quakec/source/server/ai/fte/waypoints_core.qc
2022-02-08 13:42:28 -05:00

828 lines
No EOL
18 KiB
C++

/*
server/ai/fte/waypoints_core.qc
pc waypointing
Copyright (C) 2021 NZ:P Team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
void() creator_way_touch =
{
if (cvar("waypoint_mode")) {
if (other.classname != "player") {
return;
}
current_way = self;
}
}
void () Create_New_Waypoint =
{
float way_count;
float tempf;
entity tempe;
entity new_way;
way_count = -1;
tempe = find (world, classname, "waypoint");
while (tempe) {
tempf = stof(tempe.waynum);
if (tempf > way_count) {
way_count = tempf;
}
tempe = find (tempe, classname, "waypoint");
}
new_way = spawn();
setorigin(new_way, self.origin);
//new_way.flags = FL_ITEM;
new_way.solid = SOLID_TRIGGER;
setmodel(new_way, "models/way/normal_way.spr");
new_way.classname = "waypoint";
new_way.waynum = ftos(way_count + 1);
new_way.targetname = strzone(new_way.targetname);
bprint (PRINT_HIGH, "Created waypoint ");
bprint (PRINT_HIGH, new_way.waynum);
bprint (PRINT_HIGH, "\n");
new_way.touch = creator_way_touch;
}
void () Make_Special_Waypoint =
{
if (self.classname != "player" || !active_way) {
return;
}
if (active_way.targetname != "") {//Toggling it back off
setmodel(active_way, "models/way/current_way.spr");
active_way.targetname = "";
bprint (PRINT_HIGH, "Waypoint ");
bprint (PRINT_HIGH, active_way.waynum);
bprint (PRINT_HIGH, " is no longer a special waypoint\n");
return;
}
if (active_way) {
if(self.active_door == world) {
bprint (PRINT_HIGH, "Error: no door selected!\n");
return;
}
if(self.active_door.wayTarget == "") {
bprint (PRINT_HIGH, "Error: Door has no wayTarget value!\n");
return;
}
setmodel(active_way, "models/way/current_way_door.spr");
active_way.targetname = self.active_door.wayTarget;
bprint (PRINT_HIGH, "special waypoint ");
bprint (PRINT_HIGH, active_way.waynum);
bprint (PRINT_HIGH, " named ");
bprint (PRINT_HIGH, active_way.targetname);
bprint (PRINT_HIGH, "\n");
}
}
void () Move_Waypoint =
{
if (!active_way)
return;
setorigin (active_way, self.origin);
bprint (PRINT_HIGH, "Moved waypoint ");
bprint (PRINT_HIGH, active_way.waynum);
bprint (PRINT_HIGH, "\n");
}
void () Select_Waypoint =
{
if (self.classname != "player")
return;
if (!current_way)
return;
entity tempe;
if (current_way == active_way)
active_way = world;
else
active_way = current_way;
tempe = find (world, classname, "waypoint");
while (tempe)
{
if (tempe.targetname != "")
setmodel(tempe, "models/way/normal_way_door.spr");
else
setmodel(tempe, "models/way/normal_way.spr");
tempe = find (tempe, classname, "waypoint");
}
if (active_way)
{
if (active_way.targetname != "")
setmodel(active_way, "models/way/current_way_door.spr");
else
setmodel(active_way, "models/way/current_way.spr");
bprint (PRINT_HIGH, "Selected waypoint ");
bprint (PRINT_HIGH, active_way.waynum);
if(active_way.targetname != "")
{
bprint (PRINT_HIGH, ", special tag ");
bprint (PRINT_HIGH, active_way.targetname);
}
bprint (PRINT_HIGH, "\n");
float i;
for (i = 0; i < MAX_WAY_TARGETS; i++) {
tempe = find (world, waynum, active_way.targets[i]);
if (tempe) {
if (tempe.targetname != "")
