mirror of
https://github.com/nzp-team/quakec.git
synced 2024-11-26 22:02:20 +00:00
236 lines
No EOL
5 KiB
C++
236 lines
No EOL
5 KiB
C++
/*
|
|
client/defs/custom.qc
|
|
|
|
Various globals that are used in this FTEQW example are defined
|
|
here, they are not used by the engine itself.
|
|
|
|
Copyright (C) 2021 NZ:P Team
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
|
|
#pragma warning disable Q302
|
|
|
|
vector cursor_pos; /* Current mouse cursor position, updated in csqc_inputevent */
|
|
float g_width, g_height; /* Globals for screen width and height */
|
|
|
|
float walk;
|
|
|
|
//Menu stuff
|
|
float in_menu; //what menu are we in
|
|
float time_in_menu;
|
|
|
|
entity player;
|
|
entity vmodel;
|
|
entity v2model;
|
|
entity mzlflash;
|
|
entity dummy;
|
|
|
|
float weapon;
|
|
|
|
float tracercounter;
|
|
.float rate;
|
|
.vector targetpos;
|
|
|
|
vector vmodel_targetpos;
|
|
vector v2model_targetpos;
|
|
vector vmodel_currentpos;
|
|
vector v2model_currentpos;
|
|
vector vmodel_velocity;
|
|
vector v2model_velocity;
|
|
vector vmodel_avelocity;
|
|
vector v2model_avelocity;
|
|
vector vmodel_muzzleoffset;
|
|
vector v2model_muzzleoffset;
|
|
|
|
const float MENU_NONE = 0;
|
|
const float MENU_MAIN = 1;
|
|
const float MENU_SINGLE = 2;
|
|
const float MENU_MULTI = 4;
|
|
const float MENU_SETTINGS = 8;
|
|
const float MENU_ABOUT = 16;
|
|
const float MENU_JOIN = 32;
|
|
const float MENU_PAUSE = 64;
|
|
const float MENU_IGS = 128;
|
|
const float MENU_RES = 256;
|
|
const float MENU_GSETTINGS = 512;
|
|
const float MENU_CSETTINGS = 1024;
|
|
const float MENU_CUSTOMS = 2048;
|
|
const float MENU_ACHIEVEMENTS = 4096;
|
|
const float MENU_CONSETTINGS = 8192;
|
|
const float MENU_AUDSETTINGS = 16384;
|
|
|
|
|
|
float useprint_type;
|
|
float useprint_weapon;
|
|
float useprint_cost;
|
|
float useprint_time;
|
|
|
|
string scrolltext;
|
|
float stext;
|
|
float scrollopacity;
|
|
float scrollheight;
|
|
|
|
float HUD_Change_time;
|
|
float Hitmark_time;
|
|
float crosshair_spread_time;
|
|
float zoom_2_time;
|
|
float broadcast_time;
|
|
float broadcast_type;
|
|
string broadcast_string;
|
|
|
|
var struct revive_s {
|
|
float draw;
|
|
float timer;
|
|
float state;
|
|
float org[3];
|
|
} revive_icons[4];
|
|
|
|
float active_revive_icons;
|
|
|
|
float weaponframetime;
|
|
float weapon2frametime;
|
|
float oldweaponframe;
|
|
float oldweapon2frame;
|
|
float curweaponframe;
|
|
float curweapon2frame;
|
|
float interpolating;
|
|
float interpolating2;
|
|
|
|
|
|
float rounds;
|
|
float perks;
|
|
float rounds_change;
|
|
|
|
float playerpoints[4]; // player point holders, player 1 points are index 0, player 2 at 1...
|
|
float playerkills[4]; // player kill holders, player 1 points are index 0, player 2 at 1...
|
|
string playernames[4]; // player name holders, player 1 name at index 0, player 2 at 1...
|
|
float player_count;
|
|
float score_show;
|
|
|
|
#define MAX_ACHIEVEMENTS 42
|
|
|
|
var struct achievementlist_t
|
|
{
|
|
string img;
|
|
float unlocked;
|
|
string name;
|
|
string description;
|
|
float progress;
|
|
} achievements[MAX_ACHIEVEMENTS];
|
|
|
|
float active_achievement;
|
|
float current_achievement_page;
|
|
float achievement_pages;
|
|
|
|
|
|
float K_LEFTDOWN, K_RIGHTDOWN, K_BACKDOWN, K_FORWARDDOWN;
|
|
|
|
#define P_JUG 1
|
|
#define P_DOUBLE 2
|
|
#define P_SPEED 4
|
|
#define P_REVIVE 8
|
|
#define P_FLOP 16
|
|
#define P_STAMIN 32
|
|
|
|
vector TEXT_LIGHTBLUE = [(2/255), (118/255), (181/255)];
|
|
vector TEXT_ORANGE = [(235/255), (189/255), 0];
|
|
vector TEXT_GREEN = [0, (230/255), (34/255)];
|
|
vector TEXT_RED = [1, 0, 0];
|
|
|
|
float fade_time;
|
|
float fade_type;
|
|
|
|
float menu_initialized;
|
|
|
|
float customs_interact;
|
|
|
|
vector camang; // used for punches
|
|
|
|
//world text
|
|
string chaptertitle;
|
|
string location;
|
|
string date;
|
|
string person;
|
|
|
|
//custom hud
|
|
string huddir;
|
|
|
|
//this just cleans up settings a bit..
|
|
#define S_ENABLED "Enabled"
|
|
#define S_DISABLED "Disabled"
|
|
float wasigs;
|
|
|
|
//controls
|
|
#define MAX_BINDS 14
|
|
|
|
float editBind[MAX_BINDS];
|
|
string buttonBind[MAX_BINDS];
|
|
string tempBind[MAX_BINDS];
|
|
|
|
// resolution
|
|
#define MAX_43 3
|
|
#define MAX_54 1
|
|
#define MAX_1610 5
|
|
#define MAX_169 10
|
|
#define MAX_219 2
|
|
float aspectratio;
|
|
float fullscreenval;
|
|
float active_swidth;
|
|
float active_sheight;
|
|
float screen_width_43[MAX_43];
|
|
float screen_height_43[MAX_43];
|
|
float screen_width_54[MAX_54];
|
|
float screen_height_54[MAX_54];
|
|
float screen_width_1610[MAX_1610];
|
|
float screen_height_1610[MAX_1610];
|
|
float screen_width_169[MAX_169];
|
|
float screen_height_169[MAX_169];
|
|
float screen_width_219[MAX_219];
|
|
float screen_height_219[MAX_219];
|
|
|
|
int platform_is_web;
|
|
|
|
#define OPTION_EXE_ONLY 0
|
|
#define OPTION_WEB_ONLY 1
|
|
#define OPTION_WEB_AND_EXE 2
|
|
|
|
//controller buttons
|
|
|
|
/*
|
|
reference:
|
|
0: A
|
|
1: B
|
|
2: X
|
|
3: Y
|
|
4: DPAD UP
|
|
5: DPAD DOWN
|
|
6: DPAD LEFT
|
|
7: DPAD RIGHT
|
|
|
|
*/
|
|
float GPActive[32];
|
|
|
|
string build_datetime;
|
|
#define VERSION_STRING "v1.0"
|
|
|
|
vector gun_kick;
|
|
|
|
float hide_viewmodel; |