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CLIENT Adds traversals to navmesh editor
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parent
316a8b3372
commit
e4de7e2f86
2 changed files with 564 additions and 7 deletions
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@ -11,6 +11,13 @@ navmesh_vertex *cl_navmesh_verts;
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float cl_navmesh_vert_count;
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navmesh_poly *cl_navmesh_polies;
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float cl_navmesh_poly_count;
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navmesh_traversal *cl_navmesh_traversals;
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float cl_navmesh_traversal_count;
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float cl_navmesh_selected_traversal;
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float cl_navmesh_traversal_edit_mode;
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float cl_navmesh_traversal_editor_cur_point;
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@ -159,6 +166,40 @@ void cl_navmesh_draw_quad(vector a, vector b, vector c, vector d, vector color,
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}
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}
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// Draws a 3D line using a box
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void cl_navmesh_draw_line_3d(vector start, vector end, float edge_width, vector color, float alpha) {
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// drawline(edge_width, start, end, color, alpha, drawflag???);
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// return;
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vector v_f = normalize(end - start);
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vector v_r = normalize(crossproduct(v_f, '0 0 1'));
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vector v_u = normalize(crossproduct(v_r, v_f));
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// Special degenerate case: v_f is straight up
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if(end.x == start.x && end.y == start.y) {
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v_f = '0 0 1';
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v_r = '1 0 0';
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v_u = '0 1 0';
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}
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// 4 corners around start
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vector start_bl = start + edge_width * (-v_r - v_u);
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vector start_br = start + edge_width * ( v_r - v_u);
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vector start_tr = start + edge_width * ( v_r + v_u);
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vector start_tl = start + edge_width * (-v_r + v_u);
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// 4 corners around end
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vector end_bl = end + edge_width * (-v_r - v_u);
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vector end_br = end + edge_width * ( v_r - v_u);
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vector end_tr = end + edge_width * ( v_r + v_u);
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vector end_tl = end + edge_width * (-v_r + v_u);
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cl_navmesh_draw_quad(start_bl, start_br, start_tr, start_tl, color, alpha, false); // Start quad
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cl_navmesh_draw_quad(start_tr, end_tr, end_tl, start_tl, color, alpha, false); // Top quad
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cl_navmesh_draw_quad(start_br, end_br, end_bl, start_bl, color, alpha, false); // Bottom quad
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cl_navmesh_draw_quad(start_br, end_br, end_tr, start_tr, color, alpha, false); // Right quad
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cl_navmesh_draw_quad(start_bl, end_bl, end_tl, start_tl, color, alpha, false); // Left quad
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cl_navmesh_draw_quad(end_bl, end_tl, end_tr, end_br, color, alpha, false); // End quad
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}
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void cl_navmesh_draw_tri(vector a, vector b, vector c, vector color, float alpha, int draw_edges) {
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//Assigning the shader as something else so that fte doesn't batch the calls (leading to colors not changing between draw calls)
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R_BeginPolygon("debug/wireframe",0);
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@ -222,6 +263,138 @@ void cl_navmesh_draw_poly(float poly_index) {
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}
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}
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void cl_navmesh_draw_traversal(float traversal_index) {
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vector start_pos = cl_navmesh_traversals[traversal_index].start_pos;
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vector midpoint_pos = cl_navmesh_traversals[traversal_index].midpoint_pos;
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vector end_pos = cl_navmesh_traversals[traversal_index].end_pos;
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float angle = cl_navmesh_traversals[traversal_index].angle;
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// Midpoint / endpoint pos are relative to start_pos:
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makevectors([0, angle, 0]);
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midpoint_pos = start_pos + (v_right * midpoint_pos.x) + (v_forward * midpoint_pos.y) + (v_up * midpoint_pos.z);
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end_pos = start_pos + (v_right * end_pos.x) + (v_forward * end_pos.y) + (v_up * end_pos.z);
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vector active_color = '0 1 1';
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vector inactive_color = '0.5 0 0';
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vector edge_color = '0.8 0.8 0.8';
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float active_alpha = 0.4;
