quakec/source/server/non_fte_specifics.qc
Steam Deck User f69ab208f7 SERVER: Enable Soft_Restart for FTE, add command for it, clean Power-Ups
Use qc_soft_restart in FTE to see it.
2023-02-16 15:57:35 -05:00

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/*
server/non_fte_specifics.qc
Some of the misc. non-FTE QC functions.
Copyright (C) 2021-2022 NZ:P Team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
void() Do_Zombie_A = {};
void() mystery_box;
void () CL_SendWeaponFire =
{
float return_time;
vector Wep_Recoil;
Wep_Recoil = GetWeaponRecoil(self.weapon);
msg_entity = self;
WriteByte(MSG_ONE, SVC_WEAPONFIRE);
return_time = getWeaponRecoilReturn(self.weapon);
WriteLong(MSG_ONE, return_time);
WriteCoord (MSG_ONE, Wep_Recoil_x);
WriteCoord (MSG_ONE, Wep_Recoil_y);
WriteCoord (MSG_ONE, Wep_Recoil_z);
//self.punchangle = Wep_Recoil;
self.recoil_delay = 60/return_time + time;
}
void() ParseClientCommand = {SV_ParseClientCommand(CMD_STRING);}