mirror of
https://github.com/nzp-team/quakec.git
synced 2024-11-29 23:32:18 +00:00
666 lines
No EOL
22 KiB
C++
666 lines
No EOL
22 KiB
C++
/*
|
|
defs.qc
|
|
|
|
global definitions
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
SOURCE FOR GLOBALVARS_T C STRUCTURE
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
#define NX
|
|
|
|
//
|
|
// system globals
|
|
//
|
|
entity self;
|
|
entity other;
|
|
entity world;
|
|
float time;
|
|
float frametime;
|
|
float force_retouch;
|
|
string mapname;
|
|
float deathmatch;
|
|
float coop;
|
|
float teamplay;
|
|
float serverflags;
|
|
float rounds;
|
|
float rounds_change;
|
|
float parm1, parm2, parm3, parm4, parm5, parm6, parm7, parm8, parm9, parm10, parm11, parm12, parm13, parm14, parm15, parm16;
|
|
vector v_forward, v_up, v_right;
|
|
float trace_allsolid;
|
|
float trace_startsolid;
|
|
float trace_fraction;
|
|
vector trace_endpos;
|
|
vector trace_plane_normal;
|
|
float trace_plane_dist;
|
|
entity trace_ent;
|
|
float trace_inopen;
|
|
float trace_inwater;
|
|
entity msg_entity; // destination of single entity writes
|
|
void() main; // only for testing
|
|
void() StartFrame;
|
|
void() EndFrame;
|
|
void() PlayerPreThink;
|
|
void() PlayerPostThink;
|
|
void() ClientKill;
|
|
void() ClientConnect;
|
|
void() PutClientInServer;
|
|
void() ClientDisconnect;
|
|
void() SetNewParms;
|
|
void() SetChangeParms;
|
|
void end_sys_globals;
|
|
|
|
|
|
.float modelindex;
|
|
.vector absmin, absmax;
|
|
.float ltime;
|
|
.float movetype;
|
|
.float solid;
|
|
.vector origin;
|
|
.vector oldorigin;
|
|
.vector velocity;
|
|
.vector angles;
|
|
.vector avelocity;
|
|
.vector punchangle;
|
|
.string classname;
|
|
.string model;
|
|
.float frame;
|
|
.float skin;
|
|
.float effects;
|
|
.vector mins, maxs;
|
|
.vector size;
|
|
.void() touch;
|
|
.void() use;
|
|
.void() think;
|
|
.void() blocked;
|
|
.float nextthink;
|
|
.entity groundentity;
|
|
.float health;
|
|
.float points;
|
|
.float kills;
|
|
.float weapon;
|
|
.string weaponmodel;
|
|
.string weapon2model;
|
|
.float weaponframe;
|
|
.float weapon2frame;
|
|
.float currentammo;
|
|
.float currentmag;
|
|
.float zoom;
|
|
.float weaponskin;
|
|
.float weapon2skin;
|
|
.float primary_grenades;
|
|
.float secondary_grenades;
|
|
.float grenades;
|
|
.float perks;
|
|
.float takedamage;
|
|
.entity chain;
|
|
.float deadflag;
|
|
.vector view_ofs;
|
|
.float button0;
|
|
.float button1;
|
|
.float button2;
|
|
.float button3;
|
|
.float button4;
|
|
.float button5;
|
|
.float button6;
|
|
.float button7;
|
|
.float button8;
|
|
.float impulse;
|
|
.float fixangle;
|
|
.vector v_angle;
|
|
.float idealpitch; // Naievil -- new
|
|
.string netname;
|
|
.entity enemy;
|
|
.float flags;
|
|
.float colormap;
|
|
.float team;
|
|
.float max_health;
|
|
.float teleport_time;
|
|
.float armortype;
|
|
.float armorvalue;
|
|
.float waterlevel;
|
|
.float watertype;
|
|
.float ideal_yaw;
|
|
.float yaw_speed;
|
|
.entity aiment;
|
|
.entity head;
|
|
.entity larm;
|
|
