mirror of
https://github.com/nzp-team/quakec.git
synced 2024-11-22 20:01:34 +00:00
1212 lines
31 KiB
C++
1212 lines
31 KiB
C++
/*
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client/main.qc
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main csqc code
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Copyright (C) 2021-2024 NZ:P Team
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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void() ToggleMenu =
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{
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if(serverkey("constate") != "disconnected")
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{
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if (player_count == 0)
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localcmd("cmd pause\n");
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if(in_menu == MENU_NONE)
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{
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in_menu = MENU_PAUSE;
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time_in_menu = 0;
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local float i;
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for(i = 0; i < buttons.length; i++)
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{
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buttons[i].active = 1;
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}
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setcursormode(TRUE, cvar_string("cl_cursor"), __NULL__, cvar("cl_cursor_scale"));
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}
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else
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{
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in_menu = MENU_NONE;
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setcursormode(FALSE);
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}
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}
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else
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{
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in_menu = MENU_MAIN;
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time_in_menu = 0;
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setcursormode(TRUE, cvar_string("cl_cursor"), __NULL__, cvar("cl_cursor_scale"));
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}
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}
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float(float isnew) SetZombieSkinning =
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{
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self.drawmask = MASK_ENGINE;
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setcustomskin(self, __NULL__, sprintf("replace \"\" \"models/ai/zfull.mdl_%d.pcx\"\n", self.skin));
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return PREDRAW_NEXT;
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};
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noref void(float apiver, string enginename, float enginever) CSQC_Init =
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{
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setwindowcaption("Nazi Zombies: Portable");
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precache_sound("sounds/menu/enter.wav");
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precache_sound("sounds/menu/navigate.wav");
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precache_model("models/player.mdl");
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registercommand("togglemenu");
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registercommand("startwalk");
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registercommand("stopwalk");
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registercommand("promptjoin");
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registercommand("showscores");
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cvar_set("sv_cheats", ftos(1));
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cvar_set("r_fb_models", ftos(0));
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autocvar(r_viewmodel_default_fov, 70);
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autocvar(cl_controllerglyphs, "xbox");
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// Runtime check if we're running this in WebASM/WebGL.
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if (cvar_string("sys_platform") == "Web")
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platform_is_web = true;
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else
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platform_is_web = false;
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if (platform_is_web) {
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cvar_set("com_protocolname", "NZP-REBOOT-WEB");
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}
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//print("CSQC Started\n");
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if(serverkey("constate") == "disconnected")
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ToggleMenu();
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//bgpos = 0;
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// default button binds
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buttonBind[0] = "+forward";
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buttonBind[1] = "+back";
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buttonBind[2] = "+moveleft";
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buttonBind[3] = "+moveright";
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buttonBind[4] = "impulse 10";
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buttonBind[5] = "impulse 23";
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buttonBind[6] = "impulse 30";
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buttonBind[7] = "+button4";
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buttonBind[8] = "+button4";
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buttonBind[9] = "+button7";
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buttonBind[10] = "+button5";
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buttonBind[11] = "+button6";
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buttonBind[12] = "+button3";
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buttonBind[13] = "impulse 33";
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// default/current width and height
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active_swidth = cvar("vid_width");
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active_sheight = cvar("vid_height");
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fullscreenval = cvar("vid_fullscreen");
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// cvars for custom settings
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autocvar(cl_cinematic, 0);
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autocvar(nzp_particles, 1);
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autocvar(nzp_decals, 1);
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autocvar(vid_ultrawide_limiter, 0);
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autocvar(cl_bobside, 0.02);
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// per-channel volume
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autocvar(snd_channel1volume, 1);
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autocvar(snd_channel2volume, 1);
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autocvar(snd_channel3volume, 1);
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autocvar(snd_channel4volume, 1);
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autocvar(snd_channel5volume, 1);
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autocvar(snd_channel6volume, 1);
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// FTE is overriding cl_bobup values.. so be evil
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// and force it to 0.02.
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cvar_set("cl_bobup", "0.02");
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// force nearest filtering for hud elements to avoid blur
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cvar_set("gl_texturemode2d", "gl_nearest");
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cvar_set("r_font_linear", "0");
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// force build date text in menu
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cvar_set("cl_showbuildtime", "1");
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// in-game stopwatch
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autocvar(scr_serverstopwatch, 0);
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stopwatch_sec = stopwatch_min = stopwatch_hr = 0;
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stopwatch_round_sec = stopwatch_round_min = stopwatch_round_hr = 0;
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stopwatch_round_starttime = time;
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// FTE via emscripten (for the fault of the browser?) bugs out
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// when using mousewheel. So as a hack, just unbind the mouse
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// wheel. :/
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if (platform_is_web) {
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localcmd("unbind MWHEELUP; unbind MWHEELDOWN\n");
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localcmd("bind 1 +button4; bind 2 +button4\n");
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}
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// retrieve custom maps
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Customs_Get();
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//
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// get the build date
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//
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float file = fopen("version.txt", FILE_READ);
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if (file != -1) {
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build_datetime = fgets(file);
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fclose(file);
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}
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// Intercept every Zombie mesh to apply custom skinning
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for(float i = 0; i < zombie_skins.length; i++) {
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deltalisten(zombie_skins[i], SetZombieSkinning, 0);
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}
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};
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noref void() CSQC_WorldLoaded =
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{
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Achievement_Init();
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Particles_Init();
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nameprint_time = time + 8;
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huddir = "gfx/hud/";
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};
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// This is from COW lol!
