mirror of
https://github.com/nzp-team/quakespasm.git
synced 2024-11-22 11:51:04 +00:00
1231 lines
28 KiB
C
1231 lines
28 KiB
C
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/*
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Copyright (C) 1996-2001 Id Software, Inc.
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Copyright (C) 2002-2009 John Fitzgibbons and others
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Copyright (C) 2010-2014 QuakeSpasm developers
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// sbar.c -- status bar code
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#include "quakedef.h"
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int sb_updates; // if >= vid.numpages, no update needed
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#define STAT_MINUS 10 // num frame for '-' stats digit
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qpic_t *sb_nums[2][11];
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qpic_t *sb_colon, *sb_slash;
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qpic_t *sb_ibar;
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qpic_t *sb_sbar;
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qpic_t *sb_scorebar;
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qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
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qpic_t *sb_ammo[4];
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qpic_t *sb_sigil[4];
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qpic_t *sb_armor[3];
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qpic_t *sb_items[32];
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qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive
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// 0 is static, 1 is temporary animation
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qpic_t *sb_face_invis;
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qpic_t *sb_face_quad;
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qpic_t *sb_face_invuln;
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qpic_t *sb_face_invis_invuln;
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qboolean sb_showscores;
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int sb_lines; // scan lines to draw
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qpic_t *rsb_invbar[2];
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qpic_t *rsb_weapons[5];
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qpic_t *rsb_items[2];
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qpic_t *rsb_ammo[3];
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qpic_t *rsb_teambord; // PGM 01/19/97 - team color border
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//MED 01/04/97 added two more weapons + 3 alternates for grenade launcher
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qpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes
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//MED 01/04/97 added array to simplify weapon parsing
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int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT};
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//MED 01/04/97 added hipnotic items array
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qpic_t *hsb_items[2];
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void Sbar_MiniDeathmatchOverlay (void);
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void Sbar_DeathmatchOverlay (void);
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void M_DrawPic (int x, int y, qpic_t *pic);
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/*
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===============
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Sbar_ShowScores
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Tab key down
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===============
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*/
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void Sbar_ShowScores (void)
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{
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if (sb_showscores)
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return;
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sb_showscores = true;
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sb_updates = 0;
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}
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/*
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===============
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Sbar_DontShowScores
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Tab key up
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===============
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*/
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void Sbar_DontShowScores (void)
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{
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sb_showscores = false;
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sb_updates = 0;
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}
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/*
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===============
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Sbar_Changed
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===============
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*/
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void Sbar_Changed (void)
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{
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sb_updates = 0; // update next frame
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}
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/*
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===============
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Sbar_LoadPics -- johnfitz -- load all the sbar pics
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===============
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*/
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void Sbar_LoadPics (void)
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{
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int i;
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for (i = 0; i < 10; i++)
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{
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sb_nums[0][i] = Draw_PicFromWad (va("num_%i",i));
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sb_nums[1][i] = Draw_PicFromWad (va("anum_%i",i));
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}
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sb_nums[0][10] = Draw_PicFromWad ("num_minus");
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sb_nums[1][10] = Draw_PicFromWad ("anum_minus");
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sb_colon = Draw_PicFromWad ("num_colon");
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sb_slash = Draw_PicFromWad ("num_slash");
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sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun");
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sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun");
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sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun");
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sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun");
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sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch");
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sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch");
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sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng");
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sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun");
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sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun");
