blubs
11004c96b5
CLIENT: Add FTE skel defs
...
SERVER: Add test IQM ledge-climb traversal
2023-08-29 22:43:54 -07:00
blubs
7d2b4afa84
CLIENT: Add test IQM revamp Zombie
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SERVER: Add animation queueing to revamp Zombie
2023-08-29 01:23:24 -07:00
blubs
1c0f9889d9
SERVER Add IQM Zombie Revamp
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CLIENT: Add drawing of IQM Zombie Revamp
2023-08-28 01:11:51 -07:00
blubs
e463a671d2
Adds zombie lerp traversal type
...
Adds bezier vector lerp util function
Adds drawing of test ent in traversal editor
Adds framedefs for zombie lerp anim
Updates framedefs for zombie from removing frame 160
2023-08-11 23:08:01 -07:00
blubs
69696eb0e3
Adds nav_trav_auto_adjust
command
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This command adjust a ledge traversal so its points are well-positioned.
Adjusts short ledge climb traversal execution code.
2023-08-07 22:24:15 -07:00
blubs
5e8cd1e655
Adds initial traversal logic
...
Adds traversal logic for climbing ledge
Adds traversal logic for climbing short ledge
Adds traversal logic for dropping down from a ledge
2023-08-06 22:50:46 -07:00
blubs
47188f6632
Adds V3 AI animation driver logic
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Fixes sv navmesh loading
Adds closed door checking to sv navmesh
Adds min / max util math functions
Removes entrance_edge from navmesh polygons
2023-08-05 22:53:44 -07:00
blubs
992c1137da
Adds traversal-based navmesh pathfinding to SSQC
...
Adds proof-of-concept navmesh + traversal use to AI_Chase
2023-08-03 01:27:01 -07:00
blubs
cf0ec43631
Fixes funnel algorithm for various edge cases
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Adds server-side navmesh v0.1.0 loading
Refactors AI_Chase code
2023-08-02 01:27:40 -07:00
blubs
646dbf021c
Prototype AI_Zombie faces player and walks forward
...
Fleshes out AI_Chase and AI_Zombie classes
Fixes footstep frame numbers
Adds unclamped_lerp util function
2023-07-29 01:13:22 -07:00
blubs
316a8b3372
Adds FTE navmesh editor from navmesh branch
2023-02-05 02:07:35 -08:00
blubs
30a0895d45
SERVER Initial experiment commit
2023-02-04 21:52:50 -08:00