quakec/source/client/menu.qc

2196 lines
58 KiB
C++

/*
client/menu.qc
menu stuff (very ugly)
Copyright (C) 2021-2024 NZ:P Team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
float(string bind) Key_IsControllerGlyph;
void(vector position, string bind, vector scale) Key_DrawControllerGlyph;
float current_custom_map_page;
float custom_map_pages;
float last_active_custom_select;
float active_custom_select;
string temp_player_name;
float editing_player_name;
string temp_server_name;
float editing_server_id;
string temp_password;
float editing_password;
string temp_hostname;
float editing_hostname;
void() menu_single =
{
in_menu = MENU_SINGLE;
time_in_menu = 0;
matchmake_enabled = false;
localcmd("sv_public 0\n");
if (platform_is_web)
localcmd("sv_listen_qw 0\n");
};
void() menu_create =
{
in_menu = MENU_CREATE;
time_in_menu = 0;
};
void() menu_matchmake =
{
in_menu = MENU_SINGLE;
time_in_menu = 0;
matchmake_enabled = true;
localcmd("sv_public 2\n");
if (platform_is_web)
localcmd("sv_listen_qw 1\n");
};
void() menu_restart =
{
in_menu = MENU_RES;
};
void() menu_resy =
{
if (platform_is_web == false)
localcmd("restart\n");
else
localcmd("qc_soft_restart\n");
};
void() menu_resn =
{
in_menu = MENU_PAUSE;
};
void() menu_multi =
{
in_menu = MENU_MULTI;
time_in_menu = 0;
temp_player_name = cvar_string("name");
};
void() menu_settings =
{
if (in_menu == MENU_PAUSE)
in_menu = MENU_IGS;
else
in_menu = MENU_SETTINGS;
};
void() menu_about =
{
in_menu = MENU_ABOUT;
time_in_menu = 0;
};
void() menu_quit =
{
localcmd("quit\n");
};
void() menu_back =
{
if (in_menu == MENU_CSETTINGS)
localcmd("saveconfig\n");
if (in_menu == MENU_GSETTINGS || in_menu == MENU_CSETTINGS ||
in_menu == MENU_AUDSETTINGS || in_menu == MENU_CONSETTINGS) {
if (wasigs == TRUE)
in_menu = MENU_IGS;
else
in_menu = MENU_SETTINGS;
wasigs = FALSE;
} else if (in_menu == MENU_IGS) {
in_menu = MENU_PAUSE;
} else if (in_menu == MENU_CUSTOMS) {
in_menu = MENU_SINGLE;
} else if (in_menu == MENU_SINGLE && matchmake_enabled == true) {
in_menu = MENU_MULTI;
} else if (in_menu == MENU_CREATE || in_menu == MENU_JOIN) {
in_menu = MENU_MULTI;
} else
in_menu = MENU_MAIN;
editing_player_name = editing_server_id = editing_password = editing_hostname = false;
};
void() menu_loadndu =
{
loadscreen_timetrigger = cltime + 0.6;
loadscreen_mapname = "ndu";
loadscreen_maptitle = "Nacht der Untoten";
};
void() menu_loadwh =
{
loadscreen_timetrigger = cltime + 0.6;
loadscreen_mapname = "nzp_warehouse";
loadscreen_maptitle = "Warehouse (Classic)";
};
void() menu_loadwh2 =
{
loadscreen_timetrigger = cltime + 0.6;
loadscreen_mapname = "nzp_warehouse2";
loadscreen_maptitle = "Warehouse";
};
void() menu_loadch =
{
loadscreen_timetrigger = cltime + 0.6;
loadscreen_mapname = "christmas_special";
loadscreen_maptitle = "Christmas Special";
};
void() menu_loadwn =
{
//localcmd("map wahnsinn\n");
};
void() menu_loadkn =
{
//localcmd("map kino\n");
};
void() menu_join =
{
in_menu = MENU_JOIN;
time_in_menu = 0;
};
void() game_join =
{
localcmd("cmd joingame\n");
in_menu = MENU_NONE;
setcursormode(FALSE);
};
void() game_spec =
{
localcmd("cmd specgame\n");
in_menu = MENU_NONE;
setcursormode(FALSE);
};
void() menu_resume =
{
if (player_count == 0)
localcmd("pause");
in_menu = MENU_NONE;
setcursormode(FALSE);
};
void() menu_main =
{
in_menu = MENU_MAIN;
localcmd("disconnect\n");
};
void() menu_graphics =
{
if (in_menu == MENU_IGS)
wasigs = TRUE;
else
wasigs = FALSE;
in_menu = MENU_GSETTINGS;
};
void() menu_consettings =
{
if (in_menu == MENU_IGS)
wasigs = TRUE;
else
wasigs = FALSE;
in_menu = MENU_CONSETTINGS;
}
void() menu_audsettings =
{
if (in_menu == MENU_IGS)
wasigs = TRUE;
else
wasigs = FALSE;
in_menu = MENU_AUDSETTINGS;
}
void() menu_controls =
{
if (in_menu == MENU_IGS)
wasigs = TRUE;
else
wasigs = FALSE;
in_menu = MENU_CSETTINGS;
}
void() menu_customs =
{
in_menu = MENU_CUSTOMS;
customs_interact = FALSE;
}
void() menu_achievements =
{
in_menu = MENU_ACHIEVEMENTS;
}
void() menu_waypoint =
{
localcmd("waypoint_mode 1");
};
//
//settings adjustments
//
void() settings_fps = {
local float fps = cvar("show_fps");
if (fps == 0)
fps = 1;
else
fps = 0;
localcmd(strcat("seta show_fps ", ftos(fps)));
}
void() settings_rescale = {
float renderscale = cvar("r_renderscale");
renderscale += 0.05;
if (renderscale > 1)
renderscale = 1;
localcmd(strcat("seta r_renderscale ", ftos(renderscale)));
}
void() settings_rescale2 = {
float renderscale = cvar("r_renderscale");
renderscale -= 0.05;
if (renderscale < 0.10)
renderscale = 0.10;
localcmd(strcat("seta r_renderscale ", ftos(renderscale)));
}
void() settings_brite = {
local float br = cvar("gamma");
br += 0.1;
if (br > 2) {
br = 2;
}
localcmd(strcat("seta gamma ", ftos(br)));
}
void() settings_brite2 = {
local float br = cvar("gamma");
br -= 0.1;
if (br < 0.5) {
br = 0.5;
}
localcmd(strcat("seta gamma ", ftos(br)));
}
void() settings_fov = {
// Increase FOV by 5
local float fov = cvar("fov");
if (fov < 120)
fov += 5;
localcmd(strcat("seta fov ", ftos(fov)));
}
void() settings_fov2 = {
// Decrease FOV by 5
local float fov = cvar("fov");
if (fov > 50)
fov -= 5;
localcmd(strcat("seta fov ", ftos(fov)));
}
void() settings_mfps = {
// Increase max fps by 5
if (cvar("vid_vsync"))
return;
local float fps = cvar("cl_maxfps");
if (fps < 500)
fps += 5;
localcmd(strcat("seta cl_maxfps ", ftos(fps)));
}
void() settings_mfps2 = {
// Decrease max fps by 5
if (cvar("vid_vsync"))
return;
local float fps = cvar("cl_maxfps");
if (fps > 20)
fps -= 5;
localcmd(strcat("seta cl_maxfps ", ftos(fps)));
}
void() settings_vs = {
local float vs = cvar("vid_vsync");
if (vs == 0)
vs = 1;
else
vs = 0;
localcmd(strcat("seta vid_vsync ", ftos(vs)));
}
void() settings_fs = {
if (fullscreenval == 0)
fullscreenval = 1;
else
fullscreenval = 0;
}
void() settings_xb = {
if (cvar("vid_ultrawide_limiter")) {
localcmd("seta vid_ultrawide_limiter 0");
} else {
localcmd("seta vid_ultrawide_limiter 1");
}
}
void() settings_pt = {
local float pt = cvar("nzp_particles");
if (pt == 0)
pt = 1;
else
pt = 0;
localcmd(strcat("seta nzp_particles ", ftos(pt)));
}
void() settings_fb = {
local float fb = cvar("r_fullbright");
if (fb == 0)
fb = 1;
else
fb = 0;
localcmd(strcat("seta r_fullbright ", ftos(fb)));
}
void() settings_ro = {
if (cvar_string("gl_texturemode") == "gl_nearest")
localcmd("seta gl_texturemode gl_linear_mipmap_linear");
else
localcmd("seta gl_texturemode gl_nearest");
}
void() UpdateResolutions = {
switch(aspectratio) {
case 0:
active_swidth = screen_resolution_4x3[0].width;
active_sheight = screen_resolution_4x3[0].height;
break;
case 1:
active_swidth = screen_resolution_5x4[0].width;
active_sheight = screen_resolution_5x4[0].height;
break;
case 2:
active_swidth = screen_resolution_16x9[0].width;
active_sheight = screen_resolution_16x9[0].height;
break;
case 3:
active_swidth = screen_resolution_16x10[0].width;
active_sheight = screen_resolution_16x10[0].height;
break;
case 4:
active_swidth = screen_resolution_21x9[0].width;
active_sheight = screen_resolution_21x9[0].height;
break;
}
}
void() settings_ar = {
// aspect ratio up
// 0 - 4:3
// 1 - 5:4
// 2 - 16:9
// 3 - 16:10
// 4 - 21:9
aspectratio++;
if (aspectratio > 4)
aspectratio = 0;
UpdateResolutions();
}
void() settings_ar2 = {
// aspect ratio down
// 0 - 4:3
// 1 - 5:4
// 2 - 16:9
// 3 - 16:10
// 4 - 21:9
aspectratio--;
if (aspectratio < 0)
aspectratio = 4;
UpdateResolutions();
}
void() settings_re = {
