mirror of
https://github.com/nzp-team/quakec.git
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681db293af
SERVER/FTE: Let AI advance to next path waypoint when already at first SERVER: Add zombie goaldummy drawing in dev mode SERVER/FTE: Fix parsing of waypoint files SERVER/FTE: Fix reading of unassigned waypoints
490 lines
No EOL
10 KiB
C++
490 lines
No EOL
10 KiB
C++
/*
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server/ai/pathfind_core.qc
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generic waypoint pathfinding
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Copyright (C) 2021 NZ:P Team
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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void() Load_Waypoints_Legacy;
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float Distance (vector from, vector to) {
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return vlen(from - to);
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}
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float HeuristicCostEstimate (float start_way, float end_way)
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{
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//for now we will just look the distance between.
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return Distance(waypoints[start_way].org, waypoints[end_way].org);
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}
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void ReconstructPath(entity z, float start_way, float end_way) {
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}
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float open_first;
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float open;
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float closed_init;
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float closed;
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float closed_first;
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void SV_WP_ClearSet()
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{
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float i;
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for (i = 0; i < MAX_WAYPOINTS; i = i + 1)
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{
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waypoints[i].set = 0;
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}
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}
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float IsActive(float way) {
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if (waypoints[way].targetdoor != "") {
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entity door;
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door = find(world, wayTarget, waypoints[way].targetdoor);
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if (door != world) {
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if (door.state == STATE_BOTTOM) {
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return 0;
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}
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}
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}
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return 1;
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}
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void SV_WP_SetAdd(float wp, float isopen)
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{
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if (isopen)
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{
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// we only get added here from none, so no cleanup required
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// gotta check if last entry was removed before this call
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if (waypoints[open_first].set == SET_CLOSED)
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{
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//Con_Printf("Empty set: %i is new first\n", wp);
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open_first = wp;
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waypoints[wp].prev = wp;
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}
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else
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{
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waypoints[wp].prev = open;
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waypoints[open].next = wp;
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}
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waypoints[wp].next = wp;
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waypoints[wp].set = SET_OPEN;
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open = wp;
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}
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else
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{
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// even if wp is the only one in the set, it doesn't really matter
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if (wp == open_first)
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open_first = waypoints[wp].next;
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if (wp == open)
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open = waypoints[wp].prev;
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// update links so open set doesn't get fucked
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waypoints[waypoints[wp].prev].next = waypoints[wp].next;
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waypoints[waypoints[wp].next].prev = waypoints[wp].prev;
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if (!closed_init)
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{
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closed_first = wp;
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waypoints[wp].prev = wp;
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closed_init = true;
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}
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else
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{
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waypoints[closed].next = wp;
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waypoints[wp].prev = closed;
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}
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waypoints[wp].next = wp;
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waypoints[wp].set = SET_CLOSED;
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closed = wp;
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}
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}
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float Pathfind (entity z, float s_wp, float e_wp) {
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float current;
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float i, j;
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float bestf;
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if (s_wp == e_wp) {
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return s_wp;
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}
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SV_WP_ClearSet();
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open_first = s_wp;
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open = s_wp;
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waypoints[s_wp].next = s_wp;
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waypoints[s_wp].prev = s_wp;
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waypoints[s_wp].set = SET_OPEN;
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waypoints[s_wp].g = 0;
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waypoints[s_wp].f = HeuristicCostEstimate(s_wp, e_wp);
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waypoints[s_wp].step = s_wp;
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current = s_wp;
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closed_init = false;
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// while openset is not empty
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while (waypoints[open_first].set == SET_OPEN) {
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i = open_first;
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bestf = 320000;
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//print("Current ", ftos(current), "\n");
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// go from first open to last, pick the one with lowest f
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do {
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if (waypoints[i].f < bestf) {
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current = i;
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bestf = waypoints[i].f;
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}
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i = waypoints[i].next;
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} while (i != open);
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// mark node as visited
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//print("Removing ", ftos(current), " from open\n");
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SV_WP_SetAdd(current, false);
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// we found a result, loop back with pathlength
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if (current == e_wp) {
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j = i = current;
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// walk constructed path backwards
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// keep 2 next steps with us