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float inactive_alpha = 0.2;
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float edge_alpha = 0.3;
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float edge_width = 0.1;
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if(cl_navmesh_selected_traversal != traversal_index) {
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active_alpha = 0.2;
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inactive_alpha = 0.0;
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edge_alpha = 0.1;
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edge_color = '0 0.2 0.5';
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active_color = '0 0.2 0.5';
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}
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cl_navmesh_draw_box(start_pos, [4,4,4], active_color, 0.8);
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cl_navmesh_draw_box(end_pos, [4,4,4], active_color, 0.8);
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if(cl_navmesh_traversals[traversal_index].use_midpoint) {
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cl_navmesh_draw_box(midpoint_pos, [4,4,4], active_color, active_alpha);
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cl_navmesh_draw_line_3d(start_pos, midpoint_pos, edge_width, edge_color, active_alpha);
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cl_navmesh_draw_line_3d(midpoint_pos, end_pos, edge_width, edge_color, edge_alpha);
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}
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else {
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cl_navmesh_draw_box(midpoint_pos, [4,4,4], inactive_color, inactive_alpha);
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cl_navmesh_draw_line_3d(start_pos, end_pos, edge_width, edge_color, edge_alpha);
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}
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// Draw arrows along edge:
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vector arrow_pos;
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float arrowhead_length = 2;
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vector v_f;
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vector v_r;
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vector v_u;
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float inc = 0.09;
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float start = inc * (time % 1.0);
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for(float t = start; t <= 1.0; t += inc) {
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if(cl_navmesh_traversals[traversal_index].use_midpoint) {
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if(t < 0.5) {
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arrow_pos = start_pos + 2.0 * t * (midpoint_pos - start_pos);
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v_f = normalize(midpoint_pos - start_pos);
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v_r = normalize(crossproduct(v_f, '0 0 1'));
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v_u = normalize(crossproduct(v_r, v_f));
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}
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else {
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arrow_pos = midpoint_pos + 2.0 * (t - 0.5) * (end_pos - midpoint_pos);
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v_f = normalize(end_pos - midpoint_pos);
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v_r = normalize(crossproduct(v_f, '0 0 1'));
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v_u = normalize(crossproduct(v_r, v_f));
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}
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}
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else {
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arrow_pos = start_pos + t * (end_pos - start_pos);
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v_f = normalize(end_pos - start_pos);
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v_r = normalize(crossproduct(v_f, '0 0 1'));
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v_u = normalize(crossproduct(v_r, v_f));
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}
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cl_navmesh_draw_line_3d(arrow_pos, arrow_pos + arrowhead_length * (-v_f - v_r), edge_width, edge_color, edge_alpha);
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cl_navmesh_draw_line_3d(arrow_pos, arrow_pos + arrowhead_length * (-v_f + v_r), edge_width, edge_color, edge_alpha);
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}
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// Traversal edit mode modifications:
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if(cl_navmesh_selected_traversal == traversal_index) {
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if(cl_navmesh_traversal_edit_mode) {
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vector pos;
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if(cl_navmesh_traversal_editor_cur_point == 0) {
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pos = start_pos;
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}
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else if(cl_navmesh_traversal_editor_cur_point == 1) {
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pos = midpoint_pos;
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}
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else if(cl_navmesh_traversal_editor_cur_point == 2) {
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pos = end_pos;
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}
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float g = 2; // gap from center
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float l = 1.5; // line length
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vector select_color = '1 1 0';
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float select_width = 0.1; // line width
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float select_alpha = 0.8;
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// FTL
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cl_navmesh_draw_line_3d(pos + [-g, -g, g], pos + [-g, -g, g] + [l,0,0] , select_width, select_color, select_alpha);
