blubs
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69696eb0e3
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Adds nav_trav_auto_adjust command
This command adjust a ledge traversal so its points are well-positioned.
Adjusts short ledge climb traversal execution code.
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2023-08-07 22:24:15 -07:00 |
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blubs
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5e8cd1e655
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Adds initial traversal logic
Adds traversal logic for climbing ledge
Adds traversal logic for climbing short ledge
Adds traversal logic for dropping down from a ledge
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2023-08-06 22:50:46 -07:00 |
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blubs
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47188f6632
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Adds V3 AI animation driver logic
Fixes sv navmesh loading
Adds closed door checking to sv navmesh
Adds min / max util math functions
Removes entrance_edge from navmesh polygons
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2023-08-05 22:53:44 -07:00 |
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blubs
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992c1137da
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Adds traversal-based navmesh pathfinding to SSQC
Adds proof-of-concept navmesh + traversal use to AI_Chase
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2023-08-03 01:27:01 -07:00 |
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blubs
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cf0ec43631
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Fixes funnel algorithm for various edge cases
Adds server-side navmesh v0.1.0 loading
Refactors AI_Chase code
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2023-08-02 01:27:40 -07:00 |
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blubs
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646dbf021c
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Prototype AI_Zombie faces player and walks forward
Fleshes out AI_Chase and AI_Zombie classes
Fixes footstep frame numbers
Adds unclamped_lerp util function
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2023-07-29 01:13:22 -07:00 |
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blubs
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316a8b3372
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Adds FTE navmesh editor from navmesh branch
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2023-02-05 02:07:35 -08:00 |
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blubs
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30a0895d45
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SERVER Initial experiment commit
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2023-02-04 21:52:50 -08:00 |
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