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SERVER: fix player <-> zombie collisions in FTE
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54502a54c8
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2 changed files with 12 additions and 6 deletions
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@ -1719,8 +1719,11 @@ void(entity szombie) SetUpHitBoxes =
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#ifdef FTE
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szombie.head.dimension_solid = HITBOX_DIM_LIMBS;
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szombie.head.dimension_hit = HITBOX_DIM_LIMBS;
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szombie.larm.dimension_solid = HITBOX_DIM_LIMBS;
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szombie.larm.dimension_hit = HITBOX_DIM_LIMBS;
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szombie.rarm.dimension_solid = HITBOX_DIM_LIMBS;
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szombie.rarm.dimension_hit = HITBOX_DIM_LIMBS;
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#endif // FTE
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@ -1824,13 +1827,13 @@ void(entity where) spawn_a_zombieB =
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updateLimb (szombie, 2, szombie.rarm);
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#endif // FTE
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szombie.solid = SOLID_CORPSE;
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szombie.solid = SOLID_SLIDEBOX;
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#ifdef FTE
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szombie.dimension_solid = HITBOX_DIM_ZOMBIES;
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szombie.dimension_hit &= ~HITBOX_DIM_ZOMBIES;
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#endif // FTE
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@ -743,7 +743,7 @@ void() PlayerPostThink =
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#ifdef FTE
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self.dimension_hit = HITBOX_DIM_LIMBS | HITBOX_DIM_ZOMBIES;
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self.dimension_hit |= HITBOX_DIM_LIMBS;
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#endif // FTE
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@ -751,7 +751,7 @@ void() PlayerPostThink =
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#ifdef FTE
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self.dimension_hit = HITBOX_DIM_ZOMBIES;
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self.dimension_hit &= ~HITBOX_DIM_LIMBS;
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#endif // FTE
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@ -867,7 +867,10 @@ void() PlayerSpawn =
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#ifdef FTE
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self.dimension_hit = HITBOX_DIM_ZOMBIES;
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self.dimension_hit |= HITBOX_DIM_ZOMBIES;
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self.dimension_solid |= HITBOX_DIM_ZOMBIES;
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self.dimension_hit &= ~HITBOX_DIM_LIMBS;
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#endif // FTE
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