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cl_navmesh_draw_line_3d(pos + [-g, -g, g], pos + [-g, -g, g] + [0,l,0] , select_width, select_color, select_alpha);
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cl_navmesh_draw_line_3d(pos + [-g, -g, g], pos + [-g, -g, g] + [0,0,-l] , select_width, select_color, select_alpha);
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// FTR
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cl_navmesh_draw_line_3d(pos + [g, -g, g], pos + [g, -g, g] + [-l,0,0] , select_width, select_color, select_alpha);
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cl_navmesh_draw_line_3d(pos + [g, -g, g], pos + [g, -g, g] + [0,l,0] , select_width, select_color, select_alpha);
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cl_navmesh_draw_line_3d(pos + [g, -g, g], pos + [g, -g, g] + [0,0,-l] , select_width, select_color, select_alpha);
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// BTL
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cl_navmesh_draw_line_3d(pos + [-g, g, g], pos + [-g, g, g] + [l,0,0] , select_width, select_color, select_alpha);
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cl_navmesh_draw_line_3d(pos + [-g, g, g], pos + [-g, g, g] + [0,-l,0] , select_width, select_color, select_alpha);
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cl_navmesh_draw_line_3d(pos + [-g, g, g], pos + [-g, g, g] + [0,0,-l] , select_width, select_color, select_alpha);
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// BTR
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cl_navmesh_draw_line_3d(pos + [g, g, g], pos + [g, g, g] + [-l,0,0] , select_width, select_color, select_alpha);
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cl_navmesh_draw_line_3d(pos + [g, g, g], pos + [g, g, g] + [0,-l,0] , select_width, select_color, select_alpha);
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cl_navmesh_draw_line_3d(pos + [g, g, g], pos + [g, g, g] + [0,0,-l] , select_width, select_color, select_alpha);
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// FBL
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cl_navmesh_draw_line_3d(pos + [-g, -g, -g], pos + [-g, -g, -g] + [l,0,0] , select_width, select_color, select_alpha);
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cl_navmesh_draw_line_3d(pos + [-g, -g, -g], pos + [-g, -g, -g] + [0,l,0] , select_width, select_color, select_alpha);
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cl_navmesh_draw_line_3d(pos + [-g, -g, -g], pos + [-g, -g, -g] + [0,0,l] , select_width, select_color, select_alpha);
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// FBR
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cl_navmesh_draw_line_3d(pos + [g, -g, -g], pos + [g, -g, -g] + [-l,0,0] , select_width, select_color, select_alpha);
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cl_navmesh_draw_line_3d(pos + [g, -g, -g], pos + [g, -g, -g] + [0,l,0] , select_width, select_color, select_alpha);
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cl_navmesh_draw_line_3d(pos + [g, -g, -g], pos + [g, -g, -g] + [0,0,l] , select_width, select_color, select_alpha);
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// BBL
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cl_navmesh_draw_line_3d(pos + [-g, g, -g], pos + [-g, g, -g] + [l,0,0] , select_width, select_color, select_alpha);
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cl_navmesh_draw_line_3d(pos + [-g, g, -g], pos + [-g, g, -g] + [0,-l,0] , select_width, select_color, select_alpha);
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cl_navmesh_draw_line_3d(pos + [-g, g, -g], pos + [-g, g, -g] + [0,0,l] , select_width, select_color, select_alpha);
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// BBR
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cl_navmesh_draw_line_3d(pos + [g, g, -g], pos + [g, g, -g] + [-l,0,0] , select_width, select_color, select_alpha);
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cl_navmesh_draw_line_3d(pos + [g, g, -g], pos + [g, g, -g] + [0,-l,0] , select_width, select_color, select_alpha);
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cl_navmesh_draw_line_3d(pos + [g, g, -g], pos + [g, g, -g] + [0,0,l] , select_width, select_color, select_alpha);
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}
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}
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}
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float cl_navmesh_is_vert_selected(float vert_index)
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{
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for(float i = 0; i < selected_vert_count; i++)
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@ -238,22 +411,25 @@ void() cl_navmesh_pathfind_draw_result_portals;
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void() cl_navmesh_pathfind_draw_result_path;
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void cl_navmesh_editor_draw()
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{
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for(float i = 0; i < cl_navmesh_vert_count; i++)
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{
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void cl_navmesh_editor_draw() {
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for(float i = 0; i < cl_navmesh_vert_count; i++) {
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vector color = [0,0,1];
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if(cl_navmesh_is_vert_selected(i))
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if(cl_navmesh_is_vert_selected(i)) {
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color = [1,1,0];
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}
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cl_navmesh_draw_vert(cl_navmesh_verts[i].pos,color,0.4 );
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}
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for(float i = 0; i < cl_navmesh_poly_count; i++)
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{
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for(float i = 0; i < cl_navmesh_poly_count; i++) {
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cl_navmesh_draw_poly(i);
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}
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for(float i = 0; i < cl_navmesh_traversal_count; i++) {
