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SERVER: Add some basic teleportation sounds
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parent
b0afa183ba
commit
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1 changed files with 20 additions and 11 deletions
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@ -46,6 +46,8 @@
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- Keep track of whether player is touching instead of locking movement
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*/
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void(vector where, float time_alive) SpawnSpark;
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void() teleporter_cooldown =
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{
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self.activated = false;
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@ -72,7 +74,7 @@ void() teleport_entities_back =
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SUB_UseTargets();
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self.iszomb = 0;
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bprint(PRINT_HIGH, "returning\n");
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sound(self.entities[0], CHAN_WEAPON, "sounds/machines/elec_shock.wav", 1, ATTN_NORM);
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for(float i = 0; i < 4; i++) {
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if (self.entities[i].classname == "player") {
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@ -103,18 +105,15 @@ void() teleport_entities_back =
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player.fire_delay = player.fire_delay2 =
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player.reload_delay = player.reload_delay2 =
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3.0 + time;
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2.0 + time;
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player.speed_penalty = 0.75;
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player.speed_penalty_time = time + 2;
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player.zoom = 0;
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player.weaponmodel = player.weapon2model = "";
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player.movetype = MOVETYPE_WALK;
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if (player.flags & FL_ONGROUND) {
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player.flags -= FL_ONGROUND;
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player.velocity = v_forward * 0;
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}
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player.flags -= (player.flags & FL_ONGROUND);
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player.oldz = player.origin_z;
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player.flags = player.flags & FL_ONGROUND;
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player.velocity = '0 0 0';
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if (self.mode == 0)
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self.activated = false;
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@ -123,6 +122,8 @@ void() teleport_entities_back =
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}
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}
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SpawnSpark(en.origin + '0 0 32', 1);
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self.iszomb = 0;
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start_cooldown();
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self.isTimed = false;
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@ -222,6 +223,7 @@ void() teleport_pad_touch =
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if (other.button7) {
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self.host.isLinked = true;
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self.host.waitLink = false;
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sound(self, CHAN_WEAPON, "sounds/weapons/tesla/switchon.wav", 1, ATTN_NORM);
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}
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} else {
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if (self.host.mode == 2) {
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@ -240,6 +242,7 @@ void() teleporter_link_touch =
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local entity en;
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en = find(world, targetname, self.target2);
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sound(self, CHAN_WEAPON, "sounds/weapons/tesla/switchoff.wav", 1, ATTN_NORM);
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self.waitLink = true;
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en.host = self;
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}
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@ -299,7 +302,9 @@ void() teleport_touch =
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objerror("Couldn't find target!");
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self.think = teleport_entities;
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self.nextthink = time + 3;
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self.nextthink = time + 1;
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SpawnSpark(self.origin + '0 0 32', 1.5);
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sound(self, CHAN_WEAPON, "sounds/machines/elec_shock.wav", 1, ATTN_NORM);
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}
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if (other.button1) {
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@ -338,6 +343,9 @@ void() func_teleporter_entrance =
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}
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precache_model(self.model);
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precache_model("models/sprites/lightning.spr");
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precache_sound("sounds/machines/elec_shock.wav");
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precache_sound("sounds/weapons/tesla/switchoff.wav");
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self.movetype = MOVETYPE_NONE;
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self.solid = SOLID_TRIGGER;
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@ -396,6 +404,7 @@ void() func_teleporter_timed =
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void() func_teleporter_pad =
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{
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precache_model ("models/props/mainframe_pad.mdl");
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precache_sound("sounds/weapons/tesla/switchon.wav");
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self.movetype = MOVETYPE_NONE;
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self.solid = SOLID_TRIGGER;
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