quakec/source/server/dummies/generic.qc
Steam Deck User 89742dc652 GLOBAL: Retire CTR QuakeC, Merge with PSP.
This rebrands the two under the "HANDHELD" name. The two platforms now
function identically in regards to server functions, making them
unified in behavior and general server-reliant functions.
2022-12-28 15:21:19 -05:00

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2.6 KiB
C++

/*
server/dummies/generic.qc
generic (all platform) dummys
Copyright (C) 2021 NZ:P Team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
// Triggers
void() trigger_relay = {remove(self);};
void() trigger_changelevel = {remove(self);};
void() trigger_counter = {remove(self);};
void() trigger_secret = {remove(self);};
void() trigger_setskill = {remove(self);};
void() trigger_monsterjump = {remove(self);};
void() trigger_onlyregistered = {remove(self);};
void() trigger_push = {remove(self);};
void() trigger_hurt = {remove(self);};
// Player Starts
void() info_player_start = {};
void() info_player_start2 = {};
void() info_player_deathmatch = {};
void() info_player_coop = {};
void() info_player_tank = {};
void() info_player_nikolai = {};
void() info_player_doctor = {};
void() info_player_takeo = {};
void() zapper1 = {remove(self);};
void() zapper2 = {remove(self);};
void() item_switch = {remove(self);};
void() zap_light = {remove(self);};
void() info_end = {remove(self);};
//// beta removal
void() monster_dog = {remove(self);};
void() item_pap = {remove(self);};
//void() item_juggernog = {remove(self);};
//void() item_flopper = {remove(self);};
//void() item_douple = {remove(self);};
//void() item_speed = {remove(self);};
//void() item_revive = {remove(self);};
void() palm_tree_closed = {remove(self);};
void() func_model = {remove(self);};
void() wooden_crate = {remove(self);};
void() change_frame;
void() change_frame2 =
{
self.frame++;
self.think = change_frame;
self.nextthink = time + 1;
}
void() change_frame =
{
self.frame++;
self.think = change_frame2;
self.nextthink = time + 1;
}
#ifdef HANDHELD
void LoadWaypointData() = {};
#endif
// Old Demo defs
.float fogdogs;
.float MaxRange;
void() trigger_teleport = {remove(self);};
void() tigger_mainframe = {remove(self);}; //lol this typo is in their old fgd too, apparently.
void() trigger_teleport_area = {remove(self);};