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sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun");
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sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun");
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sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch");
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sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch");
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sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng");
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for (i = 0; i < 5; i++)
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{
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sb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_shotgun",i+1));
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sb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_sshotgun",i+1));
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sb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_nailgun",i+1));
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sb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_snailgun",i+1));
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sb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_rlaunch",i+1));
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sb_weapons[2+i][5] = Draw_PicFromWad (va("inva%i_srlaunch",i+1));
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sb_weapons[2+i][6] = Draw_PicFromWad (va("inva%i_lightng",i+1));
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}
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sb_ammo[0] = Draw_PicFromWad ("sb_shells");
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sb_ammo[1] = Draw_PicFromWad ("sb_nails");
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sb_ammo[2] = Draw_PicFromWad ("sb_rocket");
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sb_ammo[3] = Draw_PicFromWad ("sb_cells");
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sb_armor[0] = Draw_PicFromWad ("sb_armor1");
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sb_armor[1] = Draw_PicFromWad ("sb_armor2");
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sb_armor[2] = Draw_PicFromWad ("sb_armor3");
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sb_items[0] = Draw_PicFromWad ("sb_key1");
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sb_items[1] = Draw_PicFromWad ("sb_key2");
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sb_items[2] = Draw_PicFromWad ("sb_invis");
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sb_items[3] = Draw_PicFromWad ("sb_invuln");
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sb_items[4] = Draw_PicFromWad ("sb_suit");
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sb_items[5] = Draw_PicFromWad ("sb_quad");
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sb_sigil[0] = Draw_PicFromWad ("sb_sigil1");
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sb_sigil[1] = Draw_PicFromWad ("sb_sigil2");
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sb_sigil[2] = Draw_PicFromWad ("sb_sigil3");
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sb_sigil[3] = Draw_PicFromWad ("sb_sigil4");
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sb_faces[4][0] = Draw_PicFromWad ("face1");
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sb_faces[4][1] = Draw_PicFromWad ("face_p1");
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sb_faces[3][0] = Draw_PicFromWad ("face2");
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sb_faces[3][1] = Draw_PicFromWad ("face_p2");
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sb_faces[2][0] = Draw_PicFromWad ("face3");
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sb_faces[2][1] = Draw_PicFromWad ("face_p3");
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sb_faces[1][0] = Draw_PicFromWad ("face4");
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sb_faces[1][1] = Draw_PicFromWad ("face_p4");
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sb_faces[0][0] = Draw_PicFromWad ("face5");
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sb_faces[0][1] = Draw_PicFromWad ("face_p5");
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sb_face_invis = Draw_PicFromWad ("face_invis");
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sb_face_invuln = Draw_PicFromWad ("face_invul2");
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sb_face_invis_invuln = Draw_PicFromWad ("face_inv2");
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sb_face_quad = Draw_PicFromWad ("face_quad");
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sb_sbar = Draw_PicFromWad ("sbar");
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sb_ibar = Draw_PicFromWad ("ibar");
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sb_scorebar = Draw_PicFromWad ("scorebar");
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//MED 01/04/97 added new hipnotic weapons
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if (hipnotic)
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{
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hsb_weapons[0][0] = Draw_PicFromWad ("inv_laser");
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hsb_weapons[0][1] = Draw_PicFromWad ("inv_mjolnir");
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hsb_weapons[0][2] = Draw_PicFromWad ("inv_gren_prox");
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hsb_weapons[0][3] = Draw_PicFromWad ("inv_prox_gren");
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hsb_weapons[0][4] = Draw_PicFromWad ("inv_prox");
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hsb_weapons[1][0] = Draw_PicFromWad ("inv2_laser");
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hsb_weapons[1][1] = Draw_PicFromWad ("inv2_mjolnir");
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hsb_weapons[1][2] = Draw_PicFromWad ("inv2_gren_prox");
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hsb_weapons[1][3] = Draw_PicFromWad ("inv2_prox_gren");
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hsb_weapons[1][4] = Draw_PicFromWad ("inv2_prox");
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for (i = 0; i < 5; i++)
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{
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hsb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_laser",i+1));
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hsb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_mjolnir",i+1));
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hsb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_gren_prox",i+1));
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hsb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_prox_gren",i+1));
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hsb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_prox",i+1));
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}
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hsb_items[0] = Draw_PicFromWad ("sb_wsuit");
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hsb_items[1] = Draw_PicFromWad ("sb_eshld");
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}
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if (rogue)
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{
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rsb_invbar[0] = Draw_PicFromWad ("r_invbar1");
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rsb_invbar[1] = Draw_PicFromWad ("r_invbar2");
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rsb_weapons[0] = Draw_PicFromWad ("r_lava");
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rsb_weapons[1] = Draw_PicFromWad ("r_superlava");
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rsb_weapons[2] = Draw_PicFromWad ("r_gren");
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rsb_weapons[3] = Draw_PicFromWad ("r_multirock");
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rsb_weapons[4] = Draw_PicFromWad ("r_plasma");
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rsb_items[0] = Draw_PicFromWad ("r_shield1");
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rsb_items[1] = Draw_PicFromWad ("r_agrav1");
