mirror of
https://github.com/nzp-team/quakec.git
synced 2024-11-15 08:42:04 +00:00
718 lines
No EOL
18 KiB
C++
718 lines
No EOL
18 KiB
C++
/*
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server/clientfuncs.qc
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Used to communicate between server and client
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Copyright (C) 2021-2022 NZ:P Team
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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string(string asset) convert_old_asset_path;
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void SetUpdate(entity client, float type, float val1, float val2, float val3)
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{
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#ifdef FTE
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if (type != 2)
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{
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EVENT_UPDATE);
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WriteByte(MSG_MULTICAST, type); // UT_HUD
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WriteByte(MSG_MULTICAST, val1);
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WriteByte(MSG_MULTICAST, val2);
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WriteByte(MSG_MULTICAST, val3); // misc flags/vars for later if needed
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msg_entity = client;
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multicast('0 0 0', MULTICAST_ONE);
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}
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else
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{
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EVENT_UPDATE);
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WriteByte(MSG_MULTICAST, type); // UT_ROUNDS_CHANGE
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WriteByte(MSG_MULTICAST, val1);
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WriteByte(MSG_MULTICAST, val2);
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WriteByte(MSG_MULTICAST, val3); // misc flags/vars for later if needed
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multicast('0 0 0', MULTICAST_ALL);
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}
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#endif // FTE
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}
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#ifdef FTE
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void(entity to, float type, float cost, float weapon) useprint = {
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EVENT_USEPRINT);
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WriteByte(MSG_MULTICAST, type);
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WriteShort(MSG_MULTICAST, cost);
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WriteByte(MSG_MULTICAST, weapon);
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msg_entity = to;
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multicast('0 0 0', MULTICAST_ONE);
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}
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void(string track_name) songegg =
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{
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EVENT_SONGPLAY);
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WriteString(MSG_MULTICAST, track_name);
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multicast('0 0 0', MULTICAST_ALL);
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};
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#endif // FTE
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void(vector org) CallExplosion = {
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#ifndef FTE
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WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
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WriteByte (MSG_BROADCAST, TE_EXPLOSION);
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WriteCoord (MSG_BROADCAST, org_x);
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WriteCoord (MSG_BROADCAST, org_y);
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WriteCoord (MSG_BROADCAST, org_z);
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#else
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EVENT_EXPLOSION);
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WriteCoord(MSG_MULTICAST, org_x);
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WriteCoord(MSG_MULTICAST, org_y);
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WriteCoord(MSG_MULTICAST, org_z);
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multicast('0 0 0', MULTICAST_ALL);
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#endif // FTE
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}
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void NotifyNewRound(float to) {
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#ifdef FTE
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EVENT_NEWROUND);
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WriteByte(MSG_MULTICAST, to);
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multicast('0 0 0', MULTICAST_ALL);
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#endif // FTE
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}
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void SetRound(entity client, float to) {
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#ifdef FTE
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EVENT_SETROUND);
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WriteByte(MSG_MULTICAST, to);
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msg_entity = client;
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multicast('0 0 0', MULTICAST_ONE);
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#endif // FTE
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}
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void SetPerk(entity client, float to)
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{
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#ifdef FTE
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EVENT_PERK);
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WriteLong(MSG_MULTICAST, to);
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msg_entity = client;
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multicast('0 0 0', MULTICAST_ONE);
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#endif // FTE
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}
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void(float to) SwitchWeapon =
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{
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#ifdef FTE
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EVENT_WEAPONCHANGE);
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WriteByte(MSG_MULTICAST, to);
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msg_entity = self;
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multicast('0 0 0', MULTICAST_ONE);
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// hotfix for weapon2models not reseting
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self.weapon2model = GetWeapon2Model(to);
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#endif // FTE
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}
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void(string to, float skin) UpdateVmodel =
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{
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#ifdef FTE
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EVENT_UPDATEVMODEL);
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WriteString(MSG_MULTICAST, to);
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WriteByte(MSG_MULTICAST, skin);
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msg_entity = self;
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multicast('0 0 0', MULTICAST_ONE);
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#endif // FTE
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}
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void(string to, float skin) UpdateV2model =
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{
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#ifdef FTE
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EVENT_UPDATEV2MODEL);
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WriteString(MSG_MULTICAST, to);
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WriteByte(MSG_MULTICAST, skin);
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msg_entity = self;
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multicast('0 0 0', MULTICAST_ONE);
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#endif // FTE
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}
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void(float index, float state) ChangeReviveIconState =
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{
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#ifdef FTE
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EVENT_REVIVECHANGE);
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WriteByte(MSG_MULTICAST, index);
