quakec/bin/fteqcc.ini

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optimisation t default # c = a*b is performed in one operation rather than two, and can
# cause older decompilers to fail.
optimisation i default # if (!a) was traditionally compiled in two statements. This optimisation
# does it in one, but can cause some decompilers to get confused.
optimisation p default # In the original qcc, function parameters were specified as a vector
# store even for floats. This fixes that.
optimisation c default # This optimisation strips out the names of constants (but not strings)
# from your progs, resulting in smaller files. It makes decompilers
# leave out names or fabricate numerical ones.
optimisation cs default # This optimisation strips out the names of string constants from
# your progs. However, this can break addons, so don't use it in
# those cases.
optimisation d default # This will merge definitions of constants which are the same value.
# Pay extra attention to assignment to constant warnings.
optimisation s default # This will compact the string table that is stored in the progs.
# It will be considerably smaller with this.
optimisation l default # Strips out local names and definitions. Most decompiles will break
# on this.
optimisation n default # This strips out the names of functions which are never called.
# Doesn't make much of an impact though.
optimisation f default # This strips out the filenames of the progs. This can confuse the
# really old decompilers, but is nothing to the more recent ones.
optimisation u default # Removes the entries of unreferenced variables. Doesn't make a
# difference in well maintained code.
optimisation r default # Optimises the pr_globals count by overlapping temporaries. In
# QC, every multiplication, division or operation in general produces
# a temporary variable. This optimisation prevents excess, and in
# the case of Hexen2's gamecode, reduces the count by 50k. This
# is the most important optimisation, ever.
optimisation a default # 5*6 actually emits an operation into the progs. This prevents
# that happening, effectivly making the compiler see 30
optimisation pf default # Strip out stuff wasted used in function calls and strings to the
# precache_file builtin (which is actually a stub in quake).
optimisation ro default # Functions ending in a return statement do not need a done statement
# at the end of the function. This can confuse some decompilers,
# making functions appear larger than they were.
optimisation cj default # This optimisation plays an effect mostly with nested if/else statements,
# instead of jumping to an unconditional jump statement, it'll jump
# to the final destination instead. This will bewilder decompilers.
optimisation sf default # Strips out the 'defs' of functions that were only ever called
# directly. This does not affect saved games. This can affect FTE_MULTIPROGS.
optimisation lo default # Store all locals in a single section of the pr_globals. Vastly
# reducing it. This effectivly does the job of overlaptemps.
# However, locals are no longer automatically initialised to 0 (and
# never were in the case of recursion, but at least then its the
# same type).
# If locals appear uninitialised, fteqcc will disable this optimisation
# for the affected functions, you can optionally get a warning about
# these locals using: #pragma warning enable F302
optimisation vc default # Where a function is called with just a vector, this causes the
# function call to store three floats instead of one vector. This
# can save a good number of pr_globals where those vectors contain
# many duplicate coordinates but do not match entirly.
optimisation cf default # Strip class field names. This will harm debugging and can result
# in 'gibberish' names appearing in saved games. Has no effect on
# engines other than FTEQW, which will not recognise these anyway.
keyword asm true # Disables the 'asm' keyword. Use the writeasm flag to see an example
# of the asm.
keyword break true # Disables the 'break' keyword.
keyword case true # Disables the 'case' keyword.
keyword class true # Disables the 'class' keyword.
keyword const true # Disables the 'const' keyword.
keyword continue true # Disables the 'continue' keyword.
keyword default true # Disables the 'default' keyword.
keyword entity true # Disables the 'entity' keyword.
keyword enum true # Disables the 'enum' keyword.
keyword enumflags true # Disables the 'enumflags' keyword.
keyword extern true # Disables the 'extern' keyword. Use only on functions inside addons.
keyword float true # Disables the 'float' keyword. (Disables the float keyword without
# 'local' preceeding it)
keyword for true # Disables the 'for' keyword. Syntax: for(assignment; while; increment)
# {codeblock;}
keyword goto true # Disables the 'goto' keyword.
keyword int true # Disables the 'int' keyword.
keyword integer true # Disables the 'integer' keyword.
keyword noref true # Disables the 'noref' keyword.
keyword unused false # Disables the 'unused' keyword. 'unused' means that the variable
# is unused, you're aware that its unused, and you'd rather not
# know about all the warnings this results in.
keyword used false # Disables the 'used' keyword. 'used' means that the variable is
# used even if the qcc can't see how - thus preventing it from ever
# being stripped.
keyword static true # Disables the 'static' keyword. 'static' means that a variable
# has altered scope. On globals, the variable is visible only to
# the current .qc file. On locals, the variable's value does not
# change between calls to the function. On class variables, specifies
# that the field is a scoped global instead of a local. On class
# functions, specifies that 'this' is expected to be invalid and
# that the function will access any memembers via it.
keyword nonstatic true # Disables the 'nonstatic' keyword. 'nonstatic' acts upon globals+functions,
# reverting the defaultstatic pragma on a per-variable basis. For
# use by people who prefer to keep their APIs explicit.
keyword ignore false # Disables the 'ignore' keyword. 'ignore' is expected to typically
# be hidden behind a 'csqconly' define, and in such a context can
# be used to conditionally compile functions a little more gracefully.
# The opposite of the 'used' keyword. These variables/functions/members
# are ALWAYS stripped, and effectively ignored.
keyword nosave true # Disables the 'nosave' keyword.
keyword inline true # Disables the 'inline' keyword.
keyword strip true # Disables the 'strip' keyword.
keyword shared true # Disables the 'shared' keyword.
keyword state false # Disables the 'state' keyword.
keyword optional true # Disables the 'optional' keyword.
keyword inout false # Disables the 'inout' keyword.
keyword string true # Disables the 'string' keyword.