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// PGM 01/19/97 - team color border
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rsb_teambord = Draw_PicFromWad ("r_teambord");
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// PGM 01/19/97 - team color border
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rsb_ammo[0] = Draw_PicFromWad ("r_ammolava");
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rsb_ammo[1] = Draw_PicFromWad ("r_ammomulti");
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rsb_ammo[2] = Draw_PicFromWad ("r_ammoplasma");
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}
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}
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/*
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===============
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Sbar_Init -- johnfitz -- rewritten
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===============
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*/
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void Sbar_Init (void)
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{
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Cmd_AddCommand ("+showscores", Sbar_ShowScores);
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Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
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Sbar_LoadPics ();
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}
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//=============================================================================
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// drawing routines are relative to the status bar location
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/*
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=============
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Sbar_DrawPic -- johnfitz -- rewritten now that GL_SetCanvas is doing the work
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=============
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*/
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void Sbar_DrawPic (int x, int y, qpic_t *pic)
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{
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Draw_Pic (x, y + 24, pic);
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}
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/*
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=============
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Sbar_DrawPicAlpha -- johnfitz
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=============
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*/
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void Sbar_DrawPicAlpha (int x, int y, qpic_t *pic, float alpha)
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{
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glDisable (GL_ALPHA_TEST);
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glEnable (GL_BLEND);
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glColor4f(1,1,1,alpha);
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Draw_Pic (x, y + 24, pic);
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glColor4f(1,1,1,1); // ericw -- changed from glColor3f to work around intel 855 bug with "r_oldwater 0" and "scr_sbaralpha 0"
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glDisable (GL_BLEND);
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glEnable (GL_ALPHA_TEST);
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}
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/*
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================
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Sbar_DrawCharacter -- johnfitz -- rewritten now that GL_SetCanvas is doing the work
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================
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*/
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void Sbar_DrawCharacter (int x, int y, int num)
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{
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Draw_Character (x, y + 24, num);
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}
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/*
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================
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Sbar_DrawString -- johnfitz -- rewritten now that GL_SetCanvas is doing the work
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================
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*/
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void Sbar_DrawString (int x, int y, const char *str)
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{
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Draw_String (x, y + 24, str);
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}
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/*
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===============
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Sbar_DrawScrollString -- johnfitz
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scroll the string inside a glscissor region
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===============
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*/
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void Sbar_DrawScrollString (int x, int y, int width, const char *str)
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{
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float scale;
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int len, ofs, left;
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scale = CLAMP (1.0, scr_sbarscale.value, (float)glwidth / 320.0);
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left = x * scale;
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if (cl.gametype != GAME_DEATHMATCH)
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left += (((float)glwidth - 320.0 * scale) / 2);
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glEnable (GL_SCISSOR_TEST);
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glScissor (left, 0, width * scale, glheight);
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len = strlen(str)*8 + 40;
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ofs = ((int)(realtime*30))%len;
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Sbar_DrawString (x - ofs, y, str);
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Sbar_DrawCharacter (x - ofs + len - 32, y, '/');
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Sbar_DrawCharacter (x - ofs + len - 24, y, '/');
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Sbar_DrawCharacter (x - ofs + len - 16, y, '/');
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Sbar_DrawString (x - ofs + len, y, str);
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glDisable (GL_SCISSOR_TEST);
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}
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/*
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=============
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Sbar_itoa
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=============
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*/
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int Sbar_itoa (int num, char *buf)
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{
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char *str;
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int pow10;
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int dig;
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str = buf;
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if (num < 0)
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{
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*str++ = '-';
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num = -num;
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}
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for (pow10 = 10 ; num >= pow10 ; pow10 *= 10)
