mirror of
https://github.com/nzp-team/quakec.git
synced 2025-02-19 02:12:23 +00:00
348 lines
8.7 KiB
C++
348 lines
8.7 KiB
C++
|
|
float player_name_cursor;
|
|
string player_name;
|
|
|
|
float server_ip_cursor;
|
|
string server_ip;
|
|
|
|
float server_hostname_cursor;
|
|
string server_hostname;
|
|
|
|
float server_password_cursor;
|
|
string server_password;
|
|
|
|
float server_port_cursor;
|
|
string server_port;
|
|
|
|
int num_cached_servers;
|
|
|
|
void() Menu_Coop_UpdateName =
|
|
{
|
|
static float initialized;
|
|
if (!initialized)
|
|
{
|
|
player_name = cvar_string("name");
|
|
player_name_cursor = strlen(player_name);
|
|
initialized = true;
|
|
}
|
|
else
|
|
{
|
|
cvar_set("name", player_name);
|
|
}
|
|
};
|
|
|
|
void() Menu_Coop_UpdateHostname =
|
|
{
|
|
static float initialized;
|
|
if (!initialized)
|
|
{
|
|
server_hostname = cvar_string("hostname");
|
|
server_hostname_cursor = strlen(server_hostname);
|
|
initialized = true;
|
|
}
|
|
else
|
|
{
|
|
cvar_set("hostname", server_hostname);
|
|
}
|
|
};
|
|
|
|
void() Menu_Coop_UpdatePort =
|
|
{
|
|
static float initialized;
|
|
if (!initialized)
|
|
{
|
|
server_port = cvar_string("sv_port");
|
|
server_port_cursor = strlen(server_port);
|
|
initialized = true;
|
|
}
|
|
else
|
|
{
|
|
cvar_set("sv_port", server_port);
|
|
}
|
|
};
|
|
|
|
void() Menu_Coop_UpdatePassword =
|
|
{
|
|
static float initialized;
|
|
if (!initialized)
|
|
{
|
|
server_password = cvar_string("password");
|
|
server_password_cursor = strlen(server_password);
|
|
initialized = true;
|
|
}
|
|
else
|
|
{
|
|
cvar_set("password", server_password);
|
|
}
|
|
};
|
|
|
|
// this flushes the server cache
|
|
void() Menu_Coop_RefreshCache =
|
|
{
|
|
static float refreshtime;
|
|
|
|
if (refreshtime > time)
|
|
return;
|
|
|
|
refreshtime = time + 0.5;
|
|
|
|
// reset cache masks
|
|
resethostcachemasks();
|
|
|
|
// set the masks to our gamedir and game strings
|
|
sethostcachemaskstring(0, gethostcacheindexforkey("gamedir"), cvar_string("game"), SLIST_TEST_EQUAL);
|
|
|
|
// set sort value to ping (ascending)
|
|
sethostcachesort(gethostcacheindexforkey("ping"), false);
|
|
|
|
// flush the current cache and refresh it
|
|
refreshhostcache(true);
|
|
|
|
// resort the cache (by ping)
|
|
resorthostcache();
|
|
|
|
// get number of cached servers
|
|
num_cached_servers = (int)gethostcachevalue(SLIST_HOSTCACHEVIEWCOUNT);
|
|
};
|
|
|
|
// this updates the current server cache
|
|
void() Menu_Coop_UpdateCache =
|
|
{
|
|
static float refreshtime;
|
|
static float initialized;
|
|
|
|
if (!initialized)
|
|
{
|
|
Menu_Coop_RefreshCache();
|
|
initialized = true;
|
|
}
|
|
|
|
if (refreshtime > time)
|
|
return;
|
|
|
|
refreshtime = time + 0.5;
|
|
|
|
// call this every 0.5 seconds to keep probing the cache, but without flushing everything
|
|
num_cached_servers = (int)gethostcachevalue(SLIST_HOSTCACHEVIEWCOUNT);
|
|
};
|
|
|
|
void() Menu_Coop_Browse =
|
|
{
|
|
Menu_Coop_UpdateCache();
|
|
|
|
Menu_DrawBackground();
|
|
|
|
Menu_DrawTitle("BROWSE SERVERS");
|
|
|
|
// draw server list
|
|
sui_set_align([SUI_ALIGN_CENTER, SUI_ALIGN_CENTER]);
|
|
static vector serverlist_scrollofs;
|
|
vector vsize = sui_current_frame_size();
|
|
