Commit graph

13 commits

Author SHA1 Message Date
blubs
646dbf021c Prototype AI_Zombie faces player and walks forward
Fleshes out AI_Chase and AI_Zombie classes
Fixes footstep frame numbers
Adds unclamped_lerp util function
2023-07-29 01:13:22 -07:00
blubs
316a8b3372 Adds FTE navmesh editor from navmesh branch 2023-02-05 02:07:35 -08:00
Tyler Young
a17d24062b Added "misc_model" to Map Entities 2023-01-31 19:12:29 -05:00
Steam Deck User
59a880ce09 HANDHELD/QUAKESPASM: Remove some platform specific stuff, partial merge
of sysdefs.
2023-01-17 18:47:31 -05:00
Steam Deck User
b9246fff17 SERVER: Revamp Ray Gun logic and FX.
PC/FTE now usesa custom flash and low-level light to help it look a bit
better. Damage values are more accurate, with detection for direct
impact vs splash damage. Also moved into its own file to improve source
readability.
2023-01-15 23:49:00 -05:00
Steam Deck User
76213de449 NX/VITA: Merge QuakeC sources 2023-01-13 19:55:40 -05:00
Steam Deck User
ed50418025 Server: Make Teleporter Co-Op Friendly 2022-12-29 14:53:20 -05:00
Steam Deck User
89742dc652 GLOBAL: Retire CTR QuakeC, Merge with PSP.
This rebrands the two under the "HANDHELD" name. The two platforms now
function identically in regards to server functions, making them
unified in behavior and general server-reliant functions.
2022-12-28 15:21:19 -05:00
Steam Deck User
d4fafff812 Server: Move Command Parser out of player.qc and revamp command system.
Commands are now stored in a table/struct that is referenced by
SV_ParseClientCommand, with a system for printing command information
and status codes. :^)
2022-12-16 13:53:17 -05:00
Ian
328f1f8ee1 Add CTR QuakeC 2022-09-02 20:19:25 -04:00
unknown
52e212f6cd Server: Explosive Barrel Parity 2022-04-23 18:46:34 -04:00
unknown
2b07dd561c Server: Electro-Shock Parity 2022-04-05 21:46:24 -04:00
unknown
b26ca6a026 Initial commit 2022-02-08 13:42:28 -05:00