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;
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do
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{
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pow10 /= 10;
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dig = num/pow10;
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*str++ = '0'+dig;
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num -= dig*pow10;
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} while (pow10 != 1);
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*str = 0;
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return str-buf;
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}
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/*
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||
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=============
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Sbar_DrawNum
|
||
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=============
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||
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*/
|
||
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void Sbar_DrawNum (int x, int y, int num, int digits, int color)
|
||
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{
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char str[12];
|
||
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char *ptr;
|
||
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int l, frame;
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||
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num = q_min(999,num); //johnfitz -- cap high values rather than truncating number
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l = Sbar_itoa (num, str);
|
||
|
ptr = str;
|
||
|
if (l > digits)
|
||
|
ptr += (l-digits);
|
||
|
if (l < digits)
|
||
|
x += (digits-l)*24;
|
||
|
|
||
|
while (*ptr)
|
||
|
{
|
||
|
if (*ptr == '-')
|
||
|
frame = STAT_MINUS;
|
||
|
else
|
||
|
frame = *ptr -'0';
|
||
|
|
||
|
Sbar_DrawPic (x,y,sb_nums[color][frame]); //johnfitz -- DrawTransPic is obsolete
|
||
|
x += 24;
|
||
|
ptr++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//=============================================================================
|
||
|
|
||
|
int fragsort[MAX_SCOREBOARD];
|
||
|
|
||
|
char scoreboardtext[MAX_SCOREBOARD][20];
|
||
|
int scoreboardtop[MAX_SCOREBOARD];
|
||
|
int scoreboardbottom[MAX_SCOREBOARD];
|
||
|
int scoreboardcount[MAX_SCOREBOARD];
|
||
|
int scoreboardlines;
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
Sbar_SortFrags
|
||
|
===============
|
||
|
*/
|
||
|
void Sbar_SortFrags (void)
|
||
|
{
|
||
|
int i, j, k;
|
||
|
|
||
|
// sort by frags
|
||
|
scoreboardlines = 0;
|
||
|
for (i = 0; i < cl.maxclients; i++)
|
||
|
{
|
||
|
if (cl.scores[i].name[0])
|
||
|
{
|
||
|
fragsort[scoreboardlines] = i;
|
||
|
scoreboardlines++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for (i = 0; i < scoreboardlines; i++)
|
||
|
{
|
||
|
for (j = 0; j < scoreboardlines - 1 - i; j++)
|
||
|
{
|
||
|
// naievil -- removed
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int Sbar_ColorForMap (int m)
|
||
|
{
|
||
|
return m < 128 ? m + 8 : m + 8;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
Sbar_UpdateScoreboard
|
||
|
===============
|
||
|
*/
|
||
|
void Sbar_UpdateScoreboard (void)
|
||
|
{
|
||
|
int i, k;
|
||
|
int top, bottom;
|
||
|
scoreboard_t *s;
|
||
|
|
||
|
Sbar_SortFrags ();
|
||
|
|
||
|
// draw the text
|
||
|
memset (scoreboardtext, 0, sizeof(scoreboardtext));
|
||
|
|
||
|
for (i = 0; i < scoreboardlines; i++)
|
||
|
{
|
||
|
k = fragsort[i];
|
||
|
s = &cl.scores[k];
|
||
|
sprintf (&scoreboardtext[i][1], "%3i %s", 0/*s->frags*/, s->name);
|
||
|
|
||
|
top = 0;//s->colors & 0xf0;
|
||
|
bottom = 0;//(s->colors & 15) <<4;
|
||
|
scoreboardtop[i] = Sbar_ColorForMap (top);
|
||
|
scoreboardbottom[i] = Sbar_ColorForMap (bottom);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
Sbar_SoloScoreboard -- johnfitz -- new layout
|
||
|
===============
|
||
|
*/
|
||
|
void Sbar_SoloScoreboard (void)
|
||
|
{
|
||
|
char str[256];
|
||
|
int minutes, seconds, tens, units;
|
||
|
int len;
|
||
|
|
||
|
if (!fitzmode)
|
||
|
{ /* QuakeSpasm customization: */
|
||
|
q_snprintf (str, sizeof(str), "skill %i", (int)(skill.value + 0.5));
|
||
|
Sbar_DrawString (160 - strlen(str)*4, 12, str);
|
||
|
|
||
|
q_snprintf (str, sizeof(str), "%s (%s)", cl.levelname, cl.mapname);
|
||
|
len = strlen (str);
|
||
|
if (len > 40)
|
||
|
Sbar_DrawScrollString (0, 4, 320, str);
|
||
|
else
|
||
|
Sbar_DrawString (160 - len*4, 4, str);
|
||
|
return;
|
||
|
}
|
||
|
minutes = cl.time / 60;
|
||
|
seconds = cl.time - 60*minutes;
|
||
|
tens = seconds / 10;
|
||
|
units = seconds - 10*tens;
|
||
|
sprintf (str,"%i:%i%i", minutes, tens, units);
|
||
|
Sbar_DrawString (160 - strlen(str)*4, 12, str);
|
||
|
|
||
|
len = strlen (cl.levelname);
|
||
|
if (len > 40)
|
||
|
Sbar_DrawScrollString (0, 4, 320, cl.levelname);
|
||
|
else
|
||
|
Sbar_DrawString (160 - len*4, 4, cl.levelname);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
Sbar_DrawScoreboard
|
||
|
===============
|
||
|
*/
|
||
|
void Sbar_DrawScoreboard (void)
|
||
|
{
|
||
|
Sbar_SoloScoreboard ();
|
||
|
if (cl.gametype == GAME_DEATHMATCH)
|
||
|
Sbar_DeathmatchOverlay ();
|
||
|
}
|
||
|
|
||
|
//=============================================================================
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
Sbar_DrawInventory
|
||
|
===============
|
||
|
*/
|
||
|
void Sbar_DrawInventory (void)
|
||
|
{
|
||
|
int i, val;
|
||
|
char num[6];
|
||
|
float time;
|
||
|
int flashon;
|
||
|
|
||
|
if (rogue)
|
||
|
{
|
||
|
if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
|
||
|
Sbar_DrawPicAlpha (0, -24, rsb_invbar[0], scr_sbaralpha.value); //johnfitz -- scr_sbaralpha
|
||
|
else
|
||
|
Sbar_DrawPicAlpha (0, -24, rsb_invbar[1], scr_sbaralpha.value); //johnfitz -- scr_sbaralpha
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Sbar_DrawPicAlpha (0, -24, sb_ibar, scr_sbaralpha.value); //johnfitz -- scr_sbaralpha
|
||
|
}
|
||
|
|
||
|
// weapons
|
||
|
for (i = 0; i < 7; i++)
|
||
|
{
|
||
|
if (cl.items & (IT_SHOTGUN<<i) )
|
||
|
{
|
||
|
time = cl.item_gettime[i];
|
||
|
flashon = (int)((cl.time - time)*10);
|
||
|
if (flashon >= 10)
|
||
|
{
|
||
|
if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i) )
|
||
|
flashon = 1;
|
||
|
else
|
||
|
flashon = 0;
|
||
|
}
|
||
|
else
|
||
|
flashon = (flashon%5) + 2;
|
||
|
|
||
|
Sbar_DrawPic (i*24, -16, sb_weapons[flashon][i]);
|
||
|
|
||
|
if (flashon > 1)
|
||
|
sb_updates = 0; // force update to remove flash
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// MED 01/04/97
|
||
|
// hipnotic weapons
|
||
|
if (hipnotic)
|
||
|
{
|
||
|
int grenadeflashing = 0;
|
||
|
for (i = 0; i < 4; i++)
|
||
|
{
|
||
|
if (cl.items & (1<<hipweapons[i]))
|
||
|
{
|
||
|
time = cl.item_gettime[hipweapons[i]];
|
||
|
flashon = (int)((cl.time - time)*10);
|
||
|
if (flashon >= 10)
|
||
|
{
|
||
|
if (cl.stats[STAT_ACTIVEWEAPON] == (1<<hipweapons[i]))
|
||
|
flashon = 1;
|
||
|
else
|
||
|
flashon = 0;
|
||
|
}
|
||
|
else
|
||
|
flashon = (flashon%5) + 2;
|
||
|
|
||
|
// check grenade launcher
|
||
|
if (i == 2)
|
||
|
{
|
||
|
if (cl.items & HIT_PROXIMITY_GUN)
|
||
|
{
|
||
|
if (flashon)
|
||
|
{
|
||
|
grenadeflashing = 1;
|
||
|
Sbar_DrawPic (96, -16, hsb_weapons[flashon][2]);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if (i == 3)
|
||
|
{
|
||
|
if (cl.items & (IT_SHOTGUN<<4))
|
||
|
{
|
||
|
if (flashon && !grenadeflashing)
|
||
|
{
|
||
|
Sbar_DrawPic (96, -16, hsb_weapons[flashon][3]);
|
||
|
}
|
||
|
else if (!grenadeflashing)
|
||
|
{
|
||
|
Sbar_DrawPic (96, -16, hsb_weapons[0][3]);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
Sbar_DrawPic (96, -16, hsb_weapons[flashon][4]);
|
||
|
}
|
||
|
else
|
||
|
Sbar_DrawPic (176 + (i*24), -16, hsb_weapons[flashon][i]);
|
||
|
|
||
|
if (flashon > 1)
|
||
|
sb_updates = 0; // force update to remove flash
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (rogue)
|
||
|
{
|
||
|
// check for powered up weapon.