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cl_navmesh_draw_traversal(i);
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}
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cl_navmesh_draw_test_ent(startent_pos, [1,1,1], [0,1,0], 0.4);
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cl_navmesh_draw_test_ent(goalent_pos, [1,1,1], [1,0,0], 0.4);
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@ -2763,6 +2939,9 @@ void cl_toggle_navmesh_editor()
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if(cl_navmesh_polies == 0) {
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cl_navmesh_polies = memalloc(sizeof(navmesh_poly) * NAV_MAX_POLIES);
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}
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if(cl_navmesh_traversals == 0) {
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cl_navmesh_traversals = memalloc(sizeof(navmesh_traversal) * NAV_MAX_TRAVERSALS);
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}
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// Allocate memory for pathfind result
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if(cl_test_pathfind_result == 0) {
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cl_test_pathfind_result = memalloc(sizeof(pathfind_result));
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@ -2771,6 +2950,9 @@ void cl_toggle_navmesh_editor()
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cl_navmesh_deselect_all();
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cl_navmesh_selected_traversal = -1;
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cl_navmesh_traversal_edit_mode = false;
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cl_navmesh_traversal_editor_cur_point = 0;
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}
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}
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@ -2802,6 +2984,23 @@ void cl_register_navmesh_commands() =
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registercommand("nav_toggle_poly_entrance_edge");
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registercommand("nav_print_poly_door");
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// --- Traversal Commands ---
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registercommand("nav_place_traversal");
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registercommand("nav_select_traversal");
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registercommand("nav_clone_traversal");
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registercommand("nav_delete_traversal");
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registercommand("nav_edit_traversal");
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registercommand("nav_next_traversal_type");
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registercommand("nav_prev_traversal_type");
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// --- Traversal Edit Mode Commands ---
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registercommand("nav_trav_next_point");
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registercommand("nav_trav_toggle_point");
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registercommand("nav_trav_get_point_pos");
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registercommand("nav_trav_set_point_pos");
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registercommand("nav_trav_get_angle");
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registercommand("nav_trav_set_angle");
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}
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float cl_confirm_clear_navmesh;
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@ -2868,6 +3067,304 @@ void cl_navmesh_editor_toggle_entrance_edge() {
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void cl_navmesh_editor_place_traversal() {
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cl_navmesh_traversal_edit_mode = false;
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cl_navmesh_traversal_editor_cur_point = 0;
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if(cl_navmesh_traversal_count >= NAV_MAX_TRAVERSALS) {
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print("Can't add traversal, max traversal count has been reached.\n");
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return;
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}
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// Place the traversal at the player origin
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vector player_pos = getentity(player_localentnum, GE_ORIGIN);
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vector player_angles = getentity(player_localentnum, GE_ANGLES);
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cl_navmesh_traversals[cl_navmesh_traversal_count].start_pos.x = player_pos.x;
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cl_navmesh_traversals[cl_navmesh_traversal_count].start_pos.y = player_pos.y;
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cl_navmesh_traversals[cl_navmesh_traversal_count].start_pos.z = player_pos.z;
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// Make traversal face same direction as player
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cl_navmesh_traversals[cl_navmesh_traversal_count].angle = player_angles.y;
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// -------------------------------
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// Set up default traversal (teleport)
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// TODO - Move this to a separate function
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// -------------------------------
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// X - Right, Y - Forward, Z - up
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cl_navmesh_traversals[cl_navmesh_traversal_count].midpoint_pos = '0 24 24';
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cl_navmesh_traversals[cl_navmesh_traversal_count].use_midpoint = false;
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cl_navmesh_traversals[cl_navmesh_traversal_count].use_midpoint = true;
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cl_navmesh_traversals[cl_navmesh_traversal_count].end_pos = '0 48 0';
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// TODO - somehow set traversal type ID?
