quakec/source/server/utilities/command_parser.qc

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8.4 KiB
C++

/*
server/utilities/command_parser.qc
Contains SV_ParseClientCommand(), helper functions for server
commands, and a table storing command information. Modeled after
pr_cmds.
Copyright (C) 2021-2024 NZ:P Team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
void(vector where, float type) Spawn_Powerup;
void(entity who, float value, float impacted_by_2x_points) Player_ChangeScore;
// Whether the command prohibits client-sending.
float client_parse_override;
// Success/Failure return codes
#define COMMAND_SUCCESS 0
#define COMMAND_FAILURE 1
//
// Command_give(params)
// Usage: give <weapon_number>
//
float(string params) Command_give =
{
// Anti-Cheat in Co-Op.
if (player_count && cheats_have_been_activated == false) {
bprint(PRINT_HIGH, "Someone tried to issue Give in a Co-Op match. Nice try!\n");
return COMMAND_FAILURE;
}
float wep = stof(argv(1));
if (wep) {
Weapon_GiveWeapon(wep, 0, 0);
return COMMAND_SUCCESS;
}
return COMMAND_FAILURE;
}
//
// Command_addmoney(params)
// Usage: addmoney <point_value>
// Gives <point_value> amount of points to the client
// who requested it.
//
float(string params) Command_addmoney =
{
// Anti-Cheat in Co-Op.
if (player_count && cheats_have_been_activated == false) {
bprint(PRINT_HIGH, "Someone tried to issue Add Money in a Co-Op match. Nice try!\n");
return COMMAND_FAILURE;
}
// Grab parameters.
tokenize(params);
float point_value = stof(argv(0));
// Safety checks
if (point_value == 0) {
sprint(self, 1, "Command_addmoney: <point_value> is either zero or blank string. Failing.\n");
return COMMAND_FAILURE;
}
// Assign points to the player.
Player_ChangeScore(self, point_value, false);
return COMMAND_SUCCESS;
}
//
// Command_softrestart()
// Executes the Soft_Restart QuakeC function.
// Useful for debugging its functionality.
//
float(string params) Command_softrestart =
{
Soft_Restart();
return COMMAND_SUCCESS;
}
//
// Command_godmode()
// Toggles God Mode.
//
float(string params) Command_godmode =
{
// Anti-Cheat in Co-Op.
if (player_count && cheats_have_been_activated == false) {
bprint(PRINT_HIGH, "Someone tried to issue God Mode in a Co-Op match. Nice try!\n");
return COMMAND_FAILURE;
}
client_parse_override = false;
return COMMAND_SUCCESS;
}
//
// Command_noclip()
// Toggles No Clip.
//
float(string params) Command_noclip =
{
// Anti-Cheat in Co-Op.
if (player_count && cheats_have_been_activated == false) {
bprint(PRINT_HIGH, "Someone tried to issue No-Clip in a Co-Op match. Nice try!\n");
return COMMAND_FAILURE;
}
if (self.model == "") {
setmodel(self, "models/player.mdl");
setsize(self, VEC_HULL_MIN, VEC_HULL_MAX);
} else {
setmodel(self, "");
}
client_parse_override = false;
return COMMAND_SUCCESS;
}
//
// Command_powerup()
// Spawns a Power-Up of a given ID in front of you.
//
float(string params) Command_powerup =
{
// Anti-Cheat in Co-Op.
if (player_count && cheats_have_been_activated == false) {
bprint(PRINT_HIGH, "Someone tried to issue spawn_pu in a Co-Op match. Nice try!\n");
return COMMAND_FAILURE;
}
// Grab parameters.
tokenize(params);
float value = stof(argv(0));
makevectors(self.angles);
Spawn_Powerup(self.origin + v_forward * 50, value);
return COMMAND_SUCCESS;
};
//
// Command_tracedmgmultiplier()
// Multiplies damage output with weapons that fire Traces.