|
||
|
if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
|
||
|
{
|
||
|
for (i=0;i<5;i++)
|
||
|
{
|
||
|
if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i))
|
||
|
{
|
||
|
Sbar_DrawPic ((i+2)*24, -16, rsb_weapons[i]);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
flashon = 0;
|
||
|
// items
|
||
|
for (i = 0; i < 6; i++)
|
||
|
{
|
||
|
if (cl.items & (1<<(17+i)))
|
||
|
{
|
||
|
time = cl.item_gettime[17+i];
|
||
|
if (time && time > cl.time - 2 && flashon)
|
||
|
{ // flash frame
|
||
|
sb_updates = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
//MED 01/04/97 changed keys
|
||
|
if (!hipnotic || (i > 1))
|
||
|
{
|
||
|
Sbar_DrawPic (192 + i*16, -16, sb_items[i]);
|
||
|
}
|
||
|
}
|
||
|
if (time && time > cl.time - 2)
|
||
|
sb_updates = 0;
|
||
|
}
|
||
|
}
|
||
|
//MED 01/04/97 added hipnotic items
|
||
|
// hipnotic items
|
||
|
if (hipnotic)
|
||
|
{
|
||
|
for (i = 0; i < 2; i++)
|
||
|
{
|
||
|
if (cl.items & (1<<(24+i)))
|
||
|
{
|
||
|
time = cl.item_gettime[24+i];
|
||
|
if (time && time > cl.time - 2 && flashon )
|
||
|
{ // flash frame
|
||
|
sb_updates = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Sbar_DrawPic (288 + i*16, -16, hsb_items[i]);
|
||
|
}
|
||
|
if (time && time > cl.time - 2)
|
||
|
sb_updates = 0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (rogue)
|
||
|
{
|
||
|
// new rogue items
|
||
|
for (i = 0; i < 2; i++)
|
||
|
{
|
||
|
if (cl.items & (1<<(29+i)))
|
||
|
{
|
||
|
time = cl.item_gettime[29+i];
|
||
|
if (time && time > cl.time - 2 && flashon)
|
||
|
{ // flash frame
|
||
|
sb_updates = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Sbar_DrawPic (288 + i*16, -16, rsb_items[i]);
|
||
|
}
|
||
|
if (time && time > cl.time - 2)
|
||
|
sb_updates = 0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// sigils
|
||
|
for (i = 0; i < 4; i++)
|
||
|
{
|
||
|
if (cl.items & (1<<(28+i)))
|
||
|
{
|
||
|
time = cl.item_gettime[28+i];
|
||
|
if (time && time > cl.time - 2 && flashon)
|
||
|
{ // flash frame
|
||
|
sb_updates = 0;
|
||
|
}
|
||
|
else
|
||
|
Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]);
|
||
|
if (time && time > cl.time - 2)
|
||
|
sb_updates = 0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//=============================================================================
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
Sbar_DrawFrags -- johnfitz -- heavy revision
|
||
|
===============
|
||
|
*/
|
||
|
void Sbar_DrawFrags (void)
|
||
|
{
|
||
|
int numscores, i, x, color;
|
||
|
char num[12];
|
||
|
scoreboard_t *s;
|
||
|
|
||
|
Sbar_SortFrags ();
|
||
|
|
||
|
// draw the text
|
||
|
numscores = q_min(scoreboardlines, 4);
|
||
|
|
||
|
for (i = 0, x = 184; i<numscores; i++, x += 32)
|
||
|
{
|
||
|
s = &cl.scores[fragsort[i]];
|
||
|
if (!s->name[0])
|
||
|
continue;
|
||
|
|
||
|
// top color
|
||
|
color = 0;//s->colors & 0xf0;
|
||
|
color = Sbar_ColorForMap (color);
|
||
|
Draw_Fill (x + 10, 1, 28, 4, color, 1);
|
||
|
|
||
|
// bottom color
|
||
|
color = 0;//(s->colors & 15)<<4;
|
||
|
color = Sbar_ColorForMap (color);
|
||
|
Draw_Fill (x + 10, 5, 28, 3, color, 1);
|
||
|
|
||
|
// number
|
||
|
sprintf (num, "%3i", 0);//s->frags);
|
||
|
Sbar_DrawCharacter (x + 12, -24, num[0]);
|
||
|
Sbar_DrawCharacter (x + 20, -24, num[1]);
|
||
|
Sbar_DrawCharacter (x + 28, -24, num[2]);
|
||
|
|
||
|
// brackets
|
||
|
if (fragsort[i] == cl.viewentity - 1)
|
||
|
{
|
||
|
Sbar_DrawCharacter (x + 6, -24, 16);
|
||
|
Sbar_DrawCharacter (x + 32, -24, 17);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//=============================================================================
|
||
|
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
Sbar_DrawFace
|
||
|
===============
|
||
|
*/
|
||
|
void Sbar_DrawFace (void)
|
||
|
{
|
||
|
int f, anim;
|
||
|
|
||
|
// PGM 01/19/97 - team color drawing
|
||
|
// PGM 03/02/97 - fixed so color swatch only appears in CTF modes
|
