Commit graph

12 commits

Author SHA1 Message Date
blubs
11004c96b5 CLIENT: Add FTE skel defs
SERVER: Add test IQM ledge-climb traversal
2023-08-29 22:43:54 -07:00
blubs
7d2b4afa84 CLIENT: Add test IQM revamp Zombie
SERVER: Add animation queueing to revamp Zombie
2023-08-29 01:23:24 -07:00
blubs
1c0f9889d9 SERVER Add IQM Zombie Revamp
CLIENT: Add drawing of IQM Zombie Revamp
2023-08-28 01:11:51 -07:00
blubs
e463a671d2 Adds zombie lerp traversal type
Adds bezier vector lerp util function
Adds drawing of test ent in traversal editor
Adds framedefs for zombie lerp anim
Updates framedefs for zombie from removing frame 160
2023-08-11 23:08:01 -07:00
blubs
69696eb0e3 Adds nav_trav_auto_adjust command
This command adjust a ledge traversal so its points are well-positioned.
Adjusts short ledge climb traversal execution code.
2023-08-07 22:24:15 -07:00
blubs
5e8cd1e655 Adds initial traversal logic
Adds traversal logic for climbing ledge
Adds traversal logic for climbing short ledge
Adds traversal logic for dropping down from a ledge
2023-08-06 22:50:46 -07:00
blubs
47188f6632 Adds V3 AI animation driver logic
Fixes sv navmesh loading
Adds closed door checking to sv navmesh
Adds min / max util math functions
Removes entrance_edge from navmesh polygons
2023-08-05 22:53:44 -07:00
blubs
992c1137da Adds traversal-based navmesh pathfinding to SSQC
Adds proof-of-concept navmesh + traversal use to AI_Chase
2023-08-03 01:27:01 -07:00
blubs
cf0ec43631 Fixes funnel algorithm for various edge cases
Adds server-side navmesh v0.1.0 loading
Refactors AI_Chase code
2023-08-02 01:27:40 -07:00
blubs
646dbf021c Prototype AI_Zombie faces player and walks forward
Fleshes out AI_Chase and AI_Zombie classes
Fixes footstep frame numbers
Adds unclamped_lerp util function
2023-07-29 01:13:22 -07:00
blubs
316a8b3372 Adds FTE navmesh editor from navmesh branch 2023-02-05 02:07:35 -08:00
blubs
30a0895d45 SERVER Initial experiment commit 2023-02-04 21:52:50 -08:00