.entity rarm;
|
|
.entity goalentity;
|
|
.float spawnflags;
|
|
.string target;
|
|
.string targetname;
|
|
.float dmg_take;
|
|
.float dmg_save;
|
|
.float progress_bar;
|
|
.entity dmg_inflictor;
|
|
.entity owner;
|
|
.vector movedir;
|
|
.string message;
|
|
.float sounds;
|
|
.string noise, noise1, noise2, noise3;
|
|
.float x2_icon;
|
|
.float insta_icon;
|
|
.string Weapon_Name_Touch;
|
|
.vector ADS_Offset;
|
|
.vector Flash_Offset;
|
|
.float Flash_Size;
|
|
.float currentmag2;
|
|
.float maxspeed;
|
|
.float renderGrayscale;
|
|
void end_sys_fields;
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
VARS NOT REFERENCED BY C CODE
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
|
|
//
|
|
// constants
|
|
//
|
|
|
|
float FALSE = 0;
|
|
float TRUE = 1;
|
|
|
|
// edict.flags
|
|
float FL_FLY = 1;
|
|
float FL_SWIM = 2;
|
|
float FL_CLIENT = 8; // set for all client edicts
|
|
float FL_INWATER = 16; // for enter / leave water splash
|
|
float FL_MONSTER = 32;
|
|
float FL_GODMODE = 64; // player cheat
|
|
float FL_NOTARGET = 128; // player cheat
|
|
float FL_ITEM = 256; // extra wide size for bonus items
|
|
float FL_ONGROUND = 512; // standing on something
|
|
float FL_PARTIALGROUND = 1024; // not all corners are valid
|
|
float FL_WATERJUMP = 2048; // player jumping out of water
|
|
float FL_JUMPRELEASED = 4096; // for jump debouncing
|
|
|
|
// edict.movetype values
|
|
float MOVETYPE_NONE = 0; // never moves
|
|
//float MOVETYPE_ANGLENOCLIP = 1;
|
|
//float MOVETYPE_ANGLECLIP = 2;
|
|
float MOVETYPE_WALK = 3; // players only
|
|
float MOVETYPE_STEP = 4; // discrete, not real time unless fall
|
|
float MOVETYPE_FLY = 5;
|
|
float MOVETYPE_TOSS = 6; // gravity
|
|
float MOVETYPE_PUSH = 7; // no clip to world, push and crush
|
|
float MOVETYPE_NOCLIP = 8;
|
|
float MOVETYPE_FLYMISSILE = 9; // fly with extra size against monsters
|
|
float MOVETYPE_BOUNCE = 10;
|
|
float MOVETYPE_BOUNCEMISSILE = 11; // bounce with extra size
|
|
|
|
// edict.solid values
|
|
float SOLID_NOT = 0; // no interaction with other objects
|
|
float SOLID_TRIGGER = 1; // touch on edge, but not blocking
|
|
float SOLID_BBOX = 2; // touch on edge, block
|
|
float SOLID_SLIDEBOX = 3; // touch on edge, but not an onground
|
|
float SOLID_BSP = 4; // bsp clip, touch on edge, block
|
|
|
|
float DEAD_NO = 0;
|
|
float DEAD_DYING = 1;
|
|
float DEAD_DEAD = 2;
|
|
float DEAD_RESPAWNABLE = 3;
|
|
|
|
// takedamage values
|
|
float DAMAGE_NO = 0;
|
|
float DAMAGE_YES = 1;
|
|
float DAMAGE_AIM = 2;
|
|
|
|
// point content values
|
|
float CONTENT_EMPTY = -1;
|
|
float CONTENT_SOLID = -2;
|
|
float CONTENT_WATER = -3;
|
|
float CONTENT_SLIME = -4;
|
|
float CONTENT_LAVA = -5;
|
|
float CONTENT_SKY = -6;
|
|
|
|
float STATE_TOP = 0;
|
|
float STATE_BOTTOM = 1;
|
|
float STATE_UP = 2;
|
|
float STATE_DOWN = 3;
|
|
|
|
vector VEC_ORIGIN = '0 0 0';
|
|
|
|
// protocol bytes
|
|
float SVC_TEMPENTITY = 23;
|
|
float SVC_KILLEDMONSTER = 27;
|
|
float SVC_FOUNDSECRET = 28;
|
|
float SVC_INTERMISSION = 30;