||
|
if (rogue && (cl.maxclients != 1) && (teamplay.value>3) && (teamplay.value<7))
|
||
|
{
|
||
|
int top, bottom;
|
||
|
int xofs;
|
||
|
char num[12];
|
||
|
scoreboard_t *s;
|
||
|
|
||
|
s = &cl.scores[cl.viewentity - 1];
|
||
|
// draw background
|
||
|
top = 0;//s->colors & 0xf0;
|
||
|
bottom = 0;//(s->colors & 15)<<4;
|
||
|
top = Sbar_ColorForMap (top);
|
||
|
bottom = Sbar_ColorForMap (bottom);
|
||
|
|
||
|
if (cl.gametype == GAME_DEATHMATCH)
|
||
|
xofs = 113;
|
||
|
else
|
||
|
xofs = ((vid.width - 320)>>1) + 113;
|
||
|
|
||
|
Sbar_DrawPic (112, 0, rsb_teambord);
|
||
|
Draw_Fill (xofs, /*vid.height-*/24+3, 22, 9, top, 1); //johnfitz -- sbar coords are now relative
|
||
|
Draw_Fill (xofs, /*vid.height-*/24+12, 22, 9, bottom, 1); //johnfitz -- sbar coords are now relative
|
||
|
|
||
|
// draw number
|
||
|
f = 0;//s->frags;
|
||
|
sprintf (num, "%3i",f);
|
||
|
|
||
|
if (top == 8)
|
||
|
{
|
||
|
if (num[0] != ' ')
|
||
|
Sbar_DrawCharacter(113, 3, 18 + num[0] - '0');
|
||
|
if (num[1] != ' ')
|
||
|
Sbar_DrawCharacter(120, 3, 18 + num[1] - '0');
|
||
|
if (num[2] != ' ')
|
||
|
Sbar_DrawCharacter(127, 3, 18 + num[2] - '0');
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Sbar_DrawCharacter (113, 3, num[0]);
|
||
|
Sbar_DrawCharacter (120, 3, num[1]);
|
||
|
Sbar_DrawCharacter (127, 3, num[2]);
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
// PGM 01/19/97 - team color drawing
|
||
|
|
||
|
if ((cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY))
|
||
|
== (IT_INVISIBILITY | IT_INVULNERABILITY))
|
||
|
{
|
||
|
Sbar_DrawPic (112, 0, sb_face_invis_invuln);
|
||
|
return;
|
||
|
}
|
||
|
if (cl.items & IT_QUAD)
|
||
|
{
|
||
|
Sbar_DrawPic (112, 0, sb_face_quad );
|
||
|
return;
|
||
|
}
|
||
|
if (cl.items & IT_INVISIBILITY)
|
||
|
{
|
||
|
Sbar_DrawPic (112, 0, sb_face_invis );
|
||
|
return;
|
||
|
}
|
||
|
if (cl.items & IT_INVULNERABILITY)
|
||
|
{
|
||
|
Sbar_DrawPic (112, 0, sb_face_invuln);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (cl.stats[STAT_HEALTH] >= 100)
|
||
|
f = 4;
|
||
|
else
|
||
|
f = cl.stats[STAT_HEALTH] / 20;
|
||
|
if (f < 0) // in case we ever decide to draw when health <= 0
|
||
|
f = 0;
|
||
|
|
||
|
if (cl.time <= cl.faceanimtime)
|
||
|
{
|
||
|
anim = 1;
|
||
|
sb_updates = 0; // make sure the anim gets drawn over
|
||
|
}
|
||
|
else
|
||
|
anim = 0;
|
||
|
Sbar_DrawPic (112, 0, sb_faces[f][anim]);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
Sbar_Draw
|
||
|
===============
|
||
|
*/
|
||
|
void Sbar_Draw (void)
|
||
|
{
|
||
|
float w; //johnfitz
|
||
|
|
||
|
if (scr_con_current == vid.height)
|
||
|
return; // console is full screen
|
||
|
|
||
|
if (cl.intermission)
|
||
|
return; //johnfitz -- never draw sbar during intermission
|
||
|
|
||
|
if (sb_updates >= vid.numpages && !gl_clear.value && scr_sbaralpha.value >= 1 //johnfitz -- gl_clear, scr_sbaralpha
|
||
|
&& !(gl_glsl_gamma_able && vid_gamma.value != 1)) //ericw -- must draw sbar every frame if doing glsl gamma
|
||
|
return;
|
||
|
|
||
|
sb_updates++;
|
||
|
|
||
|
GL_SetCanvas (CANVAS_DEFAULT); //johnfitz
|
||
|
|
||
|
//johnfitz -- don't waste fillrate by clearing the area behind the sbar
|
||
|
w = CLAMP (320.0f, scr_sbarscale.value * 320.0f, (float)glwidth);
|
||
|
if (sb_lines && glwidth > w)
|
||
|
{
|
||
|
if (scr_sbaralpha.value < 1)
|
||
|
Draw_TileClear (0, glheight - sb_lines, glwidth, sb_lines);
|
||
|
if (cl.gametype == GAME_DEATHMATCH)
|
||
|
Draw_TileClear (w, glheight - sb_lines, glwidth - w, sb_lines);
|
||
|
else
|
||
|
{
|
||
|
Draw_TileClear (0, glheight - sb_lines, (glwidth - w) / 2.0f, sb_lines);
|
||
|
Draw_TileClear ((glwidth - w) / 2.0f + w, glheight - sb_lines, (glwidth - w) / 2.0f, sb_lines);
|
||
|
}
|
||
|
}
|
||
|
//johnfitz
|
||
|
|
||
|
GL_SetCanvas (CANVAS_SBAR); //johnfitz
|
||
|
|
||
|
if (scr_viewsize.value < 110) //johnfitz -- check viewsize instead of sb_lines
|
||
|
{
|
||
|
Sbar_DrawInventory ();
