mirror of
https://github.com/nzp-team/quakec.git
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236 lines
No EOL
5 KiB
C++
236 lines
No EOL
5 KiB
C++
/*
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client/defs/custom.qc
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Various globals that are used in this FTEQW example are defined
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here, they are not used by the engine itself.
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Copyright (C) 2021 NZ:P Team
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#pragma warning disable Q302
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vector cursor_pos; /* Current mouse cursor position, updated in csqc_inputevent */
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float g_width, g_height; /* Globals for screen width and height */
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float walk;
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//Menu stuff
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float in_menu; //what menu are we in
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float time_in_menu;
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entity player;
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entity vmodel;
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entity v2model;
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entity mzlflash;
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entity dummy;
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float weapon;
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float tracercounter;
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.float rate;
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.vector targetpos;
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vector vmodel_targetpos;
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vector v2model_targetpos;
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vector vmodel_currentpos;
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vector v2model_currentpos;
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vector vmodel_velocity;
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vector v2model_velocity;
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vector vmodel_avelocity;
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vector v2model_avelocity;
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vector vmodel_muzzleoffset;
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vector v2model_muzzleoffset;
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const float MENU_NONE = 0;
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const float MENU_MAIN = 1;
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const float MENU_SINGLE = 2;
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const float MENU_MULTI = 4;
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const float MENU_SETTINGS = 8;
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const float MENU_ABOUT = 16;
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const float MENU_JOIN = 32;
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const float MENU_PAUSE = 64;
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const float MENU_IGS = 128;
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const float MENU_RES = 256;
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const float MENU_GSETTINGS = 512;
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const float MENU_CSETTINGS = 1024;
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const float MENU_CUSTOMS = 2048;
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const float MENU_ACHIEVEMENTS = 4096;
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const float MENU_CONSETTINGS = 8192;
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const float MENU_AUDSETTINGS = 16384;
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float useprint_type;
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float useprint_weapon;
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float useprint_cost;
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float useprint_time;
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string scrolltext;
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float stext;
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float scrollopacity;
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float scrollheight;
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float HUD_Change_time;
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float Hitmark_time;
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float crosshair_spread_time;
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float zoom_2_time;
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float broadcast_time;
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float broadcast_type;
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string broadcast_string;
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var struct revive_s {
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float draw;
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float timer;
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float state;
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float org[3];
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} revive_icons[4];
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float active_revive_icons;
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float weaponframetime;
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float weapon2frametime;
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float oldweaponframe;
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float oldweapon2frame;
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float curweaponframe;
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float curweapon2frame;
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float interpolating;
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float interpolating2;
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float rounds;
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float perks;
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float rounds_change;
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float playerpoints[4]; // player point holders, player 1 points are index 0, player 2 at 1...
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float playerkills[4]; // player kill holders, player 1 points are index 0, player 2 at 1...
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string playernames[4]; // player name holders, player 1 name at index 0, player 2 at 1...
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float player_count;
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float score_show;
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#define MAX_ACHIEVEMENTS 42
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var struct achievementlist_t
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{
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string img;
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float unlocked;
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string name;
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string description;
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float progress;
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} achievements[MAX_ACHIEVEMENTS];
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float active_achievement;
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float current_achievement_page;
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float achievement_pages;
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float K_LEFTDOWN, K_RIGHTDOWN, K_BACKDOWN, K_FORWARDDOWN;
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#define P_JUG 1
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#define P_DOUBLE 2
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#define P_SPEED 4
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#define P_REVIVE 8
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#define P_FLOP 16
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#define P_STAMIN 32
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vector TEXT_LIGHTBLUE = [(2/255), (118/255), (181/255)];
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vector TEXT_ORANGE = [(235/255), (189/255), 0];
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vector TEXT_GREEN = [0, (230/255), (34/255)];
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vector TEXT_RED = [1, 0, 0];
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float fade_time;
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float fade_type;
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float menu_initialized;
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float customs_interact;
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vector camang; // used for punches
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//world text
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string chaptertitle;
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string location;
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string date;
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string person;
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//custom hud
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string huddir;
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//this just cleans up settings a bit..
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#define S_ENABLED "Enabled"
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#define S_DISABLED "Disabled"
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float wasigs;
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//controls
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#define MAX_BINDS 14
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float editBind[MAX_BINDS];
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string buttonBind[MAX_BINDS];
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string tempBind[MAX_BINDS];
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// resolution
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#define MAX_43 3
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#define MAX_54 1
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#define MAX_1610 5
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#define MAX_169 10
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#define MAX_219 2
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float aspectratio;
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float fullscreenval;
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float active_swidth;
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float active_sheight;
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float screen_width_43[MAX_43];
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float screen_height_43[MAX_43];
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float screen_width_54[MAX_54];
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float screen_height_54[MAX_54];
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float screen_width_1610[MAX_1610];
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float screen_height_1610[MAX_1610];
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float screen_width_169[MAX_169];
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float screen_height_169[MAX_169];
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float screen_width_219[MAX_219];
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float screen_height_219[MAX_219];
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int platform_is_web;
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#define OPTION_EXE_ONLY 0
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#define OPTION_WEB_ONLY 1
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#define OPTION_WEB_AND_EXE 2
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//controller buttons
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/*
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reference:
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0: A
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1: B
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2: X
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3: Y
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4: DPAD UP
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5: DPAD DOWN
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6: DPAD LEFT
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7: DPAD RIGHT
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*/
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float GPActive[32];
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string build_datetime;
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#define VERSION_STRING "v1.0"
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vector gun_kick;
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float hide_viewmodel; |