mirror of
https://github.com/nzp-team/quakec.git
synced 2024-11-22 11:51:11 +00:00
434 lines
9.8 KiB
C++
434 lines
9.8 KiB
C++
/*
|
|
server/entities/teleporter.qc
|
|
|
|
all logic for teleporters of every form.
|
|
|
|
Copyright (C) 2021-2024 NZ:P Team
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
*/
|
|
|
|
/*
|
|
============
|
|
Teleporter
|
|
============
|
|
|
|
Teleporters have 3 different modes
|
|
|
|
0: Default Patch 1.0.4 Mode
|
|
- Interact with teleporter and go to pad (credit: Naievil and PerikiyoXD)
|
|
|
|
1: Linked Mode
|
|
- One-Time-Link teleporter with pad, teleport to pad
|
|
|
|
2: Timed Mode
|
|
- Link teleporter with pad, teleport to other destination
|
|
for a set amount of time, then return to pad. Link every time.
|
|
|
|
TODO:
|
|
- Sounds
|
|
- Keep track of whether player is touching instead of locking movement
|
|
*/
|
|
|
|
void(vector where, float time_alive) SpawnSpark;
|
|
|
|
void() teleporter_cooldown =
|
|
{
|
|
self.activated = false;
|
|
|
|
if (self.mode == 2) {
|
|
self.isLinked = false;
|
|
}
|
|
|
|
self.cooldown = false;
|
|
}
|
|
|
|
void() start_cooldown =
|
|
{
|
|
self.cooldown = true;
|
|
self.think = teleporter_cooldown;
|
|
self.nextthink = time + 5;
|
|
}
|
|
|
|
void() teleport_entities_back =
|
|
{
|
|
entity en, player;
|
|
en = find(world, targetname, self.target2);
|
|
|
|
SUB_UseTargets();
|
|
self.iszomb = 0;
|
|
|
|
sound(self.entities[0], CHAN_WEAPON, "sounds/machines/elec_shock.wav", 1, ATTN_NORM);
|
|
|
|
for(float i = 0; i < 4; i++) {
|
|
if (self.entities[i].classname == "player") {
|
|
player = self.entities[i];
|
|
|
|
setorigin(player, en.origin);
|
|
|
|
if (self.isTimed || en.classname == "func_teleporter_pad") {
|
|
setorigin(player, player.origin + '0 0 40');
|
|
}
|
|
|
|
switch(self.iszomb) {
|
|
case 0:
|
|
player.origin += '20 0 0';
|
|
break;
|
|
case 1:
|
|
player.origin -= '20 0 0';
|
|
break;
|
|
case 2:
|
|
player.origin += '0 20 0';
|
|
break;
|
|
case 3:
|
|
player.origin -= '0 20 0';
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
player.fire_delay = player.fire_delay2 =
|
|
player.reload_delay = player.reload_delay2 =
|
|
2.0 + time;
|
|
player.speed_penalty = 0.75;
|
|
player.speed_penalty_time = time + 2;
|
|
|
|
player.zoom = 0;
|
|
player.movetype = MOVETYPE_WALK;
|
|
player.oldz = player.origin_z;
|
|
player.flags = player.flags & FL_ONGROUND;
|
|
player.velocity = '0 0 0';
|
|
|
|
if (self.mode == 0)
|
|
self.activated = false;
|
|
|
|
self.iszomb++;
|
|
}
|
|
}
|
|
|
|
SpawnSpark(en.origin + '0 0 32', 1);
|
|
|
|
self.iszomb = 0;
|
|
start_cooldown();
|
|
self.isTimed = false;
|
|
}
|
|
|
|
void(entity who) teleport_entity =
|
|
{
|
|
entity en;
|
|
en = find(world, targetname, self.target2);
|
|
|
|
|
|
SUB_UseTargets ();
|
|
|
|
setorigin (who, who.tele_target.origin);
|
|
|
|
if (self.isTimed || en.classname == "func_teleporter_pad") {
|
|
setorigin(who, who.origin + '0 0 40');
|
|
}
|
|
|
|
// Prohibit taking fall damage
|
|
who.oldz = who.origin_z;
|
|
|
|
switch(self.iszomb) {
|
|
case 0:
|
|
who.origin += '20 0 0';
|
|
break;
|
|
case 1:
|
|
who.origin -= '20 0 0';
|
|
break;
|
|
case 2:
|
|
who.origin += '0 20 0';
|
|
break;
|
|
case 3:
|
|
who.origin -= '0 20 0';
