quakespasm/source/snd_mix.c

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2022-02-08 19:06:54 +00:00
/*
Copyright (C) 1996-2001 Id Software, Inc.
Copyright (C) 2010-2011 O. Sezer <sezero@users.sourceforge.net>
Copyright (C) 2010-2014 QuakeSpasm developers
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// snd_mix.c -- portable code to mix sounds for snd_dma.c
#include "quakedef.h"
#define PAINTBUFFER_SIZE 2048
portable_samplepair_t paintbuffer[PAINTBUFFER_SIZE];
int snd_scaletable[32][256];
int *snd_p, snd_linear_count;
short *snd_out;
static int snd_vol;
static void Snd_WriteLinearBlastStereo16 (void)
{
int i;
int val;
for (i = 0; i < snd_linear_count; i += 2)
{
val = snd_p[i] / 256;
if (val > 0x7fff)
snd_out[i] = 0x7fff;
else if (val < (short)0x8000)
snd_out[i] = (short)0x8000;
else
snd_out[i] = val;
val = snd_p[i+1] / 256;
if (val > 0x7fff)
snd_out[i+1] = 0x7fff;
else if (val < (short)0x8000)
snd_out[i+1] = (short)0x8000;
else
snd_out[i+1] = val;
}
}
static void S_TransferStereo16 (int endtime)
{
int lpos;
int lpaintedtime;
snd_p = (int *) paintbuffer;
lpaintedtime = paintedtime;
while (lpaintedtime < endtime)
{
// handle recirculating buffer issues
lpos = lpaintedtime & ((shm->samples >> 1) - 1);
snd_out = (short *)shm->buffer + (lpos << 1);
snd_linear_count = (shm->samples >> 1) - lpos;
if (lpaintedtime + snd_linear_count > endtime)
snd_linear_count = endtime - lpaintedtime;
snd_linear_count <<= 1;
// write a linear blast of samples
Snd_WriteLinearBlastStereo16 ();
snd_p += snd_linear_count;
lpaintedtime += (snd_linear_count >> 1);
}
}
static void S_TransferPaintBuffer (int endtime)
{
int out_idx, out_mask;
int count, step, val;
int *p;
if (shm->samplebits == 16 && shm->channels == 2)
{
S_TransferStereo16 (endtime);
return;
}
p = (int *) paintbuffer;
count = (endtime - paintedtime) * shm->channels;
out_mask = shm->samples - 1;
out_idx = paintedtime * shm->channels & out_mask;
step = 3 - shm->channels;
if (shm->samplebits == 16)
{
short *out = (short *)shm->buffer;
while (count--)
{
val = *p / 256;
p+= step;
if (val > 0x7fff)
val = 0x7fff;
else if (val < (short)0x8000)
val = (short)0x8000;
out[out_idx] = val;
out_idx = (out_idx + 1) & out_mask;
}
}
else if (shm->samplebits == 8 && !shm->signed8)
{
unsigned char *out = shm->buffer;
while (count--)
{
val = *p / 256;
p+= step;
if (val > 0x7fff)
val = 0x7fff;
else if (val < (short)0x8000)
val = (short)0x8000;
out[out_idx] = (val / 256) + 128;
out_idx = (out_idx + 1) & out_mask;
}
}
else if (shm->samplebits == 8) /* S8 format, e.g. with Amiga AHI */
{
signed char *out = (signed char *) shm->buffer;
while (count--)
{
val = *p / 256;
p+= step;
if (val > 0x7fff)
val = 0x7fff;
else if (val < (short)0x8000)
val = (short)0x8000;
out[out_idx] = (val / 256);
out_idx = (out_idx + 1) & out_mask;
}
}
}
/*
==============
S_MakeBlackmanWindowKernel
Makes a lowpass filter kernel, from equation 16-4 in
"The Scientist and Engineer's Guide to Digital Signal Processing"
M is the kernel size (not counting the center point), must be even
kernel has room for M+1 floats
f_c is the filter cutoff frequency, as a fraction of the samplerate
==============
*/
static void S_MakeBlackmanWindowKernel(float *kernel, int M, float f_c)
{
int i;
for (i = 0; i <= M; i++)
{
if (i == M/2)
{
kernel[i] = 2 * M_PI * f_c;
}
else
{
kernel[i] = ( sin(2 * M_PI * f_c * (i - M/2.0)) / (i - (M/2.0)) )
* (0.42 - 0.5*cos(2 * M_PI * i / (double)M)
+ 0.08*cos(4 * M_PI * i / (double)M) );
}
}
// normalize the kernel so all of the values sum to 1
{
float sum = 0;
for (i = 0; i <= M; i++)
{
sum += kernel[i];
}
for (i = 0; i <= M; i++)
{
kernel[i] /= sum;
}
}
}
typedef struct {
float *memory; // kernelsize floats
float *kernel; // kernelsize floats
int kernelsize; // M+1, rounded up to be a multiple of 16
int M; // M value used to make kernel, even
int parity; // 0-3
float f_c; // cutoff frequency, [0..1], fraction of sample rate
} filter_t;
static void S_UpdateFilter(filter_t *filter, int M, float f_c)
{
if (filter->f_c != f_c || filter->M != M)
{
if (filter->memory != NULL) free(filter->memory);
if (filter->kernel != NULL) free(filter->kernel);
filter->M = M;
filter->f_c = f_c;
filter->parity = 0;
// M + 1 rounded up to the next multiple of 16
filter->kernelsize = (M + 1) + 16 - ((M + 1) % 16);
filter->memory = (float *) calloc(filter->kernelsize, sizeof(float));
filter->kernel = (float *) calloc(filter->kernelsize, sizeof(float));
S_MakeBlackmanWindowKernel(filter->kernel, M, f_c);
}
}
/*
==============
S_ApplyFilter
Lowpass-filter the given buffer containing 44100Hz audio.
