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CLIENT: Fix viewmodel moving while paused
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1 changed files with 8 additions and 2 deletions
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@ -254,8 +254,14 @@ void() Update_Vmodel =
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// View Bobbing Factors.
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// View Bobbing Factors.
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//
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//
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// PAUSED, NO BOB
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if (serverkey(SERVERKEY_PAUSESTATE) == "1") {
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weapon_bob_factor = '0 0 0';
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dampening_factor = weapon_bob_factor;
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weapon_bob_factor_z_coef = 0;
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}
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// ADS
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// ADS
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if (getstatf(STAT_WEAPONZOOM) && getstatf(STAT_WEAPONZOOM) != 3) {
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else if (getstatf(STAT_WEAPONZOOM) && getstatf(STAT_WEAPONZOOM) != 3) {
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weapon_bob_factor = '0 0 0';
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weapon_bob_factor = '0 0 0';
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dampening_factor = weapon_bob_factor;
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dampening_factor = weapon_bob_factor;
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weapon_bob_factor_z_coef = 0;
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weapon_bob_factor_z_coef = 0;
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@ -399,7 +405,7 @@ void() Update_Vmodel =
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adsoffset = GetWeaponADSPos(weapon);
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adsoffset = GetWeaponADSPos(weapon);
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ads = getstatf(STAT_WEAPONZOOM); //get the zoomtoggle value
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ads = getstatf(STAT_WEAPONZOOM); //get the zoomtoggle value
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if(ads == 1 || ads == 2)
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if(ads == 1 || ads == 2 && serverkey(SERVERKEY_PAUSESTATE) == "0")
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{
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{
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vmodel_currentpos += (adsoffset * 0.15 * 128) * frametime;
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vmodel_currentpos += (adsoffset * 0.15 * 128) * frametime;
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vmodel.origin = vmodel_currentpos + adsoffset;
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vmodel.origin = vmodel_currentpos + adsoffset;
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