mirror of
https://github.com/nzp-team/quakec.git
synced 2024-11-29 23:32:18 +00:00
309 lines
No EOL
8.3 KiB
C++
309 lines
No EOL
8.3 KiB
C++
/*
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server/utilities/command_parser.qc
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Contains SV_ParseClientCommand(), helper functions for server
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commands, and a table storing command information. Modeled after
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pr_cmds.
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Copyright (C) 2021-2024 NZ:P Team
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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void(vector where, float type) Spawn_Powerup;
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// Whether the command prohibits client-sending.
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float client_parse_override;
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// Success/Failure return codes
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#define COMMAND_SUCCESS 0
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#define COMMAND_FAILURE 1
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//
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// Command_give(params)
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// Usage: give <weapon_number>
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//
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float(string params) Command_give =
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{
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// Anti-Cheat in Co-Op.
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if (player_count && cheats_have_been_activated == false) {
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bprint(PRINT_HIGH, "Someone tried to issue Give in a Co-Op match. Nice try!\n");
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return COMMAND_FAILURE;
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}
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float wep = stof(argv(1));
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if (wep) {
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Weapon_GiveWeapon(wep, 0, 0);
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return COMMAND_SUCCESS;
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}
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return COMMAND_FAILURE;
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}
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//
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// Command_addmoney(params)
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// Usage: addmoney <point_value>
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// Gives <point_value> amount of points to the client
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// who requested it.
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//
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float(string params) Command_addmoney =
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{
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// Anti-Cheat in Co-Op.
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if (player_count && cheats_have_been_activated == false) {
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bprint(PRINT_HIGH, "Someone tried to issue Add Money in a Co-Op match. Nice try!\n");
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return COMMAND_FAILURE;
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}
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// Grab parameters.
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tokenize(params);
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float point_value = stof(argv(0));
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// Safety checks
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if (point_value == 0) {
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sprint(self, 1, "Command_addmoney: <point_value> is either zero or blank string. Failing.\n");
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return COMMAND_FAILURE;
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}
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// Assign points to the player.
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addmoney(self, point_value, 0);
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return COMMAND_SUCCESS;
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}
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//
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// Command_softrestart()
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// Executes the Soft_Restart QuakeC function.
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// Useful for debugging its functionality.
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//
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float(string params) Command_softrestart =
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{
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Soft_Restart();
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return COMMAND_SUCCESS;
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}
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//
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// Command_godmode()
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// Toggles God Mode.
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//
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float(string params) Command_godmode =
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{
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// Anti-Cheat in Co-Op.
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if (player_count && cheats_have_been_activated == false) {
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bprint(PRINT_HIGH, "Someone tried to issue God Mode in a Co-Op match. Nice try!\n");
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return COMMAND_FAILURE;
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}
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client_parse_override = false;
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return COMMAND_SUCCESS;
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}
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//
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// Command_noclip()
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// Toggles No Clip.
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//
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float(string params) Command_noclip =
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{
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// Anti-Cheat in Co-Op.
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if (player_count && cheats_have_been_activated == false) {
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bprint(PRINT_HIGH, "Someone tried to issue No-Clip in a Co-Op match. Nice try!\n");
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return COMMAND_FAILURE;
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}
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if (self.model == "") {
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setmodel(self, "models/player.mdl");
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setsize(self, VEC_HULL_MIN, VEC_HULL_MAX);
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} else {
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setmodel(self, "");
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}
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client_parse_override = false;
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return COMMAND_SUCCESS;
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}
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//
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// Command_powerup()
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// Spawns a Power-Up of a given ID in front of you.
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//
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float(string params) Command_powerup =
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{
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// Anti-Cheat in Co-Op.
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if (player_count && cheats_have_been_activated == false) {
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bprint(PRINT_HIGH, "Someone tried to issue spawn_pu in a Co-Op match. Nice try!\n");
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return COMMAND_FAILURE;
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}
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// Grab parameters.
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tokenize(params);
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float value = stof(argv(0));
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makevectors(self.angles);
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Spawn_Powerup(self.origin + v_forward * 50, value);
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return COMMAND_SUCCESS;
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};
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//
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// Command_tracedmgmultiplier()
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// Multiplies damage output with weapons that fire Traces.
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//
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float(string params) Command_tracedmgmultiplier =
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{
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// Anti-Cheat in Co-Op.