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WriteByte(MSG_MULTICAST, state);
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multicast('0 0 0', MULTICAST_ALL);
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#endif // FTE
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}
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void(float index, vector org) EnableReviveIcon =
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{
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#ifdef FTE
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EVENT_REVIVEON);
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WriteByte(MSG_MULTICAST, index);
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WriteCoord(MSG_MULTICAST, org_x);
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WriteCoord(MSG_MULTICAST, org_y);
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WriteCoord(MSG_MULTICAST, org_z);
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multicast('0 0 0', MULTICAST_ALL);
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#endif // FTE
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}
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void(float index) DisableReviveIcon =
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{
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#ifdef FTE
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EVENT_REVIVEOFF);
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WriteByte(MSG_MULTICAST, index);
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multicast('0 0 0', MULTICAST_ALL);
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#endif // FTE
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}
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void(entity who, float broadcast_time, float type, string str) BroadcastMessageToClient =
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{
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#ifdef FTE
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EVENT_BROADCAST);
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WriteByte(MSG_MULTICAST, broadcast_time);
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WriteByte(MSG_MULTICAST, type);
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WriteString(MSG_MULTICAST, str);
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msg_entity = who;
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multicast('0 0 0', MULTICAST_ONE);
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#endif // FTE
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}
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// FIXME: basically a copy of CL_SendWeaponFire but for FTE
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void(entity who, float weapon) SendWeaponRecoil =
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{
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#ifdef FTE
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vector Wep_Recoil;
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Wep_Recoil = GetWeaponRecoil(weapon);
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EVENT_WEAPONRECOIL);
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WriteCoord (MSG_MULTICAST, Wep_Recoil_x);
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WriteCoord (MSG_MULTICAST, Wep_Recoil_y);
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WriteCoord (MSG_MULTICAST, Wep_Recoil_z);
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msg_entity = who;
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multicast('0 0 0', MULTICAST_ONE);
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#endif // FTE
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}
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void(float broadcast_time, float type, string str) BroadcastMessage =
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{
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#ifdef FTE
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EVENT_BROADCAST);
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WriteByte(MSG_MULTICAST, broadcast_time);
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WriteByte(MSG_MULTICAST, type);
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WriteString(MSG_MULTICAST, str);
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multicast('0 0 0', MULTICAST_ALL);
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#endif // FTE
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}
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void(float playernum, float points, float am, float kills, string name, entity person) UpdatePlayerPoints =
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{
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#ifdef FTE
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if (player_count == 0) {
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EVENT_POINTUPDATE);
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WriteByte(MSG_MULTICAST, playernum);
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WriteLong(MSG_MULTICAST, points);
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WriteLong(MSG_MULTICAST, am);
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WriteLong(MSG_MULTICAST, kills);
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WriteString(MSG_MULTICAST, name);
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msg_entity = person;
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multicast('0 0 0', MULTICAST_ONE);
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}
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else {
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EVENT_POINTUPDATE);
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WriteByte(MSG_MULTICAST, playernum);
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WriteLong(MSG_MULTICAST, points);
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WriteLong(MSG_MULTICAST, am);
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WriteLong(MSG_MULTICAST, kills);
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WriteString(MSG_MULTICAST, name);
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multicast('0 0 0', MULTICAST_ALL);
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}
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#endif // FTE
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}
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void(float count) UpdatePlayerCount = {
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#ifdef FTE
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if (count == 0)
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return;
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else {
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EVENT_PLAYERUPDATE);
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WriteByte(MSG_MULTICAST, count);
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multicast('0 0 0', MULTICAST_ALL);
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}
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#endif // FTE
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}
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void(float newtime, float newtype, entity change) PromptLevelChange =
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{
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#ifdef FTE
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EVENT_BLACKOUT);
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WriteByte(MSG_MULTICAST, newtime);
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WriteByte(MSG_MULTICAST, newtype);
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msg_entity = change;
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multicast('0 0 0', MULTICAST_ONE);
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#endif // FTE
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}
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#ifdef FTE
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void(entity who) grenade_pulse =
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{
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EVENT_GRENADEPULSE);
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msg_entity = who;
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multicast('0 0 0', MULTICAST_ONE);
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}
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#endif // FTE
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#ifdef FTE
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void(entity who) nzp_bettyprompt =
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{
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EVENT_BETTYPROMPT);
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msg_entity = who;
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multicast('0 0 0', MULTICAST_ONE);
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}
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#endif // FTE
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void(entity who) UpdatePunchangle =
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{
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#ifdef FTE
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// naievil -- shit logic lol...but result looks clean as fuck...