float neww, newh;
neww = 0;
newh = 0;
switch(aspectratio) {
case 0:
if (active_swidth == screen_resolution_4x3[screen_resolution_4x3.length - 1].width) {
neww = screen_resolution_4x3[0].width;
newh = screen_resolution_4x3[0].height;
} else {
for (int i = 0; i < screen_resolution_4x3.length; i++) {
if (active_swidth == screen_resolution_4x3[i].width) {
neww = screen_resolution_4x3[i + 1].width;
newh = screen_resolution_4x3[i + 1].height;
}
}
// if still 0, different aspect ratio
if (neww == 0) {
neww = screen_resolution_4x3[0].width;
newh = screen_resolution_4x3[0].height;
}
}
break;
case 1:
if (active_swidth == screen_resolution_5x4[screen_resolution_5x4.length - 1].width) {
neww = screen_resolution_5x4[0].width;
newh = screen_resolution_5x4[0].height;
} else {
for (int i = 0; i < screen_resolution_5x4.length; i++) {
if (active_swidth == screen_resolution_5x4[i].width) {
neww = screen_resolution_5x4[i + 1].width;
newh = screen_resolution_5x4[i + 1].height;
}
}
// if still 0, different aspect ratio
if (neww == 0) {
neww = screen_resolution_5x4[0].width;
newh = screen_resolution_5x4[0].height;
}
}
break;
case 2:
if (active_swidth == screen_resolution_16x9[screen_resolution_16x9.length - 1].width) {
neww = screen_resolution_16x9[0].width;
newh = screen_resolution_16x9[0].height;
} else {
for (int i = 0; i < screen_resolution_16x9.length; i++) {
if (active_swidth == screen_resolution_16x9[i].width) {
neww = screen_resolution_16x9[i + 1].width;
newh = screen_resolution_16x9[i + 1].height;
}
}
// if still 0, different aspect ratio
if (neww == 0) {
neww = screen_resolution_16x9[0].width;
newh = screen_resolution_16x9[0].height;
}
}
break;
case 3:
if (active_swidth == screen_resolution_16x10[screen_resolution_16x10.length - 1].width) {
neww = screen_resolution_16x10[0].width;
newh = screen_resolution_16x10[0].height;
} else {
for (int i = 0; i < screen_resolution_16x10.length; i++) {
if (active_swidth == screen_resolution_16x10[i].width) {
neww = screen_resolution_16x10[i + 1].width;
newh = screen_resolution_16x10[i + 1].height;
}
}
// if still 0, different aspect ratio
if (neww == 0) {
neww = screen_resolution_16x10[0].width;
newh = screen_resolution_16x10[0].height;
}
}
break;
case 4:
if (active_swidth == screen_resolution_21x9[screen_resolution_21x9.length - 1].width) {
neww = screen_resolution_21x9[0].width;
newh = screen_resolution_21x9[0].height;
} else {
for (int i = 0; i < screen_resolution_21x9.length; i++) {
if (active_swidth == screen_resolution_21x9[i].width) {
neww = screen_resolution_21x9[i + 1].width;
newh = screen_resolution_21x9[i + 1].height;
}
}
// if still 0, different aspect ratio
if (neww == 0) {
neww = screen_resolution_21x9[0].width;
newh = screen_resolution_21x9[0].height;
}
}
break;
default:
break;
}
active_swidth = neww;
active_sheight = newh;
}
void() settings_apply = {
if (in_menu == MENU_GSETTINGS) {
localcmd(strcat("vid_width ", ftos(active_swidth), "\n"));
localcmd(strcat("vid_height ", ftos(active_sheight), "\n"));
localcmd(strcat("vid_fullscreen ", ftos(fullscreenval), "\n"));
localcmd("vid_restart\n");
}
localcmd("saveconfig\n");
}
void() bind_walkf = {
if (editBind[0] == FALSE)
editBind[0] = TRUE;
else
editBind[0] = FALSE;
}
void() bind_walkb = {
if (editBind[1] == FALSE)
editBind[1] = TRUE;
else
editBind[1] = FALSE;
}
void() bind_walkl = {
if (editBind[2] == FALSE)
editBind[2] = TRUE;
else
editBind[2] = FALSE;
}
void() bind_walkr = {
if (editBind[3] == FALSE)
editBind[3] = TRUE;
else
editBind[3] = FALSE;
}
void() bind_jump = {
if (editBind[4] == FALSE)
editBind[4] = TRUE;
else
editBind[4] = FALSE;
}
void() bind_sprint = {
if (editBind[5] == FALSE)
editBind[5] = TRUE;
else
editBind[5] = FALSE;
}
void() bind_stance = {
if (editBind[6] == FALSE)
editBind[6] = TRUE;
else
editBind[6] = FALSE;
}
void() bind_wpnn = {
if (editBind[7] == FALSE)
editBind[7] = TRUE;
else
editBind[7] = FALSE;
}
void() bind_wpnp = {
if (editBind[8] == FALSE)
editBind[8] = TRUE;
else
editBind[8] = FALSE;
}
void() bind_interact = {
if (editBind[9] == FALSE)
editBind[9] = TRUE;
else
editBind[9] = FALSE;
}
void() bind_reload = {
if (editBind[10] == FALSE)
editBind[10] = TRUE;
else
editBind[10] = FALSE;
}
void() bind_knife = {
if (editBind[11] == FALSE)
editBind[11] = TRUE;
else
editBind[11] = FALSE;
}
void() bind_nade = {
if (editBind[12] == FALSE)
editBind[12] = TRUE;
else
editBind[12] = FALSE;
}
void() bind_switchnade = {
if (editBind[13] == FALSE)
editBind[13] = TRUE;
else
editBind[13] = FALSE;
}
float next_gray_out;
float back_gray_out;
void() menu_custom_next =
{
if (in_menu == MENU_CUSTOMS) {
if (current_custom_map_page < custom_map_pages) {
current_custom_map_page++;
back_gray_out = 0;
if (current_custom_map_page == custom_map_pages)
next_gray_out = 1;
}
} else {
if (current_achievement_page < achievement_pages) {
current_achievement_page++;
back_gray_out = 0;
if (current_achievement_page == achievement_pages)
next_gray_out = 1;
}
}
}
void() menu_custom_back =
{
if (in_menu == MENU_CUSTOMS) {
if (current_custom_map_page > 1) {
current_custom_map_page--;
next_gray_out = 0;
if (current_custom_map_page == 1)
back_gray_out = 1;
}
} else {
if (current_achievement_page > 1) {
current_achievement_page--;
next_gray_out = 0;
if (current_achievement_page == 1)
back_gray_out = 1;
}
}
}
void() settings_sens = {
float sens = cvar("sensitivity");
sens += 1;
if (sens > 15)
sens = 15;
localcmd(strcat("seta sensitivity ", ftos(sens)));
}
void() settings_sens2 = {
float sens = cvar("sensitivity");
sens -= 1;
if (sens < 0)
sens = 0;
localcmd(strcat("seta sensitivity ", ftos(sens)));
}
void() setting_invert =
{
if (cvar("m_pitch") == 0.022)
localcmd("m_pitch -0.022\n");
else
localcmd("m_pitch 0.022\n");
};
void() settings_adsmode =
{
tokenize(findkeysforcommandex("+button8"));
string button8_key = strtoupper(argv(0));
// ADS Mode
if (button8_key == "MOUSE2")
localcmd("bind MOUSE2 \"impulse 26\"\n");
else
localcmd("bind MOUSE2 \"+button8\"\n");
}
void() setting_mastervol =
{
float vol = cvar("volume");
vol += 0.1;
if (vol > 1)
vol = 1;
localcmd(strcat("seta volume ", ftos(vol)));
}
void() setting_mastervol2 =
{
float vol = cvar("volume");
vol -= 0.1;
if (vol < 0)
vol = 0;
localcmd(strcat("seta volume ", ftos(vol)));
}
void() setting_playername =
{
editing_player_name = !editing_player_name;
editing_server_id = editing_password = editing_hostname = false;
}
void() setting_serverid =
{
editing_server_id = !editing_server_id;
editing_player_name = editing_password = editing_hostname = false;
}
void() setting_password =
{
editing_password = !editing_password;
editing_player_name = editing_server_id = editing_hostname = false;
}
void() setting_servername =
{
editing_hostname = !editing_hostname;
editing_player_name = editing_server_id = editing_password = false;
}
void() setting_connect =
{
localcmd(strcat("connect ", temp_server_name));
}
void() setting_glyph =
{
string current_glyph_brand = cvar_string("cl_controllerglyphs");
string new_glyph_brand = "";
switch(current_glyph_brand) {
case "xbox":
new_glyph_brand = "sony";
break;
case "sony":
new_glyph_brand = "nintendo";
break;
case "nintendo":
new_glyph_brand = "generic";
break;
default:
new_glyph_brand = "xbox";
break;
}
cvar_set("cl_controllerglyphs", new_glyph_brand);
}
//rmb null
void() null = {
return;
}
/*
MENU GUIDELINES (to preserve consistency)
* Buttons that belong to the same category should have a spacing
difference of 20.
