-team/quakespasm.git
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46 lines
1.4 KiB
C
46 lines
1.4 KiB
C
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/*
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Copyright (C) 2002-2003, Dr Labman, A. Nourai
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Copyright (C) 2009, Crow_bar psp port
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// gl_rpart.h
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#include "quakedef.h"
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void QMB_MuzzleFlash(vec3_t org);
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void QMB_InitParticles (void);
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void QMB_DrawParticles (void);
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void R_SpawnDecal (vec3_t center, vec3_t normal, vec3_t tangent, int tex, int size, int isbsp);
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void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count);
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void QMB_RunParticleEffect (vec3_t org, vec3_t dir, int col, int count);
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extern qboolean qmb_initialized;
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#define RunParticleEffect(org, dir, color, count) \
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if (qmb_initialized /*&& r_part_##var.value*/) \
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QMB_RunParticleEffect (org, dir, color, count); \
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else \
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R_RunParticleEffect (org, dir, color, count);
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typedef enum
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{
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pm_classic, pm_qmb, pm_quake3, pm_mixed
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} part_mode_t;
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