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//print("Result\n");
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//print(ftos(current), "\n");
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while (waypoints[current].step != current) {
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j = i; // 3rd waypoint along path
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i = current; // 2nd waypoint along path
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current = waypoints[current].step; // Start waypoint
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}
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// go to the furthest one on the path that we can actually see
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// If within a radius of 6 qu of the first waypoint along the path,
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// Always return the 2nd waypoint along the path
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float is_at_first_waypoint = vlen(z.origin - waypoints[s_wp].org) <= 6;
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// Check if we can tracemove to the 3rd waypoint along the path
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if (tracemove(z.origin,VEC_HULL_MIN,VEC_HULL_MAX,waypoints[i].org,TRUE,z))
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{
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//VectorCopy(waypoints[i].origin, res);
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//print("Giving third wp ", ftos(i), "\n");
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return i;
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}
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// Check if we can tracemove to the 2nd waypoint along the path
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else if (is_at_first_waypoint || tracemove(z.origin,VEC_HULL_MIN,VEC_HULL_MAX,waypoints[j].org,TRUE,z))
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{
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//VectorCopy(waypoints[j].origin, res);
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//print("Giving second wp ", ftos(j), "\n");
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return j;
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}
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else
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{
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//VectorCopy(waypoints[current].origin, res);
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//print("Giving first wp ", ftos(current), "\n");
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return current;
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}
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}
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// check neighbours to add to openset
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for (j = 0; j < MAX_WAY_TARGETS; j++)
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{
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i = waypoints[current].target_id[j];
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// Skip empty neighbor slots
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if(i == -1) {
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continue;
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}
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if (waypoints[i].set != SET_CLOSED && i != current && IsActive(i))
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{
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bestf = waypoints[current].g + HeuristicCostEstimate(i, current);
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if (waypoints[i].set == SET_NONE || bestf < waypoints[i].g)
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{
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waypoints[i].step = current;
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waypoints[i].g = bestf;
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waypoints[i].f = bestf + HeuristicCostEstimate(i, e_wp);
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if (waypoints[i].set == SET_NONE)
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{
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//print("Adding ", ftos(i), " into open\n");
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SV_WP_SetAdd(i, true);
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}
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}
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}
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}
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}
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print("Waypointing failed\n");
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return -1;
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}
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float Do_Pathfind(entity from, entity to) {
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float i;
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float TraceResult;
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float dist, best_dist, best, best_target;
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best = 0;
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best_target = 0;
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dist = 0;
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best_dist = 100000000;
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#ifndef PSP
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for (i = 0; i < MAX_WAYPOINTS; i = i + 1) {
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// Skip unused waypoint slots
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if(waypoints[i].id < 0) {
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continue;
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}
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if (IsActive(i)) {
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TraceResult = tracemove (from.origin, VEC_HULL_MIN, VEC_HULL_MAX, waypoints[i].org, TRUE ,from);
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if (TraceResult) {
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dist = Distance(waypoints[i].org, from.origin);
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if(dist < best_dist) {
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best_dist = dist;
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best = i;
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}
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}
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}
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}
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dist = 0;
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best_dist = 100000000;
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for (i = 0; i < MAX_WAYPOINTS; i = i + 1) {
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// Skip unused waypoint slots
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if(waypoints[i].id < 0) {
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continue;
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}
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if (IsActive(i)) {
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TraceResult = tracemove (to.origin, VEC_HULL_MIN, VEC_HULL_MAX, waypoints[i].org, TRUE ,to);
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if (TraceResult) {
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dist = Distance(waypoints[i].org, to.origin);
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if(dist < best_dist) {
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best_dist = dist;
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best_target = i;
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}
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}
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}
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}
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//print("Starting waypoint: ", ftos(best)," Ending waypoint: ", ftos(best_target), "\n");
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return Pathfind(from, best, best_target);
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#else
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return 0;
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#endif
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}
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void CalcDistances() {
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float i, s;
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for (i = 1; i < MAX_WAYPOINTS; i++) {
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waypoint_ai way;
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way = waypoints[i];
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if (way.id > 0) {
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for (s = 0; s < MAX_WAY_TARGETS; s++) {
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float targ;
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targ = way.target_id[s];
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if (targ > 0) {
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way.dist[s] = Distance(way.org, waypoints[targ].org);
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}
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}
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}
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}
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}
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void creator_way_touch();
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void LoadWaypointData() {