setmodel(tempe, "models/way/last_way_door.spr");
else
setmodel(tempe, "models/way/last_way.spr");
} else {
active_way.targets[i] = "";
}
}
}
}
void() Remove_Waypoint =
{
entity tempe;
float i;
if (!active_way)
return;
tempe = find (world, classname, "waypoint");
while (tempe) {
for (i = 0; i < MAX_WAY_TARGETS; i++) {
if (tempe.targets[i] == active_way.waynum) {
tempe.targets[i] = "";
}
}
tempe = find (tempe, classname, "waypoint");
}
bprint(PRINT_HIGH, "Removed waypoint ");
bprint(PRINT_HIGH, active_way.waynum);
bprint(PRINT_HIGH, "\n");
remove (active_way);
}
float Waypoint_Linked_To(entity from, entity to) {
float i;
for (i = 0; i < MAX_WAY_TARGETS; i++) {
if (from.waynum == to.targets[i]) {
bprint(PRINT_HIGH, "These waypoints are already linked!\n");
return 1;
}
}
return 0;
}
float Link (entity from, entity to) {
float i;
entity tempe;
for (i = 0; i < MAX_WAY_TARGETS; i++) {
tempe = find (world, waynum, from.targets[i]);
if (tempe == world || tempe == to) {
from.targets[i] = to.waynum;
bprint(PRINT_HIGH, "Linked waypoint ");
bprint(PRINT_HIGH, to.waynum);
bprint(PRINT_HIGH, " to ");
bprint(PRINT_HIGH, from.waynum);
bprint(PRINT_HIGH, "\n");
if (to.targetname != "") {
setmodel(to, "models/way/last_way_door.spr");
} else {
setmodel(to, "models/way/last_way.spr");
}
return 1;
}
}
return 0;
}
void () Link_Waypoints =
{
if (self.classname != "player")
return;
if (!current_way)
return;
if (!active_way)
return;
if (current_way == active_way)
return;
if (Waypoint_Linked_To(current_way, active_way)) {
bprint(PRINT_HIGH, "These waypoints are already linked!\n");
return;
}
float i;
entity tempe;
for (i = 0; i < MAX_WAY_TARGETS; i++) {
#ifdef PC
tempe = findfloat (world, waynum, active_way.targets[i]);
#else
tempe = find (world, waynum, active_way.targets[i]);
#endif
if (tempe == world) {
if (Link(active_way, current_way)) {
return;
}
}
}
bprint(PRINT_HIGH, "no targets remaining!\n");
}
void() Dual_Link_Waypoints =
{
if (self.classname != "player" || !current_way || !active_way || current_way == active_way) {
return;
}
float result1,result2;
result1 = Waypoint_Linked_To(current_way,active_way);
result2 = Waypoint_Linked_To(active_way,current_way);
if(result1 && result2) {
bprint(PRINT_HIGH, "Both waypoints already linked!\n");
return;
}
if(!result1)
{
if (Link(current_way,active_way)) {
bprint(PRINT_HIGH, strcat("Linked waypoint ", strcat(current_way.waynum, strcat(" to ",strcat(active_way.waynum, "\n")))));
} else {
bprint(PRINT_HIGH, strcat("ERROR: Could not link waypoint ", strcat(current_way.waynum, strcat(" to ", strcat(active_way.waynum, "\n")))));
}
}
if(!result2)
{
if (Link(active_way,current_way)) {
bprint(PRINT_HIGH, strcat("Linked waypoint ", strcat(active_way.waynum, strcat(" to ", strcat(current_way.waynum, "\n")))));
} else {
bprint(PRINT_HIGH, strcat("ERROR: Could not link waypoint ", strcat(active_way.waynum, strcat(" to ", strcat(current_way.waynum, "\n")))));
}
}
}
//alter auto_link_waypoints to iterate through the closest waypoints from closest to furthest
// on the innermost loop, we find the next closest waypoint that is further away from the last closest waypoint, and we use that!