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EVENT_PUNCHANGLE);
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WriteCoord(MSG_MULTICAST, who.punchangle_x);
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WriteCoord(MSG_MULTICAST, who.punchangle_y);
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WriteCoord(MSG_MULTICAST, who.punchangle_z);
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msg_entity = who;
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multicast('0 0 0', MULTICAST_ONE);
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vector tempv = who.punchangle;
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if (fabs(who.punchangle_x) > 0.01) {
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if (who.punchangle_x >= 0.05*tempv_x)
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who.punchangle_x -= 0.05*tempv_x;
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else if (who.punchangle_x <= -0.05*tempv_x)
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who.punchangle_x -= 0.05*tempv_x;
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else
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who.punchangle_x = 0;
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} else
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who.punchangle_x = 0;
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if (fabs(who.punchangle_y) > 0.01) {
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if (who.punchangle_y >= 0.05*tempv_y)
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who.punchangle_y -= 0.05*tempv_y;
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else if (who.punchangle_y <= -0.05*tempv_y)
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who.punchangle_y -= 0.05*tempv_y;
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else
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who.punchangle_y = 0;
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} else
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who.punchangle_y = 0;
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if (fabs(who.punchangle_z) > 0.01) {
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if (who.punchangle_z >= 0.05*tempv_z)
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who.punchangle_z -= 0.05*tempv_z;
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else if (who.punchangle_z <= -0.05*tempv_z)
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who.punchangle_z -= 0.05*tempv_z;
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else
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who.punchangle_z = 0;
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} else
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who.punchangle_z = 0;
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#endif // FTE
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}
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#ifdef FTE
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void(string h, float h2, entity who) pushHUD = {
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if (player_count == 0) {
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EVENT_HUDUPDATE);
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WriteString(MSG_MULTICAST, h);
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WriteByte(MSG_MULTICAST, h2);
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msg_entity = who;
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multicast('0 0 0', MULTICAST_ONE);
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} else {
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EVENT_WEAPONUPDATE);
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WriteString(MSG_MULTICAST, h);
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WriteByte(MSG_MULTICAST, h2);
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multicast('0 0 0', MULTICAST_ALL);
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}
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}
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void (float wepnum, string wepname, string wvmodel, float mag, float reserve, string ads, float min, float max, string flash, float flashsize, string v2, float isd, entity who) sendCustomWeapon = {
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if (player_count == 0) {
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EVENT_WEAPONUPDATE);
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WriteByte(MSG_MULTICAST, wepnum);
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WriteString(MSG_MULTICAST, wepname);
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WriteString(MSG_MULTICAST, wvmodel);
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WriteByte(MSG_MULTICAST, mag);
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WriteByte(MSG_MULTICAST, reserve);
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WriteString(MSG_MULTICAST, ads);
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WriteByte(MSG_MULTICAST, min);
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WriteByte(MSG_MULTICAST, max);
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WriteString(MSG_MULTICAST, flash);
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WriteByte(MSG_MULTICAST, flashsize);
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WriteString(MSG_MULTICAST, v2);
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WriteByte(MSG_MULTICAST, isd);