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// -------------------------------
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print("Traveral ");
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print(ftos(cl_navmesh_traversal_count));
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print(" created at ", vtos(player_pos),"\n");
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print("Angles:");
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print(vtos(player_angles));
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// Immediately select it
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cl_navmesh_selected_traversal = cl_navmesh_traversal_count;
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cl_navmesh_traversal_count++;
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};
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float cl_navmesh_get_nearest_traversal() {
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if(cl_navmesh_traversal_count <= 0) {
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return -1;
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}
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vector player_pos = getentity(player_localentnum, GE_ORIGIN);
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float closest_dist = vlen(player_pos - cl_navmesh_traversals[0].start_pos);
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float closest_index = 0;
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float temp_dist;
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for(float i = 1; i < cl_navmesh_traversal_count; i++)
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{
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temp_dist = vlen(player_pos - cl_navmesh_traversals[i].start_pos);
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if(temp_dist < closest_dist)
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{
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closest_dist = temp_dist;
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closest_index = i;
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}
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}
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return closest_index;
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}
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// Copies a traversal from index src to index dest
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void cl_navmesh_editor_copy_traversal(float src, float dest, float copy_pos, float copy_angle) {
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if(copy_pos) {
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cl_navmesh_traversals[dest].start_pos = cl_navmesh_traversals[src].start_pos;
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}
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if(copy_angle) {
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cl_navmesh_traversals[dest].angle = cl_navmesh_traversals[src].angle;
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}
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cl_navmesh_traversals[dest].end_pos = cl_navmesh_traversals[src].end_pos;
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cl_navmesh_traversals[dest].midpoint_pos = cl_navmesh_traversals[src].midpoint_pos;
|
||||
cl_navmesh_traversals[dest].use_midpoint = cl_navmesh_traversals[src].use_midpoint;
|
||||
}
|
||||
|
||||
|
||||