|
|
float SVC_FINALE = 31;
|
|
float SVC_CDTRACK = 32;
|
|
float SVC_SELLSCREEN = 33;
|
|
float SVC_SMALLKICK = 34;
|
|
float SVC_BIGKICK = 35;
|
|
float SVC_MUZZLEFLASH = 39;
|
|
|
|
// sound channels
|
|
// channel 0 never willingly overrides
|
|
// other channels (1-7) allways override a playing sound on that channel
|
|
float CHAN_AUTO = 0;
|
|
float CHAN_WEAPON = 1;
|
|
float CHAN_VOICE = 2;
|
|
float CHAN_ITEM = 3;
|
|
float CHAN_BODY = 4;
|
|
float CHAN_NO_PHS_ADD = 8; // ie: CHAN_BODY+CHAN_NO_PHS_ADD
|
|
|
|
float ATTN_NONE = 0;
|
|
float ATTN_NORM = 1;
|
|
float ATTN_IDLE = 2;
|
|
float ATTN_STATIC = 3;
|
|
|
|
// entity effects
|
|
#define EF_BLUE 1
|
|
#define EF_MUZZLEFLASH 2
|
|
#define EF_BRIGHTLIGHT 4
|
|
#define EF_RED 8
|
|
#define EF_ORANGELIGHT 16
|
|
#define EF_GREEN 32
|
|
#define EF_LIGHT 64
|
|
#define EF_NODRAW 128
|
|
#define EF_BRIGHTFIELD 256
|
|
#define EF_FULLBRIGHT 512
|
|
#define EF_DARKLIGHT 1024
|
|
#define EF_DARKFIELD 2048
|
|
#define EF_PURPLELIGHT 4096
|
|
#define EF_RAYRED 8196
|
|
#define EF_RAYGREEN 16384
|
|
|
|
// messages
|
|
float MSG_BROADCAST = 0; // unreliable to all
|
|
float MSG_ONE = 1; // reliable to one (msg_entity)
|
|
float MSG_ALL = 2; // reliable to all
|
|
float MSG_INIT = 3; // write to the init string
|
|
float MSG_MULTICAST = 4; // for multicast() call
|
|
|
|
// message levels
|
|
float PRINT_LOW = 0; // pickup messages
|
|
float PRINT_MEDIUM = 1; // death messages
|
|
float PRINT_HIGH = 2; // critical messages
|
|
float PRINT_CHAT = 3; // also goes to chat console
|
|
|
|
// multicast sets
|
|
float MULTICAST_ALL = 0; // every client
|
|
float MULTICAST_PHS = 1; // within hearing
|
|
float MULTICAST_PVS = 2; // within sight
|
|
float MULTICAST_ALL_R = 3; // every client, reliable
|
|
float MULTICAST_PHS_R = 4; // within hearing, reliable
|
|
float MULTICAST_PVS_R = 5; // within sight, reliable
|
|
|
|
|
|
|
|
|
|
//================================================
|
|
|
|
//
|
|
// globals
|
|
//
|
|
string string_null; // null string, nothing should be held here
|
|
entity activator; // the entity that activated a trigger or brush
|
|
float framecount;
|
|
|
|
//
|
|
// cvars checked each frame
|
|
//
|
|
float teamplay;
|
|
float deathmatch;
|
|
|
|
//================================================
|
|
|
|
//
|
|
// world fields (FIXME: make globals)
|
|
//
|
|
.string wad;
|
|
.string map;
|
|
.float worldtype; // 0=medieval 1=metal 2=base
|
|
|
|
//================================================
|
|
|
|
.string killtarget;
|
|
|
|
//
|
|
// quakeed fields
|
|
//
|
|
.float light_lev; // not used by game, but parsed by light util
|
|
.float style;
|
|
|
|
|
|
//
|
|
// monster ai
|
|
//
|
|
.void() th_stand;
|
|
.void() th_walk;
|
|
.void() th_run;
|
|
.void() th_missile;
|
|
.void() th_melee;
|
|
.void(entity attacker, float damage) th_pain;
|
|
.void() th_die;
|
|
|
|
.entity oldenemy; // mad at this player before taking damage
|
|
|
|
.float speed;
|
|
|
|
.float lefty;
|
|
|
|
.float search_time;