* Buttons that do not belong to the same category should have
a spacing difference of 30.
*/
//struct for all buttons, note scale is going to be multiplied w/ width/height in draw step, keep between 0 and 1
var struct
{
vector pos;
string text;
float active; // used for mouseover hilight (positive values) and alpha (negative values)
void() action; // function that is called when the button is pressed with lmb
void() action2; // rmb function
float group; // a bit field, button will be usable/visible when these bits are active
float gray_out; // if not to be accessed
int platform_dependency; // what platforms is this option visible on
} buttons[] =
{
// Main
{[6, 75], "Solo", -1, menu_single, null, MENU_MAIN, 0, OPTION_WEB_AND_EXE}, // 0
{[6, 95], "Cooperative", -1, menu_multi, null, MENU_MAIN, 0, OPTION_WEB_AND_EXE}, // 1
// ...
{[6, 125], "Settings", -1, menu_settings, null, MENU_MAIN, 0, OPTION_WEB_AND_EXE}, // 2
{[6, 145], "Achievements", -1, menu_achievements, null, MENU_MAIN, 0, OPTION_EXE_ONLY}, // 3
// ...
{[6, 175], "Credits", -1, menu_about, null, MENU_MAIN, 0, OPTION_WEB_AND_EXE}, // 4
// ...
{[6, 205], "Exit", -1, menu_quit, null, MENU_MAIN, 0, OPTION_EXE_ONLY}, // 5
// Solo
{[6, 75], "Nacht der Untoten", -1, menu_loadndu, null, MENU_SINGLE, 0, OPTION_WEB_AND_EXE}, // 6
// ..
{[6, 105], "Warehouse", -1, menu_loadwh2, null, MENU_SINGLE, 0, OPTION_WEB_AND_EXE}, // 7
{[6, 125], "Warehouse (Classic)", -1, menu_loadwh, null, MENU_SINGLE, 0, OPTION_WEB_AND_EXE}, // 8
{[6, 145], "Wahnsinn", -1, menu_loadwh, null, MENU_SINGLE, 1, OPTION_WEB_AND_EXE}, // 9
{[6, 165], "Christmas Special", -1, menu_loadch, null, MENU_SINGLE, 0, OPTION_WEB_AND_EXE}, // 10
// ...
{[6, 195], "Custom Maps", -1, menu_customs, null, MENU_SINGLE, 0, OPTION_WEB_AND_EXE}, // 11
// Pause
{[6, 75], "Resume Carnage", -1, menu_resume, null, MENU_PAUSE, 0, OPTION_WEB_AND_EXE}, // 12
{[6, 95], "Restart", -1, menu_restart, null, MENU_PAUSE, 0, OPTION_EXE_ONLY}, // 13
{[6, 115], "Settings", -1, menu_settings, null, MENU_PAUSE, 0, OPTION_WEB_AND_EXE}, // 14
{[6, 135], "Main Menu", -1, menu_main, null, MENU_PAUSE, 0, OPTION_WEB_AND_EXE}, // 15
{[6, 0], "Waypoint Menu", -1, menu_waypoint, null, MENU_PAUSE, 0, OPTION_EXE_ONLY}, // 16
// Restart
{[6, 75], "Yes", -1, menu_resy, null, MENU_RES, 0, OPTION_WEB_AND_EXE}, // 17
{[6, 95], "No", -1, menu_resn, null, MENU_RES, 0, OPTION_WEB_AND_EXE}, // 18
// Settings
{[6, 75], "Graphics Settings", -1, menu_graphics, null, MENU_SETTINGS + MENU_IGS, 0, OPTION_WEB_AND_EXE}, // 19
{[6, 95], "Controls", -1, menu_controls, null, MENU_SETTINGS + MENU_IGS, 0, OPTION_WEB_AND_EXE}, // 20
{[6, 115], "Control Settings", -1, menu_consettings, null, MENU_SETTINGS + MENU_IGS, 0, OPTION_WEB_AND_EXE}, // 21
{[6, 135], "Audio Settings", -1, menu_audsettings, null, MENU_SETTINGS + MENU_IGS, 0, OPTION_WEB_AND_EXE}, // 22
// Graphics
{[6, 75, 0], "Render Scale", -1, settings_rescale, settings_rescale2, MENU_GSETTINGS, 0, OPTION_WEB_ONLY}, // 23
{[6, 95], "Resolution", -1, settings_re, settings_re, MENU_GSETTINGS, 0, OPTION_EXE_ONLY}, // 24
{[6, 115], "Aspect Ratio", -1, settings_ar, settings_ar2, MENU_GSETTINGS, 0, OPTION_EXE_ONLY}, // 25
{[6, 135], "Fullscreen", -1, settings_fs, settings_fs, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE}, // 26
{[6, 155], "Show FPS", -1, settings_fps, settings_fps, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE}, // 27
{[6, 175], "Max FPS", -1, settings_mfps, settings_mfps2, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE}, // 28
{[6, 195], "VSync", -1, settings_vs, settings_vs, MENU_GSETTINGS, 0, OPTION_EXE_ONLY}, // 29
{[6, 215], "Field of View", -1, settings_fov, settings_fov2, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE}, // 30
{[6, 235], "Brightness", -1, settings_brite, settings_brite2, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE}, // 31
{[6, 255], "Ultrawide Mode", -1, settings_xb, settings_xb, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE}, // 32
{[6, 275], "Particles", -1, settings_pt, settings_pt, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE}, // 33
{[6, 295], "Fullbright", -1, settings_fb, settings_fb, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE}, // 34
{[6, 315], "Retro", -1, settings_ro, settings_ro, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE}, // 35
{[6, -1], "Save & Apply", -1, settings_apply, settings_apply, MENU_GSETTINGS + MENU_CONSETTINGS +
MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE}, // 36
// Controls
{[6, 75], "Walk Forward", -1, bind_walkf, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 37
{[6, 95], "Walk Backward", -1, bind_walkb, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 38
{[6, 115], "Walk Left", -1, bind_walkl, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 39
{[6, 135], "Walk Right", -1, bind_walkr, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 40
{[6, 155], "Jump", -1, bind_jump, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 41
{[6, 175], "Sprint", -1, bind_sprint, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 42
{[6, 195], "Change Stance", -1, bind_stance, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 43
{[6, 215], "Weapon Next", -1, bind_wpnn, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 44
{[6, 235], "Weapon Previous", -1, bind_wpnp, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 45
{[6, 255], "Interact", -1, bind_interact, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 46
{[6, 275], "Reload", -1, bind_reload, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 47
{[6, 295], "Melee", -1, bind_knife, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 48
{[6, 315], "Grenade", -1, bind_nade, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 49
{[6, 335], "Secondary Grenade", -1, bind_switchnade, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 50
// Custom Maps
{[6, -2], "Next Page", -1, menu_custom_next, null, MENU_CUSTOMS + MENU_ACHIEVEMENTS, 0, OPTION_WEB_AND_EXE}, // 51
{[6, -1], "Previous Page", -1, menu_custom_back, null, MENU_CUSTOMS + MENU_ACHIEVEMENTS, 1, OPTION_WEB_AND_EXE}, // 52
// Everything, pretty much
{[6, 0], "Back", -1, menu_back, null, MENU_SINGLE + MENU_MULTI + MENU_JOIN + MENU_SETTINGS + MENU_ABOUT +
MENU_IGS + MENU_GSETTINGS + MENU_CSETTINGS + MENU_CUSTOMS +
MENU_ACHIEVEMENTS + MENU_CREATE + MENU_CONSETTINGS + MENU_AUDSETTINGS, 0,
OPTION_WEB_AND_EXE}, // 53
// Control Settings
{[6, 75], "ADS Mode", -1, settings_adsmode, null, MENU_CONSETTINGS, 0, OPTION_WEB_AND_EXE}, // 54
{[6, 95], "Look Sensitivity", -1, settings_sens, settings_sens2, MENU_CONSETTINGS, 0, OPTION_WEB_AND_EXE}, // 55
// Audio Settings
{[6, 75], "Master Volume", -1, setting_mastervol, setting_mastervol2, MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE}, // 56
// Co-Op
{[6, 75], "Player Name", -1, setting_playername, null, MENU_MULTI, 0, OPTION_WEB_AND_EXE}, // 57
{[6, 115], "Join Game", -1, menu_join, null, MENU_MULTI, 0, OPTION_WEB_AND_EXE}, // 58
{[6, 135], "Create Game", -1, menu_create, null, MENU_MULTI, 0, OPTION_WEB_AND_EXE}, // 59
// Join Game
{[6, 75], "Server Name/Room ID", -1, setting_serverid, null, MENU_JOIN, 0, OPTION_WEB_AND_EXE}, // 60
{[6, 95], "Server Password", -1, setting_password, null, MENU_JOIN, 0, OPTION_WEB_AND_EXE}, // 61
{[6, 115], "Connect to Server", -1, setting_connect, null, MENU_JOIN, 0, OPTION_WEB_AND_EXE}, // 62
// Create Game
{[6, 75], "Password (Optional)", -1, setting_password, null, MENU_CREATE, 0, OPTION_WEB_AND_EXE}, // 63
{[6, 95], "Server Name", -1, setting_servername, null, MENU_CREATE, 0, OPTION_WEB_AND_EXE}, // 64
{[6, 115], "Choose Map", -1, menu_matchmake, null, MENU_CREATE, 0, OPTION_WEB_AND_EXE}, // 65
// Control Settings (cont.)