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float file, point;
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string h;
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float targetcount, loop, waycount;
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entity new_way;
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h = strcat(mappath, ".way");
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file = fopen (h, FILE_READ);
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if (file == -1)
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{
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dprint("Error: file not found \n");
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return;
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}
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float i, s;
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#ifndef PSP
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for (i = 0; i < MAX_WAYPOINTS; i = i + 1) {
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waypoint_ai way;
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way = waypoints[i];
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way.org = '0 0 0';
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way.id = 0;
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way.g = 0;
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way.f = 0;
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way.set = 0;
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way.targetdoor = "";
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for (s = 0; s < MAX_WAY_TARGETS; s = s + 1) {
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way.target_id[s] = 0;
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way.dist[s] = 0;
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}
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}
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#endif
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new_way = spawn();
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point = 0;
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waycount = 0;
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targetcount = 0;
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loop = 1;
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while (loop)
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{
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string line;
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line = fgets(file);
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if not (line) {
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//bprint(PRINT_HIGH, "End of file\n");
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loop = 0;
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break;
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}
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h = strtrim(line);
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//print(h, "\n");
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if (h == "") {
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continue;
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}
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switch (point) {
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case 0:
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if (h == "waypoint") {
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new_way = spawn();
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new_way.solid = SOLID_TRIGGER;
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setmodel(new_way, "models/way/normal_way.spr");
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new_way.classname = "waypoint";
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new_way.touch = creator_way_touch;
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point = 1;
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targetcount = 0;
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} else if (h == "Waypoint") {
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//bprint(PRINT_HIGH, "Identified .way as legacy..\n");
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point = 99;
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Load_Waypoints_Legacy();
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} else {
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bprint(PRINT_HIGH, strcat("Error: unknown point ", strcat(h, "\n")));
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}
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break;
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case 1:
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if (h == "{") {
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point = 2;
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} else {
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bprint(PRINT_HIGH, strcat("Error: unknown variable ", strcat(h, " expected {\n")));
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}
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break;
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case 2:
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tokenize(h);
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string value, variable;
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variable = strtrim(argv(0));
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value = strtrim(argv(2));
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switch (variable) {
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case "origin":
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setorigin(new_way, stov(value));
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break;
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case "id":
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new_way.waynum = value;
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break;
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case "door":
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new_way.targetname = value;
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break;
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case "targets":
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point = 3;
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break;
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case "}":
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float id = stof(new_way.waynum);
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waypoint_ai waypoint;
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waypoint = waypoints[id];
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waypoints[id].id = id;
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waypoints[id].org = new_way.origin;
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waypoints[id].targetdoor = new_way.targetname;
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for (i = 0; i < MAX_WAY_TARGETS; i++) {
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waypoints[id].target_id[i] = stof(new_way.targets[i]);
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}
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if (!cvar("waypoint_mode")) {
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remove(new_way);
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}
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point = 0;
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break;
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default:
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bprint(PRINT_HIGH, strcat("Error: unknown variable ", strcat(variable, "\n")));
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break;
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}
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break;
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case 3:
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if (h == "[") {
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point = 4;
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} else {
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bprint(PRINT_HIGH, strcat("Error: unknown variable ", strcat(h, " expected [\n")));
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}
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break;
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case 4:
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if (targetcount >= MAX_WAY_TARGETS) {
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bprint(PRINT_HIGH, "Error: Target count too high for waypoint\n");
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} else if (h == "]") {
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point = 2;
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} else {
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new_way.targets[targetcount] = h;
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targetcount++;
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}
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break;
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}
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}
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if (new_way) {
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if (!cvar("waypoint_mode")) {
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remove(new_way);
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}
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}
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fclose(file);
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#ifndef PSP
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CalcDistances();
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#endif
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} |