void() Auto_Link_Waypoints =
{
entity tempe1, tempe2;
tempe1 = find(world,classname,"waypoint");
while(tempe1 != world)
{
tempe2 = find(world,classname,"waypoint");
while(tempe2 != world)
{
if(tempe1 == tempe2)
{
tempe2 = find(tempe2,classname,"waypoint");
continue;
}
if(tracemove(tempe1.origin,VEC_HULL_MIN,VEC_HULL_MAX,tempe2.origin,TRUE,self))
{
Link(tempe1,tempe2);
}
tempe2 = find(tempe2,classname,"waypoint");
}
tempe1 = find(tempe1,classname,"waypoint");
}
}
//alter auto_link_waypoints to iterate through the closest waypoints from closest to furthest
// on the innermost loop, we find the next closest waypoint that is further away from the last closest waypoint, and we use that!
void() Remove_Links =
{
entity tempe;
tempe = find(world,classname,"waypoint");
while(tempe != world)
{
float i;
for (i = 0; i < MAX_WAY_TARGETS; i = i + 1) {
if (tempe.targetname != "")
setmodel(tempe, "models/way/normal_way_door.spr");
else
setmodel(tempe, "models/way/normal_way.spr");
tempe.targets[i] = "";
}
tempe = find(tempe,classname,"waypoint");
}
}
void() Save_Waypoints
{
float file;
string h;
float i;
entity tempe;
h = strcat(mappath, ".way");
file = fopen (h, FILE_WRITE);
dprint (strcat("Saving waypoints ", strcat(h, "\n")));
local entity dway;
//fputs(file, "begin\n");
dway = find(world, classname, "waypoint");
while (dway)
{
fputs(file,"waypoint\n");
fputs(file,"{\n");
fputs(file, strcat(" id: ", strcat(dway.waynum, "\n")));
fputs(file, strcat(" origin: ", strcat(vtos(dway.origin), "\n")));
if (dway.targetname != "") {
fputs(file, strcat(" door: ", strcat(dway.targetname, "\n")));
}
fputs(file, " targets:\n");
fputs(file, " [\n");
for (i = 0; i < MAX_WAY_TARGETS; i++) {
if (dway.targets[i] != "") {
#ifdef PC
tempe = findfloat (world, waynum, dway.targets[i]);
#else
tempe = find (world, waynum, dway.targets[i]);
#endif
if (tempe != world) {
fputs(file, strcat(" ", strcat(dway.targets[i], "\n")));
} else {
tempe = find (world, waynum, dway.targets[i]);
if (tempe != world) {
fputs(file, strcat(" ", strcat(dway.targets[i], "\n")));
}
}
}
}
fputs(file, " ]\n");
fputs(file,"}\n");
dway = find(dway, classname, "waypoint");
if (dway)
fputs(file,"\n");
}
fclose(file);
}
void (vector here, float which, string special, string trg, string trg2, string trg3, string trg4, string trg5, string trg6, string trg7, string trg8) Create_Waypoint =
{
entity new_way;
new_way = spawn();
setorigin(new_way, here);
//new_way.flags = FL_ITEM;
new_way.solid = SOLID_TRIGGER;
if (cvar("waypoint_mode"))
setmodel(new_way, "models/way/normal_way.spr");
new_way.classname = "waypoint";
new_way.waynum = ftos(which);
dprint ("Created waypoint ");
dprint (new_way.waynum);
dprint ("\n");
if (special != "")
{
if (!cvar("waypoint_mode"))
new_way.classname = "waypoint_s";
if (cvar("waypoint_mode"))
setmodel(new_way, "models/way/normal_way_door.spr");
new_way.targetname = special;
dprint ("Special waypoint ");
dprint (new_way.targetname);
dprint ("\n");
//current_special++;
}
new_way.targets[0] = trg;
new_way.targets[1] = trg2;
new_way.targets[2] = trg3;
new_way.targets[3] = trg4;
new_way.targets[4] = trg5;
new_way.targets[5] = trg6;