|
|
break;
|
|
default:
|
|
bprint(PRINT_HIGH, "cheater!!\n");
|
|
break;
|
|
}
|
|
|
|
who.fire_delay = who.fire_delay2 = who.reload_delay = who.reload_delay2 = 2.0 + time;
|
|
who.speed_penalty = 0.75;
|
|
who.speed_penalty_time = time + 2;
|
|
who.zoom = 0;
|
|
who.movetype = MOVETYPE_WALK;
|
|
who.flags = who.flags & FL_ONGROUND;
|
|
who.velocity = '0 0 0';
|
|
}
|
|
|
|
void() teleport_entities =
|
|
{
|
|
// Store all of the players
|
|
entity people = findradius(self.origin, self.stance);
|
|
float i = 0;
|
|
|
|
self.entities[0] = world;
|
|
self.entities[1] = world;
|
|
self.entities[2] = world;
|
|
self.entities[3] = world;
|
|
|
|
while(people != world) {
|
|
if (people.classname == "player") {
|
|
self.entities[i] = people;
|
|
i++;
|
|
teleport_entity(people);
|
|
self.iszomb++;
|
|
}
|
|
people = people.chain;
|
|
}
|
|
self.iszomb = 0;
|
|
|
|
if (self.mode == 0) {
|
|
self.activated = false;
|
|
} else if (self.mode == 2 && !self.isTimed) {
|
|
self.nextthink = time + self.tpTimer;
|
|
self.think = teleport_entities_back;
|
|
self.isTimed = true;
|
|
} else {
|
|
start_cooldown();
|
|
self.isTimed = false;
|
|
}
|
|
}
|
|
|
|
void() teleport_pad_touch =
|
|
{
|
|
if (other.classname != "player" || self.host.isLinked)
|
|
return;
|
|
|
|
if (!isPowerOn) {
|
|
useprint(other, 8, 0, 0);
|
|
return;
|
|
}
|
|
|
|
if (self.host.waitLink) {
|
|
useprint(other, 19, 0, 0);
|
|
|
|
if (other.button7) {
|
|
self.host.isLinked = true;
|
|
self.host.waitLink = false;
|
|
sound(self, CHAN_WEAPON, "sounds/weapons/tesla/switchon.wav", 1, ATTN_NORM);
|
|
}
|
|
} else {
|
|
if (self.host.mode == 2) {
|
|
useprint(other, 18, 0, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
void() teleporter_link_touch =
|
|
{
|
|
|
|
if (!self.waitLink)
|
|
useprint(other, 17, 0, 0);
|
|
|
|
if (other.button7) {
|
|
local entity en;
|
|
|
|
en = find(world, targetname, self.target2);
|
|
sound(self, CHAN_WEAPON, "sounds/weapons/tesla/switchoff.wav", 1, ATTN_NORM);
|
|
self.waitLink = true;
|
|
en.host = self;
|
|
}
|
|
}
|
|
|
|
void() teleport_touch =
|
|
{
|
|
entity tempe;
|
|
|
|
if (self.cooldown) {
|
|
useprint(other, 16, 0, 0);
|
|
return;
|
|
}
|
|
|
|
if (other.classname != "player" || self.activated)
|
|
return;
|
|
|
|
if (!isPowerOn) {
|
|
useprint(other, 8, 0, 0);
|
|
return;
|
|
}
|
|
|
|
if (self.mode != 0 && !self.isLinked) {
|
|
teleporter_link_touch();
|
|
return;
|
|
}
|
|
|
|
if (!self.cost)
|
|
useprint(other, 14, 0, 0);
|
|
else
|
|
useprint(other, 15, self.cost, 0);
|
|
|
|
|
|
if (other.button7 && !(other.semi_actions & SEMIACTION_USE)) {
|
|
other.semi_actions |= SEMIACTION_USE;
|
|
|
|
if (other.points < self.cost) {
|
|
centerprint(other, STR_NOTENOUGHPOINTS);
|
|
sound(other, 0, "sounds/misc/denybuy.wav", 1, 1);
|
|
return;
|
|
}
|
|
|
|
Player_RemoveScore(other, self.cost);
|
|
|
|
SUB_UseTargets();
|
|
|
|
self.activated = true;
|
|
|
|
entity people = findradius(self.origin, self.stance);
|
|
while (people != world) {
|
|
if (people.classname == "player") {
|
|
people.tele_target = find(world, targetname, self.target);
|
|
people.movetype = MOVETYPE_NONE;
|
|
}
|
|
else if (people.classname == "ai_dog" && !people.electro_targeted) {
|
|
