quakec/progs/handheld.src
Steam Deck User b9246fff17 SERVER: Revamp Ray Gun logic and FX.
PC/FTE now usesa custom flash and low-level light to help it look a bit
better. Damage values are more accurate, with detection for direct
impact vs splash damage. Also moved into its own file to improve source
readability.
2023-01-15 23:49:00 -05:00

45 lines
1.3 KiB
Text

../../build/handheld/progs.dat
#pragma warning disable Q208
../source/server/defs/handheld.qc
../source/shared/defs/custom.qc
../source/shared/weapon_defines.qc
../source/server/defs/custom.qc
../source/server/clientfuncs.qc
../source/server/psp_specifics.qc
../source/server/dummies/generic.qc
../source/server/rounds.qc
../source/server/nzdparser.qc
../source/server/main.qc
../source/server/utilities/command_parser.qc
../source/server/player.qc
../source/server/damage.qc
../source/server/entities/sub_functions.qc
../source/server/entities/sounds.qc
../source/server/entities/triggers.qc
../source/server/entities/explosive_barrel.qc
../source/server/entities/teleporter.qc
../source/server/entities/map_entities.qc
../source/server/entities/traps.qc
../source/server/entities/lights.qc
../source/server/entities/doors.qc
../source/server/entities/window.qc
../source/server/entities/machines.qc
../source/server/weapons/frames_core.qc
../source/server/weapons/ray_gun.qc
../source/server/weapons/weapon_core.qc
../source/server/entities/powerups.qc
../source/server/ai/ai_core.qc
../source/server/ai/standard/waypoints_func.qc
../source/server/ai/standard/waypoints_core.qc
../source/server/ai/zombie_core.qc
../source/server/ai/crawler_core.qc
../source/server/ai/dog_core.qc
../source/server/items.qc