new_way.targets[6] = trg7;
new_way.targets[7] = trg8;
new_way.touch = creator_way_touch;
}
float waypoints_loaded;
void() Load_Waypoints
{
float file, point;
string h;
float targetcount, loop;
entity new_way;
h = strcat(mappath, ".way");
file = fopen (h, FILE_READ);
if (file == -1)
{
dprint("Error: file not found \n");
return;
}
new_way = spawn();
targetcount = 0;
point = 0;
loop = 1;
while (loop)
{
string line;
line = fgets(file);
if not (line) {
bprint(PRINT_HIGH, "End of file\n");
loop = 0;
break;
}
h = strtrim(line);
//bprint(PRINT_HIGH, strcat(h, "\n"));
if (h == "") {
continue;
}
switch (point) {
case 0:
if (h == "waypoint") {
new_way = spawn();
new_way.solid = SOLID_TRIGGER;
new_way.model = "models/way/normal_way.spr";
setmodel(new_way, "models/way/normal_way.spr");
new_way.classname = "waypoint";
new_way.touch = creator_way_touch;
point = 1;
targetcount = 0;
} else if (h == "Waypoint") {
bprint(PRINT_HIGH, "Identified .way as legacy..\n");
point = 99;
Load_Waypoints_Legacy();
loop = 0;
break;
} else {
bprint(PRINT_HIGH, strcat("Error: unknown point ", strcat(h, "\n")));
}
break;
case 1:
if (h == "{") {
point = 2;
} else {
bprint(PRINT_HIGH, strcat("Error: unknown variable ", strcat(h, " expected {\n")));
}
break;
case 2:
tokenize(h);
string value, variable;
variable = strtrim(argv(0));
value = strtrim(argv(2));
//bprint(PRINT_HIGH, strcat(variable, "\n"));
switch (variable) {
case "origin":
print(strcat(value, "\n"));
new_way.origin = stov(value);
setorigin(new_way, new_way.origin);
break;
case "id":
new_way.waynum = value;
break;
case "door":
new_way.targetname = value;
setmodel(new_way, "models/way/normal_way_door.spr");
break;
case "targets":
point = 3;
break;
case "}":
point = 0;
break;
default:
bprint(PRINT_HIGH, strcat("Error: unknown variable ", strcat(variable, "\n")));
break;
}
break;
case 3:
if (h == "[") {
point = 4;
} else {
bprint(PRINT_HIGH, strcat("Error: unknown variable ", strcat(h, " expected [\n")));
}
break;
case 4:
if (targetcount >= MAX_WAY_TARGETS) {
bprint(PRINT_HIGH, "Error: Target count too high for waypoint\n");
} else if (h == "]") {
point = 2;
} else {
bprint(PRINT_HIGH, strcat(strcat("WAYPOINT TARGET: ", strcat(strcat(ftos(targetcount), " "), h)), "\n"));
new_way.targets[targetcount] = h;
targetcount++;
}
break;
}
}
fclose(file);
waypoints_loaded = 1;
}
void() Load_Waypoints_Legacy
{
float file, which;
string h, special, trg, trg2, trg3, trg4, trg5, trg6, trg7, trg8;
local vector where;
h = strcat(mappath, ".way");
file = fopen (h, FILE_READ);
if (file == -1)
{
dprint("Error: file not found \n");
return;
}
while (1)
{
dprint("Loading waypoint\n");
// the first line is just a comment, ignore it
h = fgets(file);
if (h != "Waypoint")
{
bprint(PRINT_HIGH, "Last waypoint\n");
fclose(file);
return;
}
h = fgets(file);
h = fgets(file);
h = substring(h, 9, 20);
where = stov(h);
h = (fgets(file));
h = substring(h, 5, 20);
which = stof(h);
h = (fgets(file));
special = substring(h, 10, 20);
h = (fgets(file));
trg = substring(h, 9, 20);
h = (fgets(file));
trg2 = substring(h, 10, 20);
h = (fgets(file));
trg3 = substring(h, 10, 20);
h = (fgets(file));
trg4 = substring(h, 10, 20);