|
|
.float attack_state;
|
|
|
|
float AS_STRAIGHT = 1;
|
|
float AS_SLIDING = 2;
|
|
float AS_MELEE = 3;
|
|
float AS_MISSILE = 4;
|
|
|
|
//
|
|
// player only fields
|
|
//
|
|
.float voided;
|
|
.float walkframe;
|
|
|
|
// Zoid Additions
|
|
.float gravity; // Gravity Multiplier (0 to 1.0)
|
|
|
|
|
|
|
|
.float attack_finished;
|
|
.float pain_finished;
|
|
|
|
.float invincible_finished;
|
|
.float invisible_finished;
|
|
.float super_damage_finished;
|
|
.float radsuit_finished;
|
|
|
|
.float invincible_time, invincible_sound;
|
|
.float invisible_time, invisible_sound;
|
|
.float super_time, super_sound;
|
|
.float rad_time;
|
|
.float fly_sound;
|
|
|
|
.float axhitme;
|
|
|
|
.float show_hostile; // set to time+0.2 whenever a client fires a
|
|
// weapon or takes damage. Used to alert
|
|
// monsters that otherwise would let the player go
|
|
.float jump_flag; // player jump flag
|
|
.float swim_flag; // player swimming sound flag
|
|
.float air_finished; // when time > air_finished, start drowning
|
|
.float bubble_count; // keeps track of the number of bubbles
|
|
.string deathtype; // keeps track of how the player died
|
|
|
|
//
|
|
// object stuff
|
|
//
|
|
.string mdl;
|
|
.vector mangle; // angle at start
|
|
|
|
.vector oldorigin; // only used by secret door
|
|
|
|
.float t_length, t_width;
|
|
|
|
|
|
//
|
|
// doors, etc
|
|
//
|
|
.vector dest, dest1, dest2;
|
|
.float wait; // time from firing to restarting
|
|
.float delay; // time from activation to firing
|
|
.entity trigger_field; // door's trigger entity
|
|
.string noise4;
|
|
|
|
//
|
|
// monsters
|
|
//
|
|
.float pausetime;
|
|
.entity movetarget;
|
|
|
|
|
|
//
|
|
// doors
|
|
//
|
|
.float aflag;
|
|
.float dmg; // damage done by door when hit
|
|
|
|
//
|
|
// misc
|
|
//
|
|
.float cnt; // misc flag
|
|
|
|
//
|
|
// subs
|
|
//
|
|
.void() think1;
|
|
.vector finaldest, finalangle;
|
|
|
|
//
|
|
// triggers
|
|
//
|
|
.float count; // for counting triggers
|
|
|
|
|
|
//
|
|
// plats / doors / buttons
|
|
//
|
|
.float lip;
|
|
.float state;
|
|
.vector pos1, pos2; // top and bottom positions
|
|
.float height;
|
|
|
|
//
|
|
// sounds
|
|
//
|
|
.float waitmin, waitmax;
|
|
.float distance;
|
|
.float volume;
|
|
|
|
.float sprintflag;
|
|
|
|
//
|
|
// builtin functions
|
|
//
|
|
|
|
void(vector ang) makevectors = #1; // sets v_forward, etc globals
|
|
void(entity e, vector o) setorigin = #2;
|
|
void(entity e, string m) setmodel = #3; // set movetype and solid first
|
|
void(entity e, vector min, vector max) setsize = #4;
|
|
|
|
void() break = #6;
|
|
float() random = #7; // returns 0 - 1
|
|
void(entity e, float chan, string samp, float vol, float atten) sound = #8;
|
|
vector(vector v) normalize = #9;
|
|
void(string e) error = #10;
|
|
void(string e) objerror = #11;
|
|
float(vector v) vlen = #12;
|
|
float(vector v) vectoyaw = #13;
|
|
entity() spawn = #14;
|
|
void(entity e) remove = #15;
|
|
void(vector v1, vector v2, float nomonsters, entity forent) traceline = #16;