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if (player_count && cheats_have_been_activated == false) {
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bprint(PRINT_HIGH, "Someone tried to issue sv_tracedmgmultiplier in a Co-Op match. Nice try!\n");
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return COMMAND_FAILURE;
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}
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// Grab parameters.
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tokenize(params);
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float value = stof(argv(0));
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if (value <= 0) {
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bprint(PRINT_HIGH, "Command_tracedmgmultiplier: 0 or less than 0 multiplier not allowed. Failing.\n");
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return COMMAND_FAILURE;
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}
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global_trace_damage_multiplier = value;
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return COMMAND_SUCCESS;
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}
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//
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// Command_say()
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// Sends message via CSQC to other clients (FTE-only)
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//
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float(string params) Command_say =
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{
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// Grab parameters.
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tokenize(params);
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string value = argv(0);
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#ifdef FTE
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CSQC_SendChatMessage(self.playernum, params);
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#endif // FTE
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client_parse_override = false;
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return COMMAND_SUCCESS;
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}
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//
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// Server command table
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// command_name : Command string entered into developer console.
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// command_function : QuakeC function called when command is executed.
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// Returns 0 for success, 1 for failure.
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// requires_arguments : Whether or not to expect arguments to be passed
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// with the command.
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// command_description : Called when no params (when applicable) are given.
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//
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var struct {
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string command_name;
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float(string params) command_function;
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float requires_arguments;
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string command_description;
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} server_commands[] = {
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{"addmoney", Command_addmoney, true, "Usage: addmoney <point_value>\n Gives `point_value` amount of points to the client who requested it.\n"},
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{"give", Command_give, true, "Usage: give <weapon number>\n Gives `weapon` of index.\n"},
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{"qc_soft_restart", Command_softrestart, false, "Executes the Soft_Restart QuakeC function. Useful for debugging its functionality.\n"},
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{"god", Command_godmode, false, "Toggles God Mode.\n"},
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{"noclip", Command_noclip, false, "Toggles No Clip.\n"},
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{"sv_tracedmgmultiplier", Command_tracedmgmultiplier, true, "Multiplies damage output with weapons that fire Traces.\n"},
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{"spawn_pu", Command_powerup, true, "Usage: spawn_pu <powerup>\n Spawns a Power-Up of a given ID in front of you. -1 for random.\n"},
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{"say", Command_say, true, "Usage: say <message>\n Sends a chat message to CSQC for other clients.\n"}
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};
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//
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// SV_IsCommand(command_string)
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// Takes a single string and references if it is a
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// registered command, returns true if it is. Useful
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// for cl_chatmode interferring with custom commands.
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//
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float(string command_string) SV_IsCommand =
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{
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for (float i = 0; i < server_commands.length; i++) {
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if (command_string == server_commands[i].command_name)
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return true;
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}
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return false;
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}
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//
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// SV_ParseClientCommand(command_string)
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// Server-Side client command parser to add special
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// gameplay commands that interact with QuakeC.
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//
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void(string command_string) SV_ParseClientCommand =
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{
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// If true, we will avoid sending the command info
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// to the client.
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client_parse_override = false;
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// Get the string ready for arg parsing
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tokenize(command_string);
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// Grab the command string
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string command = argv(0);
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// Check for 'say' prefix (`cl_chatmode 2` will append it
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// to everything unregistered by the client). Re-tokenize
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// if found.
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if (command == "say" && SV_IsCommand(argv(1))) {
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string fixed_command_string = argv(1);
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tokenize(fixed_command_string);
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command = argv(0);
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}
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// Now iterate over our commands
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for (float i = 0; i < server_commands.length; i++) {
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// Command names match
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if (command == server_commands[i].command_name) {
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// Override Client Commands
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client_parse_override = true;
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// Return description if no params are given
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if (argv(1) == "" && server_commands[i].requires_arguments == true) {
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sprint(self, 1, server_commands[i].command_description);
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} else {
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if (server_commands[i].command_function(argv(1)) == COMMAND_FAILURE) {
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sprint(self, 1, "Command executed but failed to complete.\n");
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}
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}
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}
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}
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// Client override was disabled, so let the engine
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// deal with whatever was sent.
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#ifdef FTE
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if (client_parse_override == false)
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clientcommand(self, command_string);
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#endif // FTE
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};
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#ifndef FTE
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void() ParseClientCommand = {SV_ParseClientCommand(CMD_STRING);}
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#endif // FTE
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