Commit graph

8 commits

Author SHA1 Message Date
blubs
69696eb0e3 Adds nav_trav_auto_adjust command
This command adjust a ledge traversal so its points are well-positioned.
Adjusts short ledge climb traversal execution code.
2023-08-07 22:24:15 -07:00
blubs
5e8cd1e655 Adds initial traversal logic
Adds traversal logic for climbing ledge
Adds traversal logic for climbing short ledge
Adds traversal logic for dropping down from a ledge
2023-08-06 22:50:46 -07:00
blubs
47188f6632 Adds V3 AI animation driver logic
Fixes sv navmesh loading
Adds closed door checking to sv navmesh
Adds min / max util math functions
Removes entrance_edge from navmesh polygons
2023-08-05 22:53:44 -07:00
blubs
992c1137da Adds traversal-based navmesh pathfinding to SSQC
Adds proof-of-concept navmesh + traversal use to AI_Chase
2023-08-03 01:27:01 -07:00
blubs
cf0ec43631 Fixes funnel algorithm for various edge cases
Adds server-side navmesh v0.1.0 loading
Refactors AI_Chase code
2023-08-02 01:27:40 -07:00
blubs
646dbf021c Prototype AI_Zombie faces player and walks forward
Fleshes out AI_Chase and AI_Zombie classes
Fixes footstep frame numbers
Adds unclamped_lerp util function
2023-07-29 01:13:22 -07:00
blubs
316a8b3372 Adds FTE navmesh editor from navmesh branch 2023-02-05 02:07:35 -08:00
blubs
30a0895d45 SERVER Initial experiment commit 2023-02-04 21:52:50 -08:00