Commit graph

10 commits

Author SHA1 Message Date
cypress
84fb0662e3 SERVER/CLIENT: Trigger a Bouncing Betty tutorial on purchase 2023-10-28 12:09:57 -04:00
cypress
81693dcd77 SERVER: Require client to look at certain entities for triggering 2023-10-18 10:00:25 -04:00
cypress
b8763ca465 SERVER: Control crosshair via QuakeC 2023-10-16 10:23:50 -04:00
cypress
1f3280a10f SERVER: Total weapon storage revamp 2023-10-15 11:30:01 -04:00
cypress
8fba00e0e7 SERVER: Adjust timing for melee actions 2023-09-14 15:09:28 -04:00
cypress
bf4afd4ae3 SERVER: Bouncing Betty Revamp
* Fix timing of priming sound.
* Sped up animation playback rate.
* Fix not playing "take out" animation after placing Betty.
* Decreases raise time from 0.35 seconds to 0.28 seconds.
* Betties rise with more force.
* Increase explosion effect dramatics.
* Betties no longer inflict self-damage.
* Betties can no longer be re-bought from wall chalk.
* Fixed betties using cost2 for their entity instead of cost.
* Move bouncing betty logic to separate source file.
2023-09-10 10:39:38 -04:00
cypress
d56a17faf3 SERVER: Better management of model and sound allocation 2023-08-25 15:14:24 -04:00
Steam Deck User
b2dbc03f06 SERVER: Wall Chalk should trigger 'first raise' 2023-03-22 11:37:52 -04:00
Steam Deck User
316aba63e7 SERVER: Move weapon utilities to their own file 2023-03-22 10:23:15 -04:00
Steam Deck User
8c907d6049 SERVER: Move buy_weapon and weapon_wall to their own file, reorganize 2023-03-13 11:37:55 -04:00