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msg_entity = who;
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multicast('0 0 0', MULTICAST_ONE);
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} else {
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WriteByte(MSG_ALL, SVC_CGAMEPACKET);
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WriteByte(MSG_ALL, EVENT_WEAPONUPDATE);
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WriteByte(MSG_ALL, wepnum);
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WriteString(MSG_ALL, wepname);
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WriteString(MSG_ALL, wvmodel);
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WriteByte(MSG_ALL, mag);
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WriteByte(MSG_ALL, reserve);
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WriteString(MSG_ALL, ads);
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WriteByte(MSG_ALL, min);
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WriteByte(MSG_ALL, max);
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WriteString(MSG_ALL, flash);
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WriteByte(MSG_ALL, flashsize);
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WriteString(MSG_ALL, v2);
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WriteByte(MSG_ALL, isd);
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}
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}
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void(string msg, entity who) ScrollText = {
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if (player_count == 0) {
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EVENT_SCROLLTEXT);
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WriteString(MSG_MULTICAST, msg);
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msg_entity = who;
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multicast('0 0 0', MULTICAST_ONE);
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} else {
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EVENT_SCROLLTEXT);
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WriteString(MSG_MULTICAST, msg);
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multicast('0 0 0', MULTICAST_ALL);
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}
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}
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void(string chaptertitle, string location, string date, string person, entity who) WorldText = {
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if (player_count == 0) {
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EVENT_WORLDDATA);
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WriteString(MSG_MULTICAST, chaptertitle);
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WriteString(MSG_MULTICAST, location);
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WriteString(MSG_MULTICAST, date);
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WriteString(MSG_MULTICAST, person);
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msg_entity = who;
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multicast('0 0 0', MULTICAST_ONE);
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} else {
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EVENT_WORLDDATA);
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WriteString(MSG_MULTICAST, chaptertitle);
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WriteString(MSG_MULTICAST, location);
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WriteString(MSG_MULTICAST, date);
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WriteString(MSG_MULTICAST, person);
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multicast('0 0 0', MULTICAST_ALL);
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}
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}
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#endif // FTE
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void (float achievement_id, optional entity who) GiveAchievement =
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{
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#ifndef FTE
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// temp
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if (achievement_id > 4)
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return;
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#endif // FTE
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// this is an achievement specific to an individual
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if ((who && who != world) || player_count == 0) {
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if (player_count == 0) who = find(world, classname, "player");
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|
#ifndef FTE
|
|
|
|
achievement(who, achievement_id);
|
|
|
|
#else
|
|
|
|
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
|
|
WriteByte(MSG_MULTICAST, EVENT_ACHIEVEMENT);
|
|
WriteByte(MSG_MULTICAST, achievement_id);
|
|
msg_entity = who;
|
|
multicast('0 0 0', MULTICAST_ONE);
|
|
|
|
#endif // FTE
|
|
|
|
} else {
|
|
|
|
#ifndef FTE
|
|
|
|
entity players;
|
|
players = find(world, classname, "player");
|
|
while(players != world) {
|
|
achievement(players, achievement_id);
|
|
players = find(players, classname, "player");
|
|
}
|
|
|
|
#else
|
|
|
|
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
|
|
WriteByte(MSG_MULTICAST, EVENT_ACHIEVEMENT);
|
|