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#define ADS_THOMPSON '-3 +5.80 +4.52'
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/*vector adsOffset;
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float adsAmount;
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float adsDir;*/
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vector weapon_bob_factor;
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float weapon_bob_factor_z_coef;
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vector dampening_factor;
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float vaccel;
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float vzaccel;
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// FIXME: Move Power-Up CSQC drawing to separate file :)
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float mdlflag_poweruprotate_duration;
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float mdlflag_poweruprotate_starttime;
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vector mdlflag_poweruprotate_startangles;
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vector mdlflag_poweruprotate_differenceangles;
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vector mdlflag_poweruprotate_currentangles;
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float last_puframetime;
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void() PU_UpdateAngles =
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{
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// Don't update more than once per frame.
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if (last_puframetime != frametime) {
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// New cycle, dictate new rotation time and target angle.
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if (mdlflag_poweruprotate_duration <= time) {
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mdlflag_poweruprotate_starttime = time;
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mdlflag_poweruprotate_duration = time + (random() * 25 + 25)/10; // Take between 2.5 and 5 seconds.
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mdlflag_poweruprotate_startangles[0] = mdlflag_poweruprotate_currentangles[0];
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mdlflag_poweruprotate_startangles[1] = mdlflag_poweruprotate_currentangles[1];
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mdlflag_poweruprotate_startangles[2] = mdlflag_poweruprotate_currentangles[2];
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float target_pitch = (random() * 120) - 60;
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float target_yaw = (random() * 240) + 60;
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float target_roll = (random() * 90) - 45;
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vector target_angles;
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target_angles[0] = target_pitch;
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target_angles[1] = target_yaw;
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target_angles[2] = target_roll;
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// Calculate the difference from our start to our target.
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for(float i = 0; i < 2; i++) {
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if (mdlflag_poweruprotate_currentangles[i] > target_angles[i])
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mdlflag_poweruprotate_differenceangles[i] = (mdlflag_poweruprotate_currentangles[i] - target_angles[i]) * -1;
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else
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mdlflag_poweruprotate_differenceangles[i] = fabs(mdlflag_poweruprotate_currentangles[i] - target_angles[i]);
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}
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}
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float percentage_complete = (time - mdlflag_poweruprotate_starttime) / (mdlflag_poweruprotate_duration - mdlflag_poweruprotate_starttime);
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for(float j = 0; j < 2; j++) {
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mdlflag_poweruprotate_currentangles[j] = mdlflag_poweruprotate_startangles[j] + (mdlflag_poweruprotate_differenceangles[j] * percentage_complete);
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}
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last_puframetime = frametime;
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}
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};
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float() PU_PreDraw =
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{
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PU_UpdateAngles();
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self.angles = mdlflag_poweruprotate_currentangles;
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addentity(self);
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return PREDRAW_NEXT;
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};
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float Player_PreDraw() =
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{
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self.lerpfrac -= frametime*10;
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while(self.lerpfrac < 0) {
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self.frame2 = self.frame;
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self.lerpfrac += 1;
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}
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if (self.entnum == player_localentnum) {
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self.movetype = MOVETYPE_WALK;
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// Prepare rollback
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vector vOldOrigin = self.origin;
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vector vOldVelocity = self.velocity;
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float fOldPMoveFlags = self.pmove_flags;
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// Apply physics for every single input-frame that has not yet been
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// acknowledged by the server (servercommandframe = last acknowledged frame)
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for (int i = servercommandframe + 1; i <= clientcommandframe; i++) {
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float flSuccess = getinputstate(i);
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if (flSuccess == FALSE) {
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continue;
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}
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// Partial frames are the worst
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if (input_timelength == 0) {
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break;
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}
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runstandardplayerphysics(self);
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}
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// Smooth stair stepping, this has to be done manually!
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playerOriginOld = playerOrigin;
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if ((self.flags & FL_ONGROUND) && (self.origin_z - playerOriginOld_z > 0)) {
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playerOriginOld_z += frametime * 150;
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if (playerOriginOld_z > self.origin_z) {
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playerOriginOld_z = self.origin_z;
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}
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if (self.origin_z - playerOriginOld_z > 18) {
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playerOriginOld_z = self.origin_z - 18;
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}
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playerOrigin_z += playerOriginOld_z - self.origin_z;
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} else {
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playerOriginOld_z = self.origin_z;
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}
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playerOrigin = [self.origin_x, self.origin_y, playerOriginOld_z];
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playerVelocity = self.velocity;
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addentity(self);
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// Time to roll back
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self.origin = vOldOrigin;
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setorigin(self, self.origin);
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self.velocity = vOldVelocity;
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self.pmove_flags = fOldPMoveFlags;
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self.movetype = MOVETYPE_NONE;
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// Set renderflag for mirrors!