// Selects the nearest traversal (if nearest traversal is selcted, deselects it)
|
||||
void cl_navmesh_editor_select_traversal() {
|
||||
cl_navmesh_traversal_edit_mode = false;
|
||||
cl_navmesh_traversal_editor_cur_point = 0;
|
||||
|
||||
int trav_idx = cl_navmesh_get_nearest_traversal();
|
||||
if(trav_idx == -1) {
|
||||
print("No traversals to select");
|
||||
return;
|
||||
}
|
||||
if(trav_idx == cl_navmesh_selected_traversal) {
|
||||
print("Travseral deselected.\n");
|
||||
cl_navmesh_selected_traversal = -1;
|
||||
return;
|
||||
}
|
||||
|
||||
print("Traversal ");
|
||||
print(ftos(trav_idx));
|
||||
print(" selected.\n");
|
||||
|
||||
cl_navmesh_selected_traversal = trav_idx;
|
||||
};
|
||||
|
||||
|
||||
void cl_navmesh_editor_clone_traversal() {
|
||||
cl_navmesh_traversal_edit_mode = false;
|
||||
cl_navmesh_traversal_editor_cur_point = 0;
|
||||
|
||||
if(cl_navmesh_traversal_count >= NAV_MAX_TRAVERSALS) {
|
||||
print("Can't clone traversal, max traversal count has been reached.\n");
|
||||
return;
|
||||
}
|
||||
float prev_trav = cl_navmesh_selected_traversal;
|
||||
cl_navmesh_editor_place_traversal();
|
||||
// place_traversal implicitly updates `cl_navmesh_selected_traversal` to the new one
|
||||
cl_navmesh_editor_copy_traversal(prev_trav, cl_navmesh_selected_traversal, false, false);
|
||||
};
|
||||
|
||||
|
||||
void cl_navmesh_editor_delete_traversal() {
|
||||
cl_navmesh_traversal_edit_mode = false;
|
||||
cl_navmesh_traversal_editor_cur_point = 0;
|
||||
|
||||
if(cl_navmesh_selected_traversal == -1) {
|
||||
print("No traversal selected.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
print("Deleting traversal: ");
|
||||
print(ftos(cl_navmesh_selected_traversal));
|
||||
print(".\n");
|
||||
|
||||
//Bringing all traversals down to not leave any holes in the array
|
||||
//Moving down every index to the right of what is selected to not leave any holes
|
||||
for(float i = cl_navmesh_selected_traversal; i < cl_navmesh_traversal_count - 1; i++) {
|
||||
// Copy traversal (i+1) to traversal (i)
|
||||
cl_navmesh_editor_copy_traversal(i+1, i, true, true);
|
||||
}
|
||||
// TOOD - Clear the last one?
|
||||
cl_navmesh_traversal_count--;
|
||||
// TODO - Fix any references from polygons -> traversals?
|
||||
cl_navmesh_selected_traversal = -1;
|
||||
};
|
||||
|
||||
void cl_navmesh_editor_edit_traversal() {
|
||||
if(cl_navmesh_selected_traversal == -1) {
|
||||
print("No traversal selected.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if(cl_navmesh_traversal_edit_mode) {
|
||||
cl_navmesh_traversal_edit_mode = false;
|
||||
}
|
||||
else {
|
||||
cl_navmesh_traversal_edit_mode = true;
|
||||
}
|
||||
cl_navmesh_traversal_editor_cur_point = 0;
|
||||
};
|
||||
|
||||
void cl_navmesh_editor_next_traversal_type() {
|
||||
// TODO - Scroll through list once traversals are defined
|
||||
};
|
||||
|
||||
void cl_navmesh_editor_prev_traversal_type() {
|
||||
// TODO - Scroll through list once traversals are defined
|
||||
};
|
||||
|
||||
void cl_navmesh_traversal_editor_next_point() {
|
||||
if(cl_navmesh_selected_traversal == -1) {
|
||||
print("No traversal selected.\n");
|
||||
return;
|
||||
}
|
||||
if(cl_navmesh_traversal_edit_mode == false) {
|
||||
print("Not in traversal edit mode.\n");
|
||||
return;
|
||||
}
|
||||
cl_navmesh_traversal_editor_cur_point = (cl_navmesh_traversal_editor_cur_point + 1) % 3;
|
||||
};
|
||||
|
||||
void cl_navmesh_traversal_editor_toggle_point() {