keyword struct true # Disables the 'struct' keyword.
keyword switch true # Disables the 'switch' keyword.
keyword thinktime false # Disables the 'thinktime' keyword which is used in HexenC
keyword until false # Disables the 'until' keyword which is used in HexenC
keyword loop false # Disables the 'loop' keyword which is used in HexenC
keyword typedef true # Disables the 'typedef' keyword.
keyword union true # Disables the 'union' keyword.
keyword var true # Disables the 'var' keyword.
keyword vector true # Disables the 'vector' keyword.
keyword wrap true # Disables the 'wrap' keyword.
keyword weak true # Disables the 'weak' keyword.
flag kce true # If you want keywords to NOT be disabled when they a variable by
# the same name is defined, check here.
flag parms false # if PARM0 PARM1 etc should be defined by the compiler. These are
# useful if you make use of the asm keyword for function calls,
# or you wish to create your own variable arguments. This is an
# easy way to break decompilers.
flag autoproto false # Causes compilation to take two passes instead of one. The first
# pass, only the definitions are read. The second pass actually
# compiles your code. This means you never have to remember to prototype
# functions again.
flag wasm false # Writes out a qc.asm which contains all your functions but in assembler.
# This is a great way to look for bugs in fteqcc, but can also be
# used to see exactly what your functions turn into, and thus how
# to optimise statements better.
flag annotate false # Annotate source code with assembler statements on compile (requires
# gui).
flag nullemptystr false # Empty string immediates will have the raw value 0 instead of 1.
flag ifstring false # Causes if(string) to behave identically to if(string!=) This is
# most useful with addons of course, but also has adverse effects
# with FRIK_FILE's fgets, where it becomes impossible to determin
# the end of the file. In such a case, you can still use asm {IF
# string 2;RETURN} to detect eof and leave the function.
flag iffloat false # Fixes certain floating point logic.
flag ifvector true # Fixes conditional vector logic.
flag vectorlogic true # Fixes conditional vector logic.
flag brokenarray false # Treat references to arrays as references to the first index of
# said array, to replicate an old fteqcc bug.
flag rootconstructor false # When enabled, the root constructor should be called first like
# in c++.
flag acc false # Reacc is a pascall like compiler. It was released before the Quake
# source was released. This flag has a few effects. It sorts all
# qc files in the current directory into alphabetical order to compile
# them. It also allows Reacc global/field distinctions, as well
# as allows <20> as EOF. Whilst case insensitivity and lax type checking
# are supported by reacc, they are seperate compiler flags in fteqcc.
flag caseinsens false # Causes fteqcc to become case insensitive whilst compiling names.
# It's generally not advised to use this as it compiles a little
# more slowly and provides little benefit. However, it is required
# for full reacc support.
flag lax false # Disables many errors (generating warnings instead) when function
# calls or operations refer to two normally incompatible types.
# This is required for reacc support, and can also allow certain
# (evil) mods to compile that were originally written for frikqcc.
flag hashonly false # Allows use of only #constant for precompiler constants, allows
# certain preqcc using mods to compile
flag lo false # This changes the behaviour of your code. It generates additional
# if operations to early-out in if statements. With this flag, the
# line if (0 && somefunction()) will never call the function. It
# can thus be considered an optimisation. However, due to the change
# of behaviour, it is not considered so by fteqcc. Note that due
# to inprecisions with floats, this flag can cause runaway loop
# errors within the player walk and run functions (without iffloat
# also enabled). This code is advised:
# player_stand1:
# if (self.velocity_x || self.velocity_y)
# player_run
# if (!(self.velocity_x || self.velocity_y))
flag msvcstyle false # Generates warning and error messages in a format that msvc understands,
# to facilitate ide integration.
flag debugmacros false # Print out the contents of macros that are expanded. This can help
# look inside macros that are expanded and is especially handy if
# people are using preprocessor hacks.
flag filetimes false # Recompiles the progs only if the file times are modified.
flag fastarrays false # Generates extra instructions inside array handling functions to
# detect engine and use extension opcodes only in supporting engines.
# Adds a global which is set by the engine if the engine supports
# the extra opcodes. Note that this applies to all arrays or none.
flag assumeint false # Numerical constants are assumed to be integers, instead of floats.
flag subscope false # Restrict the scope of locals to the block they are actually defined
# within, as in C.
flag verbose false # Lots of extra compiler messages.
flag typeexplicit false # All type conversions must be explicit or directly supported by
# instruction set.
flag noboundchecks false # Disable array index checks, speeding up array access but can result
# in your code misbehaving.
flag qccx false # WARNING: This syntax makes mods inherantly engine specific.
# Do NOT use unless you know what you're doing.This is provided
# for compatibility only
# Any entity hacks will be unsupported in FTEQW, DP, and others,
# resulting in engine crashes if the code in question is executed.
flag embedsrc false # Write the sourcecode into the output file.
showall off # Show all keyword options in the gui
compileonstart off # Recompile on GUI startup
log off # Write out a compile log
enginebinary fteglqw.exe # Location of the engine binary to run. Change this to something
# else to run a different engine, but not all support debugging.
basedir ../.. # The base directory of the game that contains your sub directory
engineargs "-window -nohome -game game"
# The engine commandline to use when debugging. You'll likely want
# to ensure this contains -window as well as the appropriate -game
# argument.
srcfile progs.src # The progs.src file to load to find ordering of other qc files.
src # Additional subdir to read qc files from. Typically blank (ie:
# the working directory).
extramargins off # Enables line number and folding margins.
hexen2 off # Enable the extra tweaks needed for compatibility with hexen2 engines.
extendedopcodes off # Utilise an extended instruction set, providing support for pointers
# and faster arrays and other speedups.
parameters # Other additional parameters that are not supported by the gui.
# Likely including -DFOO