{[6, 115], "Invert Mouse", -1, setting_invert, null, MENU_CONSETTINGS, 0, OPTION_WEB_AND_EXE}, // 66
{[6, 135], "Controller Glyphs", -1, setting_glyph, null, MENU_CONSETTINGS, 0, OPTION_WEB_AND_EXE}, // 67
// Main menu (cont.)
{[6, 145], "Achievements (Not on Web)", -1, null, null, MENU_MAIN, 1, OPTION_WEB_ONLY}, // 3
};
float lastActive;
//this function handles drawing the buttons and checking if they should be active/hilighted
void(float index) Update_Button =
{
// Don't bother continuing if this button isn't available on our platform.
if (platform_is_web && buttons[index].platform_dependency == OPTION_EXE_ONLY)
return;
else if (!platform_is_web && buttons[index].platform_dependency == OPTION_WEB_ONLY)
return;
//float btnscale = 0.030*g_height;
if(in_menu != in_menu & buttons[index].group)
buttons[index].active = -1;
if(buttons[index].active == -1)
{
if(in_menu == in_menu & buttons[index].group)
buttons[index].active = 1;
else
return;
}
vector pos = buttons[index].pos;
if (pos_y == 0)
pos_y = g_height - 22;
else if (pos_y == -1)
pos_y = g_height - 75;
else if (pos_y == -2)
pos_y = g_height - 95;
//pos_x *= g_width;
//pos_y *= g_height;
if (next_gray_out == 1)
buttons[51].gray_out = 1;
else
buttons[51].gray_out = 0;
if (back_gray_out == 1)
buttons[52].gray_out = 1;
else
buttons[52].gray_out = 0;
if (buttons[index].gray_out == 0) {
if(buttons[index].active > 0) {
drawstring(pos, buttons[index].text, [14, 14], [1, 0, 0], 1, 0);
} else {
drawstring(pos, buttons[index].text, [14, 14], [1, 1, 1], 1, 0);
}
} else {
drawstring(pos, buttons[index].text, [14, 14], [0.25, 0.25, 0.25], 1, 0);
}
if (cursor_pos_x > pos_x && cursor_pos_x < pos_x + 300 && cursor_pos_y > pos_y && cursor_pos_y < pos_y + 14 && buttons[index].gray_out == 0) {
if (index != lastActive)
localsound_enhanced("sounds/menu/navigate.wav", CHAN_SFX, 1);
buttons[index].active = 1;
lastActive = index;
last_active_custom_select = active_custom_select = -1;
}
if (lastActive == -1) {
buttons[index].active = 0;
} else {
buttons[lastActive].active = 1;
}
if(buttons[index].active > 0)
{
buttons[index].active = 0;
}
};
float xd;
void() Controller_UpdateButton =
{
/*if (GPActive[0]) {
}*/
drawstring([0.025*g_width, 0.375*g_height, 0], ftos(GPActive[2]), [g_height * 0.020, g_height * 0.020, 1], [0.8,0.8,0.8], 1, 0);
}
float button_timer;
void(float index, float type) Button_Click =
{
// don't click if not active
if(buttons[index].active == -1)
return;
// also don't click if it's not on this platform
if (platform_is_web && buttons[index].platform_dependency == OPTION_EXE_ONLY)
return;
if (!platform_is_web && buttons[index].platform_dependency == OPTION_WEB_ONLY)
return;
vector pos = buttons[index].pos;
if (pos_y == 0)
pos_y = g_height - 22;
else if (pos_y == -1)
pos_y = g_height - 75;
else if (pos_y == -2)
pos_y = g_height - 95;
if (cursor_pos_x > pos_x && cursor_pos_x < pos_x + 300 && cursor_pos_y > pos_y && cursor_pos_y < pos_y + 14) {
if (button_timer > cltime)
return;
if (type == 0) { //left click
buttons[index].action();
} else { //right click
buttons[index].action2();
}
lastActive = -1;
localsound_enhanced("sounds/menu/enter.wav", CHAN_SFX, 1);
button_timer = cltime + 0.25;
}
if (in_menu == MENU_CUSTOMS)
customs_interact = FALSE;
};
void(float type) Menu_Click =
{
float i;
for(i = 0; i < buttons.length; i++)
{
Button_Click(i, type);
}
};
void() Menu_Click_Custom =
{
customs_interact = TRUE;
};
void() Draw_Extra_Main =
{
string main_desc = "";
// Division lines
drawfill ([6, 115], [270, 4], [0.5, 0.5, 0.5], 1, 0);
drawfill ([6, 165], [270, 4], [0.5, 0.5, 0.5], 1, 0);
if (platform_is_web == false)
drawfill ([6, 195], [270, 4], [0.5, 0.5, 0.5], 1, 0);
// Get description for menu option
switch(lastActive) {
case 0:
main_desc = "Take on the Hordes by yourself.";
break;
case 1:
main_desc = "Play NZ:P Cooperatively with up to four Players.";
break;
case 2:
main_desc = "Adjust your Settings to Optimize your Experience.";
break;
case 3:
main_desc = "View locked or unlocked Achievements.";
break;
case 4:
main_desc = "See who made NZ:P possible.";
break;
case 5:
main_desc = "Return to System.";
break;
default:
main_desc = "";
break;
}
// Draw desc
drawstring([6, g_height - 42, 0], main_desc, [12, 12], [1, 1, 1], 1, 0);
// Social Links
// Discord doesn't allow permanant invites anymore, "bummer"..
//drawsubpic([g_width - 32, g_height - 32], [28, 28], "gfx/menu/social.tga", [0, 0], [0.5, 0.5], [1, 1, 1], 1); // Discord
drawsubpic([g_width - 32, g_height - 32], [28, 28], "gfx/menu/social.tga", [0.5, 0], [0.5, 0.5], [1, 1, 1], 1); // YouTube
drawsubpic([g_width - 32, g_height - 64], [28, 28], "gfx/menu/social.tga", [0, 0.5], [0.5, 0.5], [1, 1, 1], 1); // Twitter
drawsubpic([g_width - 32, g_height - 96], [28, 28], "gfx/menu/social.tga", [0.5, 0.5], [0.5, 0.5], [1, 1, 1], 1); // Patreon
// Draw text when hovering over specific social icons
if (cursor_pos_x >= g_width - 32 && cursor_pos_y >= g_height - 96) {
string advert_text;
if (cursor_pos_y >= g_height - 32) {
advert_text = "youtube.com/@nzpteam";
} else if (cursor_pos_y >= g_height - 64) {
advert_text = "twitter.com/NZPTeam";
} else {
advert_text = "patreon.com/cypressimplex";
}
drawfill([cursor_pos_x - (strlen(advert_text) * 10) - 5, cursor_pos_y + 2], [strlen(advert_text) * 10, 10], [0, 0, 0], 0.90);
drawstring([cursor_pos_x - (strlen(advert_text) * 10) - 5, cursor_pos_y + 2], advert_text, [10, 10], [1, 1, 0], 1, 0);
}
}
void() Draw_Extra_Join =
{
string join_desc = "";
// Server ID
drawfill ([318, 73], [14 * 19, 18], [0.07, 0.07, 0.07], 0.5, 0);
drawstring([320, 75], temp_server_name, [14, 14], [1, 1, 1], 1, 0);
// Draw a cute little guy so user knows they're editing their name.