Menu_ServerList("cbm_serverlist", [0, 0], [vsize.x, vsize.y / 2], serverlist_scrollofs, num_cached_servers);
|
|
|
|
Menu_Button(-2, "cbm_refresh", "REFRESH", "Refresh server list.") ? Menu_Coop_RefreshCache() : 0;
|
|
Menu_Button(-1, "cbm_back", "BACK", "Return to Join Game Menu.") ? current_menu = MENU_COOPJOIN : 0;
|
|
|
|
// draw tooltip
|
|
if (!sui_is_hovered("cbm_refresh") && !sui_is_hovered("cbm_back"))
|
|
{
|
|
sui_set_align([SUI_ALIGN_CENTER, SUI_ALIGN_END]);
|
|
sui_text([0, -30], MENU_TEXT_MEDIUM, "NOTE: Keyboard or gamepad is not supported for server selection.", [1, 1, 1], 1, 0);
|
|
}
|
|
|
|
sui_pop_frame();
|
|
};
|
|
|
|
void(string ip) Menu_Coop_Connect =
|
|
{
|
|
Menu_PlaySound(MENU_SND_ENTER);
|
|
m_toggle(false);
|
|
localcmd("connect ", ip, "\n");
|
|
map_name_override = "OVERRIDE";
|
|
};
|
|
|
|
void() Menu_Coop_Direct =
|
|
{
|
|
Menu_Coop_UpdatePassword();
|
|
|
|
Menu_DrawBackground();
|
|
|
|
Menu_DrawTitle("DIRECT IP/ID");
|
|
|
|
Menu_Button(1, "cdm_serverip", "SERVER IP/ROOM ID", "IP or ID for the Server (typically starts with /).");
|
|
Menu_TextInput("cdm_serverip", 1, server_ip, server_ip_cursor);
|
|
|
|
Menu_Button(2, "cdm_serverpassword", "SERVER PASSWORD", "Password for the Match set by the Host (optional).");
|
|
Menu_PasswordInput("cdm_serverpassword", 2, server_password, server_password_cursor);
|
|
|
|
Menu_DrawDivider(3);
|
|
Menu_Button(3.25, "cdm_connect", "CONNECT TO SERVER", "Attempt to connect to Game.") ? Menu_Coop_Connect(server_ip) : 0;
|
|
|
|
Menu_Button(-1, "cdm_back", "BACK", "Return to Join Game Menu.") ? current_menu = MENU_COOPJOIN : 0;
|
|
|
|
sui_pop_frame();
|
|
};
|
|
|
|
void() Menu_Coop_Join =
|
|
{
|
|
Menu_DrawBackground();
|
|
|
|
Menu_DrawTitle("JOIN GAME");
|
|
|
|
Menu_Button(1, "cjm_browse", "BROWSE SERVERS", "Browse the list of active Servers.") ? current_menu = MENU_COOPBROWSE : 0;
|
|
Menu_Button(2, "cjm_direct", "DIRECT IP/ID", "Connect directly to an active Server.") ? current_menu = MENU_COOPDIRECT : 0;
|
|
|
|
Menu_Button(-1, "cjm_back", "BACK", "Return to Co-Op Menu.") ? current_menu = MENU_COOP : 0;
|
|
|
|
sui_pop_frame();
|
|
};
|
|
|
|
void() Menu_Coop_Create =
|
|
{
|
|
Menu_Coop_UpdateHostname();
|
|
Menu_Coop_UpdatePort();
|
|
Menu_Coop_UpdatePassword();
|
|
|
|
Menu_DrawBackground();
|
|
|
|
Menu_DrawTitle("CREATE GAME");
|
|
|
|
Menu_Button(1, "ccm_servername", "SERVER NAME", "Enter a name that will appear in the Server List.");
|
|
Menu_TextInput("ccm_servername", 1, server_hostname, server_hostname_cursor);
|
|
|
|
Menu_Button(2, "ccm_port", "SERVER PORT", "Edit the port that the Server will use.");
|
|
Menu_TextInput("ccm_port", 2, server_port, server_port_cursor);
|
|
|
|
Menu_Button(3, "ccm_password", "SERVER PASSWORD", "Enter an (optional) password to limit who can join.");
|
|
Menu_PasswordInput("ccm_password", 3, server_password, server_password_cursor);
|
|
|
|
// Max players
|
|
Menu_Button(4, "ccm_maxplayers", "MAX PLAYERS", "Change the maximum number of players who can join your server.") ? 0 : 0;
|
|
Menu_CvarSlider(4, [1, 4, 3], "maxplayers", true, false);
|
|
|
|
Menu_DrawDivider(5);
|
|
Menu_Button(5.25, "ccm_choosemap", "CHOOSE MAP", "Select a Map to start the Game.") ? Menu_StartCoop() : 0;
|
|
|
|
Menu_Button(-1, "ccm_back", "BACK", "Return to Co-Op Menu.") ? current_menu = MENU_COOP : 0;
