mirror of
https://github.com/nzp-team/quakec.git
synced 2024-11-29 23:32:18 +00:00
142 lines
3.3 KiB
C++
142 lines
3.3 KiB
C++
/*
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server/entities/sounds.qc
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Sound Entities for Maps
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Copyright (C) 2021 NZ:P Team
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#define AMBIENT_SOUND_STATIC 0 // medium radius attenuation
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#define AMBIENT_SOUND_EVERYWHERE 1
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#define AMBIENT_SOUND_SMALLRADIUS 2
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#define AMBIENT_SOUND_MEDIUMRADIUS 4
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#define AMBIENT_SOUND_LARGERADIUS 8
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#define AMBIENT_SOUND_START_SILENT 16
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#define AMBIENT_SOUND_NOT_LOOPING 32
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void() ambient_use =
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{
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// volume can only be between 0 - 1 in quake (maybe FTE supports higher.. not sure)
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if (self.health > 1)
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self.health = 1;
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if (self.team == 1) {
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if (self.spawnflags & AMBIENT_SOUND_NOT_LOOPING) {
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sound(self, CHAN_VOICE, self.message, self.health, self.stance);
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}
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else {
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sound(self, CHAN_VOICE, self.message, self.health, self.stance);
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ambientsound(self.origin, self.message, self.health, self.stance);
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}
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self.team = 0;
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}
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else
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{
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if (self.spawnflags & AMBIENT_SOUND_NOT_LOOPING) {
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sound (self, CHAN_VOICE, self.message, 0, self.stance);
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}
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#ifdef FTE
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else {
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sound (self, CHAN_VOICE, self.message, 0, self.stance);
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ambientsound (self.origin, self.message, 0, self.stance);
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}
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#endif // FTE
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self.team = 1;
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}
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self.use = SUB_Null;
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};
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void () ambient_generic =
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{
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string link;
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// moto - FIXME: typically this is set to upper-case but only FTE has strtoupper(); assume lower-case!
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link = self.message;
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if (link == "nolink") {
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if (substring(self.message, 0, 1) == "*")
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self.message = substring(self.message , 1, strlen(self.message));
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if (substring(self.message , 0, 1) == "!" || substring(self.message , 0, 1) == "*") {
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remove(self);
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return;
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}
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else
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precache_sound(self.message);
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}
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else {
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// append sounds/ if absent
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//if (substring(self.message, 0, 7) != "sounds/")
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//self.message = strcat("sounds/", self.message);
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// always assume .wav extension..
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precache_sound(self.message);
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}
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if (self.spawnflags & AMBIENT_SOUND_SMALLRADIUS)
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self.stance = ATTN_IDLE;
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else if (self.spawnflags & AMBIENT_SOUND_MEDIUMRADIUS)
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self.stance = ATTN_STATIC;
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else if (self.spawnflags & AMBIENT_SOUND_LARGERADIUS)
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self.stance = ATTN_NORM;
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else if (self.spawnflags & AMBIENT_SOUND_EVERYWHERE)
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self.stance = ATTN_NONE;
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else
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self.stance = ATTN_STATIC;
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if (self.health == 0) // final vol
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self.health = 1;
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if (self.spawnflags & AMBIENT_SOUND_START_SILENT)
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self.team = 1;
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#ifdef FTE
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else
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ambientsound(self.origin, self.message, self.health, self.stance);
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#endif // FTE
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self.use = ambient_use;
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};
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//
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// ambient_bgm() conversion
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//
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void() ambient_bgm =
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{
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// play everywhere
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self.spawnflags = 1;
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// sound to loop
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self.message = self.noise2;
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// call ambient_generic()
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ambient_generic();
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}
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