if (editing_server_id) {
drawstring([320 + (strlen(temp_server_name)*14), 75], "_", [14, 14], [1, 1, 0], 1, 0);
}
// Password
// Generate a bunch of asterisks lol
string safe_password = "";
for(int i = 0; i < strlen(temp_password); i++) {
safe_password = sprintf("%s%s", safe_password, "*");
}
drawfill ([318, 93], [14 * 19, 18], [0.07, 0.07, 0.07], 0.5, 0);
drawstring([320, 95], safe_password, [14, 14], [1, 1, 1], 1, 0);
// Draw a cute little guy for password
if (editing_password) {
drawstring([320 + (strlen(temp_password)*14), 95], "_", [14, 14], [1, 1, 0], 1, 0);
}
// Descriptions
switch(lastActive) {
case 60:
join_desc = "IP or ID for the Server (typically starts with /).";
break;
case 61:
join_desc = "Password for the Match set by the Host.";
break;
case 62:
join_desc = "Attempt to connect to Game.";
break;
default:
join_desc = "";
break;
}
// Draw desc
drawstring([6, g_height - 42, 0], join_desc, [12, 12], [1, 1, 1], 1, 0);
}
void() Draw_Extra_Create =
{
string crea_desc = "";
// Password
// Generate a bunch of asterisks lol
string safe_password = "";
for(int i = 0; i < strlen(temp_password); i++) {
safe_password = sprintf("%s%s", safe_password, "*");
}
drawfill ([318, 73], [14 * 19, 18], [0.07, 0.07, 0.07], 0.5, 0);
drawstring([320, 75], safe_password, [14, 14], [1, 1, 1], 1, 0);
// Draw a cute little guy for password
if (editing_password) {
drawstring([320 + (strlen(temp_hostname)*14), 75], "_", [14, 14], [1, 1, 0], 1, 0);
}
// hostname
drawfill ([318, 93], [14 * 19, 18], [0.07, 0.07, 0.07], 0.5, 0);
drawstring([320, 95], temp_hostname, [14, 14], [1, 1, 1], 1, 0);
// Draw a cute little guy for hostname
if (editing_hostname) {
drawstring([320 + (strlen(temp_hostname)*14), 95], "_", [14, 14], [1, 1, 0], 1, 0);
}
// Descriptions
switch(lastActive) {
case 63:
crea_desc = "Enter a password to limit who can join.";
break;
case 64:
crea_desc = "Enter a name that will appear in the Server List.";
break;
case 65:
crea_desc = "Select a Map to start the Game.";
break;
default:
crea_desc = "";
break;
}
// Draw desc
drawstring([6, g_height - 42, 0], crea_desc, [12, 12], [1, 1, 1], 1, 0);
}
void() Draw_Extra_Coop =
{
string coop_desc = "";
// Player Name
drawfill ([318, 73], [14 * 19, 18], [0.07, 0.07, 0.07], 0.5, 0);
drawstring([320, 75], temp_player_name, [14, 14], [1, 1, 1], 1, 0);
// Draw a cute little guy so user knows they're editing their name.
if (editing_player_name) {
drawstring([320 + (strlen(temp_player_name)*14), 75], "_", [14, 14], [1, 1, 0], 1, 0);
}
// Division lines
drawfill ([6, 100], [270, 4], [0.5, 0.5, 0.5], 1, 0);
// Descriptions
switch(lastActive) {
case 57:
coop_desc = "Name that appears in-game and on the Scoreboard.";
break;
case 58:
coop_desc = "Join an in-progress Match.";
break;
case 59:
coop_desc = "Create a new Match for others to join.";
break;
default:
coop_desc = "";
break;
}
// Draw desc
drawstring([6, g_height - 42, 0], coop_desc, [12, 12], [1, 1, 1], 1, 0);
}
void() Draw_Extra_Solo =
{
string solo_desc = "";
string solo_desc2 = "";
string solo_desc3 = "";
string solo_desc4 = "";
string solo_desc5 = "";
string solo_desc6 = "";
string solo_desc7 = "";
string solo_desc8 = "";
string solo_img = "";
// Division lines
drawfill ([6, 95], [270, 4], [0.5, 0.5, 0.5], 1, 0);
drawfill ([6, 185], [270, 4], [0.5, 0.5, 0.5], 1, 0);
// Map descriptions
switch(lastActive) {
case 6:
solo_desc = "Desolate bunker located on a Ge-";
solo_desc2 = "rman airfield, stranded after a";
solo_desc3 = "brutal plane crash surrounded by";
solo_desc4 = "hordes of undead. Exploit myste-";
solo_desc5 = "rious forces at play and hold o-";
solo_desc6 = "ut against relentless waves. Der";
solo_desc7 = "Anstieg ist jetzt. Will you fall";
solo_desc8 = "to the overwhelming onslaught?";
solo_img = "gfx/menu/nacht_der_untoten.png";
break;
case 7:
solo_desc = "Four nameless marines find them-";
solo_desc2 = "selves at a forsaken warehouse,";
solo_desc3 = "or is it something more? Fight";
solo_desc4 = "your way to uncovering its sec-";
solo_desc5 = "rets, though you may not like";
solo_desc6 = "what you find..";
solo_img = "gfx/menu/nzp_warehouse2.png";
break;
case 8:
solo_desc = "Old Warehouse full of Zombies!";
solo_desc2 = "Fight your way to the Power";
solo_desc3 = "Switch through the Hordes!";
solo_img = "gfx/menu/nzp_warehouse.png";
break;
case 10:
solo_desc = "No Santa this year. Though we're";
solo_desc2 = "sure you will get presents from";
solo_desc3 = "the undead! Will you accept them?";
solo_img = "gfx/menu/christmas_special.png";
break;
case 11:
solo_desc = "Custom Maps made by Community on";
solo_desc2 = "GitHub Discussions!";
solo_img = "gfx/menu/custom.png";
break;
default:
solo_desc = "";
solo_img = "";
break;
}
// Map img
if (solo_img != "")
drawpic([g_width - 340 - 6, 75], solo_img, [300, 170], [1, 1, 1], 1);
// Draw desc
drawstring([g_width - 360, 250, 0], solo_desc, [11, 11], [1, 1, 1], 1, 0);
drawstring([g_width - 360, 265, 0], solo_desc2, [11, 11], [1, 1, 1], 1, 0);
drawstring([g_width - 360, 280, 0], solo_desc3, [11, 11], [1, 1, 1], 1, 0);
drawstring([g_width - 360, 295, 0], solo_desc4, [11, 11], [1, 1, 1], 1, 0);
drawstring([g_width - 360, 310, 0], solo_desc5, [11, 11], [1, 1, 1], 1, 0);
drawstring([g_width - 360, 325, 0], solo_desc6, [11, 11], [1, 1, 1], 1, 0);
drawstring([g_width - 360, 340, 0], solo_desc7, [11, 11], [1, 1, 1], 1, 0);
drawstring([g_width - 360, 355, 0], solo_desc8, [11, 11], [1, 1, 1], 1, 0);
}
void() Draw_Extra_Settings =
{
string set_desc = "";
// Descriptions
switch(lastActive) {
case 19:
set_desc = "Adjust settings relating to Graphical Fidelity.";
break;
case 20:
set_desc = "Customize your Control Scheme.";
break;
case 21:
set_desc = "Adjust settings in relation to how NZ:P Controls.";
break;
case 22:
set_desc = "Adjust Audio Levels.";
break;
default:
set_desc = "";
break;
}
// Draw desc
drawstring([6, g_height - 42, 0], set_desc, [12, 12], [1, 1, 1], 1, 0);
}
void() Draw_Extra_Credits =
{
drawstring([6, 65], "Programming:", [12, 12], TEXT_ORANGE, 1, 0);
drawstring([6, 85], "Blubs, Jukki, DR_Mabuse1981, Naievil", [12, 12], [1, 1, 1], 1, 0);
drawstring([6, 105], "Cypress, ScatterBox", [12, 12], [1, 1, 1], 1, 0);
drawstring([6, 130], "Models:", [12, 12], TEXT_ORANGE, 1, 0);
drawstring([6, 150], "Blubs, Ju[s]tice, Derped_Crusader", [12, 12], [1, 1, 1], 1, 0);
drawstring([6, 175], "GFX:", [12, 12], TEXT_ORANGE, 1, 0);
drawstring([6, 195], "Blubs, Ju[s]tice, Cypress, Derped_Crusader", [12, 12], [1, 1, 1], 1, 0);
drawstring([6, 220], "Sounds/Music:", [12, 12], TEXT_ORANGE, 1, 0);
drawstring([6, 240], "Blubs, Biodude, Cypress, Marty P.", [12, 12], [1, 1, 1], 1, 0);
drawstring([6, 265], "Special Thanks:", [12, 12], TEXT_ORANGE, 1, 0);
drawstring([6, 285], "- Spike, Eukara: FTEQW", [12, 12], [1, 1, 1], 1, 0);
drawstring([6, 305], "- Shpuld: CleanQC4FTE", [12, 12], [1, 1, 1], 1, 0);