WriteByte(MSG_MULTICAST, achievement_id);
|
|
multicast('0 0 0', MULTICAST_ALL);
|
|
|
|
#endif // FTE
|
|
}
|
|
}
|
|
|
|
#ifdef FTE
|
|
|
|
void CSQC_SendChatMessage(float player_id, string message) {
|
|
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
|
|
WriteByte(MSG_MULTICAST, EVENT_CHATMESSAGE);
|
|
WriteByte(MSG_MULTICAST, num_for_edict(self) - 1);
|
|
WriteByte(MSG_MULTICAST, player_id);
|
|
WriteString(MSG_MULTICAST, message);
|
|
multicast('0 0 0', MULTICAST_ALL);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Player_SendEntity
|
|
|
|
Networks the player info
|
|
=================
|
|
*/
|
|
float Player_SendEntity( entity ePVEnt, float flChanged ) {
|
|
WriteByte( MSG_ENTITY, 1 );
|
|
WriteCoord( MSG_ENTITY, self.origin_x ); // Position X
|
|
WriteCoord( MSG_ENTITY, self.origin_y ); // Position Y
|
|
WriteCoord( MSG_ENTITY, self.origin_z ); // Position Z
|
|
WriteCoord( MSG_ENTITY, self.angles_x ); // Angle X
|
|
WriteCoord( MSG_ENTITY, self.angles_y ); // Angle Y
|
|
WriteCoord( MSG_ENTITY, self.angles_z ); // Angle Z
|
|
WriteShort( MSG_ENTITY, self.velocity_x ); // Velocity X
|
|
WriteShort( MSG_ENTITY, self.velocity_y ); // Velocity X
|
|
WriteShort( MSG_ENTITY, self.velocity_z ); // Velocity X
|
|
WriteFloat( MSG_ENTITY, self.playernum ); // Player ID
|
|
WriteString( MSG_ENTITY, self.model ); // Player Model
|
|
WriteByte( MSG_ENTITY, self.frame ); // Player's Frame
|
|
WriteShort( MSG_ENTITY, self.movetype ); // Player Movetype
|
|
WriteFloat( MSG_ENTITY, self.flags ); // Flags, important for physics
|
|
WriteByte( MSG_ENTITY, self.stance ); // Player Stance
|
|
// WriteCoord( MSG_ENTITY, self.mins_x ); // Min Size X
|
|
// WriteCoord( MSG_ENTITY, self.mins_y ); // Min Size Y
|
|
// WriteCoord( MSG_ENTITY, self.maxs_z ); // Max Size Z
|
|
// WriteCoord( MSG_ENTITY, self.maxs_x ); // Max Size X
|
|
// WriteCoord( MSG_ENTITY, self.maxs_y ); // Max Size Y
|
|
// WriteCoord( MSG_ENTITY, self.maxs_z ); // Max Size Z
|
|
return TRUE;
|
|
}
|
|
|
|
#endif // FTE
|
|
|
|
void (float achievement_id, float progress_value, optional entity who) UpdateAchievementProgress =
|
|
{
|
|
|
|
#ifndef FTE
|
|
|
|
// temp
|
|
if (achievement_id > 4)
|
|
return;
|
|
|
|
#endif // FTE
|
|
|
|
// this is a progress update specific to an individual
|
|
if ((who && who != world) || player_count == 0) {
|
|
if (player_count == 0) who = find(world, classname, "player");
|
|
|
|
#ifndef FTE
|
|
|
|
//achievement_progress(who, achievement_id, progress_value);
|
|
|
|
#else
|
|
|
|
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
|
|
WriteByte(MSG_MULTICAST, EVENT_ACHIEVEMENTPROGRESS);
|
|
WriteByte(MSG_MULTICAST, achievement_id);
|
|
WriteFloat(MSG_MULTICAST, progress_value);
|
|
msg_entity = who;
|
|
multicast('0 0 0', MULTICAST_ONE);
|
|
|
|
#endif // FTE
|
|
|
|
} else {
|
|
|
|
#ifndef FTE
|
|
|
|
entity players;
|
|
players = find(world, classname, "player");
|
|
while(players != world) {
|
|
//achievement_progress(players, achievement_id, progress_value);
|
|
players = find(players, classname, "player");
|
|
}
|
|
|
|
#else
|
|
|
|
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
|
|
WriteByte(MSG_MULTICAST, EVENT_ACHIEVEMENTPROGRESS);
|
|
WriteByte(MSG_MULTICAST, achievement_id);
|
|
WriteFloat(MSG_MULTICAST, progress_value);
|
|
multicast('0 0 0', MULTICAST_ALL);
|
|
|
|
#endif // FTE
|
|
}
|
|
|
|
}
|
|
|
|
#ifdef FTE
|
|
|
|
void(entity who, float version) nzp_setdoubletapver =
|
|
{
|
|
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
|
|
WriteByte(MSG_MULTICAST, EVENT_DOUBLETAPUPDATE);
|
|
WriteByte(MSG_MULTICAST, version);
|
|
msg_entity = who;
|
|
multicast('0 0 0', MULTICAST_ONE);
|
|
};
|
|
|
|
#endif // FTE
|
|
|
|
// *****************************************
|
|
// Unrelated to engine, but custom functions
|
|
// *****************************************
|
|
|
|
// "Removes" an entity that is placed back on restart.
|
|
void(entity ent) Ent_FakeRemove =
|
|
{
|
|
ent.entity_removed = true;
|
|
ent.oldmodel = ent.model;
|
|
ent.oldorigin = ent.origin;
|
|
ent.bbmins = ent.mins;
|
|
ent.bbmaxs = ent.maxs;
|
|
ent.sprintflag = ent.solid;
|
|
|
|
ent.solid = SOLID_NOT;
|
|
setsize(ent, '0 0 0', '0 0 0');
|
|
setmodel(ent, "");
|
|
}
|
|
|
|
void(string modelname) Precache_Set = // Precache model, and set myself to it
|
|
{
|
|
modelname = convert_old_asset_path(modelname);
|
|
precache_model(modelname);
|
|
setmodel(self, modelname);
|
|
};
|
|
|
|
float() crandom =
|
|
{
|
|
return 2*(random() - 0.5);
|
|
}
|
|
|
|
void(entity person, float expamt, float doublepoint) addmoney =
|
|
{
|
|
if (person.classname != "player" || person.downed)
|
|
return;
|
|
|
|
if (expamt > 0 && doublepoint == TRUE && x2_finished > time) {
|
|
expamt *= 2;
|
|
person.score += expamt;
|
|
}
|
|
|
|
// Combine the positive score with the powerup score tally
|
|
if (expamt > 0)
|
|
total_powerup_points += expamt;
|
|
|
|
person.points += expamt;
|
|
|
|
UpdatePlayerPoints(person.playernum, person.points, expamt, person.kills, person.netname, person);
|
|
};
|
|
|
|
float(entity them, entity me) PlayerIsLooking =
|
|
{
|
|
float ret = false;
|
|
float old_solid = me.solid;
|
|
me.solid = SOLID_BBOX;
|
|
setorigin(me, me.origin);
|
|
|
|
vector source;
|
|
makevectors (them.v_angle);
|
|
source = them.origin + them.view_ofs;
|
|
traceline (source, source + v_forward*500, 0, them);
|
|
|
|
if (trace_ent == me)
|
|
ret = true;
|
|
|
|
me.solid = old_solid;
|
|
setorigin(me, me.origin);
|
|
return ret;
|
|
}; |