|
||||
if(cl_navmesh_selected_traversal == -1) {
|
||||
print("No traversal selected.\n");
|
||||
return;
|
||||
}
|
||||
if(cl_navmesh_traversal_edit_mode == false) {
|
||||
print("Not in traversal edit mode.\n");
|
||||
return;
|
||||
}
|
||||
if(cl_navmesh_traversal_editor_cur_point != 1){
|
||||
print("Can only toggle midpoint.\n");
|
||||
return;
|
||||
}
|
||||
if(cl_navmesh_traversals[cl_navmesh_selected_traversal].use_midpoint) {
|
||||
cl_navmesh_traversals[cl_navmesh_selected_traversal].use_midpoint = false;
|
||||
}
|
||||
else {
|
||||
cl_navmesh_traversals[cl_navmesh_selected_traversal].use_midpoint = true;
|
||||
}
|
||||
};
|
||||
|
||||
void cl_navmesh_traversal_editor_get_point_pos() {
|
||||
if(cl_navmesh_selected_traversal == -1) {
|
||||
print("No traversal selected.\n");
|
||||
return;
|
||||
}
|
||||
if(cl_navmesh_traversal_edit_mode == false) {
|
||||
print("Not in traversal edit mode.\n");
|
||||
return;
|
||||
}
|
||||
if(cl_navmesh_traversal_editor_cur_point == 0) {
|
||||
print("Traversal start point: ");
|
||||
print(vtos(cl_navmesh_traversals[cl_navmesh_selected_traversal].start_pos));
|
||||
print(".\n");
|
||||
}
|
||||
else if(cl_navmesh_traversal_editor_cur_point == 1) {
|
||||
print("Traversal midpoint: ");
|
||||
print(vtos(cl_navmesh_traversals[cl_navmesh_selected_traversal].midpoint_pos));
|
||||
print(". (relative to start pos)\n");
|
||||
}
|
||||
else if(cl_navmesh_traversal_editor_cur_point == 2) {
|
||||
print("Traversal endpoint: ");
|
||||
print(vtos(cl_navmesh_traversals[cl_navmesh_selected_traversal].end_pos));
|
||||
print(". (relative to start pos)\n");
|
||||
}
|
||||
};
|
||||
|
||||
void cl_navmesh_traversal_editor_set_point_pos(vector pos) {
|
||||
if(cl_navmesh_selected_traversal == -1) {
|
||||
print("No traversal selected.\n");
|
||||
return;
|
||||
}
|
||||
if(cl_navmesh_traversal_edit_mode == false) {
|
||||
print("Not in traversal edit mode.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if(cl_navmesh_traversal_editor_cur_point == 0) {
|
||||
cl_navmesh_traversals[cl_navmesh_selected_traversal].start_pos = pos;
|
||||
|
||||
print("Traversal start point set to: ");
|
||||
print(vtos(cl_navmesh_traversals[cl_navmesh_selected_traversal].start_pos));
|
||||
print(".\n");
|
||||
}
|
||||
else if(cl_navmesh_traversal_editor_cur_point == 1) {
|
||||
cl_navmesh_traversals[cl_navmesh_selected_traversal].midpoint_pos = pos;
|
||||
|
||||
print("Traversal midpoint set to: ");
|
||||
print(vtos(cl_navmesh_traversals[cl_navmesh_selected_traversal].midpoint_pos));
|
||||
print(". (relative to start pos)\n");
|
||||
}
|
||||
else if(cl_navmesh_traversal_editor_cur_point == 2) {
|
||||
cl_navmesh_traversals[cl_navmesh_selected_traversal].end_pos = pos;
|
||||
|
||||
print("Traversal endpoint set to: ");
|
||||
print(vtos(cl_navmesh_traversals[cl_navmesh_selected_traversal].end_pos));
|
||||
print(". (relative to start pos)\n");
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
void cl_navmesh_traversal_editor_get_angle() {
|
||||
if(cl_navmesh_selected_traversal == -1) {
|
||||
print("No traversal selected.\n");
|
||||
return;
|
||||
}
|
||||
if(cl_navmesh_traversal_edit_mode == false) {
|
||||
print("Not in traversal edit mode.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
print("Traversal angle: ");
|
||||
print(ftos(cl_navmesh_traversals[cl_navmesh_selected_traversal].angle));
|
||||
print(".\n");
|
||||
};
|
||||
|
||||
void cl_navmesh_traversal_editor_set_angle(float angle) {