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self.renderflags = RF_EXTERNALMODEL;
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} else {
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addentity(self);
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}
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return PREDRAW_NEXT;
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}
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noref void(float isnew) CSQC_Ent_Update =
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{
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float ent_type = readbyte();
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// Player
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if (ent_type == 1) {
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if (isnew == TRUE) {
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self.classname = "player";
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self.solid = SOLID_SLIDEBOX;
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self.predraw = Player_PreDraw;
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self.drawmask = MASK_ENGINE;
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setmodel(self, "models/player.mdl");
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}
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float old_points = self.points;
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self.origin_x = readcoord();
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self.origin_y = readcoord();
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self.origin_z = readcoord();
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self.angles_x = readangle();
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self.angles_y = readangle();
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self.angles_z = readangle();
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self.velocity_x = readshort();
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self.velocity_y = readshort();
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self.velocity_z = readshort();
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self.playernum = readbyte();
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self.modelindex = readshort();
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self.frame = readbyte();
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self.movetype = readshort();
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self.flags = readshort();
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self.stance = readbyte();
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self.points = readfloat(); // FIXME: this should be made a short, but I know we use price of 1 for some test maps, so I can't do /10 *10 shenanigans.
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self.kills = readshort();
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self.is_in_menu = readbyte();
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RegisterPointChange(self.points - old_points, self.playernum);
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if (self.movetype == MOVETYPE_BOUNCE)
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self.solid = SOLID_NOT;
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else
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self.solid = SOLID_SLIDEBOX;
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setmodelindex(self, self.modelindex);
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if (map_compatibility_mode != MAP_COMPAT_BETA) {
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if (self.stance == 2)
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setsize(self, PLAYER_MINS_STANDING, PLAYER_MAXS_STANDING);
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else
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setsize(self, PLAYER_MINS_CROUCHING, PLAYER_MAXS_CROUCHING);
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} else {
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setsize(self, PLAYER_MINS_QUAKE, PLAYER_MAXS_QUAKE);
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}
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}
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// Power-Up
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else if (ent_type == 2) {
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if (isnew == TRUE) {
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self.classname = "item_powerup";
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self.solid = SOLID_NOT;
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self.predraw = PU_PreDraw;
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self.drawmask = MASK_ENGINE;
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}
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self.origin_x = readcoord();
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self.origin_y = readcoord();
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self.origin_z = readcoord();
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self.modelindex = readshort();
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setmodelindex(self, self.modelindex);
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}
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else {
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if(isnew)
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addentity(self);
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}
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}
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float(__inout vector v) VectorNormalize =
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{
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float length = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
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if (length)
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{
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float ilength = 1 / length;
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v[0] *= ilength;
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v[1] *= ilength;
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v[2] *= ilength;
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}
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return length;
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}
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void() DropRecoilKick =
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{
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float len;
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if (crosshair_spread_time > time)
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return;
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len = VectorNormalize(gun_kick);
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len = len - frametime*5;
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if (len < 0)
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len = 0;
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gun_kick[0] *= len;
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gun_kick[1] *= len;
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gun_kick[2] *= len;
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}
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string() LoadScreen_GiveTip =
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{
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float index = rint((random() * (80 - 1))) + 1;
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switch(index)
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{
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case 1:
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return "Released in 1996, Quake is over 25 years old!";
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case 2:
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return "Use the Kar98k to be the hero we need!";
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case 3:
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return "Lots of modern engines are based on Quake!";
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case 4:
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return "NZ:P began development on September 27 2009!";
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case 5:
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return "NZ:P was first released on December 25, 2010!";
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case 6:
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return "NZ:P Beta 1.1 has over 300,000 downloads!";
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case 7:
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return "NZ:P has been downloaded over 500,000 times!";
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case 8:
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return "A lot of people have worked on NZ:P!";