drawstring([6, 325], "- Crow_Bar, st1x51: dQuake(plus)", [12, 12], [1, 1, 1], 1, 0);
drawstring([6, 345], "- fgsfdsfgs: Quakespasm-NX", [12, 12], [1, 1, 1], 1, 0);
drawstring([6, 365], "- MasterFeizz: ctrQuake", [12, 12], [1, 1, 1], 1, 0);
drawstring([6, 385], "- Rinnegatamante: Initial VITA Port & Updater", [12, 12], [1, 1, 1], 1, 0);
}
void() Draw_Extra_Restart =
{
drawstring([0.025*g_width, 0.375*g_height, 0], "Are you sure you want to restart?", [g_height * 0.020, g_height * 0.020, 1], [0.8,0.8,0.8], 1, 0);
drawstring([0.02*g_width, 0.425*g_height, 0], "Your current progress will be lost!", [g_height * 0.020, g_height * 0.020, 1], [0.8,0.8,0.8], 1, 0);
}
void() Draw_Extra_CSettings =
{
string cset_desc;
cset_desc = "";
tokenize(findkeysforcommandex("+button8"));
string button8_key = strtoupper(argv(0));
// ADS Mode
if (button8_key == "MOUSE2")
drawstring([320, 75], "HOLD", [14, 14], [1, 1, 1], 1, 0);
else
drawstring([320, 75], "TOGGLE", [14, 14], [1, 1, 1], 1, 0);
// Look Sensitivity
drawstring([320, 95], ftos(cvar("sensitivity")), [14, 14], [1, 1, 1], 1, 0);
// Mouse Inversion
if (cvar("m_pitch") == 0.022)
drawstring([320, 115], S_DISABLED, [14, 14], [1, 1, 1], 1, 0);
else
drawstring([320, 115], S_ENABLED, [14, 14], [1, 1, 1], 1, 0);
// Controller Glyphs
string controller_glyph_brand = "Unknown";
switch(cvar_string("cl_controllerglyphs")) {
case "xbox":
controller_glyph_brand = "Microsoft";
break;
case "sony":
controller_glyph_brand = "Sony";
break;
case "nintendo":
controller_glyph_brand = "Nintendo";
break;
case "generic":
controller_glyph_brand = "Libre";
break;
default:
controller_glyph_brand = sprintf("User (\"%s\")", cvar_string("cl_controllerglyphs"));
break;
}
drawstring([320, 135], controller_glyph_brand, [14, 14], [1, 1, 1], 1, 0);
drawsubpic([325 + strlen(controller_glyph_brand)*14, 132], [80, 20], sprintf("gfx/controller_glyphs/%s.tga", cvar_string("cl_controllerglyphs")), [0, 0], [0.5, 0.125], [1, 1, 1], 1);
// Descriptions
switch(lastActive) {
case 54:
cset_desc = "Switch between Toggle/Hold to Aim Down Sight.";
break;
case 55:
cset_desc = "Change Look Sensitivity to adjust responsiveness.";
break;
case 66:
cset_desc = "Invert Mouse Input on the Y Axis.";
break;
case 67:
cset_desc = "Glyph Branding type to display for Controllers.";
break;
default:
cset_desc = "";
break;
}
// Division lines
drawfill ([6, g_height - 85], [270, 4], [0.5, 0.5, 0.5], 1, 0);
// Draw desc
drawstring([6, g_height - 42, 0], cset_desc, [12, 12], [1, 1, 1], 1, 0);
}
void() Draw_Extra_GSettings =
{
local string fpsval;
local string vsyncval;
local string decalval;
local string partval;
local string fullval;
local string retroval;
string ultraval;
local string sval;
local string arval = "";
local string resval;
local string gset_desc = "";
if (platform_is_web == false) {
// Resolution
resval = strcat(ftos(active_swidth), "x", ftos(active_sheight));
// Aspect Ratio
switch(aspectratio) {
case 0:
arval = "4:3";
break;
case 1:
arval = "5:4";
break;
case 2:
arval = "16:9";
break;
case 3:
arval = "16:10";
break;
case 4:
arval = "21:9";
break;
default:
arval = "ERR";
break;
}
drawstring([320, 115], arval, [14, 14], [1, 1, 1], 1, 0);
} else {
// Render Scale
resval = strcat(itos(ftoi(cvar("r_renderscale")*100)), "%");
}
drawstring([320, 95], resval, [14, 14], [1, 1, 1], 1, 0);
// Fullscreen
if (fullscreenval == 0)
sval = S_DISABLED;
else
sval = S_ENABLED;
drawstring([320, 135], sval, [14, 14], [1, 1, 1], 1, 0);
// Show FPS
if (cvar("show_fps") == 0)
fpsval = S_DISABLED;
else
fpsval = S_ENABLED;
drawstring([320, 155], fpsval, [14, 14], [1, 1, 1], 1, 0);
// Max FPS
// can't adjust when vsync is enabled, so grey out
if (!cvar("vid_vsync")) {
drawstring([320, 175], ftos(cvar("cl_maxfps")), [14, 14], [1, 1, 1], 1, 0);
} else {
drawstring([320, 175], ftos(cvar("cl_maxfps")), [14, 14], [0.25, 0.25, 0.25], 1, 0);
}
// VSync
if (platform_is_web == false) {
if (cvar("vid_vsync") == 0)
vsyncval = S_DISABLED;
else
vsyncval = S_ENABLED;
drawstring([320, 195], vsyncval, [14, 14], [1, 1, 1], 1, 0);
}
// Field of View
drawstring([320, 215], ftos(cvar("fov")), [14, 14], [1, 1, 1], 1, 0);
// Brightness
// have to use a drawfill because of how gamma values are subtracted.. for some reason
drawfill ([320, 235], [cvar("gamma")/3*200, 14], [0.8, 0.8, 0.8], 1, 0);
// Limit X Bounds
if (cvar("vid_ultrawide_limiter"))
ultraval = S_ENABLED;
else
ultraval = S_DISABLED;
drawstring([320, 255], ultraval, [14, 14], [1, 1, 1], 1, 0);
// Particles
if (cvar("nzp_particles") == 0)
partval = S_DISABLED;
else
partval = S_ENABLED;
drawstring([320, 275], partval, [14, 14], [1, 1, 1], 1, 0);
// Fullbright
if (cvar("r_fullbright") == 0)
fullval = S_DISABLED;
else
fullval = S_ENABLED;
drawstring([320, 295], fullval, [14, 14], [1, 1, 1], 1, 0);
// Retro
if (cvar_string("gl_texturemode") == "gl_nearest")
retroval = S_ENABLED;
else
retroval = S_DISABLED;
drawstring([320, 315], retroval, [14, 14], [1, 1, 1], 1, 0);
// Descriptions
switch(lastActive) {
case 24:
gset_desc = "Adjust Window Resolution.";
break;
case 25:
gset_desc = "Change Window Aspect Ratio.";
break;
case 26:
if (platform_is_web == false)
gset_desc = "Toggle Fullscreen (May fail depending on GPU).";
else
gset_desc = "Put Browser in Fullscreen when loaded in World.";
break;
case 27:
gset_desc = "Toggle Framerate Overlay.";
break;
case 28:
gset_desc = "Increase of Decrease Max Frames per Second.";
break;
case 29:
gset_desc = "Toggle Vertical Sync.";
break;
case 30:
gset_desc = "Adjust Game Field of View.";
break;
case 31:
gset_desc = "Increase or Decrease Game Brightness.";
break;
case 32:
gset_desc = "Makes HUD more visible when Ultrawide.";
break;
case 33:
gset_desc = "Toggle Appearence of (most) Particles.";
break;
case 34:
gset_desc = "Toggle all non-realtime lights (Requires Map Restart).";
break;
case 35:
gset_desc = "Toggle texture filtering.";
break;
case 23:
gset_desc = "Adjust scale factor for 3D rendering.";
break;
default:
gset_desc = "";
break;
}
// Division lines
drawfill ([6, g_height - 85], [270, 4], [0.5, 0.5, 0.5], 1, 0);
// Draw desc
drawstring([6, g_height - 42, 0], gset_desc, [12, 12], [1, 1, 1], 1, 0);
}
void() Draw_Extra_Controls =
{
local string buttoncon[MAX_BINDS];
local string binding = "_";
//prevent warning
buttoncon[0] = "";
for (int i = 0; i < MAX_BINDS; i += 1) {
tokenize(findkeysforcommandex(buttonBind[i]));
if (editBind[i] == FALSE)
buttoncon[i] = strtoupper(argv(0));
else
buttoncon[i] = binding;
if (buttoncon[i] == "01")
buttoncon[i] = "UNBOUND";
if (Key_IsControllerGlyph(buttoncon[i]))
Key_DrawControllerGlyph([320, 75+(20*i)], buttoncon[i], [22, 22]);
else
drawstring([320, 75+(20*i)], buttoncon[i], [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
}
}
// remove prefix and suffix from custom map line
// (maps/) & (.bsp)
string(string s) strip_custominfo =
