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https://github.com/nzp-team/quakec.git
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60 lines
No EOL
1.5 KiB
C++
60 lines
No EOL
1.5 KiB
C++
/*
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server/weapons/grenade_launcher.qc
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Core logic for the Ray Gun special weapon.
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Modified from Unofficial Patch implementation.
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Copyright (C) 2021-2024 NZ:P Team
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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void() GrenadeExplode;
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//
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// W_FireGrenade()
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// Called by weapon_core for the Grenade firetype. Sets up the
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// nade and prepares it for impact and force forward.
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//
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void(float side) W_FireGrenade =
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{
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entity nade = spawn();
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nade.owner = self;
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nade.movetype = MOVETYPE_BOUNCE;
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nade.solid = SOLID_BBOX;
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nade.classname = "projectile_grenade";
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makevectors (self.v_angle);
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nade.velocity = v_forward*3000;
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nade.avelocity = '50 -50 50';
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nade.touch = GrenadeExplode;
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setsize(nade, '0 0 0', '0 0 0');
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nade.origin = self.origin + self.view_ofs;
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setorigin(nade, nade.origin);
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#ifdef FTE
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FTE_RunParticleEffect(self, CSQC_PART_MUZZLEFLASH, '0 0 0', side, world);
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#endif // FTE
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} |