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case 9:
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return "Blubswillrule, or \"blubs\", is from the US.";
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case 10:
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return "Jukki is from Finland.";
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case 11:
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return "Ju[s]tice, or \"tom\" is from Lithuania.";
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case 12:
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return "This game has given us bad sleeping habits!";
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case 13:
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return "We had a lot of fun making this game!";
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case 14:
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return "Pro Tip: you can make your own custom map!";
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case 15:
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return "Try Retro Mode, it's in the Graphics Settings!";
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case 16:
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return "Tired of our maps? Go make your own!";
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case 17:
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return "Slay zombies & be grateful.";
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case 18:
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return "Custom maps, CUSTOM MAPS!";
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case 19:
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return "Go outside & build a snowman!";
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case 20:
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return "Please surround yourself with zombies!";
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case 21:
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return "Don't play for too long.. zombies may eat you.";
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case 22:
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return "That was epic... EPIC FOR THE WIIIN!"; //why
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case 23:
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return "FTEQW is an awesome Quake Engine!";
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case 24:
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return "You dead yet?";
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case 25:
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return "Now 21% cooler!";
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case 26:
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return "your lg is nothink on the lan!"; //what
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case 27:
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return "I'm not your chaotic on dm6!";
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case 28:
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return "Shoot or knife zombies to kill them, up to you!";
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case 29:
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return "How many people forgot to Compile today?";
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case 30:
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return "ggnore";
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case 31:
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return "NZ:P is also on PC, Switch, Vita, and PSP!";
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case 32:
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return "Submerge your device in water for godmode!";
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case 33:
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return "10/10/10 was a good day.";
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case 34:
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return "Also check out \"FreeCS\" by eukara!";
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case 35:
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return "CypressImplex, or \"Ivy\", is from the USA.";
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case 36:
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return "Zombies don't like bullets.";
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case 37:
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return "Thanks for being an awesome fan!";
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case 38:
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return "Removed Herobrine";
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case 39:
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return "Pack-a-Punch the Kar98k to get to round 100000.";
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case 40:
|
|
return "I feel like I'm being gaslit.";
|
|
case 41:
|
|
return "Heads up! You will die if you are killed!";
|
|
case 42:
|
|
return "Zombies legally can't kill you if you say no!";
|
|
case 43:
|
|
return "Please help me find the meaning of . Thanks.";
|
|
case 44:
|
|
return "Discord is ONLY for Thomas the Tank Engine RP!";
|
|
case 45:
|
|
return "\"Get rid of the 21% tip, it's an MLP reference.\"";
|
|
case 46:
|
|
return "You're playing on FTE!";
|
|
case 47:
|
|
return "Don't leak the beta!";
|
|
case 48:
|
|
return "Jugger-Nog increases your health!";
|
|
case 49:
|
|
return "greg was here";
|
|
case 50:
|
|
return "Where the hell is the Mystery Box?!";
|
|
case 51:
|
|
return "Zombies like getting shot.. I think.";
|
|
case 52:
|
|
return "pro tip: aiming helps";
|
|
case 53:
|
|
return "\"my mom gave me plunger money\"";
|
|
case 54:
|
|
return "dolphin dive on top of your friend for god mode";
|
|
case 55:
|
|
return "no free rides. ass, grass, or cash!";
|
|
case 56:
|
|
return "https://nzp.gay/";
|
|
case 57:
|
|
return "im an mlg gamer girl so its pretty guaranteed";
|
|
case 58:
|
|
return "this is a w because you cant have enough fnaf";
|
|
case 59:
|
|
return "i hope santa drops bombs on the uk";
|
|
case 60:
|
|
return "Hoyl shit, bro! You fucking ported fortnite!";
|
|
case 61:
|
|
return "icarly feet futtishist.";
|
|
case 62:
|
|
return "Well, it's impossible to play, I'm disgusted.";
|
|
case 63:
|
|
return "I like my women to not be cartoons";
|
|
case 64:
|
|
return "Plot twist: NZP was always broken";
|
|
case 65:
|
|
return "testing some think.";
|
|
case 66:
|
|
return "fnaf is older than gay marriage in the us";
|
|
case 67:
|
|
return "i want that twink Obliterated";
|
|
case 68:
|
|
return "i think he started the femboy transition process";
|
|
case 69:
|
|
return "nice";
|
|
case 70:
|
|
return "He's FUCKING annoying";
|
|
case 71:
|
|
return "yeah pog female bikers";
|
|
case 72:
|
|
return "Its either a stroke of genius or just a stroke";
|
|
case 73:
|
|
return "Play some Custom Maps!";
|
|
case 74:
|
|
return "Real OGs play on Win9X Machines!";
|
|
case 75:
|
|
return "Adding this tip improved framerate by 39%!";
|
|
case 76:
|
|
return "The NZ in NZP stands for New Zealand!";
|
|
case 77:
|
|
return "The P in NZP stands for Professional!";
|
|
case 78:
|
|
return "Remember to stay hydrated!";
|
|
case 79:
|
|
return "cofe";
|
|
}
|
|
return "wut wut";
|
|
};
|
|
|
|
noref void(float width, float height, float notmenu) CSQC_UpdateViewLoading =
|
|
{
|
|
if (loadscreen_mapname != "") {
|
|
drawpic([0, 0], strcat("gfx/lscreen/", loadscreen_mapname), [width, height], [1, 1, 1], 1);
|
|
}
|
|
|
|
drawfill ([0, 0], [width, 32, 1], [0, 0, 0], 0.68, 0);
|
|
drawfill ([0, height - 32], [width, 32, 1], [0, 0, 0], 0.68, 0);
|
|
|
|
drawstring([width/2 - (stringwidth(loadscreen_tip, 0, [12, 12])/2), height - 16, 0], loadscreen_tip, [12, 12], [1, 1, 1], 1, 0);
|
|
drawstring([6, 6], loadscreen_maptitle, [24, 24], TEXT_ORANGE, 1, 0);
|
|
|
|
drawfill ([width/2 - 160, height - 42], [320, 18, 1], [0.27, 0.27, 0.27], 1, 0);
|
|
drawfill ([width/2 - 164, height - 46], [328, 26, 1], [0, 0, 0], 0.77, 0);
|
|
drawstring([width/2 - (stringwidth("Loading...", 0, [14, 14])/2), height - 40, 0], "Loading...", [14, 14], [1, 1, 1], 1, 0);
|
|
};
|
|
|
|
//
|
|
// Key_IsControllerGlyph(bind)
|
|
// Returns TRUE if the string provided belongs to
|
|
// a gamepad/controller.
|
|
//
|
|
float(string bind) Key_IsControllerGlyph =
|
|
{
|
|
switch(bind) {
|
|
case "GP_A":
|
|
case "GP_B":
|
|
case "GP_X":
|
|
case "GP_Y":
|
|
case "GP_LSHOULDER":
|
|
case "GP_RSHOULDER":
|
|
case "GP_LTRIGGER":
|
|
case "GP_RTRIGGER":
|
|
case "GP_BACK":
|
|
case "GP_START":
|
|
case "GP_LTHUMB":
|
|
case "GP_RTHUMB":
|
|
case "GP_DPAD_UP":
|
|
case "GP_DPAD_DOWN":
|
|
case "GP_DPAD_LEFT":
|
|
case "GP_DPAD_RIGHT":
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
};
|
|
|
|
//
|
|
// Key_DrawControllerGlyph(position, bind, scale)
|
|
// Draws the associated glyph for the bind name from the
|
|
// Glyph tilemap at the provided position, with the
|
|
// provided scale.