As an optimization, it decimates the audio to 11025Hz (setting every sample
position that's not a multiple of 4 to 0), then convoluting with the filter
kernel is 4x faster, because we can skip 3/4 of the input samples that are
known to be 0 and skip 3/4 of the filter kernel.
==============
*/
static void S_ApplyFilter(filter_t *filter, int *data, int stride, int count)
{
int i, j;
float *input;
const int kernelsize = filter->kernelsize;
const float *kernel = filter->kernel;
int parity;
input = (float *) malloc(sizeof(float) * (filter->kernelsize + count));
// set up the input buffer
// memory holds the previous filter->kernelsize samples of input.
memcpy(input, filter->memory, filter->kernelsize * sizeof(float));
for (i=0; i<count; i++)
{
input[filter->kernelsize+i] = data[i * stride] / (32768.0 * 256.0);
}
// copy out the last filter->kernelsize samples to 'memory' for next time
memcpy(filter->memory, input + count, filter->kernelsize * sizeof(float));
// apply the filter
parity = filter->parity;
for (i=0; i<count; i++)
{
const float *input_plus_i = input + i;
float val[4] = {0, 0, 0, 0};
for (j = (4 - parity) % 4; j < kernelsize; j+=16)
{
val[0] += kernel[j] * input_plus_i[j];
val[1] += kernel[j+4] * input_plus_i[j+4];
val[2] += kernel[j+8] * input_plus_i[j+8];
val[3] += kernel[j+12] * input_plus_i[j+12];
}
// 4.0 factor is to increase volume by 12 dB; this is to make up the
// volume drop caused by the zero-filling this filter does.
data[i * stride] = (val[0] + val[1] + val[2] + val[3])
* (32768.0 * 256.0 * 4.0);
parity = (parity + 1) % 4;
}
filter->parity = parity;
free(input);
}
/*
==============
S_LowpassFilter
lowpass filters 24-bit integer samples in 'data' (stored in 32-bit ints).
assumes 44100Hz sample rate, and lowpasses at around 5kHz
memory should be a zero-filled filter_t struct
==============
*/
static void S_LowpassFilter(int *data, int stride, int count,
filter_t *memory)
{
int M;
float bw, f_c;
switch ((int)snd_filterquality.value)
{
case 1:
M = 126; bw = 0.900; break;
case 2:
M = 150; bw = 0.915; break;
case 3:
M = 174; bw = 0.930; break;
case 4:
M = 198; bw = 0.945; break;
case 5:
default:
M = 222; bw = 0.960; break;
}
f_c = (bw * 11025 / 2.0) / 44100.0;
S_UpdateFilter(memory, M, f_c);
S_ApplyFilter(memory, data, stride, count);
}
/*
===============================================================================
CHANNEL MIXING
===============================================================================
*/
static void SND_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int endtime, int paintbufferstart);
static void SND_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int endtime, int paintbufferstart);
void S_PaintChannels (int endtime)
{
int i;
int end, ltime, count;
channel_t *ch;
sfxcache_t *sc;
snd_vol = sfxvolume.value * 256;
while (paintedtime < endtime)
{
// if paintbuffer is smaller than DMA buffer
end = endtime;
if (endtime - paintedtime > PAINTBUFFER_SIZE)
end = paintedtime + PAINTBUFFER_SIZE;
// clear the paint buffer
memset(paintbuffer, 0, (end - paintedtime) * sizeof(portable_samplepair_t));
// paint in the channels.