|
|
|
|
sui_pop_frame();
|
|
};
|
|
|
|
void() Menu_Coop_EnterCreate =
|
|
{
|
|
localcmd("saveconfig user_settings.cfg\n");
|
|
localcmd("maxplayers 4\n");
|
|
current_menu = MENU_COOPCREATE;
|
|
};
|
|
|
|
void() Menu_Coop_EnterJoin =
|
|
{
|
|
localcmd("saveconfig user_settings.cfg\n");
|
|
current_menu = MENU_COOPJOIN;
|
|
};
|
|
|
|
void() Menu_Coop_EnterBack =
|
|
{
|
|
localcmd("saveconfig user_settings.cfg\n");
|
|
current_menu = MENU_MAIN;
|
|
};
|
|
|
|
void() Menu_Coop =
|
|
{
|
|
Menu_Coop_UpdateName();
|
|
|
|
Menu_DrawBackground();
|
|
|
|
Menu_DrawTitle("COOPERATIVE");
|
|
|
|
Menu_Button(1, "cm_playername", "PLAYER NAME", "Name that appears in-game and on the Scoreboard.");
|
|
Menu_TextInput("cm_playername", 1, player_name, player_name_cursor);
|
|
|
|
Menu_DrawDivider(2);
|
|
Menu_Button(2.25, "cm_join", "JOIN GAME", "Join an in-progress Match.") ? Menu_Coop_EnterJoin() : 0;
|
|
Menu_Button(3.25, "cm_create", "CREATE GAME", "Create a new Match for others to join.") ? Menu_Coop_EnterCreate() : 0;
|
|
|
|
Menu_Button(-1, "cm_back", "BACK", "Return to Main Menu.") ? Menu_Coop_EnterBack() : 0;
|
|
|
|
sui_pop_frame();
|
|
};
|
|
|
|
string menu_coop_browse_buttons[] = {
|
|
"cbm_serverlist", "cbm_refresh", "cbm_back"
|
|
};
|
|
|
|
string menu_coop_direct_buttons[] = {
|
|
"cdm_serverip", "cdm_serverpassword", "cdm_connect", "cdm_back"
|
|
};
|
|
|
|
string menu_coop_join_buttons[] = {
|
|
"cjm_browse", "cjm_direct", "cjm_back"
|
|
};
|
|
|
|
string menu_coop_create_buttons[] = {
|
|
"ccm_servername", "ccm_port", "ccm_password", "ccm_choosemap", "ccm_back"
|
|
};
|
|
|
|
string menu_coop_buttons[] = {
|
|
"cm_playername", "cm_join", "cm_create", "cm_back"
|
|
};
|
|
|
|
// can you tell i'm a C user at heart? -- erysdren
|
|
|
|
#define NEXTBUTTON_FUNC(fn, arr) \
|
|
string(string prev_id) fn ## _GetNextButton = \
|
|
{ \
|
|
if (prev_id == "") \
|
|
return arr[0]; \
|
|
\
|
|
string ret = arr[0]; \
|
|
\
|
|
for(float i = 0; i < arr.length; i++) { \
|
|
if (arr[i] == prev_id) { \
|
|
if (i + 1 >= arr.length) \
|
|
break; \
|
|
\
|
|
ret = arr[i + 1]; \
|
|
break; \
|
|
} \
|
|
} \
|
|
\
|
|
return ret; \
|
|
}; \
|
|
|
|
NEXTBUTTON_FUNC(Menu_Coop_Browse, menu_coop_browse_buttons)
|
|
NEXTBUTTON_FUNC(Menu_Coop_Direct, menu_coop_direct_buttons)
|
|
NEXTBUTTON_FUNC(Menu_Coop_Join, menu_coop_join_buttons)
|
|
NEXTBUTTON_FUNC(Menu_Coop_Create, menu_coop_create_buttons)
|
|
NEXTBUTTON_FUNC(Menu_Coop, menu_coop_buttons)
|
|
|
|
#undef NEXTBUTTON_FUNC
|
|
|
|
#define PREVBUTTON_FUNC(fn, arr) \
|
|
string(string next_id) fn ## _GetPreviousButton = \
|
|
{ \
|
|
if (next_id == "") \
|
|
return arr[arr.length - 1]; \
|
|
\
|
|
string ret = arr[arr.length - 1]; \
|
|
\
|
|
for(float i = arr.length - 1; i > 0; i--) { \
|
|
if (arr[i] == next_id) { \
|
|
if (i - 1 < 0) \
|
|
break; \
|
|
\
|
|
ret = arr[i - 1]; \
|
|
break; \
|
|
} \
|
|
} \
|
|
\
|
|
return ret; \
|
|
}; \
|
|
|
|
PREVBUTTON_FUNC(Menu_Coop_Browse, menu_coop_browse_buttons)
|
|
PREVBUTTON_FUNC(Menu_Coop_Direct, menu_coop_direct_buttons)
|
|
PREVBUTTON_FUNC(Menu_Coop_Join, menu_coop_join_buttons)
|
|
PREVBUTTON_FUNC(Menu_Coop_Create, menu_coop_create_buttons)
|
|
PREVBUTTON_FUNC(Menu_Coop, menu_coop_buttons)
|
|
|
|
#undef PREVBUTTON_FUNC
|