|
||||
if(cl_navmesh_selected_traversal == -1) {
|
||||
print("No traversal selected.\n");
|
||||
return;
|
||||
}
|
||||
if(cl_navmesh_traversal_edit_mode == false) {
|
||||
print("Not in traversal edit mode.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
cl_navmesh_traversals[cl_navmesh_selected_traversal].angle = angle;
|
||||
|
||||
print("Traversal angle set to: ");
|
||||
print(ftos(cl_navmesh_traversals[cl_navmesh_selected_traversal].angle));
|
||||
print(".\n");
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -2992,6 +3489,45 @@ float(string cmd) cl_navmesh_console_commands =
|
|||
// TODO - If tri, should I support one-way? (probably not, tbh)
|
||||
// TODO
|
||||
return TRUE;
|
||||
case "nav_place_traversal":
|
||||
cl_navmesh_editor_place_traversal();
|
||||
return TRUE;
|
||||
case "nav_select_traversal":
|
||||
cl_navmesh_editor_select_traversal();
|
||||
return TRUE;
|
||||
case "nav_clone_traversal":
|
||||
cl_navmesh_editor_clone_traversal();
|
||||
return TRUE;
|
||||
case "nav_delete_traversal":
|
||||
cl_navmesh_editor_delete_traversal();
|
||||
return TRUE;
|
||||
case "nav_edit_traversal":
|
||||
cl_navmesh_editor_edit_traversal();
|
||||
return TRUE;
|
||||
case "nav_next_traversal_type":
|
||||
cl_navmesh_editor_next_traversal_type();
|
||||
return TRUE;
|
||||
case "nav_prev_traversal_type":
|
||||
cl_navmesh_editor_prev_traversal_type();
|
||||
return TRUE;
|
||||
case "nav_trav_next_point":
|
||||
cl_navmesh_traversal_editor_next_point();
|
||||
return TRUE;
|
||||
case "nav_trav_toggle_point":
|
||||
cl_navmesh_traversal_editor_toggle_point();
|
||||
return TRUE;
|
||||
case "nav_trav_get_point_pos":
|
||||
cl_navmesh_traversal_editor_get_point_pos();
|
||||
return TRUE;
|
||||
case "nav_trav_set_point_pos":
|
||||
cl_navmesh_traversal_editor_set_point_pos(stov(argv(1)));
|
||||
return TRUE;
|
||||
case "nav_trav_get_angle":
|
||||
cl_navmesh_traversal_editor_get_angle();
|
||||
return TRUE;
|
||||
case "nav_trav_set_angle":
|
||||
cl_navmesh_traversal_editor_set_angle(stof(argv(1)));
|
||||
return TRUE;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -5,6 +5,25 @@ struct navmesh_vertex
|
|||
};
|
||||
|
||||
|
||||
struct navmesh_traversal
|
||||
{
|
||||
vector start_pos; // Start position of traversal animation in world space
|
||||
vector end_pos; // End position of traversal animation, relative to start_pos
|
||||
float angle;
|
||||
|
||||
vector midpoint_pos; // Optional midpoint of traversal animation, relative to start_pos
|
||||
float use_midpoint; // 0? Ignore the midpoint. 1? Use the midpoint
|
||||
// Some way to associate the traversal to the zombie logic callback that should be called.
|
||||
|
||||
// --- Derived Vars ---
|
||||
// (can be computed from above)
|
||||
// TODO - These references will need updating if polygons change
|
||||
// TODO - Should these be computed just-in-time?
|
||||
float start_poly; // Traversal starting polygon
|
||||
float end_poly; // Traversal ending polygon
|
||||
|
||||
};
|
||||
|
||||
|
||||
//Either a tri or a quad
|
||||
struct navmesh_poly
|
||||
|
@ -30,6 +49,8 @@ struct navmesh_poly
|
|||
|
||||
#define NAV_MAX_VERTS 1024
|
||||
#define NAV_MAX_POLIES 512
|
||||
#define NAV_MAX_TRAVERSALS 128
|
||||
|
||||
|
||||
// ============================================================================
|
||||
// Shared Navmesh functions used by both client and server
|
||||
|
|
Loading…
Reference in a new issue