mirror of
https://github.com/nzp-team/quakec.git
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59a880ce09
of sysdefs.
184 lines
3.8 KiB
C++
184 lines
3.8 KiB
C++
/*
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server/non_fte_specifics.qc
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Some of the misc. non-FTE QC functions.
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Copyright (C) 2021-2022 NZ:P Team
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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void() Do_Zombie_A = {};
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void() func_door_nzp;
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void() mystery_box;
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entity windows[32];
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float wincnt;
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void () CL_SendWeaponFire =
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{
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float return_time;
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vector Wep_Recoil;
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Wep_Recoil = GetWeaponRecoil(self.weapon);
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msg_entity = self;
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WriteByte(MSG_ONE, SVC_WEAPONFIRE);
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return_time = getWeaponRecoilReturn(self.weapon);
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WriteLong(MSG_ONE, return_time);
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WriteCoord (MSG_ONE, Wep_Recoil_x);
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WriteCoord (MSG_ONE, Wep_Recoil_y);
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WriteCoord (MSG_ONE, Wep_Recoil_z);
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//self.punchangle = Wep_Recoil;
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self.recoil_delay = 60/return_time + time;
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}
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void() ParseClientCommand = {SV_ParseClientCommand(CMD_STRING);}
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void() PutClientInServer;
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void() InitRounds;
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//moto -- put this here because it keeps soft_restart somewhat clean..
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void(entity door) reclose_door = {
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entity oldself;
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oldself = self;
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self = door;
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setmodel(self, self.oldmodel);
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self.solid = SOLID_BSP;
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setorigin(self, self.oldorigin);
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self.isopen = 0;
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func_door_nzp();
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//Close_Waypoint(self.wayTarget);
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self = oldself;
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}
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void() Soft_Restart = {
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entity who, oldself, doors, box, revive, endgame;
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self = find(world,classname,"player");
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oldself = self;
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//remove all zombies
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who = find(world,classname,"ai_zombie");
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while(who != world)
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{
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if(who.health)
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{
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self = who;
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self.th_die();
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// hide bodies
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setmodel(self, "");
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if (self.head)
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setmodel(self.head, "");
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if (self.larm)
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setmodel(self.larm, "");
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if (self.rarm)
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setmodel(self.rarm, "");
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self = oldself;
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}
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who = find(who,classname,"ai_zombie");
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}
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//repair all windows
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for(float i = 0; i < wincnt; i++) {
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if (windows[i].health != -10) {
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windows[i].health = 6;
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windows[i].frame = 0;
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}
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}
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//close doors
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doors = findfloat(world, isopen, 1);
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while (doors) {
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if (doors.isopen)
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reclose_door(doors);
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doors = findfloat(world, isopen, 1);
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}
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//revert mystery box
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box = find(world, classname, "mystery");
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if (box) {
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box.boxstatus = 0;
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box.frame = 0;
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box.goaldummy.frame = 0;
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boxCount = 0;
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box.origin = boxOrigin;
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//self = box;
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if (box.boxweapon)
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remove(box.boxweapon);
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//mystery_box();
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//self = oldself;
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}
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//reset quick revive
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revive = find(world, classname, "perk_revive");
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if (revive) {
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setmodel(revive, revive.model);
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oldself.revivesoda = 0;
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}
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//reset buyable ending
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endgame = find(world, classname, "func_ending");
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if (endgame) {
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endgame.activated = false;
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}
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//reset teleporters
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local entity tp;
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tp = find(world, classname, "func_teleporter_entrance");
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if (tp) {
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tp.activated = false;
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tp.isLinked = false;
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tp.cooldown = false;
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tp.waitLink = false;
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tp.think = SUB_Null;
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}
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local entity power;
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power = find(world, classname, "power_switch");
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if(power) {
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isPowerOn = false;
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power.frame = 0;
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}
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self = oldself;
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self.downed = 0;
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game_over = false;
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rounds = 0;
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self.score = 0;
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self.points = 0;
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self.secondaryweapon = 0;
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// naievil -- clear betty
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self.secondary_grenades = 0;
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self.grenades = 1;
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self.pri_grenade_state = 0;
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InitRounds();
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self.isspec = false;
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PutClientInServer();
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}
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