|
|
//
|
|
void(vector position, string bind, vector scale) Key_DrawControllerGlyph =
|
|
{
|
|
vector tilemap_position = [0, 0];
|
|
|
|
// The coordinates in 0-1 range of each button in the glyph tilemap.
|
|
switch(bind) {
|
|
case "GP_A":
|
|
tilemap_position = [0, 0];
|
|
break;
|
|
case "GP_B":
|
|
tilemap_position = [0.125, 0];
|
|
break;
|
|
case "GP_X":
|
|
tilemap_position = [0.250, 0];
|
|
break;
|
|
case "GP_Y":
|
|
tilemap_position = [0.375, 0];
|
|
break;
|
|
case "GP_LSHOULDER":
|
|
tilemap_position = [0.250, 0.125];
|
|
break;
|
|
case "GP_RSHOULDER":
|
|
tilemap_position = [0.375, 0.125];
|
|
break;
|
|
case "GP_LTRIGGER":
|
|
tilemap_position = [0.500, 0.125];
|
|
break;
|
|
case "GP_RTRIGGER":
|
|
tilemap_position = [0.625, 0.125];
|
|
break;
|
|
case "GP_BACK":
|
|
tilemap_position = [0.875, 0.125];
|
|
break;
|
|
case "GP_START":
|
|
tilemap_position = [0.750, 0.125];
|
|
break;
|
|
case "GP_LTHUMB":
|
|
tilemap_position = [0, 0.125];
|
|
break;
|
|
case "GP_RTHUMB":
|
|
tilemap_position = [0.125, 0.125];
|
|
break;
|
|
case "GP_DPAD_UP":
|
|
tilemap_position = [0.500, 0];
|
|
break;
|
|
case "GP_DPAD_DOWN":
|
|
tilemap_position = [0.625, 0];
|
|
break;
|
|
case "GP_DPAD_LEFT":
|
|
tilemap_position = [0.750, 0];
|
|
break;
|
|
case "GP_DPAD_RIGHT":
|
|
tilemap_position = [0.875, 0];
|
|
break;
|
|
}
|
|
|
|
drawsubpic([position_x, position_y], [scale_x, scale_y], sprintf("gfx/controller_glyphs/%s.tga", cvar_string("cl_controllerglyphs")), [tilemap_position_x, tilemap_position_y], [0.125, 0.125], [1, 1, 1], 1);
|
|
};
|
|
|
|
#define SCALE_CONSTANT 8
|
|
|
|
//MOVEME
|
|
float(float a) angledelta =
|
|
{
|
|
a = anglemod(a);
|
|
if (a > 180)
|
|
a -= 360;
|
|
return a;
|
|
}
|
|
|
|
//MOVEME
|
|
float delta_pitch, delta_yaw;
|
|
vector sniper_sway;
|
|
// Sways the camera while scoped in.
|
|
void() Camera_SniperSway =
|
|
{
|
|
if (getstatf(STAT_WEAPONZOOM) != 2 || (getstatf(STAT_PERKS) & P_DEAD)) {
|
|
sniper_sway = '0 0 0';
|
|
return;
|
|
}
|
|
|
|
delta_pitch = (cos(cltime/0.7) + cos(cltime) + sin(cltime/1.1)) * 0.5;
|
|
delta_yaw = (sin(cltime/0.4) + cos(cltime/0.56) + sin(cltime)) * 0.5;
|
|
|
|
sniper_sway[0] = angledelta(delta_pitch);
|
|
sniper_sway[1] = angledelta(delta_yaw);
|
|
};
|
|
|
|
// CALLED EVERY CLIENT RENDER FRAME
|
|
float pap_flash_alternate;
|
|
noref void(float width, float height, float menushown) CSQC_UpdateView =
|
|
{
|
|
//clear and update our global screen resolution vars
|
|
clearscene();
|
|
g_width = width;
|
|
g_height = height;
|
|
|
|
// camang is controlled by our punchangles
|
|
camang = getproperty(VF_ANGLES);
|
|
|
|
//disable quake status bar and quake crosshair
|
|
setviewprop(VF_DRAWENGINESBAR, 0);
|
|
setviewprop(VF_DRAWCROSSHAIR, 0);
|
|
|
|
if (in_menu == MENU_PAUSE)
|
|
setsensitivityscaler(0);
|
|
else
|
|
setsensitivityscaler((1 + SCALE_CONSTANT * getstatf(STAT_VIEWZOOM)) / (1 + SCALE_CONSTANT));
|
|
|
|
setviewprop(VF_AFOV, autocvar(fov,90)*getstatf(STAT_VIEWZOOM));
|
|
|
|
cvar_set("r_viewmodel_fov", ftos(cvar("r_viewmodel_default_fov")*getstatf(STAT_VIEWZOOM)));
|
|
|
|
// Increment the stopwatch
|
|
// FIXME: I don't really liket his being in UpdateView.. this has nothing to do with rendering.