//
float(string params) Command_tracedmgmultiplier =
{
// Anti-Cheat in Co-Op.
if (player_count && cheats_have_been_activated == false) {
bprint(PRINT_HIGH, "Someone tried to issue sv_tracedmgmultiplier in a Co-Op match. Nice try!\n");
return COMMAND_FAILURE;
}
// Grab parameters.
tokenize(params);
float value = stof(argv(0));
if (value <= 0) {
bprint(PRINT_HIGH, "Command_tracedmgmultiplier: 0 or less than 0 multiplier not allowed. Failing.\n");
return COMMAND_FAILURE;
}
global_trace_damage_multiplier = value;
return COMMAND_SUCCESS;
}
//
// Command_say()
// Sends message via CSQC to other clients (FTE-only)
//
float(string params) Command_say =
{
// Grab parameters.
tokenize(params);
string value = argv(0);
#ifdef FTE
CSQC_SendChatMessage(self.playernum, params);
#endif // FTE
client_parse_override = false;
return COMMAND_SUCCESS;
}
//
// Server command table
// command_name : Command string entered into developer console.
// command_function : QuakeC function called when command is executed.
// Returns 0 for success, 1 for failure.
// requires_arguments : Whether or not to expect arguments to be passed
// with the command.
// command_description : Called when no params (when applicable) are given.
//
var struct {
string command_name;
float(string params) command_function;
float requires_arguments;
string command_description;
} server_commands[] = {
{"addmoney", Command_addmoney, true, "Usage: addmoney <point_value>\n Gives `point_value` amount of points to the client who requested it.\n"},
{"give", Command_give, true, "Usage: give <weapon number>\n Gives `weapon` of index.\n"},
{"qc_soft_restart", Command_softrestart, false, "Executes the Soft_Restart QuakeC function. Useful for debugging its functionality.\n"},
{"god", Command_godmode, false, "Toggles God Mode.\n"},
{"noclip", Command_noclip, false, "Toggles No Clip.\n"},
{"sv_tracedmgmultiplier", Command_tracedmgmultiplier, true, "Multiplies damage output with weapons that fire Traces.\n"},
{"spawn_pu", Command_powerup, true, "Usage: spawn_pu <powerup>\n Spawns a Power-Up of a given ID in front of you. -1 for random.\n"},
{"say", Command_say, true, "Usage: say <message>\n Sends a chat message to CSQC for other clients.\n"}
};
//
// SV_IsCommand(command_string)
// Takes a single string and references if it is a
// registered command, returns true if it is. Useful
// for cl_chatmode interferring with custom commands.
//
float(string command_string) SV_IsCommand =
{
for (float i = 0; i < server_commands.length; i++) {
if (command_string == server_commands[i].command_name)
return true;
}
return false;
}
//
// SV_ParseClientCommand(command_string)
// Server-Side client command parser to add special
// gameplay commands that interact with QuakeC.
//
void(string command_string) SV_ParseClientCommand =
{
// If true, we will avoid sending the command info
// to the client.
client_parse_override = false;
// Get the string ready for arg parsing
tokenize(command_string);
// Grab the command string
string command = argv(0);
// Check for 'say' prefix (`cl_chatmode 2` will append it
// to everything unregistered by the client). Re-tokenize
// if found.
if (command == "say" && SV_IsCommand(argv(1))) {
string fixed_command_string = argv(1);
tokenize(fixed_command_string);
command = argv(0);
}
// Now iterate over our commands
for (float i = 0; i < server_commands.length; i++) {
// Command names match
if (command == server_commands[i].command_name) {
// Override Client Commands
client_parse_override = true;
// Return description if no params are given
if (argv(1) == "" && server_commands[i].requires_arguments == true) {
sprint(self, 1, server_commands[i].command_description);
} else {
if (server_commands[i].command_function(argv(1)) == COMMAND_FAILURE) {
sprint(self, 1, "Command executed but failed to complete.\n");
}
}
}
}
// Client override was disabled, so let the engine
// deal with whatever was sent.
#ifdef FTE
if (client_parse_override == false)
clientcommand(self, command_string);
#endif // FTE
};
#ifndef FTE
void() ParseClientCommand = {SV_ParseClientCommand(CMD_STRING);}
#endif // FTE