mirror of
https://github.com/nzp-team/quakec.git
synced 2024-11-22 11:51:11 +00:00
106 lines
2.8 KiB
C++
106 lines
2.8 KiB
C++
/*
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server/dummies/generic.qc
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generic (all platform) dummys
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Copyright (C) 2021-2024 NZ:P Team
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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// Triggers
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void() trigger_relay = {remove(self);};
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void() trigger_changelevel = {remove(self);};
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void() trigger_counter = {remove(self);};
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void() trigger_secret = {remove(self);};
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void() trigger_setskill = {remove(self);};
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void() trigger_monsterjump = {remove(self);};
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void() trigger_onlyregistered = {remove(self);};
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void() trigger_push = {remove(self);};
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// Player Starts
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void() info_player_start = {};
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void() info_player_start2 = {};
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void() info_player_deathmatch = {};
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void() info_player_coop = {};
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void() info_player_tank = {};
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void() info_player_nikolai = {};
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void() info_player_doctor = {};
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void() info_player_takeo = {};
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void() info_player_1_spawn = {};
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void() info_player_2_spawn = {};
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void() info_player_3_spawn = {};
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void() info_player_4_spawn = {};
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void() zombie_horde_point = {};
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void() zapper1 = {remove(self);};
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void() zapper2 = {remove(self);};
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void() item_switch = {remove(self);};
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void() zap_light = {remove(self);};
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void() info_end = {remove(self);};
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//// beta removal
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void() monster_dog = {remove(self);};
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void() palm_tree_closed = {remove(self);};
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void() func_model = {remove(self);};
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void() wooden_crate = {remove(self);};
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void() change_frame;
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void() change_frame2 =
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{
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self.frame++;
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self.think = change_frame;
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self.nextthink = time + 1;
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}
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void() change_frame =
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{
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self.frame++;
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self.think = change_frame2;
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self.nextthink = time + 1;
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}
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#ifdef FTE
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void(void() spawnfunc) CheckSpawn =
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{
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//do your own skill/deathmatch spawnflag checks here because the engine won't when this function exists
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if (spawnfunc)
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spawnfunc();
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else
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{
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print(sprintf("no spawnfunc defined for %S\n", self.classname));
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remove(self);
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}
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};
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#endif // FTE
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#ifndef FTE
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void LoadWaypointData() = {};
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#endif // FTE
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// Old Demo defs
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.float fogdogs;
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.float MaxRange;
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void() trigger_teleport = {remove(self);};
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void() tigger_mainframe = {remove(self);}; //lol this typo is in their old fgd too, apparently.
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void() trigger_teleport_area = {remove(self);};
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