|
|
stopwatch_sec = time - (stopwatch_min * 60 + (stopwatch_hr * 3600));
|
|
|
|
if (stopwatch_sec >= 60) {
|
|
stopwatch_min += stopwatch_sec/60;
|
|
}
|
|
|
|
if (stopwatch_min >= 60) {
|
|
stopwatch_hr += stopwatch_min/60;
|
|
stopwatch_min = 0;
|
|
}
|
|
|
|
if (stopwatch_round_isactive) {
|
|
stopwatch_round_sec = (time - stopwatch_round_starttime) - (stopwatch_round_min * 60 + (stopwatch_round_hr * 3600));
|
|
|
|
if (stopwatch_round_sec >= 60) {
|
|
stopwatch_round_min += stopwatch_round_sec/60;
|
|
}
|
|
|
|
if (stopwatch_round_min >= 60) {
|
|
stopwatch_round_hr += stopwatch_round_min/60;
|
|
stopwatch_round_min = 0;
|
|
}
|
|
} else {
|
|
stopwatch_round_starttime = time;
|
|
}
|
|
|
|
//autoadd entities received from servers for drawing
|
|
addentities(MASK_ENGINE);
|
|
|
|
setproperty(VF_ORIGIN, playerOrigin + [ 0, 0, getstatf(STAT_VIEWHEIGHT)]);
|
|
//setproperty(VF_ANGLES, view_angles);
|
|
|
|
// Draw the client's viewmodels.
|
|
ViewModel_Draw();
|
|
|
|
DropRecoilKick();
|
|
Camera_SniperSway();
|
|
|
|
camang[0] += gun_kick[0];
|
|
camang[1] += gun_kick[1];
|
|
camang[2] += gun_kick[2];
|
|
camang[0] += sniper_sway[0];
|
|
camang[1] += sniper_sway[1];
|
|
camang[2] += sniper_sway[2];
|
|
|
|
setviewprop(VF_ANGLES, camang);
|
|
|
|
//does what you think it does
|
|
renderscene();
|
|
|
|
if (in_loadscreen)
|
|
{
|
|
in_loadscreen = false;
|
|
localcmd(strcat("map ", loadscreen_mapname, "\n"));
|
|
}
|
|
if(in_menu)
|
|
{
|
|
// sorta-nasty hack: flashes should still draw if we're
|
|
// drawing the menu.
|
|
if (screenflash_duration > time)
|
|
HUD_Screenflash();
|
|
|
|
Draw_Menu();
|
|
setlocaluserinfo(0, "in_menu", "1");
|
|
}
|
|
else
|
|
{
|
|
HUD_Draw(g_width, g_height);
|
|
Chat_Draw();
|
|
setlocaluserinfo(0, "in_menu", "0");
|
|
}
|
|
};
|
|
|
|
noref float(string cmd) CSQC_ConsoleCommand =
|
|
{
|
|
//self = theplayer;
|
|
//if (!self)
|
|
// return FALSE;
|
|
|
|
tokenize(cmd);
|
|
switch(argv(0))
|
|
{
|
|
case "togglemenu":
|
|
ToggleMenu();
|
|
return TRUE;
|
|
case "map":
|
|
return FALSE;
|
|
case "startwalk":
|
|
walk = TRUE;
|
|
return FALSE;
|
|
case "stopwalk":
|
|
walk = FALSE;
|
|
return FALSE;
|
|
case "promptjoin":
|
|
menu_join();
|
|
return TRUE;
|
|
case "showscores":
|
|
if (score_show)
|
|
score_show = FALSE;
|
|
else
|
|
score_show = TRUE;
|
|
return TRUE;
|
|
default:
|
|
return FALSE;
|
|
}
|
|
return FALSE;
|
|
};
|
|
//**********************************************************************//
|
|
// Input_Movecheck //
|
|
// //
|
|
// Called at InputEvent and allows to set var if key is at that state //
|
|
// NOTE: ALL movekeys are called in order to prevent unsetting keys //
|
|
//**********************************************************************//
|
|
|
|
void(float scanx, float setval) Input_Movecheck =
|
|
{
|
|
tokenize(findkeysforcommand("+moveleft"));
|
|
if (scanx == stof(argv(0)))
|
|
K_LEFTDOWN = setval;
|
|
|
|
tokenize(findkeysforcommand("+moveright"));
|
|
if (scanx == stof(argv(0)))
|
|
K_RIGHTDOWN = setval;
|
|
|
|
tokenize(findkeysforcommand("+forward"));
|
|
if (scanx == stof(argv(0)))
|
|
K_FORWARDDOWN = setval;
|
|
|
|
tokenize(findkeysforcommand("+back"));
|
|
if (scanx == stof(argv(0)))
|
|
K_BACKDOWN = setval;
|
|
}
|
|
|
|
void(float button, string key) setToBind =
|
|
{
|
|
local string fullbind, unbind, oldkey;
|
|
local string btn;
|
|
editBind[button] = FALSE;
|
|
|
|
btn = buttonBind[button];
|
|
|
|
tokenize(findkeysforcommandex(btn));
|
|
oldkey = argv(0);
|
|
|
|
unbind = strcat("bind ", oldkey, " null\n");
|
|
fullbind = strcat("bind ", key, " \"", btn, "\"\n");
|
|
|
|
localcmd(unbind);
|
|
localcmd(fullbind);
|
|
}
|
|
|
|
noref float(float evtype, float scanx, float chary, float devid) CSQC_InputEvent =
|
|
{
|
|
switch(evtype)
|
|
{
|
|
case IE_KEYDOWN:
|
|
if(in_menu != MENU_NONE)
|
|
{
|
|
if(scanx == K_MOUSE1) {
|
|
Menu_Click(0);
|
|
|
|
if (in_menu == MENU_CUSTOMS)
|
|
Menu_Click_Custom();
|
|
return TRUE;
|
|
} else if (scanx == K_MOUSE2) {
|
|
Menu_Click(1);
|
|
return TRUE;
|
|
}
|
|
|
|
if (in_menu == MENU_CSETTINGS) {
|
|
for (int i = 0; i < MAX_BINDS; i += 1) {
|
|
if (editBind[i] == TRUE)
|
|
setToBind(i, keynumtostring(scanx));
|
|
}
|
|
}
|
|
|
|
if (in_menu == MENU_MULTI) {
|
|
// GO AWAY!