ch = snd_channels;
for (i = 0; i < total_channels; i++, ch++)
{
if (!ch->sfx)
continue;
if (!ch->leftvol && !ch->rightvol)
continue;
sc = S_LoadSound (ch->sfx);
if (!sc)
continue;
ltime = paintedtime;
while (ltime < end)
{ // paint up to end
if (ch->end < end)
count = ch->end - ltime;
else
count = end - ltime;
if (count > 0)
{
// the last param to SND_PaintChannelFrom is the index
// to start painting to in the paintbuffer, usually 0.
if (sc->width == 1)
SND_PaintChannelFrom8(ch, sc, count, ltime - paintedtime);
else
SND_PaintChannelFrom16(ch, sc, count, ltime - paintedtime);
ltime += count;
}
// if at end of loop, restart
if (ltime >= ch->end)
{
if (sc->loopstart >= 0)
{
ch->pos = sc->loopstart;
ch->end = ltime + sc->length - ch->pos;
}
else
{ // channel just stopped
ch->sfx = NULL;
break;
}
}
}
}
// clip each sample to 0dB, then reduce by 6dB (to leave some headroom for
// the lowpass filter and the music). the lowpass will smooth out the
// clipping
for (i=0; i<end-paintedtime; i++)
{
paintbuffer[i].left = CLAMP(-32768 * 256, paintbuffer[i].left, 32767 * 256) / 2;
paintbuffer[i].right = CLAMP(-32768 * 256, paintbuffer[i].right, 32767 * 256) / 2;
}
// apply a lowpass filter
if (sndspeed.value == 11025 && shm->speed == 44100)
{
static filter_t memory_l, memory_r;
S_LowpassFilter((int *)paintbuffer, 2, end - paintedtime, &memory_l);
S_LowpassFilter(((int *)paintbuffer) + 1, 2, end - paintedtime, &memory_r);
}
// paint in the music
if (s_rawend >= paintedtime)
{ // copy from the streaming sound source
int s;
int stop;
stop = (end < s_rawend) ? end : s_rawend;
for (i = paintedtime; i < stop; i++)
{
s = i & (MAX_RAW_SAMPLES - 1);
// lower music by 6db to match sfx
paintbuffer[i - paintedtime].left += s_rawsamples[s].left / 2;
paintbuffer[i - paintedtime].right += s_rawsamples[s].right / 2;
}
// if (i != end)
// Con_Printf ("partial stream\n");
// else
// Con_Printf ("full stream\n");
}
// transfer out according to DMA format
S_TransferPaintBuffer(end);
paintedtime = end;
}
}
void SND_InitScaletable (void)
{
int i, j;
int scale;
for (i = 0; i < 32; i++)
{
scale = i * 8 * 256 * sfxvolume.value;
for (j = 0; j < 256; j++)
{
/* When compiling with gcc-4.1.0 at optimisations O1 and
higher, the tricky signed char type conversion is not
guaranteed. Therefore we explicity calculate the signed
value from the index as required. From Kevin Shanahan.
See: http://gcc.gnu.org/bugzilla/show_bug.cgi?id=26719
*/
// snd_scaletable[i][j] = ((signed char)j) * scale;
snd_scaletable[i][j] = ((j < 128) ? j : j - 256) * scale;
}
}
}
static void SND_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int count, int paintbufferstart)
{
int data;
int *lscale, *rscale;
unsigned char *sfx;
int i;
if (ch->leftvol > 255)
ch->leftvol = 255;
if (ch->rightvol > 255)
ch->rightvol = 255;
lscale = snd_scaletable[ch->leftvol >> 3];
rscale = snd_scaletable[ch->rightvol >> 3];
sfx = (unsigned char *)sc->data + ch->pos;
for (i = 0; i < count; i++)
{
data = sfx[i];
paintbuffer[paintbufferstart + i].left += lscale[data];
paintbuffer[paintbufferstart + i].right += rscale[data];
}
ch->pos += count;
}
static void SND_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int count, int paintbufferstart)
{
int data;
int left, right;
int leftvol, rightvol;
signed short *sfx;
int i;
leftvol = ch->leftvol * snd_vol;
rightvol = ch->rightvol * snd_vol;
leftvol /= 256;
rightvol /= 256;
sfx = (signed short *)sc->data + ch->pos;
for (i = 0; i < count; i++)
{
data = sfx[i];
// this was causing integer overflow as observed in quakespasm
// with the warpspasm mod moved >>8 to left/right volume above.
// left = (data * leftvol) >> 8;
// right = (data * rightvol) >> 8;
left = data * leftvol;
right = data * rightvol;
paintbuffer[paintbufferstart + i].left += left;
paintbuffer[paintbufferstart + i].right += right;
}
ch->pos += count;
}