Server: Use new model paths

This commit is contained in:
unknown 2022-04-23 23:40:12 -04:00
parent 976770c9bf
commit de3ae91395
2 changed files with 4 additions and 4 deletions

View file

@ -1143,7 +1143,7 @@ void() power_switch =
// Model // Model
if (!self.model) if (!self.model)
self.model = "models/machines/power_switch.mdl"; self.model = "models/machines/quake_scale/power_switch.mdl";
// Sound // Sound
if (!self.oldmodel) if (!self.oldmodel)

View file

@ -242,7 +242,7 @@ void() zapper_switch =
// Model // Model
if (!self.model) if (!self.model)
self.model = "models/machines/zapper/z_switch.mdl"; self.model = "models/machines/quake_scale/zapper/z_switch.mdl";
// Cost // Cost
if (!self.cost) if (!self.cost)
@ -276,7 +276,7 @@ void() zapper_node =
// Model // Model
if (!self.model) if (!self.model)
self.model = "models/machines/zapper/z_zap.mdl"; self.model = "models/machines/quake_scale/zapper/z_zap.mdl";
self.solid = SOLID_TRIGGER; self.solid = SOLID_TRIGGER;
precache_model(self.model); precache_model(self.model);
@ -295,7 +295,7 @@ void() zapper_light =
// Model // Model
if (!self.model) if (!self.model)
self.model = "models/machines/zapper/z_light.mdl"; self.model = "models/machines/quake_scale/zapper/z_light.mdl";
self.solid = SOLID_TRIGGER; self.solid = SOLID_TRIGGER;
precache_model(self.model); precache_model(self.model);