|
|
entity() checkclient = #17; // returns a client to look for
|
|
entity(entity start, .string fld, string match) find = #18;
|
|
string(string s) precache_sound = #19;
|
|
string(string s) precache_model = #20;
|
|
void(entity client, string s)stuffcmd = #21;
|
|
entity(vector org, float rad) findradius = #22;
|
|
void(float level, string s) bprint = #23;
|
|
void(entity client, float level, string s) sprint = #24;
|
|
void(string s) dprint = #25;
|
|
string(float f) ftos = #26;
|
|
string(vector v) vtos = #27;
|
|
void() coredump = #28; // prints all edicts
|
|
void() traceon = #29; // turns statment trace on
|
|
void() traceoff = #30;
|
|
void(entity e) eprint = #31; // prints an entire edict
|
|
float(float yaw, float dist) walkmove = #32; // returns TRUE or FALSE
|
|
float(entity zombie, float which, entity limb) updateLimb = #33;
|
|
float(float yaw, float dist) droptofloor = #34; // TRUE if landed on floor
|
|
void(float style, string value) lightstyle = #35;
|
|
float(float v) rint = #36; // round to nearest int
|
|
float(float v) floor = #37; // largest integer <= v
|
|
float(float v) ceil = #38; // smallest integer >= v
|
|
float(entity e) checkbottom = #40; // true if self is on ground
|
|
float(vector v) pointcontents = #41; // returns a CONTENT_*
|
|
float(float f) fabs = #43;
|
|
vector(entity e, float speed) aim = #44; // returns the shooting vector
|
|
float(string s) cvar = #45; // return cvar.value
|
|
void(string s) localcmd = #46; // put string into local que
|
|
entity(entity e) nextent = #47; // for looping through all ents
|
|
void() ChangeYaw = #49; // turn towards self.ideal_yaw
|
|
vector(vector v) vectoangles = #51;
|
|
void(float to, float f) WriteByte = #52;
|
|
void(float to, float f) WriteChar = #53;
|
|
void(float to, float f) WriteShort = #54;
|
|
void(float to, float f) WriteLong = #55;
|
|
void(float to, float f) WriteCoord = #56;
|
|
void(float to, float f) WriteAngle = #57;
|
|
void(float to, string s) WriteString = #58;
|
|
void(float to, entity s) WriteEntity = #59;
|
|
void(float step) movetogoal = #67;
|
|
string(string s) precache_file = #68; // no effect except for -copy
|
|
void(entity e) makestatic = #69;
|
|
void(string s) changelevel = #70;
|
|
void(string var, string val) cvar_set = #72; // sets cvar.value
|
|
void(entity client, string s) centerprint = #73; // sprint, but in middle
|
|
void(vector pos, string samp, float vol, float atten) ambientsound = #74;
|
|
string(string s) precache_model2 = #75; // registered version only
|
|
string(string s) precache_sound2 = #76; // registered version only
|
|
string(string s) precache_file2 = #77; // registered version only
|
|
void(entity e) setspawnparms = #78; // set parm1... to the
|
|
void(entity killer, entity killee) logfrag = #79; // add to stats
|
|
string(entity e, string key) infokey = #80; // get a key value (world = serverinfo)
|
|
float(string s) stof = #81; // convert string to float
|
|
void(vector where, float set) multicast = #82;
|
|
vector(entity what) Get_Waypoint_Near = #83;