h = (fgets(file));
trg5 = substring(h, 10, 20);
h = (fgets(file));
trg6 = substring(h, 10, 20);
h = (fgets(file));
trg7 = substring(h, 10, 20);
h = (fgets(file));
trg8 = substring(h, 10, 20);
#ifndef PC
Create_Waypoint(where, which, special, trg, trg2, trg3, trg4, trg5, trg6, trg7, trg8);
#else
waypoint_ai waypoint;
waypoint = waypoints[which];
waypoints[which].id = which;
waypoints[which].org = where;
waypoints[which].targetdoor = special;
waypoints[which].target_id[0] = stof(trg);
waypoints[which].target_id[1] = stof(trg2);
waypoints[which].target_id[2] = stof(trg3);
waypoints[which].target_id[3] = stof(trg4);
waypoints[which].target_id[4] = stof(trg5);
waypoints[which].target_id[5] = stof(trg6);
waypoints[which].target_id[6] = stof(trg7);
waypoints[which].target_id[7] = stof(trg8);
#endif
h = (fgets(file));
h = (fgets(file));
}
}
void VisualizePathfind() {
if (self.classname != "player")
return;
if (!current_way)
return;
if (!active_way)
return;
if (current_way == active_way)
return;
Pathfind(self, stof(active_way.waynum), stof(current_way.waynum));
}
.float waypoint_delay;
//Waypoint logic functions
void () Waypoint_Functions =
{
// naievil -- archaic
/*
switch (self.impulse) {
case 100:
Create_New_Waypoint();
break;
case 101:
Make_Special_Waypoint();
break;
case 102:
Select_Waypoint();
break;
case 103:
Move_Waypoint();
break;
case 104:
Link_Waypoints ();
break;
case 105:
Dual_Link_Waypoints();
break;
case 106:
Save_Waypoints();
break;
case 107:
Load_Waypoints();
break;
case 108:
Load_Waypoints_Legacy();
break;
case 109:
Remove_Waypoint();
//VisualizePathfind();
break;
case 110:
Auto_Link_Waypoints();
break;
case 111:
Remove_Links();
break;
}
self.impulse = 0;
*/
switch (self.impulse) {
case 23:
Save_Waypoints();
break;
case 22:
if (!waypoints_loaded)
Load_Waypoints();
break;
case 110:
Move_Waypoint();
break;
}
self.impulse = 0;
// Match what we display on the screen
if (self.button0 && self.waypoint_delay < time) {
Create_New_Waypoint();
self.waypoint_delay = time + 1;
}
if (self.button7 && self.waypoint_delay < time) {
Select_Waypoint();
self.waypoint_delay = time + 0.25;
}
if (self.button8 && self.waypoint_delay < time) {
Link_Waypoints ();
self.waypoint_delay = time + 0.5;
}
if (self.button6 && self.waypoint_delay < time) {
Remove_Waypoint();
self.waypoint_delay = time + 0.5;
}
if (self.button5 && self.waypoint_delay < time) {
Make_Special_Waypoint();
self.waypoint_delay = time + 1;
}
};
void () Waypoint_Logic =
{
if (!waypoint_mode) {
waypoint_mode = 1;
entity zent;
zent = find (world, classname, "ai_zombie");
while (zent)
{
remove (zent);
zent = find (zent, classname, "ai_zombie");
}
zent = find (world, classname, "door_nzp_cost");
while (zent)
{
zent.solid = SOLID_NOT;
zent.touch = SUB_Null;
zent = find (zent, classname, "door_nzp_cost");
}
zent = find (world, classname, "door_nzp");
while (zent)
{
zent.solid = SOLID_NOT;
zent.touch = SUB_Null;
zent.solid = SOLID_NOT;
zent = find (zent, classname, "door_nzp");
}
zent = find (world, classname, "window");
while (zent)
{
zent.solid = SOLID_NOT;
zent.touch = SUB_Null;
zent = find (zent, classname, "window");
}
}
Waypoint_Functions();
};