{
string s2;
s2 = substring(s, 5, strlen(s)); // maps/
s2 = substring(s2, 0, strlen(s2) - 4); // .bsp
return s2;
}
var struct
{
float occupied;
float map_allow_game_settings;
float map_use_thumbnail;
string map_name;
string map_name_pretty;
string map_desc_1;
string map_desc_2;
string map_desc_3;
string map_desc_4;
string map_desc_5;
string map_desc_6;
string map_desc_7;
string map_desc_8;
string map_author;
} custom_maps[500];
void() Customs_Get =
{
searchhandle maps;
float map_count;
maps = search_begin("maps/*.bsp", 0, 0);
map_count = search_getsize(maps);
custom_map_pages = ceil(map_count/10);
for (float i = 0; i < map_count; i++) {
custom_maps[i].occupied = TRUE;
custom_maps[i].map_name = strip_custominfo(search_getfilename(maps, i));
float settings = fopen(strcat("maps/", custom_maps[i].map_name, ".txt"), FILE_READ);
if (settings != -1) {
custom_maps[i].map_name_pretty = fgets(settings);
custom_maps[i].map_desc_1 = fgets(settings);
custom_maps[i].map_desc_2 = fgets(settings);
custom_maps[i].map_desc_3 = fgets(settings);
custom_maps[i].map_desc_4 = fgets(settings);
custom_maps[i].map_desc_5 = fgets(settings);
custom_maps[i].map_desc_6 = fgets(settings);
custom_maps[i].map_desc_7 = fgets(settings);
custom_maps[i].map_desc_8 = fgets(settings);
custom_maps[i].map_author = fgets(settings);
custom_maps[i].map_use_thumbnail = stof(fgets(settings));
custom_maps[i].map_allow_game_settings = stof(fgets(settings));
fclose(settings);
}
}
current_custom_map_page = 1;
search_end(maps);
}
void() Draw_Extra_Customs =
{
string custom_map_names[10];
float custom_map_active[10];
float multiplier;
if (current_custom_map_page > 1)
multiplier = (current_custom_map_page - 1) * 10;
else
multiplier = 0;
for (float i = 0; i < 10; i++) {
if (custom_maps[i + multiplier].occupied) {
custom_map_names[i] = custom_maps[i + multiplier].map_name;
}
}
for (float i = 0; i < 10; i++) {
if (cursor_pos_x > 6 && cursor_pos_x < 320 &&
cursor_pos_y > 75 + (20 * i) && cursor_pos_y < 75 + (20 * i) + 14 && button_timer <= cltime) {
if (i != last_active_custom_select)
localsound_enhanced("sounds/menu/navigate.wav", CHAN_SFX, 1);
if (customs_interact) {
loadscreen_timetrigger = cltime + 0.6;
loadscreen_mapname = custom_map_names[i];
loadscreen_maptitle = custom_maps[i + multiplier].map_name_pretty;
}
if (last_active_custom_select != -1)
custom_map_active[last_active_custom_select] = FALSE;
custom_map_active[i] = TRUE;
last_active_custom_select = i;
lastActive = -1;
}
}
for (float i = 0; i < 10; i++) {
if (custom_map_active[i] == TRUE || last_active_custom_select == i) {
if (custom_maps[i + multiplier].map_name_pretty)
drawstring([6, 75+(20*i)], custom_maps[i + multiplier].map_name_pretty, [14, 14], [1, 0, 0], 1, 0);
else
drawstring([6, 75+(20*i)], custom_map_names[i], [14, 14], [1, 0, 0], 1, 0);
float line_increment;
line_increment = 0;
if (custom_maps[i + multiplier].map_desc_1 != "" && custom_maps[i + multiplier].map_desc_1 != " ") {
drawstring([g_width - 360, 250, 0], custom_maps[i + multiplier].map_desc_1, [11, 11], [1, 1, 1], 1, 0);
}
if (custom_maps[i + multiplier].map_desc_2 != "" && custom_maps[i + multiplier].map_desc_2 != " ") {
line_increment++;
drawstring([g_width - 360, 265, 0], custom_maps[i + multiplier].map_desc_2, [11, 11], [1, 1, 1], 1, 0);
}
if (custom_maps[i + multiplier].map_desc_3 != "" && custom_maps[i + multiplier].map_desc_3 != " ") {
line_increment++;
drawstring([g_width - 360, 280, 0], custom_maps[i + multiplier].map_desc_3, [11, 11], [1, 1, 1], 1, 0);
}
if (custom_maps[i + multiplier].map_desc_4 != "" && custom_maps[i + multiplier].map_desc_4 != " ") {
line_increment++;
drawstring([g_width - 360, 295, 0], custom_maps[i + multiplier].map_desc_4, [11, 11], [1, 1, 1], 1, 0);
}
if (custom_maps[i + multiplier].map_desc_5 != "" && custom_maps[i + multiplier].map_desc_5 != " ") {
line_increment++;
drawstring([g_width - 360, 310, 0], custom_maps[i + multiplier].map_desc_5, [11, 11], [1, 1, 1], 1, 0);
}
if (custom_maps[i + multiplier].map_desc_6 != "" && custom_maps[i + multiplier].map_desc_6 != " ") {
line_increment++;
drawstring([g_width - 360, 325, 0], custom_maps[i + multiplier].map_desc_6, [11, 11], [1, 1, 1], 1, 0);
}
if (custom_maps[i + multiplier].map_desc_7 != "" && custom_maps[i + multiplier].map_desc_7 != " ") {
line_increment++;
drawstring([g_width - 360, 340, 0], custom_maps[i + multiplier].map_desc_7, [11, 11], [1, 1, 1], 1, 0);
}
if (custom_maps[i + multiplier].map_desc_8 != "" && custom_maps[i + multiplier].map_desc_8 != " ") {
line_increment++;
drawstring([g_width - 360, 355, 0], custom_maps[i + multiplier].map_desc_8, [11, 11], [1, 1, 1], 1, 0);
}
if (custom_maps[i + multiplier].map_author != "" && custom_maps[i + multiplier].map_author != " ") {
line_increment++;
drawstring([g_width - 360, 235 + (20*line_increment), 0], custom_maps[i + multiplier].map_author, [11, 11], TEXT_ORANGE, 1, 0);
}
if (custom_maps[i + multiplier].map_use_thumbnail) {
drawpic([g_width - 340 - 6, 75], strcat("menu/custom/", custom_map_names[i], ".png"), [300, 170], [1, 1, 1], 1);
}
} else {
if (custom_maps[i + multiplier].map_name_pretty)
drawstring([6, 75+(20*i)], custom_maps[i + multiplier].map_name_pretty, [14, 14], [1, 1, 1], 1, 0);
else
drawstring([6, 75+(20*i)], custom_map_names[i], [14, 14], [1, 1, 1], 1, 0);
}
}
customs_interact = FALSE;
}
void() Draw_Extra_Achievements =
{
float multiplier;
if (current_achievement_page > 1) {
multiplier = (current_achievement_page - 1) * 3;
} else {
multiplier = 0;
back_gray_out = true;
}
for (float i = 0; i < 3; i++) {
if (i + multiplier > MAX_ACHIEVEMENTS - 1)
continue;
string name1, name2;
string desc1, desc2, desc3, desc4;
name2 = "";
desc2 = "";
desc3 = "";
desc4 = "";
if (strlen(achievements[i + multiplier].name) >= 33) {
name1 = substring(achievements[i + multiplier].name, 0, 33);
name2 = substring(achievements[i + multiplier].name, 33, strlen(achievements[i + multiplier].name));
} else {
name1 = achievements[i + multiplier].name;
}
if (substring(name2, 0, 1) == " ")
name2 = substring(name2, 1, strlen(name2));
desc1 = substring(achievements[i + multiplier].description, 0, 36);
desc2 = substring(achievements[i + multiplier].description, 36, 34);
desc3 = substring(achievements[i + multiplier].description, 70, 35);
desc4 = substring(achievements[i + multiplier].description, 105, strlen(achievements[i + multiplier].description));
if (substring(desc2, 0, 1) == " ")
desc2 = substring(desc2, 1, strlen(desc2));
if (substring(desc3, 0, 1) == " ")
desc3 = substring(desc3, 1, strlen(desc3));
if (substring(desc4, 0, 1) == " ")
desc4 = substring(desc4, 1, strlen(desc4));
if (achievements[i + multiplier].unlocked == false) {
int lock_width_pos;
drawstring([0.450*g_height, (0.150 + (0.212 * i))*g_height, 0], name1, [g_height * 0.030, g_height * 0.030, 1], [0.5,0.5,0.5], 1, 0);