|
||
|
if (cl.maxclients != 1)
|
||
|
Sbar_DrawFrags ();
|
||
|
}
|
||
|
|
||
|
if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
|
||
|
{
|
||
|
Sbar_DrawPicAlpha (0, 0, sb_scorebar, scr_sbaralpha.value); //johnfitz -- scr_sbaralpha
|
||
|
Sbar_DrawScoreboard ();
|
||
|
sb_updates = 0;
|
||
|
}
|
||
|
else if (scr_viewsize.value < 120) //johnfitz -- check viewsize instead of sb_lines
|
||
|
{
|
||
|
Sbar_DrawPicAlpha (0, 0, sb_sbar, scr_sbaralpha.value); //johnfitz -- scr_sbaralpha
|
||
|
|
||
|
// keys (hipnotic only)
|
||
|
//MED 01/04/97 moved keys here so they would not be overwritten
|
||
|
if (hipnotic)
|
||
|
{
|
||
|
if (cl.items & IT_KEY1)
|
||
|
Sbar_DrawPic (209, 3, sb_items[0]);
|
||
|
if (cl.items & IT_KEY2)
|
||
|
Sbar_DrawPic (209, 12, sb_items[1]);
|
||
|
}
|
||
|
// armor
|
||
|
if (cl.items & IT_INVULNERABILITY)
|
||
|
{
|
||
|
Sbar_DrawNum (24, 0, 666, 3, 1);
|
||
|
Sbar_DrawPic (0, 0, draw_disc);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
// face
|
||
|
Sbar_DrawFace ();
|
||
|
|
||
|
// health
|
||
|
Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3
|
||
|
, cl.stats[STAT_HEALTH] <= 25);
|
||
|
|
||
|
// ammo icon
|
||
|
|
||
|
Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3,
|
||
|
cl.stats[STAT_AMMO] <= 10);
|
||
|
}
|
||
|
|
||
|
//johnfitz -- removed the vid.width > 320 check here
|
||
|
if (cl.gametype == GAME_DEATHMATCH)
|
||
|
Sbar_MiniDeathmatchOverlay ();
|
||
|
}
|
||
|
|
||
|
//=============================================================================
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
Sbar_IntermissionNumber
|
||
|
|
||
|
==================
|
||
|
*/
|
||
|
void Sbar_IntermissionNumber (int x, int y, int num, int digits, int color)
|
||
|
{
|
||
|
char str[12];
|
||
|
char *ptr;
|
||
|
int l, frame;
|
||
|
|
||
|
l = Sbar_itoa (num, str);
|
||
|
ptr = str;
|
||
|
if (l > digits)
|
||
|
ptr += (l-digits);
|
||
|
if (l < digits)
|
||
|
x += (digits-l)*24;
|
||
|
|
||
|
while (*ptr)
|
||
|
{
|
||
|
if (*ptr == '-')
|
||
|
frame = STAT_MINUS;
|
||
|
else
|
||
|
frame = *ptr -'0';
|
||
|
|
||
|
Draw_Pic (x,y,sb_nums[color][frame]); //johnfitz -- stretched menus
|
||
|
x += 24;
|
||
|
ptr++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
Sbar_DeathmatchOverlay
|
||
|
|
||
|
==================
|
||
|
*/
|
||
|
void Sbar_DeathmatchOverlay (void)
|
||
|
{
|
||
|
qpic_t *pic;
|
||
|
int i, k, l;
|
||
|
int top, bottom;
|
||
|
int x, y, f;
|
||
|
char num[12];
|
||
|
scoreboard_t *s;
|
||
|
|
||
|
GL_SetCanvas (CANVAS_MENU); //johnfitz
|
||
|
|
||
|
pic = Draw_CachePic ("gfx/ranking.lmp");
|
||
|
M_DrawPic ((320-pic->width)/2, 8, pic);
|
||
|
|
||
|
// scores
|
||
|
Sbar_SortFrags ();
|
||
|
|
||
|
// draw the text
|
||
|
l = scoreboardlines;
|
||
|
|
||
|
x = 80; //johnfitz -- simplified becuase some positioning is handled elsewhere
|
||
|
y = 40;
|
||
|
for (i = 0; i < l; i++)
|
||
|
{
|
||
|
k = fragsort[i];
|
||
|
s = &cl.scores[k];
|
||
|
if (!s->name[0])
|
||
|
continue;
|
||
|
|
||
|
// draw background
|
||
|
top = 0;//s->colors & 0xf0;
|
||
|
bottom = 0;//(s->colors & 15)<<4;
|
||
|
top = Sbar_ColorForMap (top);
|
||
|
bottom = Sbar_ColorForMap (bottom);
|
||
|
|
||
|
Draw_Fill ( x, y, 40, 4, top, 1); //johnfitz -- stretched overlays
|
||
|
Draw_Fill ( x, y+4, 40, 4, bottom, 1); //johnfitz -- stretched overlays
|
||
|
|
||
|
// draw number
|
||
|
f = 0;//s->frags;
|
||
|
sprintf (num, "%3i",f);
|
||
|
|
||
|
Draw_Character ( x+8 , y, num[0]); //johnfitz -- stretched overlays
|
||
|
Draw_Character ( x+16 , y, num[1]); //johnfitz -- stretched overlays
|
||
|
Draw_Character ( x+24 , y, num[2]); //johnfitz -- stretched overlays
|
||
|
|
||
|
if (k == cl.viewentity - 1)
|
||
|
Draw_Character ( x - 8, y, 12); //johnfitz -- stretched overlays
|
||
|
|
||
|
#if 0
|
||
|
{
|
||
|
int total;
|
||
|
int n, minutes, tens, units;
|
||
|
|
||
|
// draw time
|
||
|
total = cl.completed_time - s->entertime;
|
||
|