sound(self, CHAN_WEAPON, "sounds/machines/elec_shock.wav", 1, ATTN_NORM);
|
|
|
|
tempe = self;
|
|
self = people;
|
|
self.electro_targeted = true;
|
|
self.th_die();
|
|
self = tempe;
|
|
}
|
|
else if (people.aistatus == "1" && !people.electro_targeted)
|
|
{
|
|
tempe = self;
|
|
self = people;
|
|
Z_ElectroShock();
|
|
self = tempe;
|
|
}
|
|
people = people.chain;
|
|
}
|
|
|
|
if (!other.tele_target)
|
|
objerror("Couldn't find target!");
|
|
|
|
self.think = teleport_entities;
|
|
self.nextthink = time + 1;
|
|
SpawnSpark(self.origin + '0 0 32', 1.5);
|
|
sound(self, CHAN_WEAPON, "sounds/machines/elec_shock.wav", 1, ATTN_NORM);
|
|
}
|
|
|
|
if (other.button1) {
|
|
if (self.targetname) {
|
|
if (self.nextthink < time)
|
|
return; // not fired yet
|
|
}
|
|
}
|
|
}
|
|
|
|
void() teleport_use =
|
|
{
|
|
self.nextthink = time + 2;
|
|
force_retouch = 2; // make sure even still objects get hit
|
|
self.think = SUB_Null;
|
|
}
|
|
|
|
//
|
|
// func_teleporter_entrance()
|
|
// Spawn function for the main teleporter.
|
|
//
|
|
void() func_teleporter_entrance =
|
|
{
|
|
//
|
|
// Set Default Stats for Compatibility
|
|
//
|
|
|
|
// Model
|
|
if (!self.model) {
|
|
self.model = "models/props/teleporter.mdl";
|
|
}
|
|
|
|
// Radius
|
|
if (!self.stance) {
|
|
self.stance = 75;
|
|
}
|
|
|
|
precache_model(self.model);
|
|
precache_model("models/sprites/lightning.spr");
|
|
precache_sound("sounds/machines/elec_shock.wav");
|
|
precache_sound("sounds/weapons/tesla/switchoff.wav");
|
|
|
|
self.movetype = MOVETYPE_NONE;
|
|
self.solid = SOLID_TRIGGER;
|
|
self.classname = "func_teleporter_entrance";
|
|
setmodel(self, self.model);
|
|
setsize(self, VEC_HULL2_MIN, VEC_HULL2_MAX);
|
|
|
|
self.touch = teleport_touch;
|
|
|
|
// Verify the User has teleporter targets set.
|
|
if (!self.target)
|
|
objerror("No target!");
|
|
|
|
if (self.mode != 0) {
|
|
if (!self.target2)
|
|
objerror("No mainframe!");
|
|
|
|
if (self.mode == 2) {
|
|
entity tempe;
|
|
tempe = find(world, targetname, self.target2);
|
|
tempe.host = self;
|
|
}
|
|
}
|
|
|
|
self.use = teleport_use;
|
|
}
|
|
|
|
//
|
|
// func_teleporter_destination()
|
|
// Empty Entity to use as a destination for standard
|
|
// teleporter modes.
|
|
//
|
|
void() func_teleporter_destination =
|
|
{
|
|
// this does nothing, just serves as a target spot
|
|
self.origin = self.origin + '0 0 40';
|
|
self.classname = "func_teleporter_destination";
|
|
}
|
|
|
|
//
|
|
// func_teleporter_timed()
|
|
// Empty Entity to use as a destination for time-based
|
|
// teleporter modes.
|
|
//
|
|
void() func_teleporter_timed =
|
|
{
|
|
self.origin = self.origin + '0 0 40';
|
|
self.classname = "func_teleporter_timed";
|
|
}
|
|
|
|
//
|
|
// func_teleporter_pad()
|
|
// Teleporter Pad that's often used as a Link Point
|
|
// or Return Point.
|
|
//
|
|
void() func_teleporter_pad =
|
|
{
|
|
precache_model ("models/props/mainframe_pad.mdl");
|
|
precache_sound("sounds/weapons/tesla/switchon.wav");
|
|
|
|
self.movetype = MOVETYPE_NONE;
|
|
self.solid = SOLID_TRIGGER;
|
|
self.classname = "func_teleporter_pad";
|
|
setmodel(self, "models/props/mainframe_pad.mdl");
|
|
setsize(self, VEC_HULL2_MIN, VEC_HULL2_MAX);
|
|
|
|
self.touch = teleport_pad_touch;
|
|
}
|