|
|
if (scanx == K_ENTER || scanx == K_ESCAPE) {
|
|
editing_player_name = editing_server_id = editing_password = editing_hostname = false;
|
|
return FALSE;
|
|
}
|
|
|
|
if (editing_player_name == true) {
|
|
// Update the temp string.
|
|
temp_player_name = GetUserInput(temp_player_name, scanx, chary, 18);
|
|
|
|
// Always append.
|
|
cvar_set("name", temp_player_name);
|
|
|
|
// No, I don't want to read binds. Thanks.
|
|
return TRUE;
|
|
}
|
|
} else if (in_menu == MENU_CREATE || in_menu == MENU_JOIN) {
|
|
// GO AWAY!
|
|
if (scanx == K_ENTER || scanx == K_ESCAPE) {
|
|
editing_player_name = editing_server_id = editing_password = false;
|
|
return FALSE;
|
|
}
|
|
|
|
// Server IP
|
|
if (editing_server_id == true) {
|
|
// Update the temp string.
|
|
temp_server_name = GetUserInput(temp_server_name, scanx, chary, 18);
|
|
|
|
// No, I don't want to read binds. Thanks.
|
|
return TRUE;
|
|
}
|
|
|
|
// Password
|
|
if (editing_password == true) {
|
|
// Update the temp string.
|
|
temp_password = GetUserInput(temp_password, scanx, chary, 18);
|
|
|
|
// Always append.
|
|
cvar_set("password", temp_password);
|
|
|
|
// No, I don't want to read binds. Thanks.
|
|
return TRUE;
|
|
}
|
|
|
|
// Hostname
|
|
if (editing_hostname == true) {
|
|
// Update the temp string.
|
|
temp_hostname = GetUserInput(temp_hostname, scanx, chary, 18);
|
|
|
|
// Always append.
|
|
cvar_set("hostname", temp_hostname);
|
|
|
|
// No, I don't want to read binds. Thanks.
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
// Controller Menu Navigation
|
|
if (scanx == K_JOY2) {
|
|
GPActive[0] = TRUE;
|
|
}
|
|
|
|
if (scanx == K_JOY4) {
|
|
GPActive[1] = TRUE;
|
|
}
|
|
|
|
if (scanx == K_JOY1) {
|
|
GPActive[2] = TRUE;
|
|
}
|
|
|
|
}
|
|
|
|
Input_Movecheck(scanx, 1);
|
|
|
|
return FALSE;
|
|
case IE_KEYUP:
|
|
|
|
// Controller Menu Navigation
|
|
if(in_menu != MENU_NONE) {
|
|
if (scanx == K_JOY2) {
|
|
GPActive[0] = FALSE;
|
|
}
|
|
|
|
if (scanx == K_JOY4) {
|
|
GPActive[1] = FALSE;
|
|
}
|
|
|
|
if (scanx == K_JOY1) {
|
|
GPActive[2] = FALSE;
|
|
}
|
|
}
|
|
|
|
|
|
Input_Movecheck(scanx, 0);
|
|
|
|
return FALSE;
|
|
case IE_MOUSEDELTA:
|
|
return FALSE;
|
|
case IE_MOUSEABS:
|
|
//if(devid != 0 && devid != 1)
|
|
// return FALSE;
|
|
cursor_pos_x = scanx;
|
|
cursor_pos_y = chary;
|
|
return FALSE;
|
|
}
|
|
return FALSE;
|
|
};
|
|
|
|
noref void() CSQC_Input_Frame =
|
|
{
|
|
input_angles += gun_kick;
|
|
input_angles += sniper_sway;
|
|
}
|
|
|
|
#define DEG2RAD(x) (x * M_PI / 180.f)
|
|
|
|
noref void() CSQC_Parse_Event =
|
|
{
|
|
float event_type = readbyte();
|
|
|
|
switch (event_type) {
|
|
case CSQC_EVENT_PARTICLE:
|
|
float particle_type = readbyte();
|
|
float part_pos_x = readcoord();
|
|
float part_pos_y = readcoord();
|
|
float part_pos_z = readcoord();
|
|
float part_optional = readbyte();
|
|
float part_entity = readentitynum();
|
|
vector particle_pos = [part_pos_x, part_pos_y, part_pos_z];
|
|
Particles_RunParticle(particle_type, particle_pos, part_optional, part_entity);
|
|
break;
|
|
case CSQC_EVENT_USEPRINT:
|
|
useprint_type = readbyte();
|
|
useprint_cost = readshort();
|
|
useprint_weapon = readbyte();
|
|
useprint_time = time + 0.1;
|
|
break;
|
|
case CSQC_EVENT_ROUNDCHANGE:
|
|
rounds = readbyte();
|
|
HUD_Change_time = time + 6;
|
|
break;
|
|
case CSQC_EVENT_BROADCASTMESSAGE:
|
|
broadcast_type = readbyte();
|
|
broadcast_time = time + readbyte();
|
|
broadcast_num = readbyte();
|
|
break;
|
|
case CSQC_EVENT_MAXAMMOTEXT:
|
|
hud_maxammo_endtime = time + 2;
|
|
hud_maxammo_starttime = time;
|
|
break;
|
|
case CSQC_EVENT_MUSICSTREAM:
|
|
string track_name = readstring();
|
|
string track_extension;
|
|
if (platform_is_web)
|
|
track_extension = ".wav";
|
|
else
|
|
track_extension = ".ogg";
|
|
|
|
localsound_enhanced(strcat("tracks/", track_name, track_extension), CHAN_MUSIC, 1);
|
|
break;
|
|
case CSQC_EVENT_GIVEACHIEVEMENT:
|
|
float achievement_id = readbyte();
|
|
|
|
// Don't unlock an existing achievement or any if on emscripten.
|
|
if (achievements[achievement_id].unlocked || platform_is_web)
|
|
return;
|
|
|
|
Achievement_Unlock(achievement_id);
|
|
break;
|
|
case CSQC_EVENT_PLAYERNAME:
|
|
character_name = readstring();
|
|
break;
|
|
case CSQC_EVENT_SCREENFLASH:
|
|
screenflash_color = readbyte();
|
|
screenflash_duration = time + readbyte();
|
|
screenflash_type = readbyte();
|
|
screenflash_worktime = 0;
|
|
screenflash_starttime = time;
|
|
break;
|
|
case EVENT_WEAPONRECOIL:
|
|
local vector rec;
|
|
rec_x = readcoord()/5;
|
|
rec_y = readcoord()/5;
|
|
rec_z = readcoord()/5;
|
|
|
|
gun_kick += rec;
|
|
break;
|
|
case EVENT_CHATMESSAGE:
|
|
int sender = readbyte();
|
|
int player_id = readbyte();
|
|
string message = readstring();
|
|
Chat_Register(sender, player_id, message);
|
|
break;
|
|
case EVENT_ENDGAME:
|
|
game_over = true;
|
|
break;
|
|
case EVENT_DOUBLETAPUPDATE:
|
|
double_tap_version = readbyte();
|
|
break;
|
|
case EVENT_UPDATE:
|
|
float updatetype = readbyte();
|
|
float var_1 = readbyte();
|
|
float var_2 = readbyte();
|
|
float var_3 = readbyte();
|
|
|
|
switch (updatetype)
|
|
{
|
|
case 1:
|
|
HUD_Change_time = time + var_1;
|
|
break;
|
|
case 2:
|
|
rounds_change = var_1;
|
|
break;
|
|
case 3:
|
|
if (Hitmark_time < time)
|
|
Hitmark_time = time + 0.2;
|
|
break;
|
|
case 5:
|
|
crosshair_spread_time = time + 70/getWeaponRecoilReturn(getstatf(STAT_ACTIVEWEAPON));
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case EVENT_REVIVECHANGE:
|
|
float revivechange_player_index = readbyte() - 1; // playernum starts at one.
|
|
float state = readbyte();
|
|
revive_icons[revivechange_player_index].state = state;
|
|
break;
|
|
case EVENT_REVIVEON:
|
|
float reviveon_player_index = readbyte() - 1; // playernum starts at one.
|
|
revive_icons[reviveon_player_index].state = 1;
|
|
revive_icons[reviveon_player_index].draw = true;
|
|
break;
|
|
case EVENT_REVIVEOFF:
|
|
float reviveoff_player_index = readbyte() - 1; // playernum starts at one.
|
|
revive_icons[reviveoff_player_index].state = 0;
|
|
revive_icons[reviveoff_player_index].timer = 0;
|
|
revive_icons[reviveoff_player_index].draw = false;
|
|
break;
|
|
case EVENT_MAPTYPE:
|
|
map_compatibility_mode = readbyte();
|
|
break;
|
|
case EVENT_WORLDDATA:
|
|
chaptertitle = readstring();
|
|
location = readstring();
|
|
date = readstring();
|
|
person = readstring();
|
|
|
|
if (chaptertitle == "")
|
|
chaptertitle = "'Nazi Zombies'";
|
|
break;
|
|
case EVENT_PLAYERUPDATE:
|
|
player_count = readbyte();
|
|
break;
|
|
case EVENT_GRENADEPULSE:
|
|
crosshair_pulse_grenade = true;
|
|
break;
|
|
case EVENT_BETTYPROMPT:
|
|
bettyprompt_time = time + 4;
|
|
break;
|
|
}
|
|
}
|