quakec/source/client/defs/custom.qc
2022-02-08 13:42:28 -05:00

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4.8 KiB
C++

/*
client/defs/custom.qc
Various globals that are used in this FTEQW example are defined
here, they are not used by the engine itself.
Copyright (C) 2021 NZ:P Team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#pragma warning disable Q302
#define true 1
#define false 0
vector cursor_pos; /* Current mouse cursor position, updated in csqc_inputevent */
float g_width, g_height; /* Globals for screen width and height */
float walk;
//Menu stuff
float in_menu; //what menu are we in
float time_in_menu;
entity player;
entity vmodel;
entity v2model;
entity mzlflash;
entity dummy;
float weapon;
float tracercounter;
.float rate;
.vector targetpos;
vector vmodel_targetpos;
vector v2model_targetpos;
vector vmodel_currentpos;
vector v2model_currentpos;
vector vmodel_velocity;
vector v2model_velocity;
vector vmodel_avelocity;
vector v2model_avelocity;
vector vmodel_muzzleoffset;
vector v2model_muzzleoffset;
const float MENU_NONE = 0;
const float MENU_MAIN = 1;
const float MENU_SINGLE = 2;
const float MENU_MULTI = 4;
const float MENU_SETTINGS = 8;
const float MENU_ABOUT = 16;
const float MENU_JOIN = 32;
const float MENU_PAUSE = 64;
const float MENU_IGS = 128;
const float MENU_RES = 256;
const float MENU_GSETTINGS = 512;
const float MENU_CSETTINGS = 1024;
const float MENU_CUSTOMS = 2048;
const float MENU_ACHIEVEMENTS = 4096;
const float MENU_CONSETTINGS = 8192;
const float MENU_AUDSETTINGS = 16384;
float useprint_type;
float useprint_weapon;
float useprint_cost;
float useprint_time;
string scrolltext;
float stext;
float scrollopacity;
float scrollheight;
float HUD_Change_time;
float Hitmark_time;
float crosshair_spread_time;
float zoom_2_time;
float broadcast_time;
float broadcast_type;
float weaponframetime;
float weapon2frametime;
float oldweaponframe;
float oldweapon2frame;
float curweaponframe;
float curweapon2frame;
float interpolating;
float interpolating2;
float rounds;
float perks;
float rounds_change;
float playerpoints[4]; // player point holders, player 1 points are index 0, player 2 at 1...
float playerkills[4]; // player kill holders, player 1 points are index 0, player 2 at 1...
string playernames[4]; // player name holders, player 1 name at index 0, player 2 at 1...
float player_count;
float score_show;
#define MAX_ACHIEVEMENTS 42
var struct achievementlist_t
{
string img;
float unlocked;
string name;
string description;
float progress;
} achievements[MAX_ACHIEVEMENTS];
float active_achievement;
float current_achievement_page;
float achievement_pages;
float K_LEFTDOWN, K_RIGHTDOWN, K_BACKDOWN, K_FORWARDDOWN;
#define P_JUG 1
#define P_DOUBLE 2
#define P_SPEED 4
#define P_REVIVE 8
#define P_FLOP 16
#define P_STAMIN 32
vector TEXT_LIGHTBLUE = [(2/255), (118/255), (181/255)];
vector TEXT_ORANGE = [(235/255), (189/255), 0];
vector TEXT_GREEN = [0, (230/255), (34/255)];
vector TEXT_RED = [1, 0, 0];
float fade_time;
float fade_type;
float menu_initialized;
float customs_interact;
vector camang; // used for punches
//world text
string chaptertitle;
string location;
string date;
string person;
//custom hud
string huddir;
//this just cleans up settings a bit..
#define S_ENABLED "Enabled"
#define S_DISABLED "Disabled"
float wasigs;
//controls
#define MAX_BINDS 14
float editBind[MAX_BINDS];
string buttonBind[MAX_BINDS];
string tempBind[MAX_BINDS];
// resolution
#define MAX_43 3
#define MAX_54 1
#define MAX_1610 5
#define MAX_169 10
#define MAX_219 2
float aspectratio;
float fullscreenval;
float active_swidth;
float active_sheight;
float screen_width_43[MAX_43];
float screen_height_43[MAX_43];
float screen_width_54[MAX_54];
float screen_height_54[MAX_54];
float screen_width_1610[MAX_1610];
float screen_height_1610[MAX_1610];
float screen_width_169[MAX_169];
float screen_height_169[MAX_169];
float screen_width_219[MAX_219];
float screen_height_219[MAX_219];
//controller buttons
/*
reference:
0: A
1: B
2: X
3: Y
4: DPAD UP
5: DPAD DOWN
6: DPAD LEFT
7: DPAD RIGHT
*/
float GPActive[32];
string build_datetime;
#define VERSION_STRING "v1.0"