minutes = (int)total/60;
|
||
|
n = total - minutes*60;
|
||
|
tens = n/10;
|
||
|
units = n%10;
|
||
|
|
||
|
sprintf (num, "%3i:%i%i", minutes, tens, units);
|
||
|
|
||
|
M_Print ( x+48 , y, num); //johnfitz -- was Draw_String, changed for stretched overlays
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
// draw name
|
||
|
M_Print (x+64, y, s->name); //johnfitz -- was Draw_String, changed for stretched overlays
|
||
|
|
||
|
y += 10;
|
||
|
}
|
||
|
|
||
|
GL_SetCanvas (CANVAS_SBAR); //johnfitz
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
Sbar_MiniDeathmatchOverlay
|
||
|
==================
|
||
|
*/
|
||
|
void Sbar_MiniDeathmatchOverlay (void)
|
||
|
{
|
||
|
int i, k, top, bottom, x, y, f, numlines;
|
||
|
char num[12];
|
||
|
float scale; //johnfitz
|
||
|
scoreboard_t *s;
|
||
|
|
||
|
scale = CLAMP (1.0, scr_sbarscale.value, (float)glwidth / 320.0); //johnfitz
|
||
|
|
||
|
//MAX_SCOREBOARDNAME = 32, so total width for this overlay plus sbar is 632, but we can cut off some i guess
|
||
|
if (glwidth/scale < 512 || scr_viewsize.value >= 120) //johnfitz -- test should consider scr_sbarscale
|
||
|
return;
|
||
|
|
||
|
// scores
|
||
|
Sbar_SortFrags ();
|
||
|
|
||
|
// draw the text
|
||
|
numlines = (scr_viewsize.value >= 110) ? 3 : 6; //johnfitz
|
||
|
|
||
|
//find us
|
||
|
for (i = 0; i < scoreboardlines; i++)
|
||
|
if (fragsort[i] == cl.viewentity - 1)
|
||
|
break;
|
||
|
if (i == scoreboardlines) // we're not there
|
||
|
i = 0;
|
||
|
else // figure out start
|
||
|
i = i - numlines/2;
|
||
|
if (i > scoreboardlines - numlines)
|
||
|
i = scoreboardlines - numlines;
|
||
|
if (i < 0)
|
||
|
i = 0;
|
||
|
|
||
|
x = 324;
|
||
|
y = (scr_viewsize.value >= 110) ? 24 : 0; //johnfitz -- start at the right place
|
||
|
for ( ; i < scoreboardlines && y <= 48; i++, y+=8) //johnfitz -- change y init, test, inc
|
||
|
{
|
||
|
k = fragsort[i];
|
||
|
s = &cl.scores[k];
|
||
|
if (!s->name[0])
|
||
|
continue;
|
||
|
|
||
|
// colors
|
||
|
top = 0;//s->colors & 0xf0;
|
||
|
bottom = 0;//(s->colors & 15)<<4;
|
||
|
top = Sbar_ColorForMap (top);
|
||
|
bottom = Sbar_ColorForMap (bottom);
|
||
|
|
||
|
Draw_Fill (x, y+1, 40, 4, top, 1);
|
||
|
Draw_Fill (x, y+5, 40, 3, bottom, 1);
|
||
|
|
||
|
// number
|
||
|
f = 0;//s->frags;
|
||
|
sprintf (num, "%3i",f);
|
||
|
Draw_Character (x+ 8, y, num[0]);
|
||
|
Draw_Character (x+16, y, num[1]);
|
||
|
Draw_Character (x+24, y, num[2]);
|
||
|
|
||
|
// brackets
|
||
|
if (k == cl.viewentity - 1)
|
||
|
{
|
||
|
Draw_Character (x, y, 16);
|
||
|
Draw_Character (x+32, y, 17);
|
||
|
}
|
||
|
|
||
|
// name
|
||
|
Draw_String (x+48, y, s->name);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
Sbar_IntermissionOverlay
|
||
|
==================
|
||
|
*/
|
||
|
void Sbar_IntermissionOverlay (void)
|
||
|
{
|
||
|
qpic_t *pic;
|
||
|
int dig;
|
||
|
int num;
|
||
|
|
||
|
if (cl.gametype == GAME_DEATHMATCH)
|
||
|
{
|
||
|
Sbar_DeathmatchOverlay ();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
GL_SetCanvas (CANVAS_MENU); //johnfitz
|
||
|
|
||
|
pic = Draw_CachePic ("gfx/complete.lmp");
|
||
|
Draw_Pic (64, 24, pic);
|
||
|
|
||
|
pic = Draw_CachePic ("gfx/inter.lmp");
|
||
|
Draw_Pic (0, 56, pic);
|
||
|
|
||
|
dig = cl.completed_time/60;
|
||
|
Sbar_IntermissionNumber (152, 64, dig, 3, 0); //johnfitz -- was 160
|
||
|
num = cl.completed_time - dig*60;
|
||
|
Draw_Pic (224,64,sb_colon); //johnfitz -- was 234
|
||
|
Draw_Pic (240,64,sb_nums[0][num/10]); //johnfitz -- was 246
|
||
|
Draw_Pic (264,64,sb_nums[0][num%10]); //johnfitz -- was 266
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
Sbar_FinaleOverlay
|
||
|
==================
|
||
|
*/
|
||
|
void Sbar_FinaleOverlay (void)
|
||
|
{
|
||
|
qpic_t *pic;
|
||
|
|
||
|
GL_SetCanvas (CANVAS_MENU); //johnfitz
|
||
|
|
||
|
pic = Draw_CachePic ("gfx/finale.lmp");
|
||
|
Draw_Pic ( (320 - pic->width)/2, 16, pic); //johnfitz -- stretched menus
|
||
|
}
|
||
|
|