|
|
float(entity zombie, entity target) Do_Pathfind_psp = #84;
|
|
void(string s) Open_Waypoint = #85;
|
|
vector(entity zombie,vector start,vector min, vector max) Get_Next_Waypoint = #86;
|
|
void(entity client, float type, float cost, float weapon) useprint = #87;
|
|
vector(entity zombie,vector start,vector min, vector max) Get_First_Waypoint = #88;
|
|
entity (entity start, .float field, float match) findfloat = #98;
|
|
|
|
// New NZP custom ones
|
|
float(string filename, float mode) fopen = #110;
|
|
void(float fhandle) fclose = #111;
|
|
string(float fhandle) fgets = #112;
|
|
void(float fhandle, string s) fputs = #113;
|
|
float(string s) strlen = #114;
|
|
string(string s1, string s2) strcat = #115;
|
|
string(string s, float start, float length) substring = #116;
|
|
vector(string s) stov = #117;
|
|
string(string s) strzone = #118;
|
|
string(string s) strunzone = #119;
|
|
string(string s) strtrim = #120;
|
|
float(string s) tokenize = #130; // Was #441
|
|
string(float num) argv = #131; // Was #442
|
|
|
|
float(entity targ, entity inflictor) CanDamage;
|
|
|
|
|
|
#define FILE_READ 0
|
|
#define FILE_APPEND 1
|
|
#define FILE_WRITE 2
|
|
#define SVC_WEAPONFIRE 35
|
|
#define SVC_HITMARK 36
|
|
#define SVC_LIMBUPDATE 51 // naievil -- keep me
|
|
#define SVC_BSPDECAL 50 // naievil -- keep me
|
|
#define SVC_ACHIEVEMENT 52
|
|
|
|
#define VEC_ORIGIN '0 0 0'
|
|
|
|
//Standard Quake View Offset
|
|
//vector VEC_VIEW_OFS = '0 0 22';
|
|
|
|
//Half Life View Offset is 64
|
|
//64 units above ground, for our purposes it's, 64 - (how low bounding box goes)
|
|
vector VEC_VIEW_OFS = '0 0 32';
|
|
|
|
//Standard Quake Hull
|
|
//vector VEC_HULL_MIN = '-16 -16 -24';
|
|
//vector VEC_HULL_MAX = '16 16 32';
|
|
|
|
//Half Life 1 Hull Sizes ADDED BY BLUBS, COMMENTED ORIGINAL QUAKE BBOX SIZS OUT
|
|
#define VEC_HULL_MIN '-16 -16 -32'
|
|
#define VEC_HULL_MAX '16 16 40'
|
|
|
|
#define VEC_HULL2_MIN '-32 -32 -24'
|
|
#define VEC_HULL2_MAX '32 32 64'
|
|
|
|
.string fog;
|
|
//string world_fog;
|
|
|
|
.float button3;
|
|
.float button4;
|
|
.float button5;
|
|
.float button6;
|
|
.float button7;
|
|
.float button8;
|
|
|
|
.float x2_icon; // double points icon
|
|
.float insta_icon;
|
|
.vector Flash_Offset;
|
|
.float Flash_Size;
|
|
.string Weapon_Name;
|
|
|
|
.float currentHitBoxSetup;
|
|
.vector bbmins, bbmaxs; // Used for zombie hitboxes
|
|
|
|
.entity head;
|
|
.entity larm;
|
|
.entity rarm;
|
|
|
|
#define SOLID_CORPSE 5 // bsp clip, touch on edge, block
|
|
#define TE_EXPLOSION 3
|
|
#define TE_GUNSHOT 2
|
|
entity windows[32];
|
|
float wincnt;
|
|
|
|
.float recoil_delay;
|
|
|
|
float pow(float base, float n) = {
|
|
float temp = base;
|
|
if (n == 0) {
|
|
return 1;
|
|
} else {
|
|
while (n > 0) {
|
|
temp = temp * base;
|
|
n = n - 1;
|
|
}
|
|
return temp;
|
|
}
|
|
return 0;
|
|
};
|
|
|
|
void enableGrayscale(void) = {
|
|
self.renderGrayscale = 1;
|
|
}
|
|
|
|
void disableGrayscale(void) = {
|
|
self.renderGrayscale = 0;
|
|
} |