drawstring([0.450*g_height, (0.180 + (0.212 * i))*g_height, 0], name2, [g_height * 0.030, g_height * 0.030, 1], [0.5,0.5,0.5], 1, 0);
if (name2 == "") {
lock_width_pos = stringwidth(name1, 0, [g_height * 0.030, g_height * 0.030, 1]);
drawstring([0.450*g_height + lock_width_pos, (0.150 + (0.212 * i))*g_height, 0], " (LOCKED)", [g_height * 0.030, g_height * 0.030, 1], [1,0,0], 1, 0);
} else {
lock_width_pos = stringwidth(name2, 0, [g_height * 0.030, g_height * 0.030, 1]);
drawstring([0.450*g_height + lock_width_pos, (0.180 + (0.212 * i))*g_height, 0], " (LOCKED)", [g_height * 0.030, g_height * 0.030, 1], [1,0,0], 1, 0);
}
drawstring([0.450*g_height, (0.210 + (0.212 * i))*g_height, 0], desc1, [g_height * 0.030, g_height * 0.030, 1], [1,1,1], 1, 0);
drawstring([0.450*g_height, (0.240 + (0.212 * i))*g_height, 0], desc2, [g_height * 0.030, g_height * 0.030, 1], [1,1,1], 1, 0);
drawstring([0.450*g_height, (0.270 + (0.212 * i))*g_height, 0], desc3, [g_height * 0.030, g_height * 0.030, 1], [1,1,1], 1, 0);
drawstring([0.450*g_height, (0.300 + (0.212 * i))*g_height, 0], desc4, [g_height * 0.030, g_height * 0.030, 1], [1,1,1], 1, 0);
drawpic([0.025*g_width, (0.150 + (0.212 * i))*g_height, 0], "gfx/achievement/achievement_locked.tga", [0.38*g_height, 0.19*g_height, 0], [1,1,1], 1);
} else {
drawstring([0.450*g_height, (0.150 + (0.212 * i))*g_height, 0], name1, [g_height * 0.030, g_height * 0.030, 1], [1,1,0], 1, 0);
drawstring([0.450*g_height, (0.180 + (0.212 * i))*g_height, 0], name2, [g_height * 0.030, g_height * 0.030, 1], [1,1,0], 1, 0);
drawstring([0.450*g_height, (0.210 + (0.212 * i))*g_height, 0], desc1, [g_height * 0.030, g_height * 0.030, 1], [1,1,1], 1, 0);
drawstring([0.450*g_height, (0.240 + (0.212 * i))*g_height, 0], desc2, [g_height * 0.030, g_height * 0.030, 1], [1,1,1], 1, 0);
drawstring([0.450*g_height, (0.270 + (0.212 * i))*g_height, 0], desc3, [g_height * 0.030, g_height * 0.030, 1], [1,1,1], 1, 0);
drawstring([0.450*g_height, (0.300 + (0.212 * i))*g_height, 0], desc4, [g_height * 0.030, g_height * 0.030, 1], [1,1,1], 1, 0);
drawpic([0.025*g_width, (0.150 + (0.212 * i))*g_height, 0], achievements[i + multiplier].img, [0.38*g_height, 0.19*g_height, 0], [1,1,1], 1);
}
}
}
void() Draw_Extra_ASettings =
{
string aset_desc = "";
float master_volume = cvar("volume");
float chann1_volume = cvar("snd_channel1volume");
float chann2_volume = cvar("snd_channel2volume");
float chann3_volume = cvar("snd_channel3volume");
float chann4_volume = cvar("snd_channel4volume");
float chann5_volume = cvar("snd_channel5volume");
float chann6_volume = cvar("snd_channel6volume");
// Master Volume
drawfill ([320, 75], [master_volume/3*200, 14], [0.8, 0.8, 0.8], 1, 0);
// Descriptions
switch(lastActive) {
case 56:
aset_desc = "Adjusts the overall volume of the game.";
break;
default:
aset_desc = "";
break;
}
// Division lines
drawfill ([6, g_height - 85], [270, 4], [0.5, 0.5, 0.5], 1, 0);
// Draw desc
drawstring([6, g_height - 42, 0], aset_desc, [12, 12], [1, 1, 1], 1, 0);
}
float menu_sound_length;
float menu_sound_time;
string() LoadScreen_GiveTip;
void() Draw_Menu =
{
// CSQC likes to take us back and forth between UpdateView and UpdateViewLoading,
// meaning normally you'd see the menu pop in and out of scene. We add a delay
// before the loading sequence and make sure to draw the first load screen "frame",
// so when this back and forth shenanigan happens, the client will not notice
// this stupid hack.
if (loadscreen_timetrigger) {
if (!loadscreen_tip)
loadscreen_tip = LoadScreen_GiveTip();
drawpic([0, 0], strcat("gfx/lscreen/", loadscreen_mapname), [g_width, g_height], [1, 1, 1], 1);
drawfill ([0, 0], [g_width, 32, 1], [0, 0, 0], 0.68, 0);
drawfill ([0, g_height - 32], [g_width, 32, 1], [0, 0, 0], 0.68, 0);
drawstring([g_width/2 - (stringwidth(loadscreen_tip, 0, [12, 12])/2), g_height - 16, 0], loadscreen_tip, [12, 12], [1, 1, 1], 1, 0);
drawstring([6, 6], loadscreen_maptitle, [24, 24], TEXT_ORANGE, 1, 0);
drawfill ([g_width/2 - 160, g_height - 42], [320, 18, 1], [0.27, 0.27, 0.27], 1, 0);
drawfill ([g_width/2 - 164, g_height - 46], [328, 26, 1], [0, 0, 0], 0.77, 0);
drawstring([g_width/2 - (stringwidth("Loading...", 0, [14, 14])/2), g_height - 40, 0], "Loading...", [14, 14], [1, 1, 1], 1, 0);
if (loadscreen_timetrigger < cltime) {
in_loadscreen = true;
}
return;
}
string menu_track_path;
if (platform_is_web)
menu_track_path = "tracks/tensioned_by_the_damned.wav";
else
menu_track_path = "tracks/tensioned_by_the_damned.ogg";
// main menu theme iterating
if (menu_initialized == false && in_menu == MENU_MAIN) {
localsound_enhanced(menu_track_path, CHAN_MUSIC, 1);
menu_sound_length = 490;
menu_sound_time = 0;
menu_initialized = true;
}
// restart the track if it has ended
if (menu_initialized == true && (menu_sound_time >= menu_sound_length - 1)) {
localsound_enhanced(menu_track_path, CHAN_MUSIC, 1);
menu_sound_time = 0;
}
menu_sound_time += frametime;
// background
if(serverkey("constate") == "disconnected")
{
drawpic([0,0,0], "menu/bg", [g_width, g_height, 1], [1, 1, 1], 1);
}
// Darken the BG
drawfill ([0, 0, 0], [g_width, g_height, 1], [0, 0, 0], 0.35, 0);
// version string
if (in_menu == MENU_MAIN) {
string vers_string;
vers_string = build_datetime;
drawstring([(g_width - 6 - stringwidth(vers_string, 0, [12, 12])), 8], vers_string, [12, 12], [1, 1, 1], 1, 0);
}
//menu title
local string title = "";
switch(in_menu)
{
case MENU_MAIN:
title = "MAIN MENU";
Draw_Extra_Main();
break;
case MENU_SINGLE:
if (matchmake_enabled)
title = "CHOOSE MAP";
else
title = "SOLO";
Draw_Extra_Solo();
break;
case MENU_MULTI:
title = "COOPERATIVE";
Draw_Extra_Coop();
break;
case MENU_ABOUT:
title = "CREDITS";
Draw_Extra_Credits();
break;
case MENU_PAUSE:
title = "PAUSED";
break;
case MENU_IGS:
case MENU_SETTINGS:
title = "SETTINGS";
Draw_Extra_Settings();
break;
case MENU_GSETTINGS:
title = "GRAPHICS SETTINGS";
Draw_Extra_GSettings();
break;
case MENU_CSETTINGS:
title = "CONTROLS";
Draw_Extra_Controls();
break;
case MENU_RES:
title = "RESTART";
Draw_Extra_Restart();
break;
case MENU_CUSTOMS:
if (matchmake_enabled)
title = "CHOOSE CUSTOM MAP";
else
title = "CUSTOM MAPS";
Draw_Extra_Customs();
break;
case MENU_ACHIEVEMENTS:
title = "ACHIEVEMENTS";
Draw_Extra_Achievements();
break;
case MENU_CONSETTINGS:
title = "CONTROL SETTINGS";
Draw_Extra_CSettings();
break;
case MENU_AUDSETTINGS:
title = "AUDIO SETTINGS";
Draw_Extra_ASettings();
break;
case MENU_JOIN:
title = "JOIN GAME";
Draw_Extra_Join();
break;
case MENU_CREATE:
title = "CREATE GAME";
Draw_Extra_Create();
break;
default:
title = "Nazi Zombies: Portable";
}
drawstring([6, 8, 0], title, [28, 28, 0], [1, 1, 1], 1, 0);
//Update buttons
local float i;
for(i = 0; i < buttons.length; i++)
{
Update_Button(i);
}
// TODO - Controller Support
/*if (cvar("in_xinput")) {
Controller_UpdateButton();
}*/
};